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, welcome to Eternal Existence

02:31, 3rd June 2024 (GMT+0)

[OOC] Chat.

Posted by FroggychumFor group 0
Froggychum
GM, 2 posts
Sat 16 Dec 2023
at 02:35
  • msg #1

[OOC] Chat

This thread is for talking to each other out of character! I believe this will see a lot of use lmao.

Don't worry about proper grammar or whatever in the Chat, save your energy for the game haha
Zhao Li Hua
player, 1 post
Sun 24 Dec 2023
at 07:54
  • msg #2

[OOC] Chat

Hi everyone!
Froggychum
GM, 3 posts
Sun 24 Dec 2023
at 09:27
  • msg #3

[OOC] Chat

Welcome to our first two players!

I should mention that my time zone is EST (yes I am up at 4 AM - my sleep schedule is currently a huge mess) - I generally try to respond at least daily. You are encouraged to post daily as well, but there is no post minimum (for now - this may change if a player or two start falling behind the others).

I will generally slow the pace of the game rather than hasten it, since I believe it is vital that all players feel equally included and attended to.

When we get a third player, I will begin constructing your individual threads. These will be public threads (you are highly encouraged to read each other's work, unless you want to go in completely blind to your future encounters), but don't post somewhere your character is not present for haha

The first threads in this game will be based on the location of your characters. My original post in them will have two parts. The first part will be a description of the economy, environment, government, history, et cetera of your character's culture.

This will be mostly made up by me based on the input from your RTJs. You are also free to ask for details you want included, as well as offer real-world cultures for me to take inspiration from. This will only be a possibility before the threads are finished.

The second part of those threads will be a description of your current situation, which is what you will be responding to.

The first couple weeks of this game will be back-and-forth between your PC and myself.

This time will be spent building a foundation for your characters to soar from - but it will also serve the purpose of guiding your characters to an as-of-yet-undecided convergence.

After you have all met up, you are free to go your separate ways. The reason I need you to meet up is because I am hoping that you may choose to party up - this will save me from having to do as much work.

I will admit, it is not personally sustainable for me to respond to three to six players daily for the entirety of this game - so if it ends up that i have to do so, I will probably end up responding to your threads one at a time.

This is not necessarily a bad thing, but I'm just letting you know that I started this game while on holidays in order to ensure I had ample time and energy to respond as frequently as possible to all yalls actions.

I have to go back to university some point in January (havent found out when, yet) - so the game will either slow down or keep its same pace, depending on how many of you group up to interact with one another.

I should have mentioned this earlier in this post (which is too long for OOC, actually - my apologies) - but you do not have to wait for me to respond if you are posting in a thread with other players. Only if you need to learn the result of something in the world. Social interaction can be done between players freely.

Sorry for such a long post, these are just some things I thought I ought mention to avoid confusion. I will probably start working on your threads tomorrow, so feel free to post here or PM me (use your RTJ thread to avoid clutter) with any thoughts you have regarding your future homelands.

This is probably the only time I will do this kind of railroading, but this is necessary because I really want to avoid a situation where this game ends up being three to six completely independent stories. You will all of course have your own narrative throughlines, and time in the spotlight so to speak, but interaction with other players is going to be a big part of this game!

the only somewhat unfortunate consequence of starting like this is that there will be limited time to do hands-on exploration of your characters' birth cultures. Of course, you can always return to those places when you desire to.

Oh gosh, one last thing to discuss:
The ETERNAL part of the games title.

The way this will manifest changes from character to character. Some of you may be literally incapable of dying (that would get tricky if you were nuked, for example - since none of you are physically invincible from injury [[yet]]), while others may quickly be reborn after death. Some of you may be eternally youthful, while others will age normally.

It is even acceptable that maybe you want your characters Eternal power to manifest as causality reversal. Meaning, whenever you would die for any reason, the universe itself prevents it.

It is up to you how you want that to work, I will leave it to your discretion.

Keep in mind that in a world as magical as this one will eventually reveal itself to be, biological death is not the only way to cease existing. Imagine a Wizard appears and erases your consciousness entirely. This would qualify as a destruction of your existence, and so cannot be allowed to happen. But how is it avoided?

(this would not make you immune to ALL mind manipulation powers)

What if a cultivator or some other powerhouse appears and literally punches a hole into your soul/essence/origin. What now?

What I am getting at is this world has the potential for some insane feats (though not any time soon), and there may come a time when there are many more immortals than just 3-6. the difference is that these beings may have immortality derived from phylacteries (like a lich) or perhaps they have ascended to godhood - immortal unless all but their last follower is killed.

What if a being goes so far beyond mortality that they become existences tied to a very concept of reality? How then, could they be "killed"? Well, I have ideas, but let's not get ahead of yourselves.

The unique aspect of your characters - is that none of this applies to you. You have the absolute highest form of existence. Utterly eternal.

Therefore, "immortal" doesn't really describe your condition properly.

For now, it doesn't matter because none of you will begin the game aware of this ability.
Some of you may not learn the extent of this inherent power for many years - while others will learn about it the first time they escape death.

ultimately, you can consider your uniqueness separate (elevated above) any other power that appears in this game, no matter how grande. Your character might not know this, though, so they may avoid dangerous foes out of fear that they could actually be finally destroyed.

one thing that I predict coming up is that your characters may at some point desire death. This is totally understandable, as many people consider 'immortality' to be a curse, not a blessing. This will prevent sublime roleplay opportunities, but sadly the outcome is predetermined (your character may or may not know this right away) since even if you wanted to disappear, you could not.

If you have any questions about any of the stuff I rattled on about please feel free to ask here or in PMs

once again, huge apologies for the megapost. I realized there were a lot of things I had forgot to mention in the Game Info thread and RTJ text :SORRY:
Froggychum
GM, 4 posts
Sun 24 Dec 2023
at 22:14
  • msg #4

[OOC] Chat

Sorry for the double-post, all!

Welcome to our third player, though! Talonor, feel free to change your bio lines. I put those in case you want to use them. Please write a short description in your larger character bio, also. It can be just a couple lines on your apparent age and skin/hair/eye color. You can put more, if you like.

With this, we now have enough players to start. I will still be accepting more (up to five, not six like I mistakenly wrote before) in the future, but we have enough to start the game.

For your starting homelands, these are my thoughts but feel free to make suggestions since these will still be WIP until we are all happy enough for me to start their threads:
Froggychum
GM, 5 posts
Mon 25 Dec 2023
at 01:01
  • msg #5

[OOC] Chat

There is no better feeling than when your game turns out more popular than you thought it would be!

Welcome, @Asherah! Please put some basic appearance details in your character bio :3

We now have room for one more player :-)

And yes, I tripled posted. I will kowtow 1000 times in penance
Zhao Li Hua
player, 2 posts
Mon 25 Dec 2023
at 06:54
  • msg #6

[OOC] Chat

Indeed so!

Welcome and Merry Christmas everyone.

Would you mind enabling character sheets for us GM? I like keeping notes there and I have a feeling that we will have a lot of notes in this game!
Froggychum
GM, 7 posts
Mon 25 Dec 2023
at 09:31
  • msg #7

[OOC] Chat

Sure thing! I forgot that was something I needed to manually do, haha

EDIT-

We are now full on players! Everyone welcome Sigismund :)

I set all your sheets to editable, so hopefully that works... if not, I'll figure it out lol

__________________

Asherah and Sigismund, here are the ideas i've come up for your homelands. Let me know if you want anything added, changed or removed!
This message was last edited by the GM at 10:16, Mon 25 Dec 2023.
Zhao Li Hua
player, 3 posts
Noble Swordswoman
Adrift
Mon 25 Dec 2023
at 11:53
  • msg #8

[OOC] Chat

I still can't get the character sheet I am afraid. I thin you have to create it first... You go edit it and then make it user editable. This is one of the few bad things in the RPOL gui
Sigismund
player, 1 post
Tribal Cook
Gourmet
Mon 25 Dec 2023
at 12:01
  • msg #9

[OOC] Chat

Hello all. I look forward to playing with ya'll.
I'll be your friendly bear of a cook, whose love for cooking for himself and others, is eating said food. Oh, and Merry christmas everyone. Hope the days are filled with good cheer, and better food ;)

I love what you wrote for my homeland, Froggychum. It's a perfect starting point, far as I can see. The only thing I envisioned differently was then maybe living in a place with more snow in winter, but that's only because my starting point was the early villages of the scandinavians. But that's no problem for me, this works great.
Zhao Li Hua
player, 4 posts
Noble Swordswoman
Adrift
Mon 25 Dec 2023
at 13:02
  • msg #10

[OOC] Chat

I'm contemplating my homeland as well. Interesting. Thought provoking. I think it's a super backdrop.
Asherah
player, 1 post
Little Scamp
Tailor's Apprentice
Mon 25 Dec 2023
at 13:39
  • msg #11

[OOC] Chat

Yesss foood!! *cough* I’m excited to play with y’all as well [and very excited to find somebody else who says ‘yall’]

That looks wonderful FroggyChum thank you!
Sigismund
player, 2 posts
Tribal Cook
Gourmet
Mon 25 Dec 2023
at 14:21
  • msg #12

Re: [OOC] Chat

Asherah:
Yesss foood!! *cough* I’m excited to play with y’all as well [and very excited to find somebody else who says ‘yall’]

That looks wonderful FroggyChum thank you!


Heh, I'm not even sure why I do it. Not like I'm American and says it daily, or anything. I think it's just a subconscious way to seem more casual in text for me. 'You all' feels stuffy, somehow.
Froggychum
GM, 8 posts
Mon 25 Dec 2023
at 20:26
  • msg #13

Re: [OOC] Chat

Im Canadian so y'all isn't really part of our dialectic either, but I do like using it, especially in text :-)

quote:
The only thing I envisioned differently was then maybe living in a place with more snow in winter, ut that's only because my starting point was the early villages of the scandinavians


i caught onto that a bit late while writing, so I changed some names up and added snow into the backstory. the region you're in probably doesnt have much snow (though localized weather phenomena are not out of the question when magic is present) - and I thought it would be more convenient to have you closer to the action, rather than manufacturing an event to have you move closer (i'm doing that with some other players who I placed in farther regions, already).

quote:
I'm contemplating my homeland as well. Interesting. Thought provoking. I think it's a super backdrop.


A relief! I was least confident in my initial draft for you. I will be doing formatting but also a few tweaks for everyone's, but yours may get a bit more attention since I still feel like its not quite as elegant as I'd like.




@all - Merry Christmas to everyone who celebrates! I'm hanging out with family today, so I won't get too much done GM-wise, at least not until later (though we are having turkey so I might fall asleep before then, lol)

Game should be up and running in just a day or two! Looking forward to it :-)

quote:
I still can't get the character sheet I am afraid. I thin you have to create it first... You go edit it and then make it user editable. This is one of the few bad things in the RPOL gui


This is what I thought too. I will figure that out now.

