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21:53, 2nd June 2024 (GMT+0)

OOC.

Posted by GMFor group 0
Rolling Thunder
player, 13 posts
. . .
Volume of fire
Tue 10 Oct 2023
at 21:01
  • msg #29

OOC

Would make sense for Sunder to have it I think
Werner Steinn
player, 19 posts
Call Sign: Fossil
Fire, Explosions, Science
Tue 10 Oct 2023
at 21:07
  • msg #30

OOC

Sunder:
Would having a 4th piece of gear be a problem to carry?


Pretty sure the 3 pieces of Pilot Gear is a game balance limitation more than anything else.  Since the Omnihook was given extra as part of our current mission, we just need to select who out of the squad is the Radio Operator.
GM
GM, 23 posts
Because giant robots.
Tue 10 Oct 2023
at 21:16
  • msg #31

OOC

That's what I was thinking - add it on extra to a pilot's gear. It's just in a separate compartment on the mech or on someone's person.
Maya Vost
player, 13 posts
Call Sign: Sardine
CQB Assault
Tue 10 Oct 2023
at 21:25
  • msg #32

OOC

Not totally sure if I'll be in a position to post before tomorrow. As such if y'all would like to pass me over in order to keep things moving forward I'd be totally okay with that.
Sunder
player, 11 posts
Tue 10 Oct 2023
at 22:52
  • msg #33

OOC

Sunder is well suited to the 'radio operator' type role, so I will add the mission item omnihook to my list, if we need to redistribute it later we can do that.
Rolling Thunder
player, 15 posts
. . .
Volume of fire
Wed 11 Oct 2023
at 01:14
  • msg #34

OOC

I'm thinking we'll likely need to tweak the Lancer turn sequence if we want it to play well in forum-form?

At the very least "Next player available to post goes" (instead of nominating a single next player)?

Or we might go all the way to the classic D&D "Post your intended actions in any order and GM will arrange in a round-result post"? It's less reactive, sure, but maximises posting-availability from everybody...

What do you guys think? Any (better) options I missed?
Werner Steinn
player, 20 posts
Call Sign: Fossil
Fire, Explosions, Science
Wed 11 Oct 2023
at 04:11
  • msg #35

OOC

Hmm, I didn't think about that until now.  The standard turn sequence is a lot of pressure on the GM; to post one enemy action after each player action.

In every game I've run on RPoL I've always had all the players take their turns followed by all the enemies with theirs.  Lancer isn't designed to work like that, what with Reactions and 1/turn abilities.
Werner Steinn
player, 21 posts
Call Sign: Fossil
Fire, Explosions, Science
Wed 11 Oct 2023
at 08:47
  • msg #36

OOC

Well, Rolling Thunder has gone first already.  I'm willing to go second, after the first enemy action.  Should they do anything other than stand down I know what my action will be.  Hint --> Mortar.

Unless we figure a smoother way to take to Lancer combat.
GM
GM, 25 posts
Because giant robots.
Wed 11 Oct 2023
at 13:36
  • msg #37

Re: OOC

Rolling Thunder:
At the very least "Next player available to post goes" (instead of nominating a single next player)?


This sounds good, if everyone agrees we can go with this.
Werner Steinn
player, 22 posts
Call Sign: Fossil
Fire, Explosions, Science
Wed 11 Oct 2023
at 14:05
  • msg #38

Re: OOC

While resolving enemy turns between each player turn like standard Lancer combat rules?
GM
GM, 27 posts
Because giant robots.
Wed 11 Oct 2023
at 14:47
  • msg #39

Re: OOC

Yeah, pretty much. I'm able to post pretty regularly through the day, so even if things speed up, I should still be able to keep posting when I need to.
Maya Vost
player, 14 posts
Call Sign: Sardine
CQB Assault
Wed 11 Oct 2023
at 15:18
  • msg #40

Re: OOC

I see you've all been busy!

My one other experience playing Lancer on here before had us taking that approach and leaving the floor open to whoever showed up to post next (unless it was claimed in the OOC first). It's not ideal but it definitely speeds things up compared to trying to follow the regular flow of the rules.
Werner Steinn
player, 24 posts
Call Sign: Fossil
Fire, Explosions, Science
Wed 11 Oct 2023
at 16:01
  • msg #41

Re: OOC

I covered a lot of info during the Barrage on my turn.  Tell me if something needs to be explained, but here's the rundown:

4 Kinetic Damage to GL (before Armor)
7 Energy Damage to SG (before Armor) + 1 AP Energy Damage to SG
1 AP Energy Damage to AR2

