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4. The Inn of the Last Home (OOC thread)

Posted by NarratorFor group 0
Skytheen
player, 1 post
Fri 12 May 2023
at 19:14
  • msg #18

4. The Inn of the Last Home (OOC thread)

Hello! *bows*

My character concept at this point is a Swashbuckler Scoundral kind of fellow. Human. Thin and kind of tall. Nimble and snarky. I'm imagining a combination of Princess Bride's Dread Pirate Roberts and Cowboy Bebop's Spike Spiegal. I want him to be a con-man with a moral compass. Con the folk who deserve it. A more self-serving Robinhood. Yet another martial entry. Also happy to do a more magical if we feel we need it.


Do we think we want to start as a team that already know each other?
This message was last edited by the player at 19:15, Fri 12 May 2023.
Zugras es-Sumarr
player, 6 posts
Fri 12 May 2023
at 19:29
  • msg #19

4. The Inn of the Last Home (OOC thread)

I'd say that depends on the Narrator, and if we are strangers coming together, an established group, or what!
Zugras es-Sumarr
player, 7 posts
Fri 12 May 2023
at 19:57
  • msg #20

4. The Inn of the Last Home (OOC thread)

And I think I have my sheet sorted :)

Attributes: Agility d8, Smarts d4-1, Spirit d4, Strength d8, Vigor d8
Skills: Athletics d8, Boating d6, Common Knowledge d4, Fighting d8, Intimidation d6, Language (Native) d8, Notice d6, Persuasion d4, Stealth d6, Survival d4
Pace: 6; Parry: 6; Toughness: 11 (3)
Hindrances: Arrogant, Code of Honor, One Arm (Right)
Edges: Brawler, Martial Artist

If folks were curious, to either see what skills are present or lacking in the group, I thought it would be handy to share my attributes, skills, and edges.
Skytheen
player, 2 posts
Fri 12 May 2023
at 20:39
  • msg #21

4. The Inn of the Last Home (OOC thread)

In reply to Zugras es-Sumarr (msg # 20):

One arm!   ooof!
Narrator
GM, 30 posts
Fri 12 May 2023
at 21:55
  • msg #22

4. The Inn of the Last Home (OOC thread)

We have six players so I'm closing recruitment. :-)

Character list

Acrione, human female sorcerer
Amberlyn human female rogue knight
Berthold half-elf male ranger
Liandra half elf female fighter(?)
Skytheen human male swashbuckler
Zugras es-Sumarr minotaur male brawler.

(Classes subject to change but that is where we stand at the moment.)

We'll be beginning things in the Inn of the Last Home in Solace and you do know each other so I'll let you guys decide how you all met!
Liandra
player, 6 posts
Fri 12 May 2023
at 22:21
  • msg #23

4. The Inn of the Last Home (OOC thread)

Yes, she's a fighter. A weapons fighter for the most part but can do hand to hand as well.
Zugras es-Sumarr
player, 8 posts
Fri 12 May 2023
at 22:27
  • msg #24

Re: 4. The Inn of the Last Home (OOC thread)

Skytheen:
In reply to Zugras es-Sumarr (msg # 20):

One arm!   ooof!

It will be distinctive, plus why I don't go around either sword and board, or a greataxe.

Lost it in a trial by combat, but kept my life. Now, I have trained to use my hands, and my hooves, as deadly weapons.

Eventually, if we get into seasoned rank, with Bruiser and Martial Warrior, I'll be punching for Str+d10 damage, and +2 on my Fighting roll!

I also picture minotaur culture like the Klingons, a warrior culture with a sense of honour.
Skytheen
player, 3 posts
Sat 13 May 2023
at 00:03
  • msg #25

4. The Inn of the Last Home (OOC thread)

Safe to assume we are starting off as Novice?
This message was last edited by the player at 01:28, Sat 13 May 2023.
Berthold
player, 3 posts
Sat 13 May 2023
at 09:07
  • msg #26

Re: 4. The Inn of the Last Home (OOC thread)

Zugras es-Sumarr:
With so much martial, I'm happy to swap to something more magical.