Edit: should be done :) please lmk if there are any other issues. i use RPOL very infrequently when not running/particpating in a game :P
This message was last edited by the GM at 20:29, Mon 25 Dec 2023.
Sigismund
player, 3 posts
Tribal Cook
Gourmet
Mon 25 Dec 2023
at 21:05
  • msg #14

Re: [OOC] Chat

Well, I've got access to my character sheet. So I'm good, at least.
Zhao Li Hua
player, 5 posts
Noble Swordswoman
Wandering the World
Mon 25 Dec 2023
at 21:12
  • msg #15

Re: [OOC] Chat

That worked. Thank you :)
Froggychum
GM, 9 posts
Mon 25 Dec 2023
at 22:53
  • msg #16

Re: [OOC] Chat

JFC that took way too long - way way more than i thought it would (rip my free time today xD)

It's not even all that good or fully finished... but im out of time and sick of how finnicky that particular program seems to be (first time using it)

in the future I will probably stick to using paint.net to make my game maps

For now, just know a few things:
 - This map is to help visualize. its not perfect. in fact, the terrain is absolutely horrible i just couldn't be bothered to clean up what was randomly generated for me.
 - im not 100% happy with it, so I may change some of the names
 - some locations are missing. I couldn't fit everything I wanted, so the red arrow points to north Kalatoria, while the blue arrow points to Tzama. The Graff Ravine is also not visible, but it blocks off access to those two areas.
 - The Sram mountains and Azak Basin are part of Ghanbar, the part nearest to Iderran Wilds. I don't know how to draw those by hand, and the program was too difficult to figure it out
 - Jorgrim would technically be in the Iderran Wilds, using this map.
 - the land bridge between State of Fa and Cantel/Andorry should be smaller
 - there is no scale because the map is not to scale. Until I get an idea how long I want travel times to be, you won't know. For now, I am planning on having all of Kalatoria (both halves, including Tzama) be a continent a bit smaller than Australia.
 - since this is the ancient age, none of these borders are actually touching. think of it as territory claims rather than actually defended land.
 - i didnt draw the credi isles or Asherah's village. the former are in the Param Sea (which you can tell i put in by hand) and the latter is on the Kalatorian Coast, due south of the 'K' in Kingdom (not that this map is so accurate)

Okay, enjoy!
Zhao Li Hua
player, 6 posts
Noble Swordswoman
Wandering the World
Mon 25 Dec 2023
at 23:12
  • msg #17

Re: [OOC] Chat

Paint is good. It's what I use all the time.

Right what do you want from us? I have a vision in my head now of Zhao (thank you for the background info) so would be happy to start RPing. Do you want anything before that?

Do you have an idea how we meet? Can we recognise each other as  'different' (Highlander has that, and it's quite effective as a plot device and I think adds to the world)
Froggychum
GM, 10 posts
Tue 26 Dec 2023
at 01:21
  • msg #18

Re: [OOC] Chat

You guys are good to post as soon as I create your threads. That will be tomorrow, probably.

I have plans to have you all converge around Ghanbar, and I have different ways to drag/lead you there.

As for the recognition thing, I hadn't considered it. It's a good idea though, but since none of you are aware of your own natures yet, it will probably manifest as a feeling of similarity with each other (though not necessarily familiarness, intimacy, kinship or closeness).

Later, when you all begin to realize your nature (almost certainly will happen the first time you would be killed - or maybe when your aging catches up to you (or if it fails to)), you will be able to put two and two together, that all the people you felt that unique and unmistakeable sensation around are also the only beings with this same nature.

By the way, I'd like it if each of you can tell me how you want your 'eternal' ability to manifest. I have decided to call this ability "Eternal Existence" and one who possesses that power would be an "Eternal Existence" (different conjugation)

However, your characters will not know what it is called (likely for the entirety of the game), and may call it whatever they wish. Most likely, they will call it immortality - but that will get confusing when you encounter other immortals later who are not actually as permanent as you are.

Right - so just tell me how you want your ability to manifest. this is not a prerequisite to start posting, but we might as well get it out of the way. You should consider the things mentioned in the tail of msg #3 ITT - or you can leave them up to me to decide, which I am happy to do - but you might not expect it.

Keep in mind - again - that this ability does not have any sort of adjacent super powers or whatever.

You are not immune to damage, or the like - you just cant be destroyed by it, for example (the definition of this is variable, and may vary between your characters).

Ultimately, the distilled essence of this ability - if you need a single thought to focus on, is "Your existence is fundamentally a part of reality"

If I feel like your interpretation won't work too well, I will suggest changes until we are both happy. Again, it's fine to leave this part up to me to decide but I'm giving you freedom to do a little extra design work on your character.

No matter your choices here, in the long run your abilities will all act in the same way, more or less. Don't think you will have a 'higher level' of the ability than another PC, it doesn't work that way.

One last note: Remember that unless I post it in an IC thread (Known World, or your upcoming personal threads), its not canon. Currently, you can take the game map as noncanon as well. Just use it as a reference for visualization.

Generally, I create threads based on their physical location - but there is plenty room for exceptions depending on the circumstances.

I look forward to starting the game tomorrow! Rest well, all :D
Sigismund
player, 4 posts
Tribal Cook
Gourmet
Tue 26 Dec 2023
at 01:37
  • msg #19

Re: [OOC] Chat

So just to be clear, will each of our immortality powers work differently, except that we are all true immortals and will always return somehow, or are we each gonna suggest a way and work until we find one we're all happy with, which will then be the way it functions for all of us?

Either way, I was thinking something like always ending up back in prime condition. Like if I got wounded, or dead, I'd eventually end up back at my prime. A lost limb would take longer than a stab wound, a body burnt to a crisp would take longer to reconstitute than a body with a wound in the heart. But always, you eventually come to in perfect condition, including age. Somewhere in the mid twenties, I imagine. Unsure on whether this should involve aging. Like you could age normally, and when you die of old age, you come to at some point, somewhere, youth restored and strong of body. Or maybe you don't age at all beyond your physical prime, but the rest still applies.

EDIT: Oh also, I can't see the map. Might just be because I'm on my phone, not a computer. Just figured I'd mention it in case anyone else has the same problem. Otherwise I'll see it in two days when I'm back home and can get to my pc.
This message was last edited by the player at 01:39, Tue 26 Dec 2023.
Zhao Li Hua
player, 7 posts
Noble Swordswoman
Wandering the World
Tue 26 Dec 2023
at 01:55
  • msg #20

Re: [OOC] Chat

I can see a map in the main game map.
Sigismund
player, 5 posts
Tribal Cook
Gourmet
Tue 26 Dec 2023
at 02:19
  • msg #21

Re: [OOC] Chat

In reply to Zhao Li Hua (msg # 20):

Probably just my phone, then.

EDIT: wait, no now I can see it. Weird, didn't work earlier. Nice map, BTW.
This message was last edited by the player at 02:20, Tue 26 Dec 2023.
Froggychum
GM, 11 posts
Tue 26 Dec 2023
at 03:43
  • msg #22

Re: [OOC] Chat

The ability can work differently for each of you. In fact, if you leave it up to me it will manifest inconsistently even when used by the same person.

The idea you have of Sigismund 'returning to peak condition' is very appropriate. Here is my suggestions for semi-definitive rules (privated in case you want to keep it under wraps for now):

Also note, these mostly cover things that are possible given the current setting (zero magic, cultivation or other powers) - not to boast, but I am incredibly good at thinking of ways to kill things that should be unkillable, and that has led me to imagine some very esoteric abilities. None of these will ultimately succeed in ending you, but the ways they interact with whatever version of the ability you decide on will depend on the general theme you go with.

Speaking of themes, if you do have a preferred process for your Eternal Existence, please try to go with a theme - this will make solving edge cases easier and feel less arbitrary
This message was last edited by the GM at 03:43, Tue 26 Dec 2023.
Sigismund
player, 6 posts
Tribal Cook
Gourmet
Tue 26 Dec 2023
at 11:55
  • msg #23

Re: [OOC] Chat

I like this. Your ideas for how it works have a lot of potential, I think. I'm good with it working like you've suggested. And I don't think I'll ask anymore question about the immortality for now, as I also like surprises :)

Not quite sure what you mean with themes and preferred process for the eternal existence, though. Is that different from just how the power works in general? Or like, a specific name for my brand of eternity? If so, I was thinking perpetuality. My idea was in part inspired by the brand of immortals found in warhammer 40k, called perpetuals.
Zhao Li Hua
player, 8 posts
Noble Swordswoman
Wandering the World
Tue 26 Dec 2023
at 12:02
  • msg #24

Re: [OOC] Chat

I'll give it some thought. I actually prefer it if my character doesn't know even if I do. Experimentation is obviously... not a sane thing to do!

It's not challenging actually dealing with an immortal through regeneration. Concrete is great. Lasts at least 2000 years and is stronger at 2000 years than before. Even a simple bottle dungeon will buy you hundreds or thousands of years.
Froggychum
GM, 12 posts
Tue 26 Dec 2023
at 21:23
  • msg #25

Re: [OOC] Chat

@Sigismund,

i've used a lot of terms which may have been confusion. I'll try to explain things more cleanly now that I myself have a better idea of it:

Eternal Existence is the name of the game, the name of the power you all have, and the demonym for your characters

when i used the term manifestation, im half talking about the specific functionality (ie preferred processes) of the ability, as well as what kind of flavor you want it to have.

when i used the term theme, I'm basically saying "if you want a hand in how your power is expected to behave, give me a short prompt to adapt to the changing situations". In Sigismund case, his theme would be something like "Return to peak condition" as previously discussed.

@Zhao Li Hua

no matter what the player knows, your character only knows what they have experienced or inferred. Generally I won't have your character magically suddenly know something, but I'm not 100% taking that off the table. It won't happen often, though - since its kind of a lazy way to do things.

On dealing with regeneration - you are correct. In the case where one of your characters gets imprisoned for an absurdly long time period, I will give you something to do in the meantime - rather than just taking you out of the game until something releases you.

---

Today, I plan on doing (3) things:

1. Remaking the game map in MS paint - I just feel the need to do this, it might be OCD
2. Filling in the ~Known World~ thread with information about the world
3. Creating your personal threads

There may be time on my end for a 4th thing, which would be responding to your guys' posts.
Zhao Li Hua
player, 9 posts
Noble Swordswoman
Wandering the World
Tue 26 Dec 2023
at 21:29
  • msg #26

Re: [OOC] Chat

All the immortality approachs have strengths and weaknesses. I have to admit a fondness for the regen approach. Wolverine anyone :) I'm going to try a different one just to be different!

Looking forward to starting. Just for general information I am on European time
Froggychum
GM, 13 posts
Tue 26 Dec 2023
at 21:38
  • msg #27

Re: [OOC] Chat

quote:
All the immortality approachs have strengths and weaknesses.


That was my idea in letting players have some agency in the matter :-)

Let them pick their own poison, xD

quote:
I'm going to try a different one just to be different!


I responded to your PM, hopefully you are satisfied but feel free to discuss and offer tweaks
Froggychum
GM, 14 posts
Tue 26 Dec 2023
at 23:30
  • msg #28

Re: [OOC] Chat

New map just dropped :P

I'm much happier with this one. It still doesn't show Anurath, Tzama, the Gaff Ravine or Holy Kalator - but I can expand it in the future if you visit those places.

Please give me praise for hand-drawing this :3

This is much more accurate, but still not perfect. Consider it canon, but anything in text takes precedent since I am a better writer than I am an artist <3

Going to fill out the ~Known World~ thread now, and personal threads will follow shortly after!
Asherah
player, 2 posts
Little Scamp
Tailor's Apprentice
Tue 26 Dec 2023
at 23:50
  • msg #29

Re: [OOC] Chat

Its beautiful!! I enjoy how you shaded the territory areas a darker color instead of just making them one solid color! Often people sacrifice the usefulness of different colored terrains to show territory borders but here you found an elegant solution.

thanks to those just darker shaded areas you also get to use all the bright non-terrain colors for roads, super smart! And, oh gosh, the fact you did all this by hand! phenomenal! I mean why would you try to use a new website when your hand drawing on paint is this good.

[that good enough or shall I go on? ;D]
Sigismund
player, 7 posts
Tribal Cook
Gourmet
Wed 27 Dec 2023
at 00:02
  • msg #30

Re: [OOC] Chat

Wonderful map. Colourful and varied enough to be interesting to look at, while also simple to navigate. Gold Standard for maps, really.
Froggychum
GM, 15 posts
Wed 27 Dec 2023
at 01:46
  • msg #31

Re: [OOC] Chat

Im blushing ;-;

My megapost got interrupted by RPOL's downtime (I forgot about this)... Fortunately I saved beforehand out of paranoia xD
(ill try to get it up soon before making your threads. sorry for the delay, today was busier than i thought)

It's gonna be weird to explore the new responsive site... I vaguely knew this was coming, so maybe I should have checked it out before lol
Froggychum
GM, 16 posts
Wed 27 Dec 2023
at 01:54
  • msg #32

Re: [OOC] Chat

All done!

