Everyone - I just realized I made a mistake in the Char Gen thread. I said that Cover and Network each start with 15 points for free (and I might have said it in an unclear way), but Cover actually only starts at 10. Network does indeed start at 15. I've corrected it now in that thread. Sorry about that.
Also, for those of you who have worked out your General abilities, I will add the associated cherries into your character sheets in a little bit.
Also also, since a couple of you have written in some past experience with the supernatural (at least suspected, if not verified), I'm going to declare for now that none of you have shared that information with each other up to this point - maybe dropped vague hints, but not openly discussed it. But that only applies to life before the start of the game.
Rob - If I'm understanding this correctly, you've split the 15 points between Cover and Network, and then spent another 70 on top of that. You can bump Cover and Network up to 10 and 15, respectively. And no, those do not count toward the rule about your highest score being twice your second highest.
You do have the right idea about how Cover and Network work, but you don't have to spend those points now. If you have ideas that you want to establish already then go ahead, but you are also free to save those points until the right moment comes up for you to call your friend at the BBC.
Sources of stability - the Symbol, Solace, and Safety
are the sources, as far as game mechanics go. You are welcome to have defined other people as well, they just won't have a game mechanics effect. Also, for your Solace and Safety, please specify where they are located.
Galen - unless I missed something, you still have 2 more General points to spend
Antoine - see upthread for the Mule and Wheel Artist templates. For the others that you're considering...
Cleaner:
Investigative - Bureaucracy 2, Cop Talk 1, Criminology 2, Urban Survival 1
alternates - Chemistry, Data Recovery, Electronic Surveillance, Notice, Streetwise
General - Conceal 6, Disguise 2, Driving 4, Explosive Devices 2, Infiltration 2, Stability 2
alternates - Digital Intrusion
Wet Worker:
Investigative - Intimidation 2, Streetwise 2, Urban Survival 2
alternates - Criminology, Electronic Surveillance, Photography
General - (Shooting or Weapons) 10, Hand-to-Hand 4, Surveillance 4
alternates - Disguise, Explosive Devices, Infiltration
Tyr - it looks like you have 8 General points unspent, unless you put them into Health or Stability and didn't include that in your table there. Also, where did Notice 4 come from in your Investigative abilities? I see where you shuffled a couple points around but not that much.
And here is the updated table for what we have so far:
TEAM Investigative Abilities: |
---|
ABILITY | Tyr | Rob | Galen | Antoine |
---|
ACADEMIC ABILITIES |
---|
Accounting | | | | |
Archaeology | 1 | | | |
Architecture | | | 1 | |
Art History | 2 | | | |
Criminology | 1 | 1 | | |
Diagnosis | | 2 | | |
History | | 1 | | |
Human Terrain | | | 2 | |
Languages | 3 | 3 | 1 | |
Law | 2 | 1 | | |
Military Science | | | 2 | |
Occult Studies | | 1 | 1 | |
Research | | 1 | 1 | |
Vampirology | | 1 | 1 | |
INTERPERSONAL ABILITIES |
---|
Bullshit Detector | 1 | 1 | | |
Bureaucracy | | 1 | | |
Cop Talk | 1 | 1 | | |
Flattery | | | | |
Flirting | | | | |
High Society | 1 | | | |
Interrogation | 1 | | 1 | |
Intimidation | | | 2 | |
Negotiation | 2 | | | |
Reassurance | | 1 | | |
Streetwise | 1 | | 2 | |
Tradecraft | 1 | | 3 | |
TECHNICAL ABILITIES |
---|
Astronomy | | | | |
Chemistry | 1 | 1 | 1 | |
Cryptography | | 1 | | |
Data Recovery | 1 | | | |
Electronic Surveillance | 1 | | | |
Forensic Pathology | | 2 | | |
Forgery | 3 | | | |
Notice | | 1 | 2 | |
Outdoor Survival | | | 2 | |
Pharmacy | | 1 | | |
Photography | 1 | 1 | | |
Traffic Analysis | | | 1 | |
Urban Survival | 1 | | 1 | |
...so that leaves Accounting, Flattery, Flirting, and Astronomy vacant. Antoine, feel like taking any of those? Or does anyone else feel like shuffling their points to cover them?