Well, Berthold knows some mystic magic, if that helps...
Acrione
player, 1 post
Human Sorceress
Product of Imagination
Sat 13 May 2023
at 11:20
  • msg #27

Re: 4. The Inn of the Last Home (OOC thread)

Hello, there.  Acrine, here, your resident mage!
Zugras es-Sumarr
player, 9 posts
Sat 13 May 2023
at 11:41
  • msg #28

Re: 4. The Inn of the Last Home (OOC thread)

Woo, magic!

What spells are you both considering,  Acrione and Berthold?
Blasting? Buffing? Controlling?
Berthold
player, 4 posts
Sat 13 May 2023
at 12:38
  • msg #29

Re: 4. The Inn of the Last Home (OOC thread)

About me, more defencive/healing ones...


Welcome Acrione


Another thing: for those who have not yet, it would be good to set an image for your characters, as it helps identify the posts at first glance.


And last (at least for now): would you prefer Berthold to be a Ranger-like or Bard-like character?
This message was last edited by the player at 12:39, Sat 13 May 2023.
Zugras es-Sumarr
player, 10 posts
Sat 13 May 2023
at 13:06
  • msg #30

Re: 4. The Inn of the Last Home (OOC thread)

I'd flip it back on you Berthold.

Which would be more enjoyable to you?

In SWADE terms, what do you see as the difference between them? Beyond say the Persuasion skill?
I imagine both can fight, though maybe one us more ranged combat based?
Taunt for the bard, and related edges?
Stealth for the ranger?
Berthold
player, 5 posts
Sat 13 May 2023
at 13:13
  • msg #31

Re: 4. The Inn of the Last Home (OOC thread)

In reply to Zugras es-Sumarr (msg # 30):

The ranger would be more a warrior specialized in wilderness, while a bard more a social carácter, more urban and less wilderness and fighter.

Both may be enjoyable, and in both cases Id keep the mysticism support (though tapings would probably be different).
Narrator
GM, 31 posts
Sat 13 May 2023
at 13:45
  • msg #32

Re: 4. The Inn of the Last Home (OOC thread)

I very much want to leave it to you guys but I do think either a ranger type or a bard type would bring useful skills to the table.

Regarding magical trappings a lot of 'schools' (sorcery) and 'spheres' (mysticism) are mechanically identical but flavoured very differently - a sorcerer using Cryomancy (cold and ice manipulation) to conjure up a Bolt might create a flying dagger-like shard of ice while an Electromancer (lightning, electricity and magnetism manipulation) would create a small lightning bolt using the same power. Picking a theme can be helpful there!

You guys will be beginning as Novices. I'd considered starting you out more experienced but to be honest I'm not experienced enough with the system yet. Hopefully you'll be advancing fairly swiftly!
Amberyl
player, 3 posts
Knight Errant
P:8(2) T:7(2) W: 0 B: 3
Sat 13 May 2023
at 14:13
  • msg #33

Re: 4. The Inn of the Last Home (OOC thread)

The neat thing about SW for fantasy is it simultaneously allows characters to "build out" but it keeps basically all threats relevant.  You don't become legendary rank and suddenly "d6 bandits" (slang for any Extra with only basic capabilities and stats) do not become non threatening.

It's kind of neat like that.  Yeah after a few ranks your character is demonstrably better than most NPCs, but you still can't ignore the fact other people have swords too.

There's also no way to build a character that isn't vulnerable to at least something.  You can build yourself very defensively, but then that's your character =D

I will say characters tend to start exhibiting their concept fully in Seasoned and Veteran rank.  Like I want Amberyl to use Persuasion rolls in combat, but that takes 3-4 edges before it's truly effective.  Can't even take some of them until Seasoned.
Zugras es-Sumarr
player, 11 posts
Sat 13 May 2023
at 15:47
  • msg #34

Re: 4. The Inn of the Last Home (OOC thread)

Are you thinking things like Work the Room and such, Amberyl?
Amberyl
player, 4 posts
Knight Errant
P:8(2) T:7(2) W: 0 B: 3
Sat 13 May 2023
at 15:53
  • msg #35

Re: 4. The Inn of the Last Home (OOC thread)

Yes.  I've always wanted to blend some of the "social" mechanics with the combat mechanics in one character.