Last thing today is for me make your personal threads (I have been working on these things since I woke up lmao)

It's good to get this done ASAP so I can do less work in the future though :)
Froggychum
GM, 21 posts
Wed 27 Dec 2023
at 03:09
  • msg #33

Re: [OOC] Chat

Alright, everything is ready. Be free, my little ones!

I'm srsly exhausted, that was a ton of work on this game today! Six straight hours (minus a turkey dinner) and now I have to hit the hay in 2 hours.

No thread for Khayyin because he mentioned having to rethink some stuff for his character. When he gets back to me I'll make his thread.

Enjoy, guys! If you have any questions or concerns, feel free to include them in your post after putting "OOC:" in front. Also color code them.

Something like:

quote:
"[...]

And then my guy attempts a super hero kick to snap the bad guys neck!

OOC: What does the bad guy look like, BTW?"

This message was last edited by the GM at 03:09, Wed 27 Dec 2023.
Zhao Li Hua
player, 10 posts
Noble Swordswoman
Wandering the World
Wed 27 Dec 2023
at 20:37
  • msg #34

Re: [OOC] Chat

Appologies for being slow. Family stuff at Christmas.
Froggychum
GM, 22 posts
Wed 27 Dec 2023
at 22:24
  • msg #35

Re: [OOC] Chat

No problem. I was away from my computer for most of the day. I ran a DND game with my friend and brother. I only got 2 hours of sleep last night so its a miracle things went as well as they did LMAO

Going to update Asherah's thread, and maybe check back here once more before bed.

Starting tomorrow, I'll be more active!
Sigismund
player, 10 posts
Tribal Cook
Gourmet
Thu 28 Dec 2023
at 01:25
  • msg #36

Re: [OOC] Chat

Take your time. Better that you're well rested, and we've probably all got some things to do here up until new years. No rush :)
Froggychum
GM, 26 posts
Thu 28 Dec 2023
at 23:34
  • msg #37

Re: [OOC] Chat

Sadly, Talonor has messaged me that he is going to be unable to participate in the game for the forseeable future :-(

So, I will be putting all his stuff on hiatus until then. There is no need for me to run his character since he has not interacted with other players yet. The lore from his backstory still exists in the world, however.

This means we currently have 3 players, or 4 if you count Khayyin (who is currently taking some time to reconsider his character).

I have one RTJ that I had to deny since we had already met 5 players. I will offer that person to join the game, to shore up our numbers a little.

I will respond to all your threads when I am done with that :-)
Zhao Li Hua
player, 13 posts
Noble Swordswoman
Wandering the World
Fri 29 Dec 2023
at 19:24
  • msg #38

Re: [OOC] Chat

I'm liking the way out stories are starting so different. Really enjoying reading them.
Froggychum
GM, 32 posts
Fri 29 Dec 2023
at 22:52
  • msg #39

Re: [OOC] Chat

I feel the same way!

Welcome our newest player, everyone!

I will be updating your threads now. Sorry it's been a bit later in the day when I've been getting to these, my sleep schedule is a ruined mess RN
Zhao Li Hua
player, 14 posts
Noble Swordswoman
Wandering the World
Fri 29 Dec 2023
at 23:03
  • msg #40

Re: [OOC] Chat

Hi Anton and Khayyin
Asherah
player, 8 posts
Little Scamp
Tailor's Apprentice
Fri 29 Dec 2023
at 23:11
  • msg #41

Re: [OOC] Chat

Welcome Anton!! I'm excited to see what story your bring to the table!

I'm enjoying reading each others stories too! [as well as writing mine] Its always fun when you get such a diverse cast.

And GM no worries! I'm amazed by people who can get their sleep schedule together.
Sigismund
player, 13 posts
Tribal Cook
Gourmet
Fri 29 Dec 2023
at 23:15
  • msg #42

Re: [OOC] Chat

Preaching to the choir on the sleep thing :p

And yes, welcome Anton.

And I also really like how we're getting different starting points. Really let's froggy lay the groundwork for our different cultures going forward as well.
Froggychum
GM, 36 posts
Sat 30 Dec 2023
at 00:20
  • msg #43

Re: [OOC] Chat

I'm really enjoying the game so far as well :) Thanks for the compliments on the cultural worldbuilding, I tried quite hard on that ;P

I am a bit sad that a few players are currently inactive, but I'm far happier with how invested the rest of you have been :-)

Besides that slight stumble, the beginning of this game has gone very well!

As a tip, I would suggest you think of this short part of the game as a sort of Prologue. The reason is that there are some definitive plans for the future (having you all meet up), which won't be something done again in this game. I don't like railroading, or anything close to that, so this will be the only time we're doing it.

I look forward to under what circumstances you all meet up (I currently have plans for Asherah, Sigismund and Li Hua ; I will think of something for Anton once he's had some time to settle in and explore his homeland a little. I have very rough ideas for Khayyin, though I know not when he will return)

EDIT - I should mention, you all are free to change your 2 little character tags as you please. I just put those there as reference, but you can remove or edit them as you wish!
This message was last edited by the GM at 00:20, Sat 30 Dec 2023.
Asherah
player, 10 posts
Little Scamp
Tailor's Apprentice
Sat 30 Dec 2023
at 01:16
  • msg #44

Re: [OOC] Chat

Good to know, as for my tags I'll be leaving them as is since you pretty much nailed Asherah on your first shot.

Out of curiosity though, did anybody else base their culture on a rl ancient civilization? I have my guesses but I wanted to hear it from the horses' mouth(s).
Sigismund
player, 15 posts
Tribal Cook
Gourmet
Sat 30 Dec 2023
at 01:40
  • msg #45

Re: [OOC] Chat

Well, I was basing Sigismund's people on something of a blend between scandinavian and germanic culture. It's shaping up to be just about when they transitioned from being hunting dominant to getting into farming and animal husbandry. Fun fact, I thought those two things came about fairly close to each other in history in history, but apparently husbandry has been around way longer than farming as a concept.
The more you know.

At any rate, I'll be keeping my tags as well. I know what I'm about :)
Froggychum
GM, 37 posts
Sat 30 Dec 2023
at 03:41
  • msg #46

Re: [OOC] Chat

Made a small update to the game map.

Im going to bed now, since i need to wake up tomorrow.
Tomorrow is my birthday (turning 21), so might be a slower day here depending on what i get up to :)

Night yall, Ill update the threads soon!
Sigismund
player, 16 posts
Tribal Cook
Gourmet
Sat 30 Dec 2023
at 03:50
  • msg #47

Re: [OOC] Chat

Well then, Congratulations on becoming a proper adult in... Most countries according to the law? Haven't heard of any with the drinking age higher than 21, at any rate. Anyway, congrats. Hope you have a nice day :)
Asherah
player, 11 posts
Little Scamp
Tailor's Apprentice
Sat 30 Dec 2023
at 03:54
  • msg #48

Re: [OOC] Chat

Congrats! And no worries! you just make sure to enjoy yourself.
Anton
player, 1 post
Herbalist
Aspiring Blacksmith
Sat 30 Dec 2023
at 05:53
  • msg #49

Re: [OOC] Chat

Hello and glad to be aboard!
Froggychum
GM, 38 posts
Sat 30 Dec 2023
at 09:54
  • msg #50

Re: [OOC] Chat

Welcome, Anton! I will set up your thread shortly :-)

Please let me know if there is a specific way you want your Eternal Existence to function (CTRL+F for messages ITT if you are confused what I mean by that) - A reminder to everyone: Once your Eternal Existence first triggers in the game, you will no longer be able to change how it works. That will likely not be for a while yet, but this is to prevent metagaming. Consider it the Freeform equivalent of when you are allowed to roll extra dice or give the sum a bonus, but only before you make the roll!

Also, it's come to my attention that I have been reducing player agency a little by describing your internal reactions and actions. I don't normally do this, but I've realized I have been overly rushed to finish the ''prologue'' before Uni returns for me (like the monster it is XD) - From now on, I will be avoiding this. That does mean my posts will be slightly shorter and cover less content than they have been.

Nothing good ever comes from rushing, and we all already know this is going to be a long one, so I think my general anxiety is the cause of this. Now that I have reflected on it though, I can avoid it.

Please always feel free to PM me suggestions or write here on how I can make the game better for you all. I would do the same if I felt the need to (probably in PMs rather than OOC, unless its a general thing)
Anton
player, 2 posts
Herbalist
Aspiring Blacksmith
Sat 30 Dec 2023
at 15:52
  • msg #51

Re: [OOC] Chat

Super sorry, to clarify, are you asking for suggestions on how learn we become the Pillars of the Universe or....whatever we are? :D
Zhao Li Hua
player, 16 posts
Noble Swordswoman
Wandering the World
Sat 30 Dec 2023
at 16:36
  • msg #52

Re: [OOC] Chat

My guess (I am saying this so that the GM can correct me if I am wrong) is that we have a 'what is the nature of our immortality. We get to work on it with the GM. Together we craft ow it works. Once we have that set and are out of the prologue that is finalised.

Each comes with pluses and minuses. I'm keeping mine a 'surprise' but it has significant pluses and significant minuses compare to (say) regeneration. I'd think of a cool 'how you are immortal'. Chat with the GM if you want help: the GM is very creative I have found.
Anton
player, 3 posts
Herbalist
Aspiring Blacksmith
Sat 30 Dec 2023
at 18:39
  • msg #53

Re: [OOC] Chat

Ah cool :D I will wait til my first post and reply before contributing to that one :D
Froggychum
GM, 42 posts
Sat 30 Dec 2023
at 18:45
  • msg #54

Re: [OOC] Chat

^ that

OK in short: Your characters all have an ability called 'Eternal Existence' which is like super omega hyper juiced immortality. You don't know about it yet, though.

Until it comes up in game, you are free to have some input on how the ability should specifically work.
If you do want to have some input, make sure to come up with a bit of a theme. Sigismund is currently using the theme "Return to Prime" (yes this was previously called Return to Peak. This sounds cooler and means the same thing but is a bit more accurate imo)

Zhao Li Hua and I talked in PMs and while we don't have a name for the theme, we have some general ideas on how it works. I can come up with a name for it when it matters, but I already have a few possible ideas.

NOTE - it is also totally fine to leave it to me. If you do, expect your power to behave inconsistently (this is not necessarily a negative). I'm hoping at least one player will decide to leave it to me, but I also do enjoy reading what you guys come up with lol

Last thing, if I think your choices are too similar to another players, the player who first contacted me gets to keep theirs and you have to change yours enough to be distinct from theirs. I think its boring if everyone ends up choosing the same thing TBH.
Froggychum
GM, 43 posts
Sat 30 Dec 2023
at 18:46
  • msg #55

Re: [OOC] Chat

ah crap i totally forgot to start your thread. Soz, I'll start that now :3
Asherah
player, 12 posts
Little Scamp
Tailor's Apprentice
Sat 30 Dec 2023
at 18:50
  • msg #56

Re: [OOC] Chat

Oh geez knitted coasters? I just noticed that, lol. This is quite the advanced artistry village.
Zhao Li Hua
player, 18 posts
Noble Swordswoman
Wandering the World
Sat 30 Dec 2023
at 20:26
  • msg #57

Re: [OOC] Chat

Knitted Coasters is a very poor name for 'Eternal Existance' I think *looks innocent*

W
Asherah
player, 14 posts
Little Scamp
Tailor's Apprentice
Sat 30 Dec 2023
at 20:35
  • msg #58

Re: [OOC] Chat

lol your right it'd be a terrible name.

