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, welcome to Dune: House Kirish

21:32, 2nd June 2024 (GMT+0)

01: House Creation.

Posted by Shai HuludFor group 0
Shai Hulud
GM, 39 posts
Walk without rhythm and
you won't attract a worm.
Tue 9 Apr 2024
at 18:08
  • msg #43

01: House Creation

After two rounds of voting, our secondary domains are Games (Expertise): Grand Prix Racing and Science (Understanding): New Holtzman Effect Applications.
Eklo
player, 18 posts
"Prophets have a way...
...of dying by violence."
Tue 9 Apr 2024
at 23:47
  • msg #44

01: House Creation

Excellent!

Unnamed House

Primary Domain  : Industrial (Produce): Consumer Suspensors
Secondary Domain: Games (Expertise): Grand Prix Racing
Secondary Domain: Science (Understanding): New Holtzman Effect Applications



So, now what is up for discussion?
Shai Hulud
GM, 40 posts
Walk without rhythm and
you won't attract a worm.
Wed 10 Apr 2024
at 21:36
  • msg #45

01: House Creation

Osimir is the second of six planets orbiting the star 27 Serpentis, a yellow-white main sequence star. It was sparsely settled even at the very height of the Old Empire, largely depopulated as a consequence of the Hrethgir Rebellions toward the end of the Time Of Titans, and subsequently lost to history until 'rediscovered' in 4701 AG. Osimir might have been relegated to the dustbin of history owing to its extremely high percentage (95%) of surface water, save that its ecosystem was nigh ideal for human habitation apart from the relatively high water-vapor content of its atmosphere, and the existence of ruins later confirmed that humans had visited the planet before the arrival of the rediscovery expedition. Two large moons, Mmir and Mmuo, orbit the planet. Mmir, the closer and larger of the two, is tidally locked and always presents the same face if viewed from Osimir.
Farok
player, 4 posts
Wed 10 Apr 2024
at 23:14
  • msg #46

01: House Creation

So much personality in the house details, this is going to be fun.
Shai Hulud
GM, 41 posts
Walk without rhythm and
you won't attract a worm.
Thu 11 Apr 2024
at 00:32
  • msg #47

01: House Creation

Some suggestions for House name (taken from all over the place): Ashtar, Codrus, Dilgar, Enuma, Junek, Kirish, Lompok, Molay, Norsai, Petrie, Szisz, Tseida, Vilis.
Eklo
player, 19 posts
"Prophets have a way...
...of dying by violence."
Thu 11 Apr 2024
at 01:42
  • msg #48

01: House Creation

I like House Kirish!
Loyxo
player, 14 posts
Truth suffers from
too much analysis
Thu 11 Apr 2024
at 02:40
  • msg #49

01: House Creation

So cool!

I like Kirish too, but I'll put in a second vote for Ashtar.
Kwyna
player, 8 posts
Thu 11 Apr 2024
at 07:46
  • msg #50

01: House Creation

Szisz is fun and pretty Polish-sounding one.

I do like House Codrus though, or House Enuma. But I'm ok with Kirish too.
Farok
player, 5 posts
Thu 11 Apr 2024
at 12:29
  • msg #51

01: House Creation

Junek and Kirish sound best to me.
Shai Hulud
GM, 42 posts
Walk without rhythm and
you won't attract a worm.
Thu 11 Apr 2024
at 12:30
  • msg #52

01: House Creation

Ashtar: an extraterrestrial entity from ufology religion.

Codrus: last of the semi-mythical kings of Athens.

Dilgar: cruel and warlike species from Babylon 5.

Enuma: Opening word of the Babylonian creation myth.

Junek: professional surname of the first female Grand Prix winner.

Kirish: name of Russian town in Leningrad Oblast, minus the terminal 'i'.

Lompok: home of a motorsports race track in Indonesia.

Molay: last grand master of the Knights Templar, famously named in a quote.

Norsai: peaceful and agrarian species from Babylon 5.

Petrie: early motorsports star, borrowing the missing 'i' from Kirishi

Szisz: winner of the first Grand Prix racing event.

Tseida: Great House from Dune: Chronicles Of The Imperium, 'House Of The Phoenix'.

Vilis: name of a planet and subsector in Traveller's Spinward Marches.
Vidad
player, 10 posts
Thu 11 Apr 2024
at 12:31
  • msg #53

01: House Creation

I'm partial to Junek, but let's take the easy path for this one and go with Kirish. :)
Eklo
player, 20 posts
"Prophets have a way...
...of dying by violence."
Thu 11 Apr 2024
at 13:15
  • msg #54

01: House Creation

I know we are picking a name now, but I just had a cool idea!

If our homeworld of Osimir is 95% water, that must mean most of the land is islands or archipelagos.

What if, because we specialize in Suspensors, our House...estate? compound? headquarters? whatever, is itself actually always floating from suspensors.

I can think of a few reasons our House might have chosen too in the past:

-If Osimir has heavy rainy seasons, or tsunamis, it might actually be more practical to move or raise the House estate rather than rebuild.

-It would be impressive to tourists and other Houses. Making an impressing is its own reward.

