Re: Chapter 1: Scene 5: Knowledge is power
Quentin intends to do some more fire-fighting, but then, halfway in, notices the dead jester acting strange. He does not just let that continue to happen, so runs there at full speed, drawing the weapons, and stabs the what with the rapier before it does anything funny.
Not sure if the target is still considered unarmed (this would give Quentin a further +2 to hit) or armed (this is as per the roll) or armed with natural weapons (this would negate the +1 two-weapons bonus). Also the target is likely Prone (page 104, -2 to Fighting and Parry) and Grappled (page 101, which probably means just Entangled as per page 98, which means Distracted as per page 100 for -2 to all actions and can't readily move). Not adding any Gang Up because Aeress is likely busy with grappling.
Quentin ends up Vulnerable because of Wild Attack.
11:34, Today: Secret Roll: Quentin Fox rolled 5,4 using 1d6,1d6, rerolling max with rolls of 5,4. Attack (-1 fatigued, -2 running, +1 two weapons, +2 wild attack).
11:36, Today: Secret Roll: Quentin Fox rolled 7,1 using 2d4+2,1d6, rerolling max with rolls of 2,3,1. Damage.