Nah I just thought knitting was as old as or younger than the telephone. Turns out it was invented sometime between 500-1200 A.D. Not that I'm complaining, I just found this fascinating and wanted to take a moment to be proud of Asherah's village.
Froggychum
GM, 45 posts
Sat 30 Dec 2023
at 21:29
  • msg #59

Re: [OOC] Chat

That's my bad, then. Excuse the anachronism (we are at least a couple thousand BC real world... though i've been bending that in a few places), though honestly I don't think its that unlikely knitting could have been invented earlier... it doesnt have much of a tech tree, imo

Speaking of anachronisms, feel free to point them out as you see them. I definitely think I've made a couple mistakes so far, but honestly designing 'primitive' civilizations is really hard, since I still want to find ways to give them character and depth... TBH this world will probably take a different evolutionary/progression path then our own - you know given the fact magic and shit exists xD
Anton
player, 4 posts
Herbalist
Aspiring Blacksmith
Sun 31 Dec 2023
at 00:08
  • msg #60

Re: [OOC] Chat

LOVE that post...need to sleep since been up for 36 hours but will post earlytmrw
Sigismund
player, 19 posts
Tribal Cook
Gourmet
Sun 31 Dec 2023
at 13:05
  • msg #61

Re: [OOC] Chat

Well, let's not get too bogged down in accuracy to the perceived timeperiod, either. That'd get old quick, I think.

Anyway, I've posted IC, and am going to a new years party in a few hours. So I might not check the game again until tomorrow.

If I don't, Happy new year everyone! :)
Asherah
player, 15 posts
Little Scamp
Tailor's Apprentice
Sun 31 Dec 2023
at 22:56
  • msg #62

Re: [OOC] Chat

Happy new years!
Zhao Li Hua
player, 19 posts
Noble Swordswoman
Wandering the World
Sun 31 Dec 2023
at 23:04
  • msg #63

Re: [OOC] Chat

Happy new year everyone
Sigismund
player, 20 posts
Tribal Cook
Gourmet
Sun 31 Dec 2023
at 23:16
  • msg #64

Re: [OOC] Chat

Happy new year. Careful around the fireworks. Ya'll can't type in the game with missing fingers  XD
Asherah
player, 16 posts
Little Scamp
Tailor's Apprentice
Sun 31 Dec 2023
at 23:27
  • msg #65

Re: [OOC] Chat

*looks at three remaining fingers* Um good news is I was careful around the fireworks. /j
Froggychum
GM, 47 posts
Mon 1 Jan 2024
at 00:03
  • msg #66

Re: [OOC] Chat

Happy new years all!

I will try to update threads today :o

@Asherah: That's no good! Here, have some spares *hands you a gory bucket of severed appendages* on the house :->
Asherah
player, 17 posts
Little Scamp
Tailor's Apprentice
Mon 1 Jan 2024
at 00:33
  • msg #67

Re: [OOC] Chat

*le gasp* thanks Froggy! *runs off with bucket* I’m gonna have so many arms!
Anton
player, 6 posts
Herbalist
Aspiring Blacksmith
Mon 1 Jan 2024
at 01:16
  • msg #68

Re: [OOC] Chat

Happy NewYeatrs!
Froggychum
GM, 52 posts
Mon 1 Jan 2024
at 21:00
  • msg #69

Re: [OOC] Chat

Threads updated!

I'm liking these stories so far :-)

Please let me know if there is anything else you think I should add to the Game Map or Known World threads... I feel like something is missing, but I could totally be wrong.

On another note, I think I've got the (very) rough outline for all the interwoven power systems within this world. Frankly, it's probably too much to ever cover, but that's part of the charm.

I won't reveal anything until you stumble across something beyond the ken. Please, absolutely, certainly and completely make sure not to introduce mystical elements in your replies (your own thoughts or rumors about them may be okay, use your better judgement).

I will ask you to remove those from your posts if I see them. Just a heads up, so far none of you have tripped any guidelines

(well there have been cases of the players doing a bit more worldbuilding than they should, but that's acceptable because I think there was some confusion on what I originally meant by 'cooperate in building your original cultures'... that wasn't supposed to be a lasting prospect. Ultimately though I think there are some benefits to letting you guys have a bit more leeway in designing your home cultures. The amount you have been doing can stay unchanged. In the future though, just treat everything as an unknown. Cause it all will be. Even some pretty fundamental stuff, if you encounter the wackier cultures I can come up with XD)
Zhao Li Hua
player, 21 posts
Noble Swordswoman
Wandering the World
Mon 1 Jan 2024
at 23:46
  • msg #70

Re: [OOC] Chat

I don't think you can do a game like this without the players building their background culture. Because they have to 'be' that culture.

RPOL is mostly a game of cooperative fiction writing. It need cooperation and collaboration to work I think.
Froggychum
GM, 53 posts
Tue 2 Jan 2024
at 05:52
  • msg #71

Re: [OOC] Chat

That's what I was getting at, yea
Froggychum
GM, 57 posts
Tue 2 Jan 2024
at 11:39
  • msg #72

Re: [OOC] Chat

Threads updated! Sorry for the delay, though technically it's not been 24 hours since my last replies so I could argue a 'day' hasn't passed hehe
Froggychum
GM, 58 posts
Tue 2 Jan 2024
at 17:35
  • msg #73

Re: [OOC] Chat

Hello, clarifying a few things that maybe were not most clear in RTJ and Game Intro:

1. Collaborative worldbuilding is inequal. That is probably the harshest way to put it, though. You are all welcome to suggest things, but this must be done in OOC or PM not in IC threads...

2. Most the worldbuilding will be done by me. Players get more of a say in their homeland because I have been convinced of the merits.

3. There are two reasons for this, which are of utmost importance:

  3a. Players are obviously not aware of all the behind-the-scenes worldbuilding already finished by me. They may also not see the full picture of things I have already partially revealed. This is intentional, and makes for a better gaming experience than knowing everything. If they introduce concepts freely, it can create inconsistencies which are difficult and painstaking to manage for all of us.

  3b. I consider myself to put in an honest amount of effort, but I think it is unreasonable for me to manage any idea(s) a player decides to introduce and how that will interact with the rest of the world as a whole. I already manage direct responses to your thoughts/actions IC, as well as designing and considering the intricacies of the wider world.

4. If these things were no clear in RT/Game Intro I apologize, I struggled to write those before the game had even begun

I don't mean to make this sound like a huge problem, and I know this writing is a little stiff, I am not good at writing this sort of thing. I just want to avoid problems in the future, and make sure everyone can enjoy the game. Right now I am a little (*ok a lot) tired, and so I will take a nap (*midday deep REM sleep)

If you have thoughts about this, even if they are contrary, please share them here or in PMs. We all have visions for the game, and it's best if we can make sure they are close to the same.
Froggychum
GM, 63 posts
Wed 3 Jan 2024
at 19:13
  • msg #74

Re: [OOC] Chat

Threads updated!

Most of you are nearing or at the end of your prologues now!

I still haven't figured out a way to get Anton out of Tav Andor... oh wait, I just had an idea... that will work... yes... *evil laughter*

Hopefully these last replies felt at least a little natural. This is a necessary bit of railroading, but I'm not happy to do it...

TBH, the load hasn't been as bad as I have been expecting - but given school comes back in 5 days I still think its best if I can get you all RPing together in the same thread(s) before then.

This steel feels a bit rushed to me, but I don't really foresee the circumstances lining up for any of you to meet, if we don't hamfist it a little...

A shitty thing I thought of recently is that I don't know how I'm going to make it matter that you all meet up. I mean, none of you know you are Eternal Existences... so why would meeting each other mean anything? I guess I'm definitely going to do some variant of that Highlander thing Li Hua mentioned - because it is the only option I can think of without having all of you die at the same time and then also return to life at the same time... Also it is cool, genius, and doesn't break the worldbuilding at all.

Ok ily all please lmk if anyth comes up. i will try and respond more today (but ive been up 13 hours already and its only 2 pm ...)
Froggychum
GM, 65 posts
Thu 4 Jan 2024
at 14:17
  • msg #75

Re: [OOC] Chat

This thread is becoming a bit of my personal notice thread LMAO. Hopefully I didn't do anything to kill it for the rest of u xD

I just responded to Anton's post - and it took a lot outta me ;-; --> I have skimmed your guys (Sigismund/Li Hua) posts and will more closely read and respond to them in a couple  hours. My sleep schedule is mostly fixed so my replies should be more consistent until I ruin it again (joke but im also crying)

Just don't think I'm ignoring any of you lol

see yall in a bit
Anton
player, 10 posts
Herbalist
Aspiring Blacksmith
Thu 4 Jan 2024
at 15:04
  • msg #76

Re: [OOC] Chat

I greatly enjoyed it! I will reply this evening
Zhao Li Hua
player, 24 posts
Noble Swordswoman
Wandering the World
Thu 4 Jan 2024
at 15:38
  • msg #77

Re: [OOC] Chat

I'm enjoying the prologue actually. I'm finding that they are really firming up our characters. Mine has come out quite different to how I intended, but that's all to the good. I've been quiet here just because of the time of the year :)
Froggychum
GM, 66 posts
Thu 4 Jan 2024
at 15:55
  • msg #78

Re: [OOC] Chat

quote:
I greatly enjoyed it! I will reply this evening


Looking forward to it!

You're posts have been great, but the spelling/grammar are a bit rough in a few places. Are you by any chance using a phone? I know some people (including myself) type better while not on a mobile device

It's no big deal either way, I totally can understand what you are saying so no need to change anything if it's a pain

quote:
I'm enjoying the prologue actually. I'm finding that they are really firming up our characters. Mine has come out quite different to how I intended, but that's all to the good.


Great to here it! I personally find that I never know exactly what a character will feel/be like until I actually player them for a bit.

I really like Li Hua so far, and am interested to see how she develops!

quote:
I've been quiet here just because of the time of the year :)


That makes sense, and it's good to know. I was worried you guys were sick of me already xD
Anton
player, 11 posts
Herbalist
Aspiring Blacksmith
Thu 4 Jan 2024
at 15:57
  • msg #79

Re: [OOC] Chat

No, I'm using a MacBook which I am still learning and I do have cataract surgery in one eye in a few weeks so small print does make me miss a few things
Sigismund
player, 24 posts
Tribal Cook
Gourmet
Thu 4 Jan 2024
at 16:07
  • msg #80

Re: [OOC] Chat

i'm enjoying myself too. I'm just really bad at posting OOC posts when I don't feel I have something pertinent to the game to say. Small talk and the like doesn't come naturally to me. Not when I'm initiating it, anyway.
Froggychum
GM, 69 posts
Thu 4 Jan 2024
at 16:37
  • msg #81

Re: [OOC] Chat

quote:
No, I'm using a MacBook which I am still learning and I do have cataract surgery in one eye in a few weeks so small print does make me miss a few things


Not a problem.

And, good luck on your surgery, buddy!

quote:
i'm enjoying myself too. I'm just really bad at posting OOC posts when I don't feel I have something pertinent to the game to say. Small talk and the like doesn't come naturally to me. Not when I'm initiating it, anyway.


I'm better at small talk when it comes to text. IRL I stutter a lot more haha

No pressure to post ITT, but it is always open and since it seems that I will be using it pretty often it's probably nice to have some other voices in here rather than just a big ol wall of frogposts
Asherah
player, 19 posts
Little Scamp
Tailor's Apprentice
Thu 4 Jan 2024
at 22:36
  • msg #82

Re: [OOC] Chat

Sorry my posting has slowed down. things picked back up once the holidays were over so I've been hard pressed to find a moment, hopefully I'll post today.
Froggychum
GM, 74 posts
Fri 5 Jan 2024
at 18:38
  • msg #83

Re: [OOC] Chat

No worries, Asherah.

