In reply to Timebroker (msg # 1):
Tl;dr version: I had fun and I'll gladly continue playing Danny.
Long version: This has been an interesting game with a solid premise. I've never actually read any of the
eXiles comics, but have added some to my reading list following this game. I hope my Danny didn't come off flat compared to some of the very well fleshed-out and inspired twists on canon characters others are playing. I started off with no real idea of how Danny fit into this team, or what his character arc might be, but felt like I was finding my footing by the end of the mission. Between work and playing in a couple other games, I'm usually spread a bit thin, but I'll gladly fill the role of the team's strong, silent type as long as that remains ideal.
quote:
In the future, I know not to allow the party to split up three ways to handle different sides of the Mission. I know not to use a lot of allied NPCs in conflict situations, because the system does not handle that gracefully, and I also know that I need to use a lot more enemy NPCs because the system handles that better.
I can understand not wanting to allow future split-ups of the team, given how much additional heavy lifting it can add for the GM. That said, I've always found MHR's Affiliations an under-used part of the system, and I appreciated that we were allowed to split up. One of these days I'll get to use Danny's
Buddy d10 in a game...
One day.
quote:
I also recognize that, as a general rule and when handling particularly large and intricate scenarios, that I need the assistance of a Co-GM.
I'm glad that worked out well for you, and props to Spider-Woman for stepping up.
quote:
I noticed there was a lot of disagreement between players (or at least PCs) about what the cryptic mission objective meant. While I very much did that on purpose, and hope to continue doing that on purpose, I want to check in to make sure that element of the game was... fun for everyone else, and not just me.
I definitely couldn't figure it out, but I'm bad at riddles anyhow. Maybe next time I'll remember to ask for some hints.
quote:
I also noticed that even with the eXiles changes, MHR doesn't really have a lot of mechanical support for talky-talky conflict resolutions and... while that's true to the source material, I'd prefer for talky-talky to (almost) always be a viable and mechanically interesting option for handling the problems I throw at you.
I'm of the sort that enjoys mental/emotional conflict (despite playing a guy famous for punching things), which is why it's a shame the system falls a bit short on that end. Generally, mental/emotional conflicts in MHR will consist of tiny dice pools (1 Affiliation die, 1 Distinction, maybe a Specialty) in comparison to the big SFX-powered die pools used for physical combat. On the other hand, mental/emotional attacks are a great way to even the playing field between characters with lesser physical abilities and those with greater ones.
quote:
Anyway, I'm still here, still interested, and more than okay if whatever happens doesn't happen at breakneck speed.
I think we're all on the same page here. I wondered early on if I'd be able to keep up given the pacing and length of some of the posts but was reassured when the GM touched base with me out of game. (That was much appreciated, if I forgot to mention it.) I would hate to fault a play-by-post game for having passionate players who, y'know...
post.
quote:
The MHR manual is one of those books where, I'll sometimes read part of it, and then realize I did not understand what I just read. Sometimes reading again will remedy that, and other times it's kind of a lost cause.
This. I love MHR but will gladly admit to its shortcomings. The phrasing of some rules is heavily open to interpretation and in many parts seems to be written under the mindset that players will voluntarily handicap themselves for no benefit. The best advice I ever got re: the book is that it's a collection of gameplay suggestions, not black-and-white rules. It's all meant to be house-ruled to suit the group's preferences.
quote:
This game was a lot of work to run, plainly, and you did it while coping with health issues. And I'd say that earns you a gold star, not censure. (and a silver star for Gwen, for stepping up to help)
Amen. Thank you, GM and Co-GM, for letting us be heroes. I'm sure our next adventure will be even better.