Re: Chapter 1: Scene 3: The Rescue?
Quentin makes a reasonable haste to end up outside. He breathes fire again, also a big one, to burn whatever is coming and to illuminate the surroundings, but otherwise is on his way.
OOC: It's two empowered lingering firebreaths for 18, 8, 9, 10 damage over the course of 3 rounds to everyone chasing us through the corridor (I don't think they get to evade unless they chose to abandon the chase). Quentin moves away at full pace for two rounds, turning back only to breathe fire, and then maybe runs. It should be bright enough during that time to see clearly.
How many move actions to eng up outside?
09:03, Today: Secret Roll: Quentin Fox rolled 10 using 2d6, rerolling max with rolls of 5,5. Second fire breath lingering damage.
09:03, Today: Secret Roll: Quentin Fox rolled 9 using 3d6, rerolling max with rolls of 3,2,4. Second fire breath damage.
08:58, Today: Secret Roll: Quentin Fox rolled 1,5 using 1d8,1d6, rerolling max with rolls of 1,5. Second fire breath (extra damage, lingering).
08:56, Today: Secret Roll: Quentin Fox rolled 8 using 3d6, rerolling max with rolls of 2,3,3. First fire breath lingering damage.
08:55, Today: Secret Roll: Quentin Fox rolled 18 using 4d6, rerolling max with rolls of 2,5,(6+3)9,2. First fire breath damage.
08:54, Today: Secret Roll: Quentin Fox rolled 7,1 using 1d8,1d6, rerolling max with rolls of 7,1. First fire breath (extra damage, lingering).