Good news everyone: Three of the four of you are done with your Prologues (Anton, you are actually closer to finishing than you may expect)

the convergence approaches... (a spooky way of saying the meetup is soon lol)

I also noticed we only have 4 active players. I would normally seek out 1 more (it would be 2, but there is still a small chance Khayyin returns) but honestly 4 players is enough work so I think I'll leave it as is for now lol

Good chance I might introduce a fifth player in the future - if neither Talonor nor Khayyin ever return (and I get comfortable with handling 4).

ok tty[all]l
Zhao Li Hua
player, 26 posts
Noble Swordswoman
Wandering the World
Fri 5 Jan 2024
at 20:04
  • msg #84

Re: [OOC] Chat

It will be good to be with you all :) Less load on the GM too
Sigismund
player, 27 posts
Tribal Cook
Gourmet
Fri 5 Jan 2024
at 22:51
  • msg #85

Re: [OOC] Chat

I'm not gonna be able to get an IC post up today. gonna make one sometime tomorrow.
Froggychum
GM, 75 posts
Fri 5 Jan 2024
at 23:37
  • msg #86

Re: [OOC] Chat

All good
---
My friend is coming over tomorrow (to play D&D), so I will probably post later in the day if at all
Asherah
player, 21 posts
Little Scamp
Tailor's Apprentice
Sat 6 Jan 2024
at 00:48
  • msg #87

Re: [OOC] Chat

blegh as much as I love writing compelling scenes or emotionally driving ones. If I spend too much time mentally attached to the character, I feel everything they're feeling and Asherah is dealing with wayyy more then I can handle right now XD
Anton
player, 14 posts
Herbalist
Aspiring Blacksmith
Sat 6 Jan 2024
at 14:02
  • msg #88

Re: [OOC] Chat

Have fun!
Froggychum
GM, 76 posts
Sun 7 Jan 2024
at 05:52
  • msg #89

Re: [OOC] Chat

My friend couldn't make it yesterday because his friend's house burned down, so he was over there helping.
Needless to say I wasn't gonna hold anything against him after hearing that.

But the whole thing made me feel kind of depressed, so I ended up just sleeping for most of the day.

--

I'm gonna post today, but uni starts tomorrow and I have no idea how much time and energy I will have once I'm going to school again.
Hopefully I'll still be able to update all the threads daily, but I may end up having to cycle through them across multiple days.
Froggychum
GM, 81 posts
Sun 7 Jan 2024
at 06:42
  • msg #90

Re: [OOC] Chat

quote:
blegh as much as I love writing compelling scenes or emotionally driving ones. If I spend too much time mentally attached to the character, I feel everything they're feeling and Asherah is dealing with wayyy more then I can handle right now XD


For real though, I felt actually sad reading your last post. Poor Asherah! Who made her feel this way, I just wanna talk to them (oh wait it was me... damn)

--

Alright replies are up, enjoy yall
Zhao Li Hua
player, 28 posts
Noble Swordswoman
Wandering the World
Sun 7 Jan 2024
at 10:49
  • msg #91

Re: [OOC] Chat

Ah the reason I RP especially on RPOL is to get the emotional attachment. But I don't think I've had my character get as 'down' as that. It was powerful reading though
Froggychum
GM, 84 posts
Sun 7 Jan 2024
at 16:38
  • msg #92

Re: [OOC] Chat

Li Hua I think you have confused the Eastern Road / Fen Guxi for the real-world Silk Road. Not sure how that happened.

I also don't get this part at all:

quote:
"One thing was clear: she should disguise herself as a boy. Much easier for ladies of the east than the west"


I don't know why Li Hua assumes she should dress as a boy? Kri Tan culture is actually relatively gender equal for the time period (albeit not perfect, and we didn't get to explore it that much), and she knows virtually nothing about the cultural prejudices (or lack thereof) to the west.

Also I don't get the second bit either. There's never been mention of Kri Tan women lacking feminine qualities, if that's what you're getting at. Also, what would Li Hua know about Kalatorian women's appearances?

quote:
She already had her 'go bag' arranged. Some wealth, clothes, medicine for the treatment of wounds, a few spare weapons, basic survival gear. Having time and Old Lao's advice had helped a lot. With that in mind she made sure she had her horse, a spare horse with more equipment and small valuable things to trade.


This is just a whole load of stuff.

I also don't know why you assume you have a horse, or that horses are even domesticated in this region.

"Small valuable things" is exceptionally vague




@Sigismund,

I was just checking your Character Bio.

It's fine to describe your PC like that for ease of reference, but keep in mind 'Scandinavians' dont actually exist in-world (Jorgrim is a bit of a proxy, but overall much more diverse ethnically)
Sigismund
player, 32 posts
Tribal Cook
Gourmet
Sun 7 Jan 2024
at 16:54
  • msg #93

Re: [OOC] Chat

Fair point. It was indeed just for ease of reference. now that we've got the setting pretty established, I might as well delete that part.
Zhao Li Hua
player, 30 posts
Noble Swordswoman
Wandering the World
Sun 7 Jan 2024
at 17:18
  • msg #94

Re: [OOC] Chat

I'll edit the name of the road.

I am suprised you are surprised it's unusual to want to travel as a boy. Girls are targets. Valuable. Easy picking for bandits.

I assume I have a horse because my father is a general. If it's the case the horses are a tech too far, then you can tell us and I can edit that. I clearly have no idea what is a tech too far. Do we have the wheel? Do we have pottery? Do we have weapons such as swords? I assume yes to all of those, but now that you have said we predate horses do we have fire? Are we stone age or copper age?
This message was last edited by the player at 17:24, Sun 07 Jan.
Asherah
player, 22 posts
Little Scamp
Tailor's Apprentice
Sun 7 Jan 2024
at 18:05
  • msg #95

Re: [OOC] Chat

Well we definitely have pottery. Gm very proudly added the detail of Asherah’s mother having a ceramic pot. So I would assume that we have a wheel since that would make the pottery of better quality. [yes I know you were talking vehicle wheel but the vehicle wheel came before the pottery wheel so pointing out there’s probably a pottery wheel means there’s definitely a vehicle wheel]

We’ve obviously discovered fire seeing as how Sigismund can make stew.

Gm originally put swordswomen in one of your little bio things so it’s safe to assume we have swords.

I didn’t see anything suggesting we pre-date horses but if we do we have to have some beast of transport. sense it mentioned merchant caravans coming to Sigismund’s little town and im pretty sure Asherah will be one those, and she sure as heck isn’t walking there. So if not horses maybe Oxen? I myself wouldn’t be complaining if I got to ride my Dad’s War Oxen ;D
This message was last edited by the player at 18:26, Sun 07 Jan.
Froggychum
GM, 86 posts
Sun 7 Jan 2024
at 18:23
  • msg #96

Re: [OOC] Chat

quote:
I am suprised you are surprised it's unusual to want to travel as a boy. Girls are targets. Valuable. Easy picking for bandits.


That makes sense, I don't know how I missed that.

quote:
I assume I have a horse because my father is a general. If it's the case the horses are a tech too far, then you can tell us and I can edit that. I clearly have no idea what is a tech too far. Do we have the wheel? Do we have pottery? Do we have weapons such as swords? I assume yes to all of those, but now that you have said we predate horses do we have fire? Are we stone age or copper age?


I feel like you're being facetious, but I'll answer seriously:

It's not that horses are too 'advanced' for the Bronze Age, in fact they predate it by quite a bit. The difference is that horses do not naturally live everywhere, so it's more of a worldbuilding thing than a general tech tree.

A similar example would actually be silk. Silk only grows (on Earth) in one part of the world, so even though it's not difficult to produce (technologically I mean, sericulture is very labor intensive) that doesn't mean every society would have access to it just because they have the ability to use it.

While wheels, pottery, swords and fire are all things that are available (virtually) anywhere, horses and silkworms may be limited to certain regions.

Other examples include gum arabic, maple syrup, large oil reserves, different types of stone or wood, particular herbs/flowers , and so on so forth

Being a general doesn't really imply having a horse either, I mean I understand the mental image but it's possible to be a leader of men while standing on your own two feet ;-)

Ultimately though, the horses are actually fine. It doesn't break anything in the world, so I have no reason to say no. I didn't mean to imply that it was impossible, just that it's a major assumption to make. I can include it easily enough, though.

An example of something I'm more comfortable with, Asherah recently sent me a PM asking "do we have windows" and that may sound super specific but is actually a good question, because while glass is not difficult to produce even in the Bronze Age, windows are actually really finnicky to work with and didn't exist IRL for thousands of years after glass was already widely used for other stuff.

If anything, I think I was just a bit surprised that you wanted to bring so much with you, but the more I consider it the more sense it makes, given the context.

We all (including me) sometimes make mention of things without deeply considering it. I was just pointing that out, but I should have made it clear I don't think it's a problem.

Updating now~
Froggychum
GM, 88 posts
Sun 7 Jan 2024
at 18:35
  • msg #97

Re: [OOC] Chat

quote:
I didn’t see anything suggesting we pre-date horses but if we do we have to have some beast of transport. sense it mentioned merchant caravans coming to Sigismund’s little town and im pretty sure Asherah will be one those, and she sure as heck isn’t walking there. So if not horses maybe Oxen? I myself wouldn’t be complaining if I got to ride my Dad’s War Oxen ;D


I know you posted this before I posted mine, but just to reiterate it's not about pre-dating horses. It's a regional thing.

Ooh, oxen. Stealing that! lol

Walking places is actually more possible than it seems. Horses are not faster than people (except when going full speed, but they cant keep that up very long at all), they just reduce exhaustion for their riders in the long run. They also help carry more supplies thanks to their builds, but in exchange they demand their own supplies too unless you can expect good grazing land and ground water along the journey for them.

Also, I'm not super familiar with real-world pilgrimages, but the idea of pilgrimages being done on foot by mandate could make for a really interesting plot hook at some point.
Asherah
player, 23 posts
Little Scamp
Tailor's Apprentice
Sun 7 Jan 2024
at 18:55
  • msg #98

Re: [OOC] Chat

That make sense. While im also not familiar with real world pilgrimages I am familiar with the human body. If they were/are going to have Asherah walk there while pulling a cart of wares they should have been training her for this since she could walk. None of the work she’s been doing has been labor heavy enough to prepare her body to walk so far, so long, and with a cart.

I’m willing to elaborate more but I think I’ve made a sufficient point.
Zhao Li Hua
player, 31 posts
Noble Swordswoman
Wandering the World
Sun 7 Jan 2024
at 19:28
  • msg #99

Re: [OOC] Chat

The time period before horses is pretty much stone age which was the purpose for that question. The question about fire is because... I now have no idea what's 'in scope' and 'not'. From what you were saying it sounded like we were in the stone age... well I wasn't expecting that. Especially since I am a 'swords women' in my bio. (Swords and horses happened about the same time: give or take a few hundred years)

You've partly answered it. We have horses in some parts of the world but not others. And not in mine. Since swords exist we know fire exists and I hope I can assume that some basic metal working exists.

The wheel probably is a recent invention given how far back you are going. Has that made it to the East?

I'm not being fascetious, I am trying to 'not do world building' but it's extremely difficult because you have a view which hasn't been communicated yet other than when we make errors and I don't know what your view is. I'm trying, but it's quite hard. I certainly didn't think that horses was a tech I had to ask about: the question didn't occur to me. We can't do anything about assumptions we make that we don't know are assumptions.

This is going to keep on happening, although I will obviously try, so let's have an easy way to deal with it: just PM me and treat that as educating me about your world view rather than a mistake, and then I can edit. The only other alternative I can think of is for you to give a list of acceptable techs and I think that's too hard. And probably wouldn't work anyway.

So moving on. Are there beasts of burden? Ass's (sp?) were used for that long before horses were used to transport people.
Froggychum
GM, 89 posts
Sun 7 Jan 2024
at 20:47
  • msg #100

Re: [OOC] Chat

quote:
If they were/are going to have Asherah walk there while pulling a cart of wares they should have been training her for this since she could walk. None of the work she’s been doing has been labor heavy enough to prepare her body to walk so far, so long, and with a cart.


You'd be surprised with how much work people got done back then, and they did a lot of it while severely malnourished.

But that's all hypothetical, you're not going to be carrying anything.

quote:
From what you were saying it sounded like we were in the stone age... well I wasn't expecting that.


I've said multiple times we're in the (rough) Bronze Age.

quote:
You've partly answered it. We have horses in some parts of the world but not others. And not in mine.


No, Kri Tan does have horses.

quote:
Since swords exist we know fire exists and I hope I can assume that some basic metal working exists.


You can read Anton's threads for more information about that.

Generally, the most primitive tools (flint, usually, but sometimes obsidian) will only be used by tribal people in the 'uncivilized' portions of the world

Copper tools are used by all sedentary societies in the setting, and Bronze is the newest discovery, seeing wider and wider usage.

quote:
The wheel probably is a recent invention given how far back you are going. Has that made it to the East?