-A floating, mobile fortress is much more difficult to access from the land, making security tighter, and our vehicle landing ports easier to control.

-We could travel between islands to more easily overlook/protect/control our factories and labs which produce our livelihood.

-It's just cool.

What do y'all think?
Vidad
player, 11 posts
Thu 11 Apr 2024
at 14:41
  • msg #55

01: House Creation

I like it!
Shai Hulud
GM, 43 posts
Walk without rhythm and
you won't attract a worm.
Thu 11 Apr 2024
at 14:43
  • msg #56

01: House Creation

In reply to Eklo (msg # 54):

I had just such an idea in mind whilst fleshing out Osimir ('osimiri' being the Igbo word for 'river'). Partly inspired by the Blue Planet roleplaying game and the  Bellerophon Estates from the Firefly episode "Trash".
Kwyna
player, 9 posts
Thu 11 Apr 2024
at 15:48
  • msg #57

01: House Creation

Oooh I like the moving House idea!

I noticed at least two B5 references, bonus points for that.

I think everyone's ok with Kirish, more or less?
Eklo
player, 21 posts
"Prophets have a way...
...of dying by violence."
Thu 11 Apr 2024
at 16:14
  • msg #58

01: House Creation

If we do it, such a wonder needs to have a cool name.

I propose The Basilica Fleuganą (which is a Proto-Germanic word meaning "To Fly" which I think sounds pretty).
Loyxo
player, 15 posts
Truth suffers from
too much analysis
Thu 11 Apr 2024
at 16:20
  • msg #59

01: House Creation

Not to be a spoiler but now that I see the definitions I'm leaning towards Junek. I'll be happy with Kiresh if there is a majority in favor of that though.

I also love the moving house idea. It reminds me of Castle in the Sky (https://youtu.be/8ykEy-yPBFc)!

I'm down with the name, "The Basilica Fleuganą" too. Can someone help me: how does the "ą" influence pronunciation?
This message was last edited by the player at 16:47, Thu 11 Apr.
Shai Hulud
GM, 44 posts
Walk without rhythm and
you won't attract a worm.
Thu 11 Apr 2024
at 16:24
  • msg #60

01: House Creation

The Japanese surname Kirishi means "to be passionate and devoted to something". I cannot find the meaning for the Russian placename or surname Ки́риши.
Shai Hulud
GM, 45 posts
Walk without rhythm and
you won't attract a worm.
Thu 11 Apr 2024
at 19:14
  • msg #61

01: House Creation

Happy 100th post, by the way! ^_^
Eklo
player, 22 posts
"Prophets have a way...
...of dying by violence."
Thu 11 Apr 2024
at 19:58
  • msg #62

01: House Creation

Well, that is just a cool name meaning then.

Dang, missed the 100th post!

Alright, info so far!


House Kirish



Status      : House Major

Symbol      : Undecided

Army        : Normal House Army
              Spies
              Assassins

Uniform     : Undecided

Colors      : Undecided

Homeworld   : Osimir

Capital     : Mobile - The Basilica Fleuganą

Ruling Title: Undecided

Expertise   : Primary Domain - Industrial (Produce), Consumer Suspensors
              Secondary Domain - Games (Expertise), Grand Prix Racing
              Secondary Domain - Science (Understanding), New Holtzman Effect Applications

This message had punctuation tweaked by the player at 20:00, Thu 11 Apr.
Shai Hulud
GM, 47 posts
Walk without rhythm and
you won't attract a worm.
Thu 11 Apr 2024
at 22:10
  • msg #63

01: House Creation

Some thoughts...
  1. Do we want to change any of our assorted domains, given what we have recently established?

  2. Do we want the struggle to achieve Great House status to be a major aspect of the campaign?

  3. Should our reply to the prior question be no, do we want to begin the game as a Great House?

      We'd have a second primary domain and a third secondary domain to choose, as a Great House, but we could tailor everything to adhere strongly to specific thematic elements. As a Great House, the politics and intrigue would be extremely high-level.

Farok
player, 6 posts
Fri 12 Apr 2024
at 02:55
  • msg #64

01: House Creation

I would prefer having a goal of achieving great house status over starting as one.
Eklo
player, 23 posts
"Prophets have a way...
...of dying by violence."
Fri 12 Apr 2024
at 03:19
  • msg #65

01: House Creation

1. I'm good with things as they are.

2. Yes, that would be dope.

3. N/A.
Loyxo
player, 16 posts
Truth suffers from
too much analysis
Fri 12 Apr 2024
at 03:34
  • msg #66

01: House Creation

1. I am satisfied with the domain choices as they are

2. I echo Farok, I prefer the posture of striving towards Great House status

3. N/A

A friendly bump for my question from earlier:

quote:
I'm down with the name, "The Basilica Fleuganą" too. Can someone help me: how does the "ą" influence pronunciation?

Eklo
player, 24 posts
"Prophets have a way...
...of dying by violence."
Fri 12 Apr 2024
at 03:41
  • msg #67

01: House Creation

According to Google: letter "ą" is pronounced as a nasal vowel, similar to the "on" sound in the English word "on", but with a nasal quality.

So…Fleuganah?
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