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, welcome to Marvel's Exiles: Posthumous Honors

13:46, 2nd June 2024 (GMT+0)

Game Information.

Posted by TimebrokerFor group public
Timebroker
GM, 1 post
Of Course You Can
*** Trust Me ***
Wed 6 Jan 2021
at 08:14
  • msg #1

Game Information

Summary

Marvel's eXiles: Posthumous Honors is a superhero RPG based on Marvel Comics' eXiles series using a modified version of the Marvel Heroic Roleplaying Game published by Margaret Weis Productions. Players control "alternate universe" versions of canonical heroes (or villains!) who have been "recruited" after their own deaths to repair broken timelines.

This game is open to anyone who can meet the application requirements (see below): you don't need any experience with MHR or other RPGs to join, nor do you need more than a cursory understanding of Marvel characters, but I suspect players who do possess a deeper understanding of Marvel's history will enjoy the game more. The number of players is also flexible, but I'm most comfortable with between 5-8 players.

Gameplay Guidelines
  • This game is meant to be darker and more mature than standard Marvel comics, but that is a matter of tone and implications rather than content. Please keep the language and graphic depictions to PG-13 or a very soft R.
  • Please post at least once every 48 hours, and if the game is slow, don't post more often than other players.
  • Please write all posts in the present tense to maintain a consistent presentation; this is more pleasant for everyone to read.
  • OOC information and game mechanics should always be in orange. No other text should ever be this color.
  • When rolling a dice pool, please list every die with its source in orange: Justice d10 + Right Makes Might! d8 + Superhuman Strength d10 + Combat Expert d8
  • Pick a color for your character, besides orange or black. All in-character dialog should be bolded and in this color. In character actions should be in black, non-formatted text with italics for emphasis.
  • Make certain to state in-character actions clearly and directly.
  • Please end every action post with a running total of your Plot Points and your declaration of the next turn.
  • Everyone in this group should be an adult and here to have a good time. I expect everyone to treat each other with respect and consideration; if everyone cares about everyone else's good time, everyone's going to have a great time.
  • If I am not having a good time, nobody's having a good time.


House Rules
  • There is a limit of adding one die to an action Total (for the cost of 1 PP). Also only one additional use of an extra Effect die. Timebroker characters are also limited in adding only one die from the Doom Pool as well as only creating one additional use of the Effect dice.
  • A hero can have a maximum of 5 PPs at any time.
  • If you don't take your reaction roll then you'll get the consequences like you didn't resist at all.
  • If the current player doesn't pick the next character to take action or picks one who has already gone that round, the Timebroker will decide who is next. This will help keep things moving. If the next action picked has already gone that round, it is also the Timebroker's choice. Be sure to refer to the Status Tracker, which should always be current.
  • The Timebroker automatically buys all player-rolled Opportunities. Assume that you will get 1 PP for all Opportunities rolled in a single dice pool.
  • To make a counterattack, an Opportunity (from the attacker's action) must be activated, along with a PP, as usual. Extraordinary Successes are not factored into a Counterattack.
  • Instead of spending PPs between adventures to create a Resource, you must spend XP. Since PPs and the Doom Pool reset between adventures, there are no PPs to spend outside of those chapters. But it is a good use for XP, for something that could be an advantage in an adventure. Activating a Timebroker-rolled Opportunity during an adventure still costs a PP as usual.
  • When the Timebroker rolls an opportunity the player they were rolled against has the right of first refusal on activating those opportunities. If that player declines any opportunities any other player can pay to activate those opportunities.
  • Complication and Stress Dice. You can use a Complication dice and a Stress die from your opponent in a roll without spending a plot point.
  • Assets. When creating an asset, a larger reaction die does NOT step down the resulting asset.
  • Players Grandstanding. Fifty States (FS10) seems to indicate that characters can grandstand to target a specific dice in the doom pool. While no specifics are mentioned, I think the player should indicate the die size they're targeting and roll against the doom pool. If the character's action is successful their effect die either reduces or removes the targeted doom die.
  • Area Attack. You have to allocate all of your effect dice before buying dice to boost your total. This is to prevent the area-attacker from using dice on the total and getting "free" D4 effect dice on the targets.


Useful Links

This message was last edited by the GM at 01:14, Sun 10 Jan 2021.
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