Re: Chapter 1: Scene 1:
"Sure taking the dogs with me, and even then, I'm not rock-solid about our chances. I can pretty much guarantee getting the dogs to me within hearing range assuming I whistle. I haven't trained them to follow me after a delay, but I can designate a person as friend and have said friend say "Go find Quentin". Might work. Do we want to leave the horse behind? It is a tough beast, but it's located at a well-known spot, so..."
"Say, Elysia, any spellcasters of yours willing to risk their lives sooner rather than later? I mean, it sure would be later if we fail, so likely no big difference. I'll compensate for it."
OOC: I'll need the mechanical details of how the dogs will "Go find Quentin". They have a pretty good Notice, but no Survival. Assuming you'll let Alertness apply to the tracking roll and give decent modifier for very fresh very well-known scent, they should be able to make it work even with default Survival.
OOC: How is the tavern located relative to our starting and target points? Is it a serious detour?
[Private to GM: 01:51, Today: Quentin Fox rolled 4,7 using 1d6,1d6, rerolling max with rolls of 4,(6+1)7. Persuasion. Not sure if +1 applies.]