I debated taking the Leadership Edges, but honestly they're less flexible than making support rolls.  I'm also just amused by someone who is so overbearing she can make you do it better XD
Zugras es-Sumarr
player, 12 posts
Sat 13 May 2023
at 16:13
  • msg #36

Re: 4. The Inn of the Last Home (OOC thread)

Some back seat fighting ;)

If someone can help me hit better, so I'm more likely to get a raise, or to land a called shot, I won't say no!

Leadership is very passive, but really relies on Seasoned+ to be useful.

Edit: If anyone wants to chat/collaborate on Discord, ping me at ThePirateTester#6922
This message was last edited by the player at 16:17, Sat 13 May 2023.
Amberyl
player, 5 posts
Knight Errant
P:8(2) T:7(2) W: 0 B: 3
Sat 13 May 2023
at 16:18
  • msg #37

Re: 4. The Inn of the Last Home (OOC thread)

Yep, and really using Work the room requires other Edges to make your Persuasion rolls better to work effectively.  If you're taking multiple actions per round you need some bonuses to make it make sense.  Honestly the "bonuses" are more important than the actual die type to some degree.

On the bright side, Persuasion is useful in many contexts, so it's not a bad thing to be good at it.
Skytheen
player, 4 posts
Sat 13 May 2023
at 16:30
  • msg #38

4. The Inn of the Last Home (OOC thread)

Ok, today I'm not so sure about my Skytheen's 'class'. I feel like we're too melee heaavy and I'm not feeling my character concept as is, is precious to me. So I'm playing around with some spell caster options.

I mean, we have the classic - no healer scenario.
Berthold
player, 6 posts
Sat 13 May 2023
at 17:11
  • msg #39

4. The Inn of the Last Home (OOC thread)

Berthold has some healing capacity, if that makes you easier.

And I intend to keep them be him "Ranger" or "Bard"
This message was last edited by the player at 17:12, Sat 13 May 2023.
Zugras es-Sumarr
player, 13 posts
Sat 13 May 2023
at 17:12
  • msg #40

4. The Inn of the Last Home (OOC thread)

Whilst we have no magical healing, between soak rolls, and the healing rules, we may be ok.

p96:
The Healing skill is used to remove Wounds. Each attempt requires 10 minutes per wound level of the patient. Subtract 1 from Healing rolls without a basic First Aid kit or similar supplies.
A success removes one Wound, and a raise removes two. Failure means no Wounds are removed. A Critical Failure increases the victim’s Wound level by one.


Buffing spells, especially long duration ones with extra modifiers can make a big impact.

Darksight lasts 1 hour, and you could then add Hurry to give us +2 Pace, and Shroud for +1 Stealth & -1 to hit us, for 3PP base, and then +1 per person extra it is cast on.
So for 8PP that could be cast on all of us.

Or in combat, chucking out Boost Trait (Fighting) on all the melee fighters to make us more likely to hit/raise, as well as increase our Parry. Or strength to hit harder.

Or preventing damage with Deflection (beware if your copy is old, it isn't -2 to being hit since the last update, you choose ranged OR melee on casting), or Protection (which also got tweaked), so we're not needing to be healed as much afterwards.
Narrator
GM, 32 posts
Sat 13 May 2023
at 21:10
  • msg #41

4. The Inn of the Last Home (OOC thread)

Hopefully the magic rules work out. To a large degree they are based off the Fifth Age game lore which has Sorcery impacting non-living things and Mysticism living (or undead) things.

'Classic' War of the Lance style Dragonlance was originally an AD&D setting (and has been updated to newer editions since) and has the possibly more familiar wizard/cleric style split.
Skytheen
player, 5 posts
Sat 13 May 2023
at 22:03
  • msg #42

4. The Inn of the Last Home (OOC thread)

In SWADE terms, are you thinking Mysticism = Miracles?

*edit

https://dragonlance.fandom.com..._the_Heart?so=search

this definitely feels like Miracles / Divine magic. It think even a Cleric might fit.
This message was last edited by the player at 22:37, Sat 13 May 2023.
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