There are both 4th century BCE heavy stone wheels (used for pottery) and the later 2nd century BCE wooden wheels, used for carts and such

quote:
I'm not being fascetious, I am trying to 'not do world building' but it's extremely difficult because you have a view which hasn't been communicated yet other than when we make errors and I don't know what your view is. I'm trying, but it's quite hard. I certainly didn't think that horses was a tech I had to ask about: the question didn't occur to me. We can't do anything about assumptions we make that we don't know are assumptions.

This is going to keep on happening, although I will obviously try, so let's have an easy way to deal with it: just PM me and treat that as educating me about your world view rather than a mistake, and then I can edit. The only other alternative I can think of is for you to give a list of acceptable techs and I think that's too hard. And probably wouldn't work anyway.

So moving on. Are there beasts of burden? Ass's (sp?) were used for that long before horses were used to transport people.


I should have considered it may be difficult to intuit what level of technology I have in mind, so I apologize for that.

I don't have a complete picture of the world yet, since world building only goes so far before interaction needs to happen to flesh stuff out.

If it helps, the benchmark I have been using is whenever I want to introduce something, I google "When was ___ inventedd/discovered" and if the top result is before about 1000 BCE I will go for it.

In the first place, it kind of comes down to judgement calls of 'what is too confusing to write without' vs 'what would be more interesting to introduce later'. Also, this world will probably follow a fairly different evolutionary path than our own, especially once magic and whatnot enter the picture.

Ultimately though, I'm not finding it fun to nit pick over every little detail like I have been, but I don't really know how else to cultivate a setting that feels as ancient as this world is supposed to be, without needlessly limiting the options of the players.

If anyone has ideas, feel free to post them. If anything, I think I have leaned more in the direction of 'whatever is fun' than 'whatever is strictly realistic', especially in terms of culture and society (I have been more stringent on tech than anything).

Anyway, I'm happy to move on with the discussion. I don't want to make anyone feel like they're walking on eggshells, but you were correct to identify the fact that it's not really possible for me to list each and everything since a lot of things I obviously just won't think of until they come up.

We may or may not have the same image in our head, and that's fine. Just go with what you like, and if something seems immersion-breaking we can always talk about it.

Sorry for all the trouble, if I'm being honest, I am having a bit of a struggle to decide exactly what atmosphere I want from the game.
One way I think about it is if I changed all the terminology so that it was fully modern, would the situations be realistic to real life? If they are, that's not entirely what I'm going for. I want the characters, places and events to have verisimilitude, sure, but I also want it to feel slightly alien in that special way only the historical past can make us feel.
Zhao Li Hua
player, 32 posts
Noble Swordswoman
Wandering the World
Mon 8 Jan 2024
at 21:53
  • msg #101

Re: [OOC] Chat

Sorry for not posting today. Really long day at work.
Sigismund
player, 33 posts
Tribal Cook
Gourmet
Mon 8 Jan 2024
at 22:45
  • msg #102

Re: [OOC] Chat

Same for me. it's late here, and I've had a lot to do. I'll get an IC post up sometime tomorrow.
Froggychum
GM, 90 posts
Mon 8 Jan 2024
at 23:01
  • msg #103

Re: [OOC] Chat

No worries, either of you.

Just finished my first day back at uni. NGL, school is always painful but I think I should still be able to post pretty much daily unless I get swamped with assignments or something. my schedule worked out like that , at least
Froggychum
GM, 94 posts
Wed 10 Jan 2024
at 00:08
  • msg #104

Re: [OOC] Chat

Threads updated (one with a slightly over-the-top effortpost)

probably no replies from me tomorrow, i anticipate being tired

Im enjoying the game so far :-)
look forward to reading yalls' stuff each day
Asherah
player, 25 posts
Little Scamp
Tailor's Apprentice
Wed 10 Jan 2024
at 05:53
  • msg #105

Re: [OOC] Chat

That thread was significantly more satisfying to write. I know its terrible but one can't help but enjoy their 'revenge plot' high.
This message was last edited by the player at 23:59, Wed 10 Jan.
Froggychum
GM, 95 posts
Wed 10 Jan 2024
at 15:25
  • msg #106

Re: [OOC] Chat

Anton's player has decided to leave the game.
He was upset that I 'called out his writing'.
I made his character an NPC (because I don't remember if just deleting a character will cause thread gore), but I'm not planning to use him.

Honestly, this outcome is for the best.
I wouldn't have accepted him into the game originally if the sample he sent was representative of how he would end up choosing to write.
It's a shame, because - unless the writing sample was stolen - he clearly had better skills than what he showed.

Anyway, since we now have just 3 players (Khayyin is probably not returning anytime soon, if ever) - I'm going to advertise for two more. I'm going to have them choose a pre-existing location to start, this time.

Tav Andor is still a location in the game-world, so you will still post in that thread if you are ever there.

Probably no thread updates today, I already have assignments due on day 3 of the new semester ;-;

madness I tell you!
Sigismund
player, 36 posts
Tribal Cook
Gourmet
Wed 10 Jan 2024
at 22:16
  • msg #107

Re: [OOC] Chat

Hm, shame. But as long as we go along with a solid group, we'll survive.
Froggychum
GM, 96 posts
Thu 11 Jan 2024
at 00:16
  • msg #108

Re: [OOC] Chat

For sure!

Im sorry guys but im too tired to reply today. I will reply tomorrow, before or after class
Asherah
player, 26 posts
Little Scamp
Tailor's Apprentice
Thu 11 Jan 2024
at 00:30
  • msg #109

Re: [OOC] Chat

All good! You did forewarn us of this.
Zhao Li Hua
player, 35 posts
Noble Swordswoman
Wandering the World
Thu 11 Jan 2024
at 09:08
  • msg #110

Re: [OOC] Chat

Sigismund is right

As for posting. Anything more than three or four a week is great! never mind most days.
Froggychum
GM, 97 posts
Thu 11 Jan 2024
at 13:56
  • msg #111

Re: [OOC] Chat

Updates incoming ~~
Zhao Li Hua
player, 36 posts
Noble Swordswoman
Wandering the World
Thu 11 Jan 2024
at 14:29
  • msg #112

Re: [OOC] Chat

Awesome :)
Froggychum
GM, 101 posts
Thu 11 Jan 2024
at 15:03
  • msg #113

Re: [OOC] Chat

Hoho things are getting very interesting...

I think we're far enough along that I can come clean: I'm not sure where to have you meet up.

I had plenty of ideas over time, but I think the only one that really works is somewhere in Ghanbar. Most likely a southern city, like Kuracos.

Getting Sigismund there will take a few posts, but is straightforward. However, getting Li Hua will be a bit tougher (which makes sense, given that the Eastern Road / Fen Guxi ends at Aderun... also I kind of want to explore Sedoria, at least a little bit. It's my personal favorite of the places I've made up so far for this game, and the least explored!)

Now that I've said this, any elegant ideas? I know I can always 'force' it, but honestly I've railroaded you guys quite a bit to get here and I'm sick of it. I don't regret it though, it's practically impossible for you to ever naturally meet up without me forcing it somehow. And - of course - this game has an aspect of individual stories but it is not meant to be a handful of 1-on-1 games between me and players LOL

Regardless, I'm not too worried. We've gotten past the biggest hurdles (actually convincing your characters to leave their homelands) and now I just need to find a way to draw an awkward path
Asherah
player, 27 posts
Little Scamp
Tailor's Apprentice
Thu 11 Jan 2024
at 15:30
  • msg #114

Re: [OOC] Chat

Oooo susipcous charisma? Powerful words? Idc if this is a red herring I’m crossing my fingers for demon blood.

And yay oxen!!

[apparently my phone thinks it’s a red herring, auto correct wanted to change ‘Idc’ to ‘ofc’ XD ]
Froggychum
GM, 102 posts
Thu 11 Jan 2024
at 16:42
  • msg #115

Re: [OOC] Chat

just a couple minutes ago i got news that class is cancelled, and i felt so happy and relieved i literally screamed. i dont even dislike that class, i just did not feel at all like going outside today (its snowing and just 2 days of school has alr exhausted my mind and body).

i need to work on my stamina. no idea how i managed to get through almost a full summer of working a part time job, but i can barely handle a week of school at a time (not even, my uni doesnt do friday classes)

anyways, its not exactly an early weekend, cus i have shit loads of work to do it should be illegal for me to already have assignments due on the first week of the semester

this is cool cause it means i can defo update a couple more times today, though.
Zhao Li Hua
player, 38 posts
Noble Swordswoman
Wandering the World
Thu 11 Jan 2024
at 16:48
  • msg #116

Re: [OOC] Chat

I think we're all able to say 'hey lets do some stuff together'.

  • A really simple task is 'caravan guards'. Going from A to B. If we are all guards, or in the caravan then we have reasons to be together.
  • Similar tasks are 'on board a ship' but at this time a ship is basically a raft. I'm not sure if we even have rowing boats.... so maybe that's the futures
  • People hiring for bodyguards would work for me. Especially if it was a woman's bodyguard.

On that note I'm not poor so could hire the others as bodyguards / guards etc if you don't want an NPC doing it. It might be easier with an NPC though.

I'm totally fine with rail roading in prologues.  So with that in mind just let me know what you want to do about exploring places. I was set on getting west asap to join with the others, but I'm 100% fine with exploring your city.
Sigismund
player, 38 posts
Tribal Cook
Gourmet
Thu 11 Jan 2024
at 17:09
  • msg #117

Re: [OOC] Chat

Yeah, We basically just need to get Sigismund past the current issue, and he's already motivated to maybe leave the village and travel.

He'd probably be more likely to get a spot in a caravan as a cook and/or food gatherer than a guard. He's strong and a capable hunter, sure, but he's not a warrior yet.
Froggychum
GM, 104 posts
Thu 11 Jan 2024
at 17:48
  • msg #118

Re: [OOC] Chat

Damn, that was a really difficult reply to write (Li Hua's thread)

Hopefully I managed to do justice to my idea of the Legonites.

Speaking of that thread, does anyone know if its possible to move posts? Because I realize that the last few posts there should be in their own 'Eastern Road' thread, and I would like to make it then move them there if thats possible.
Asherah
player, 28 posts
Little Scamp
Tailor's Apprentice
Thu 11 Jan 2024
at 18:05
  • msg #119

Re: [OOC] Chat

In reply to Zhao Li Hua (msg # 116):

Asherah is more likely to be a stowaway than any of those, but hey at least they would be in the same place?
Sigismund
player, 39 posts
Tribal Cook
Gourmet
Thu 11 Jan 2024
at 18:41
  • msg #120

Re: [OOC] Chat

Not sure if posts can be moved after they've been made. Haven't dm'ed on rpol before, so I'm not very familiar with that side of the settings.
Zhao Li Hua
player, 39 posts
Noble Swordswoman
Wandering the World
Thu 11 Jan 2024
at 18:54
  • msg #121

Re: [OOC] Chat

No it's hard to 'move posts'. i.e. you have to manually copy them. I've done it few times. But you know the easier thing to do is just rename the thread to Li Hua's prologue. That way it's accurate and you don't have all that pain
Froggychum
GM, 106 posts
Fri 12 Jan 2024
at 02:36
  • msg #122

Re: [OOC] Chat

Welcome to our new player, Kavian Aminar!

I will continue looking for another player to fill our last slot.

Tomorrow is Friday, so I won't have classes. Whenever I get time between homework , I'll make sure to update. I also am going to manually move those posts over, I don't think it will be too much of a grind.

In the future, we will switch threads when we switch locations. This was already the case but I forgot about it.

The prologue thread idea is not bad at all, but I foresee you guys may want to revisit those locations in the future, so I don't want to have to make them anew then. I also like the idea that if a lot of in-game time passes between now and then, you will have the cool experience of updating a thread that is also older in real life time.