Unless I'm way off the track in estimating their evasion.
Werner Steinn
player, 25 posts
Call Sign: Fossil
Fire, Explosions, Science
Wed 11 Oct 2023
at 16:08
  • msg #42

Re: OOC

I think you shorted yourself 1 point of damage Thunder; two rockets hit Nex (one critical) so you should have dealt 3d3+2 drop the lowest.  But you only added 3d3+1.
GM
GM, 30 posts
Because giant robots.
Wed 11 Oct 2023
at 19:31
  • msg #43

Re: OOC

Sunder - firing the cyclone pulse rifle and stabilizing are both full actions. Even with an overcharge, you unfortunately still need to pick one, as overcharging only gets you an additional quick action.
Sunder
player, 13 posts
Wed 11 Oct 2023
at 19:36
  • msg #44

Re: OOC

Wacky, just go with shooting, I will do other stuff later.  Where does it say they are full actions on the website?  Or is that something I need to research in the book?
Maya Vost
player, 15 posts
Call Sign: Sardine
CQB Assault
Wed 11 Oct 2023
at 20:41
  • msg #45

Re: OOC

Would I be right in thinking that AR1 has a Lock On?
Sunder
player, 14 posts
Wed 11 Oct 2023
at 21:04
  • msg #46

Re: OOC

As nearly as I can tell lock on is both quick, and automatic, so yes.  If there is some kind of hidden roll for that I would love to know how to find such a thing.
Maya Vost
player, 17 posts
Call Sign: Sardine
CQB Assault
Wed 11 Oct 2023
at 21:39
  • msg #47

Re: OOC

Lock On is automatic, yup.

As to your prior question(s), I'm not sure what material you've got access to right now but attacking with a superheavy weapon requires a Barrage action (so a full action), and reloading weapons is done through the Stabilize action which is also a full action - at least until you start getting your hands on systems that change that. If you haven't got the rulebook at hand then stuff like that is sort of covered in the Action Economy section of Comp/Con's Compendium, although the interface there isn't exactly the most intuitive. Clicking on the actions there brings up their full text.
Sunder
player, 15 posts
Thu 12 Oct 2023
at 00:19
  • msg #48

Re: OOC

I have the rulebook, but I don't see anywhere that it talks about action cost differences for weapons, it just seems like a big list of traits with some vague relationship to flavor text.
GM
GM, 34 posts
Because giant robots.
Thu 12 Oct 2023
at 00:32
  • msg #49

Re: OOC

Comp/Con has an active mode where you can go through the turn sequences and keep track of the different actions you are able to take. On the bar where you go to the mech hangar, there is a button that looks like an on/off switch. Pressing that and then pressing "start mission" will put you in.
Werner Steinn
player, 26 posts
Call Sign: Fossil
Fire, Explosions, Science
Thu 12 Oct 2023
at 02:36
  • msg #50

Re: OOC

Rolling Thunder:
Speaking of, any faction markings on these mechs, GM? If not, is this usual for what we know about the military of Cressidium?


The Scan tech action should give you deeper information about these guys if you think it's worth a quick action on your turn.
Werner Steinn
player, 27 posts
Call Sign: Fossil
Fire, Explosions, Science
Thu 12 Oct 2023
at 03:05
  • msg #51

Re: OOC

Sunder, in my copy of the Core Rulebook, Page 76 is a quick combat reference that describes Barrage as a Full Action where you can fire two weapons or a single Superheavy weapon.  And it also describes Stabilize as a full action.

Page 71 goes into further detail covering what actions are Full Actions.

On Page 104 the Core Rulebook covers Weapon Tags, where it says that the Superheavy weapon tag means that it requires two mounts and can only be fired with the Barrage action.  Also, Superheavy weapons cannot Overwatch.
This message was last edited by the player at 03:06, Thu 12 Oct 2023.
Werner Steinn
player, 29 posts
Call Sign: Fossil
Fire, Explosions, Science
Thu 12 Oct 2023
at 03:53
  • msg #52

Re: OOC

GM, if Nex moves away I'm going to use my reaction to Overwatch an attack with my Heavy Melee.  Do you want me to roll the attack preemptively or will you roll it on my behalf during the Nex's turn should it come up?
Werner Steinn
player, 30 posts
Call Sign: Fossil
Fire, Explosions, Science
Thu 12 Oct 2023
at 04:09
  • msg #53

Re: OOC

Speaking of Overwatch, Maya's Skeleton Key has a shotgun, right?  That means a reaction shot at AR2 once it moved closer than 3 hexes while going into melee.

I might be wrong about this one...was overwatch triggered by moving into the threat range, or by starting a move from within the threat range?
This message was last edited by the player at 04:14, Thu 12 Oct 2023.
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