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21:08, 2nd June 2024 (GMT+0)

OOC: Game Setup / Planning.

Posted by TheGMFor group 0
Mustang
player, 4 posts
Tue 5 Mar 2024
at 16:44
  • msg #37

OOC: Game Setup / Planning

Question is how much hacking will be needed.
TheGM
GM, 8 posts
SomeOldGuy
Tue 5 Mar 2024
at 17:02
  • msg #38

OOC: Game Setup / Planning

That largely depends on what characters come through.  In the earlier SR editions I ran, decking pretty much dead ended everybody else while the decker did their thing, so I got used to just handwaving it away, or using NPC backup deckers.  I haven't done more than skim the SR5 Matrix rules, but the little bit I have looked at looks like it's integrated better.

If someone wants to play a decker / technomancer / whatever, I'll build adventures with that in mind.  If we don't have one, I'll work around it.
Xeriph
player, 10 posts
Tue 5 Mar 2024
at 17:15
  • msg #39

OOC: Game Setup / Planning

Yes on all accounts,

Yes black curtain,
i down graded the 'addiction' to moderate

yes down sides
allergy sunlight extreme, so yea, even with a full body suit, if i take physical damage it means i'm taking more physical damage until i repair my clothes as it means the round penetrated
UV lights can do the same thing
targeting spells during the daytime...

drinking blood nutrition... gotta source that
essence loss/essence drain  gotta source that also
TheGM
GM, 9 posts
SomeOldGuy
Tue 5 Mar 2024
at 17:30
  • msg #40

OOC: Game Setup / Planning

The more I look at it, the less I like the idea, but if you're good with the bad along with the good, I'm still not saying no.  They look more than a little overpowered, plus the in world problems with how they're viewed, and... ouch.

I'll have to see the sheet to be sure, and we may have to have some private conversations about how you're seeing some parts of being a vampire to make sure we're on the same page so I don't toss you any nasty surprises.

I've never GM'd VtM, but I did play briefly, so I can see a lot of reasons that playing a vampire might appeal.

Which build rules did you use, so I can take a look?  There are still parts of 5e that I'm learning on the fly. :)
Xeriph
player, 11 posts
Tue 5 Mar 2024
at 17:48
  • msg #41

OOC: Game Setup / Planning

It is just my first pick, I'm not going to have a hissy fit if you say no it doesn't fit, i'll just pick another option.

The creation rules are in run faster p133

And sheet in in my character now  You dont get most of the powers, only one off a limited list to start, you have to buy the rest in game, and can only buy one power every 60 or 90 days in game
This message was last edited by the player at 18:15, Tue 05 Mar.
Mustang
player, 5 posts
Tue 5 Mar 2024
at 18:07
  • msg #42

OOC: Game Setup / Planning

I think I’m going to go Orc Street Samurai Archer with a tracking/hunting emphasis.
This message was last edited by the player at 18:41, Tue 05 Mar.
serrasin
player, 7 posts
Tue 5 Mar 2024
at 18:34
  • msg #43

OOC: Game Setup / Planning

 Im currently playing with the idea of a social adept lawyer, but trying to figure out just how much combat to put into the character compared to contributing team boost through Leadership and disrupting with Commanding Voice. Maybe too tactically narrow for field work. Perhaps may mash the concept with the combat specialized psionic to mind punch people?
TheGM
GM, 10 posts
SomeOldGuy
Tue 5 Mar 2024
at 19:15
  • msg #44

OOC: Game Setup / Planning

Hunter, pixie medic...  I can see lots of size-based issues, but like with Xeriph, if you're good with the bad coming with the good, it sounds like an interesting concept.

Mustang, that sounds good.

serrasin, face / social / legal adept is okay, but flexibility always helps.

For everyone, once you get a sheet up, let me know.  I'll probably have questions, but we'll take them back to the private message threads.  I'm working on the bones of the first adventure, but I'll have to see what characters we're looking at before I'll be able to flesh it out.