---

@Kavian Aminar, feel free to use the Abarion thread as your starting point (ignore the previous posts in there, we'll just say your stuff happens after or in a different part of town).

In your first post, please describe some backstory as to why you are in the city (it could be as simple as "I was born here" or a long, winding tale). Go as in-depth as you like, and feel free to do tangents. You won't have a size limit for that post (the normal size limit is 'take pity on me' lmao, so feel free to go as hogwild as you like)

You are also encouraged to include stuff about how Kavian currently feels, what he is currently doing, and so on. This will let me quickly set the scene in my response.

--

I had a lot of fun today, I'm happy the game is going so well. I feel like I'm starting to get into the swing of things!
Froggychum
GM, 109 posts
Fri 12 Jan 2024
at 20:00
  • msg #123

Re: [OOC] Chat

Updates threads and the ~Known World~

I'm trying to think of a way to make the ~Known World~ easier to read. At least for me, it seems like a wall of text despite my best attempt at formatting... I might tinker around with it, since I want it to be easy to find certain sections (for the future)

Also, I'm going to manually duplicate some posts to a new Eastern Road (Fen Guxi) thread, and I will delete the originals. Please forgive any inconveniences while I do construction.
Froggychum
GM, 115 posts
Fri 12 Jan 2024
at 20:23
  • msg #124

Re: [OOC] Chat

I added a scale to the map, now that you've all done some travelling.

I used both KM and miles, since I don't know which yall prefer.

My calculations (feel free to check for errors):

Spoiler text: (Highlight or hover over the text to view)
Oxen travel ~10 miles per day. Slower than horses by quite a bit. It took Li Hua's caravan seven days to get from Mazan to Tav Andor (hence, 70 miles).

I drew a line between the two in the paint.net Map file I use, and it was 163 pixels. I multiplied that by 10/7 (1.4285 [...]) to get a round number (100 units compared to 70 units). The result was 232 pixels.

1 mile is 1.60934 kilometers, and 232 over 1.60934 is 144 pixels. That is how I calculated for kilometers.

This was all done using an (online) calculator, obviously.



Normally I used kilometers in real life, since I prefer it. Miles might fit better in this game, because they give off a less modern vibe (I know they are used in modernity, the reason I get this feeling is because kilometers literally uses SI prefixes). Neither exist in-world, nations have their own forms of measurement.

Maybe as you encoutner more places, it would be cute to add their lines to the legend to see how they stack up compared to miles or km
Zhao Li Hua
player, 44 posts
Noble Swordswoman
Wandering the World
Fri 12 Jan 2024
at 20:33
  • msg #125

Re: [OOC] Chat

<joking>Why not try Cubits<end joking>

I'm good with either. There isn't much difference between the two anyway when it comes to ancient travel: the accuracy of the maps isn't up to that I suspect! Oxen (while slow) were the the heavy goods vehicles of the ancient world. Glad to see them here.
Sigismund
player, 41 posts
Tribal Cook
Gourmet
Fri 12 Jan 2024
at 21:29
  • msg #126

Re: [OOC] Chat

I'm good with either as well. Miles would fit better though, I think, since Miles as a term has existed for quite a bit longer than kilometers. Again, I think?
I'm not exactly a learned man about the history of measuring systems :p

Mostly I'd just say pick what makes sense to you, and try not to get too bogged down in it fitting perfectly. Too much detail can be just as detrimental as too little, in my experience.
Zhao Li Hua
player, 45 posts
Noble Swordswoman
Wandering the World
Fri 12 Jan 2024
at 22:17
  • msg #127

Re: [OOC] Chat

Just FYI:
Miles were used by the Romans. So say 2000 years.
Kilometers were invented by Napoleon. So say 200 years.
Froggychum
GM, 116 posts
Sat 13 Jan 2024
at 15:41
  • msg #128

Re: [OOC] Chat

I corrected a few mistakes I noticed in my posts. This probably isn't noticeable, it's just for my own satisfaction.
The official names for everything are always in the Known World Thread

Fun fact, the current game map is about the size of the United Kingdoms
Froggychum
GM, 118 posts
Sat 13 Jan 2024
at 17:17
  • msg #129

Re: [OOC] Chat

Just got a confirmation that Khayyin won't be able to play. It was very nice of him to let me know for sure, instead of just ghosting.

Made the character an NPC in case I can use it in the future.
Zhao Li Hua
player, 48 posts
Noble Swordswoman
Wandering the World
Sun 14 Jan 2024
at 19:40
  • msg #130

Re: [OOC] Chat

Oops I missed that Balshad would be coming with me (I didn't read the Tal Andor thread before posting). I will just edit the post as it doesn't make sense given what is in that thread
Sigismund
player, 43 posts
Tribal Cook
Gourmet
Sun 14 Jan 2024
at 21:00
  • msg #131

Re: [OOC] Chat

I've been having an off day, so I'll post sometime tomorrow.
Kavian Aminar
player, 1 post
Mon 15 Jan 2024
at 16:09
  • msg #132

Re: [OOC] Chat

Greetings everyone! I'm looking forward to playing with you all one this prologue is complete. I'm getting off to a bit of a slow start but have my description up finally.
Zhao Li Hua
player, 50 posts
Noble Swordswoman
Wandering the World
Mon 15 Jan 2024
at 16:11
  • msg #133

Re: [OOC] Chat

Hi Kavian! Good to see you with us
Sigismund
player, 45 posts
Tribal Cook
Gourmet
Mon 15 Jan 2024
at 16:33
  • msg #134

Re: [OOC] Chat

Yes, nice to meet you. Looking forward to playing with you.
Asherah
player, 29 posts
Little Scamp
Tailor's Apprentice
Mon 15 Jan 2024
at 17:40
  • msg #135

Re: [OOC] Chat

Welcome Kavian! Looking forward to meeting you IC as well!
Froggychum
GM, 121 posts
Mon 15 Jan 2024
at 18:52
  • msg #136

Re: [OOC] Chat

I'll probably be able to update today.

@Kavian, In case you don't know, you don't have to wait to post in the Abarion thread. In fact, I encourage you to have a short prologue of your own
Kavian Aminar
player, 2 posts
Urban Youth
Gambler
Mon 15 Jan 2024
at 19:05
  • msg #137

Re: [OOC] Chat

Yep I understand. I am putting together a post. I am still creating Kavian to a large degree so starting is the hardest!
Kavian Aminar
player, 3 posts
Urban Youth
Gambler
Mon 15 Jan 2024
at 19:15
  • msg #138

Re: [OOC] Chat

Part of the problem is knowing the limits of technology in the bronze age. Currency is one of my road blocks at the moment. Seems it is unlikely that coinage even exists at this point. Bronze age is 3300 BC – 1200 BC. Coinage begins roughly 600 BC. Trying to figure out how to be a gambler and con-artist in this setting lol.
This message was last edited by the player at 19:16, Mon 15 Jan.
Froggychum
GM, 122 posts
Mon 15 Jan 2024
at 20:50
  • msg #139

Re: [OOC] Chat

From my understanding:

The original form of economy was barter between individuals. Organized "Trade" between individual states has also always existed, though it gets more and more sophisticated and prominent over time. Evidence of tally marks also dates back at least five thousand years.

--- In this setting, trade is rather common across South Kalatoria (namely between Ghanbar and the Kalatorain Coast, and Ghanbar and Cantel/Andorry. Sedoria is rather trade-isolated, but that just means they don't have any policy for it, many merchants still exist within Sedoria) while Kri Tan is historically isolated, but is in recent decades making first contact through the Eastern Road (Fen Guxi, in the Krissh language)

The second form of economy was basically commodity currency. A currency which has inherent value. Sort of like Spirit Stones if you've ever read just about any cultivation (Xianxia) novel. The gold/silver standard has existed in some form or another for a few thousands of years. Basically, since humans found gold (we found gold before we even learned to cast copper). Gold is so common in ancient history because it naturally exists in its NATIVE FORM. that is to say, it doesn't need any complicated processes to be extracted. Also it is shiny. Shiny good.

--- In this setting, there are probably a few accepted forms of 'commodity currency' in different regions. Metal coinage tech doesn't exist yet, though the earliest mints could possibly arise soon, if a head of state thought to do it.

For example, in Kri Tan, they use 'Wei'. This came up briefly IC before, but to explain a bit more:

 - Wei are probably some kind of decorated bead
 - Wei are probably not accepted everywhere, and not even recognized outside of Kri Tan
 - Wei are transported on strings... This idea comes from an actual ancient currency, but I can't remember what it is.
 - Wei usage does not replace bartering in any way, at this point. It is more of a media of exchange then a commodity currency tbh



Ultimately, I don't know exactly how you'd be a gambler or con-artist, but there are possibilities. I mean, getting away with crimes used to be a lot easier, but if you got caught they would just kill you, so criminals probably lived as wanderers.

If you want to play a 'street urchin' sort of character, it is totally possible, but you are definitely a bit early in the time period for it, so a lot of methods won't exist. Probably, you would have to rely almost entirely on deception and trickery. Depending on how young you actually are, that will be an advantage.

A good example is that you might always try to fleece foreigners. Keep in mind, if you became a nuisance to the people of the city you live in, they will just banish you or execute you. Urban settlements are not yet at the size that you can 'vanish into the crowd' to erase your traces. I mean, congregations of people do get large enough for you to literally do that, but figuratively you can't really 'hide' in plain sight, within a city at least.

Keep in mind, societies in this time period didn't have a social safety net that tolerated loners. You have to find work or have someone pay for you, to survive. Babies and young children without a caretaker are simply left to die, or maybe mercy killed.

Think about your background as well as your current lifestyle. How long have you lived like this? Where are your parents? How long ago did they disappear or stop caring for you?

Here are some ideas that might work:


 - You had someone raising or taking care of you for at least seven years. It could be your parents, or anyone else if you want Kavian to have never known his parents.

 - Anytime after that, you are now being forced to resort to crime to survive. There should be a reason you are living like this, instead of doing labor. Though hard labor is not really possible for eight year olds, it is also true that as soon as peasant boys (and often times girls) can walk, they will start some kind of physical labor. Normally, this would be chores around a homestead, but if you are orphaned, you would probably rely on finding considerate people who will let you do easier jobs, but pay you little.

 - After adolescence, you can basically join the real labor force. Construction projects, street cleaning, or any kind of unskilled labor.

 - Now, let's say you're not a laborer. There should be a reason for this. Maybe you simply don't want to. Maybe you can't find work (this is not a very likely prospect in a large community. In small communities, you are more likely to be shunned, but in large communities there is always something to do and very likely someone who will allow you to do it). Maybe you got physically crippled in some way. In this era especially, crime doesn't pay.

 - Getting away with crimes is really easy in this era, if you know what you are doing. Underworlds may or may not have formed yet, but most likely if they have they are just street gangs run by petty criminals. You could totally become a mob boss, if you want to, but it will be an uphill battle at this point in time.

 - Since you are starting in Abarion, I recommend basing your skills around fleecing foreigners. The reason for this is that, in most circumstances, this will not overly offend your community. "Do not go too far, and do not target the wrong people" would be your creeds. Because, trade is important, and while it is fine and dandy among your community for a merchant to get tricked out of some coin by a little rascal, it is a whole different thing if you cause a major disruption.

 - The older you get, you will have to change your strategy. Children are disarming. Adolescents less so, especially in this time period, where the culture around 'teenagers' is hugely different to the modern view.

 - Thievery, if you can get away with it, is paradoxically probably safer than conning people, since you don't show your face.

Those are my thoughts on being a con artist. Now, in terms of being a gambler:


 - Gambling exists. Obviously. I can't imagine people not gambling. That is not to say it's very organized, though. Gambling is mostly done among friends, or perhaps during large events. There isn't enough circulation of currency for people to have the opportunity to develop gambling addictions (people with addictive personalities may instead gamble in other ways, such as with their lives or the lives of others).

 - Thus, underworld casinos or whatever probably do not exist. Dens of 'mixed pleasures' may appear here and there, but unless it's part of your backstory, it would be difficult to access one, let alone learn how to navigate it.

