Re: [GENERAL] Community Chat
I was planning on sitting the discussion out...but when can I ever resist the chance to stick my foot in my mouth? ^_^
First, I have to echo Jobe00's point about being too invested. It's one of the longest running with a background (i.e. in game history) that's changed very little since the beginning. Most of the changes have been good, but not all (I'm looking at you 4e character generation). It's also one the very few that I feel the need to home-brew the mechanics because I find them either too unwieldy and/or promotes sluggish character evolution: Rifts falls squarely into this category for me on both counts, but that's another story.
As far as running games here....I've been here since the early 2000s, so I'm an old fossil in that regard. It's impossible to tell exactly what kind of player you're going to end up with based solely on the RTJ. If you ask for too much, it's entirely possible that you're going to exclude one or more people who would otherwise be perfect. If you ask too little, you tend to have to play sheep-dog to keep everyone on track.
Which, of course, means....communicate and be up front. Kinda obvious, but many (especially new) GMs tend to forget it.
This message was last edited by the GM at 03:50, Wed 07 Feb.