I know I've been bouncing in and out a lot for the past couple of days, but what are the typical posting rate requirements for rpol games now?  I used to use once or twice a day, at least 4 days a week as a general rule, but I'm fairly flexible.
Miyako Muto
player, 12 posts
Tue 5 Mar 2024
at 19:19
  • msg #45

OOC: Game Setup / Planning

That is fine rate with me, i can usually post more than once per day if i need to.
TheGM
GM, 11 posts
SomeOldGuy
Tue 5 Mar 2024
at 19:21
  • msg #46

OOC: Game Setup / Planning

In reply to Miyako Muto (msg # 45):

Looks like the name change took.  Wasn't sure I had remembered that right.
Mustang
player, 6 posts
Tue 5 Mar 2024
at 20:55
  • msg #47

OOC: Game Setup / Planning

Posting rate of 4x a week is good for me.
serrasin
player, 8 posts
Wed 6 Mar 2024
at 00:22
  • msg #48

OOC: Game Setup / Planning

 so are the characters going to be following the same tradition or sharing membership in the same lodge?
Miyako Muto
player, 13 posts
Wed 6 Mar 2024
at 01:26
  • msg #49

OOC: Game Setup / Planning

Shinto tradition
Hunter
player, 10 posts
Wed 6 Mar 2024
at 03:13
  • msg #50

OOC: Game Setup / Planning

In reply to serrasin (msg # 48):

Path of the Wheel.   I'm envisioning a character from Tír na nÓg (which gives SINs) and having gone to someplace like Dublin University.
I'm currently thinking someone with knowledge of various paranormals and other magical threats, with the skill set to keep alive and relatively calm anything we don't want dead.  Definitely going the college educated route and medicine aptitude.


TheGM:
Hunter, pixie medic...  I can see lots of size-based issues, but like with Xeriph, if you're good with the bad coming with the good, it sounds like an interesting concept.


I'm okay with the size difference, it's not my first fairy type character (in any system).   I'm expecting to have to bottom out resources (to even get close to everything else) which will likely end up with the Bug-Out Bag from Run Faster...and crashing on someone's couch or at the office.
serrasin
player, 9 posts
Wed 6 Mar 2024
at 06:12
  • msg #51

OOC: Game Setup / Planning

 In reply to Hunter (msg # 50):

Im also looking at Path of the Wheel; A mystic adept combat mage on the first path. Probably not planning to buy astral perception, so more focused on negotiations with extreme prejudice.
Hunter
player, 11 posts
Wed 6 Mar 2024
at 10:23
  • msg #52

OOC: Game Setup / Planning

Definitely not going to have enough karma to go with Mystic Adept, have to go full mage.

On the flip side....Code of Honor (The Hippocratic Oath).
TheGM
GM, 12 posts
SomeOldGuy
Wed 6 Mar 2024
at 12:47
  • msg #53

OOC: Game Setup / Planning

It's not necessary to share a tradition or a lodge.  Although, with DIMR sponsorship, they probably sponsor several lodges, so finding one to fit any of the characters is not likely to be a big problem.
serrasin
player, 10 posts
Wed 6 Mar 2024
at 21:37
  • msg #54

OOC: Game Setup / Planning

@TheGM

I tried to find a clear answer about this online and only managed to rummage up a bunch of internet squabbling, so figured that I would just ask you.

quote:
Elemental Focus
COST:10 KARMA
PREREQUISITES:NONE
RATING:NONE
SOURCE:SR5:HT

Your magic manifests more easily with one element than the rest. Choose an elemental type when taking this quality. When casting spells of that type, you get a +2 dice pool modifer. Drain you may take from casting spells of that type is of the same type. You also suffer the secondary effects of that type.


Bolded for emphasis. So I'm looking to make a lightening focused blaster caster. So would this mean that the character soaks drain from lightening spells as lightening damage, thus benefiting from elemental resistance armor mods? It seems to be the intent of quality given the inherent risk and cost; giving an opportunity for the mage to benefit from specialized casting through gearing. On the other hand there seems to be some general mewling about how unbalanced it is, even when they say that combat blasting magery is sub-obtimal in the next breath. /sigh
Miyako Muto
player, 14 posts
Wed 6 Mar 2024
at 21:48
  • msg #55

OOC: Game Setup / Planning

Sometimes i wonder what people think...

short answer is NO. Drain never interacts with your equipment only stats (ok yes technically cyberware that increases stats that affect your drain COULD be affected, but then again it is your stat not the equiment).  so your armor can have 100 resist electricity, inside a rubber ball insulated from the ground and you are still going to take drain code damage/resist. on your drain code to resist based on stats.  will+???

What this means is you get +2 dice to cast with all "element" spells regardless of type (combat, illusion, health etc), if you take drain you also take the secondary effect of that damage type for electricity is -init i think.

i would just take specialty combat spells for 7 karma gets you +2 to cast with no negatives instead of 10
This message was last edited by the player at 21:50, Wed 06 Mar.
Miyako Muto
player, 15 posts
Wed 6 Mar 2024
at 21:55
  • msg #56

OOC: Game Setup / Planning

UPDATE:

OK... i see what people are saying but they are still reading it wrong...

IF you go with that idea, then instead of drain code (will+logic) you get (armor+elemental resist)

this still summarizes it better imho...

Would you really? I mean, here's what else 10 karma can buy you that do similar things:

* A mentor spirit that does the same thing, with an additional bonus depending on your type (countered by a negative effect), for 5 karma
* A spellcasting focus that adds +2 to all your combat spells (8,000 nuyen = 4 karma, binding = 4 karma)
* A specialization in Combat spells (7 karma)
* 10 services from a bound spirit that can add its force to your spellcasting dicepool
serrasin
player, 11 posts
Wed 6 Mar 2024
at 22:59
  • msg #57

OOC: Game Setup / Planning

Yeah. Clearly 10bp for conditional +2 spellcasting dice is a bad deal. The only justification is if the quality was really about converting the drain damage into something more easily (if conditionally) managed to allow for more active pew pew pew casting. In the end, the ambiguity of the wording probably just makes it more trouble than its worth.
TheGM
GM, 13 posts
SomeOldGuy
Wed 6 Mar 2024
at 23:37
  • msg #58

OOC: Game Setup / Planning

There is a lot I'm still learning about the rules for this edition.

The way I would read what you quoted is that you get your +2 dice for your one element at the cost of making your drain match the secondary damage of that element.  Basically if you're blasting with lighting, you're moving a lot of lighting, so if you muck it up, you get to eat part of it.

If you want to go with it, let me know and I'll go researching.  I've never been much of a min/maxer.  Rules are good and necessary, but I'd rather build a sub optimal rules character to be able to tell a better story.  In other words, I build the character then find the rules that fit the concept.

If there are other, cheaper options (which it appears there are), it may be better to go with them.
serrasin
player, 12 posts
Thu 7 Mar 2024
at 01:05
  • msg #59

OOC: Game Setup / Planning

Yeah, I thought that it might be an interesting way to build a character. Water under the bridge.

Elizabeth Carver is Path of the Wheel elf from Tír na nÓg, but she was a bit too hot blooded and was a bit of a juvenile delinquent. She never crossed major lines, but was constantly being rounded up and delivered to her lodge for truancy or brawling. Finally accepting that the wayward youth needed a bit of ironing out, Carver was given the choice of 4 years understudy with DIMR or 4 years in juvenile detention. Life behind bars isn't cheery for a mage, so the choice was obvious for her, meanwhile the lodge helped Tír na nÓg meet international magical contribution benchmarks.


Mechanically I am currently trying to find a good balance between a spell slinger and unarmed combatant with a heavy focus on lightening damage. Given space, she will happily hang back and sling lighting bolts. However, up close she enhances herself with Electricity Aura and offers a good old fashioned beat down. Personality-wise she will be loud, bold, and more inclined to kick in a door than pick the lock. She is more street-wise than studied, but will have some skill with leadership and intimidation.

I am undecided between focusing more on dodge or armor for defense and still experimenting with things.I am also playing with the idea of just going all in on pain tolerance to just push past damage taken from drain rolls.
Miyako Muto
player, 16 posts
Thu 7 Mar 2024
at 01:21
  • msg #60

OOC: Game Setup / Planning

Ok i think i am done and ready to begin, i'll look over it once more but very sure.

and my thumbnail is working :-)
This message was last edited by the player at 01:22, Thu 07 Mar.
serrasin
player, 13 posts
Thu 7 Mar 2024
at 02:38
  • msg #61

OOC: Game Setup / Planning

as far as game style, how serious are we going to be? My character is certainly on the Pink Mohawk side of the scale, but I can adjust her over.

Also, how heavily optimized are we looking to balance the group/table? Im currently looking at about 14 dice for unarmed or combat spellcasting and about 20 armor. Am I at a good sweet spot with the rest of yall, or should I tune up or down?
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