Hopefully that gave offered some decent guidance.

TL;DR - A lot of things worked differently back then, but fundamental human behavioral patterns haven't changed in tens of thousands of years. So, while it is not impossible to be an 'urban youth', a 'gambler', or a 'con-artist' these things would work very differently than you may expect.
This message was last edited by the GM at 20:52, Mon 15 Jan.
Kavian Aminar
player, 4 posts
Urban Youth
Gambler
Mon 15 Jan 2024
at 21:06
  • msg #140

Re: [OOC] Chat

Okay. I appreciate the lengthy commentary on trade and currency! Yes, this is launching me into a dive into the history of things in the bronze age, very enlightening. I think professional gambling and con-artistry may be ahead of this time so I am going to change a few things.
Froggychum
GM, 125 posts
Mon 15 Jan 2024
at 21:39
  • msg #141

Re: [OOC] Chat

No worries and no rush :)

Threads updated. Lots of long posts today (guess I had more energy than I thought)
I will probably update again tomorrow, and maybe even again today.

I'm really enjoying your guys' prologues so far. Which is good, because they just keep going and going and going and-
(XD)
Asherah
player, 30 posts
Little Scamp
Tailor's Apprentice
Tue 16 Jan 2024
at 01:52
  • msg #142

Re: [OOC] Chat

Oh hey just to be clear my Prologue is finished right?

Also, as for gambling, my guess is it originated in tournaments when the wealthy would set forth their champions. Guy D would tell Guy C 'If your champion beats my champion I'll give you six cows' or something like that and it evolved from there.
Froggychum
GM, 126 posts
Tue 16 Jan 2024
at 04:29
  • msg #143

Re: [OOC] Chat

Gambling is one of those things that doesn't really have 'an origin'. It just generally emerged, way long ago.

Your prologue isn't necessarily finished. You still have the trip to Kuracos, unless you want to fast forward it.

Technically, the 'prologues' last until all of you meet up, because after that point I will stop moving the story in any particular direction.

It's looking like Abarion (or maybe Kuracos) is going to be the meetup place for you all. It makes sense given it is roughly the most equidistant location.

My thoughts look smth likethis:

Asherah > COMPLETE JOURNEY > Kuracos > SOMETHING > Abarion

Sigismund > JOIN CARAVAN > Abarion

Li Hua > CURRENTLY IN > Tav Andor > DEPART FOR > Sedoria > SOMETHING > Abarion

Kavian starts in Abarion

-

For fairly obviously reasons, Li Hua has to make the longest journey!

-

We also maybe have a fifth player joining soon. If so, I'll find a way to fit that in as well.

-

@Asherah - I'm not sure if exactly that was what you are asking. If you mean 'is that part of the story over?' then yes, but it is leading into a new 'arc' that I would still consider prologue-ish. Let's just take some inspiration from Sanderson and call it a second prologue (lmao)

In terms of what you can currently post about, just LMK if you want to RP the journey to Kuracos, or just skip to the town. I will make the appropriate thread (either 'Trail to Kuracos' first and later 'Kuracos' - or just 'Kuracos' alone)

it is also true I don't really have any ideas for you in Kuracos (not to say nothing can happen there, just that it will require more exploring on your part). I'm still trying to think of a way to let you have a self-discovery arc that won't be interrupted by the advent of the other PCs...

Hmm, just hypothetically, here is a different roadmap:

Asherah > COMPLETE JOURNEY > Kuracos

Sigismund > JOIN CARAVAN > Kuracos (via Abarion?)

Li Hua > CURRENTLY IN > Tav Andor > DEPART FOR > Sedoria > SOMETHING > Kuracos

Kavian > STARTS IN > Abarion > SOMETHING > Kuracos

--

Most of that could work, but I'm more loathe to move Kavian away from Abarion than I am to move you to away from Kuracos.

For one, Abarion is the more interesting city of the pair, and two it's overall less disruptive to the story progression, if I were to estimate.

I guess, Kavian could always start in Kuracos, but it doesn't fit nearly as well, given it's much smaller size.

-

Moving Sigismund to either should be trivial, while moving Li Hua to either will take the same amount of time but that is prolly quite a bit.

-

TL;DR - the specifics will work themselves out. I'm thonking [sic] on it pretty often, and there are no real issues just a few creative decisions I need to make and a fair amount of legwork.

All of you are free to continue what you are doing, the trajectory is lining up. If you aren't sure what to do next, ask me here or shoot a PM

-

Anyway I go to bed, gn gn
Zhao Li Hua
player, 52 posts
Noble Swordswoman
Wandering the World
Wed 17 Jan 2024
at 14:09
  • msg #144

Re: [OOC] Chat

I feel my posts are at the moment 'on the journey posts'. I'm totally fine with fast forwarding this. Or whatever mechanism we want to do. In other words 'I am good with anything'.
Sigismund
player, 46 posts
Tribal Cook
Gourmet
Thu 18 Jan 2024
at 13:19
  • msg #145

Re: [OOC] Chat

Hey, sorry for my silence the last few days. Work has been extra trying, and I've been left with no energy for much of anything. Plus, my sleep's been shit. I'll try to get an IC post up sometime today. tomorrow at the latest.
Froggychum
GM, 127 posts
Thu 18 Jan 2024
at 18:47
  • msg #146

Re: [OOC] Chat

No problem, @Sigismund. I've also been rather busy.

@Kavian Aminar - so sorry, but i just noticed something: the Caerish states actually do use varying metal coinage (mentioned earlier in Tav Andor thread). This doesn't really impact you, as you are in Ghanbar right now - but I'm letting you know that I made a mistake and it may be more possible than we thought for you to do gambling in the future.

@ Li Hua, @ Kavian -- sorry for the delay guys, I've already been struggling with keeping up with school. I'll update your threads shortly! Kavian, your last post was really extraordinary. Huge props, it was totally worth the wait!
Asherah
player, 31 posts
Little Scamp
Tailor's Apprentice
Sun 21 Jan 2024
at 03:50
  • msg #147

Re: [OOC] Chat

I can't wait for the meetup!! Your all such fantastic writers!
Zhao Li Hua
player, 55 posts
Noble Swordswoman
Wandering the World
Sun 21 Jan 2024
at 11:42
  • msg #148

Re: [OOC] Chat

Well I find myself in Li Hua's situation IRL a bit. I've been dropped in New Delhi India on my own. And wow the culture is so different to what I know. I'm experiencing 'culture shock' quite a lot. I have to be a lot more careful: I live in one of the top ten safe countries in the world (the USA is not in the top 100). There are literally no streets I can't go down, and literally no dangerous neighbourhoods. And the few dangers there are are bears not people.

In my first hour I had at least three people try to hussle or short change me. Someone tried to steal my luggage. Just crazy.

And almost everything has two prices: the local price then triple it (or more) for the obvious forigner. And you are expected to negotiate. And probably pay only 1 1/2 times the local rates...

The cow eating the grass and looking menacing at people at the entrance to the (very nice) hotel... And so on.
Zhao Li Hua
player, 56 posts
Noble Swordswoman
Wandering the World
Sun 21 Jan 2024
at 17:32
  • msg #149

Re: [OOC] Chat

I won't be able to post tonight... too tired with jet lag
Froggychum
GM, 134 posts
Sun 21 Jan 2024
at 21:28
  • msg #150

Re: [OOC] Chat

JFC, be safe! I'm sorry you're going through that

I guess sometimes life really does imitate art, huh...

If you want, we can put Li Hua's thread on hold until you feel comfortable covering that topic again?
Or, we can continue it, and maybe it will provide some catharsis? I don't really know how it would, but it's possible you take something helpful away from it.

Maybe the game and your real life are totally separate in your mind, which is ideal, but I understand if that is difficult giving the unfortunate similarities present between the two, currently.
Froggychum
GM, 135 posts
Tue 23 Jan 2024
at 00:42
  • msg #151

Re: [OOC] Chat

Sorry guys, I'm in a bit of a funk and probably can't post today (it's already pretty late in the day, too).

Tomorrow I'll try my best to update threads. Sorry for making you wait for three days, @Kavian
Kavian Aminar
player, 8 posts
Urban Youth
Gambler
Tue 23 Jan 2024
at 01:20
  • msg #152

Re: [OOC] Chat

No problem. I get it. I'm up to four kids now. It's hard to find the energy some days.
Froggychum
GM, 136 posts
Wed 24 Jan 2024
at 00:40
  • msg #153

Re: [OOC] Chat

It was pointed out to me that I make 'closed posts' (posts wherein I begin and end a conversation or event all at once)

This is a huge oversight on my part, but it has also helped me realize something:

The issue I am facing now is not that I am as rushed as I was to get through the Prologues, but that if we end up taking our time on it, we run the risk of having a situation where some players have nothing left to do because their characters are already in place. Or worse, their characters may decide to keep moving, thus 'overshooting' the meeting point. If this happens even once, I have no way to get you all back together and all the plans fall apart.

It's probabilistically impossible to naturalistically engineer fate in such a way that your characters from disparate corners of the continent ever meet up in one space at one time. Thus, we all long ago agreed (at least implicitly) that railroading would have to take place.

---

What does this mean? Nothing, just an underlying concern I've managed to verbalize.

I will no longer be making these 'closed posts' though, since they make the game way less interactive for the PCs, even if they do lessen the risks of my fears coming true.

---

Updates incoming :-)
(thx for your patience)
Froggychum
GM, 141 posts
Thu 25 Jan 2024
at 15:37
  • msg #154

Re: [OOC] Chat

I won't reply to anything until later today.

I've done some huge updates to the Known World thread, and I am finally happy with it!
Thanks for giving me the idea to use colors, @Asherah!
Froggychum
GM, 142 posts
Fri 26 Jan 2024
at 04:19
  • msg #155

Re: [OOC] Chat

I got distracted by a 14-hour longplay of Inscryption (great game, def recommend)

it is now almost midnight, so I will update threads and reply to PMs when I wake up tomorrow morning (soz, i forgor)
Froggychum
GM, 144 posts
Fri 26 Jan 2024
at 21:07
  • msg #156

Re: [OOC] Chat

I responded to everything!

Also, turned off 'requesting players' - forgot I still had that on.

We may have 1 more guy joining us, but he's alr told me he cant be a super active player, but even then its been a while since I replied to his RTJ so maybe he lost interest or is extra busy.


Progress update on prologue completion:
============
WIP
Sigismund - Not caught up in anything major (minor arc - help sister). Can leave Jorgrim to Abarion, through a merchant caravan.

Zhao Li Hua - Not caught up in anything major (minor arc - tourist). Has more steps to take before arriving at Aderun, and then somehow (and somewhy) going to Abarion

Asherah (minor arc - coming of age storyline) - Not caught up in anything major. Once her stay in Kuracos ends, there will be lots of opportunities to send her to Abarion.

DONE
Kavian Aminar - Not caught up in anything major. Is in Abarion, and ready to rumble.
============
Looks good to me. Li Hua will probably take the longest to get to Abarion, especially if we don't time skip (I know Li Hua said she is okay with it, but I want to explore Aderun for at least one day. I don't care about time skipping the road travel, though)

Therefore - Sigismund, Asherah and Kavian - you guys should all take your time with your minor arcs, unless you want to arrive in the city early.

Also keep in mind, all of your timelines are currently independent. Meaning, we can easily skip as much as a few years, as long as we do it before you meet any other PCs. (Asherah is currently planning to skip roughly 8 months)

To explain a bit further how this works:

No time skips:
Day 0 - Sigismund's IC thread begins
Day 0 - Asherah's IC thread begins
Day 0 - Li Hua's IC thread begins
Day 5ish - Kavian's IC thread begins

With time skips:
Day 240 - Sigismund's IC thread begins
Day 0 - Asherah's IC thread begins
Day 240 - Li Hua's IC thread begins
Day 245ish - Kavian's IC thread begins

Hopefully that makes sense. Basically, I just push back the start date of anyone who time skips.

In the future (post-meetup) I will be making more mentions to seasons and the current year, which are too annoying to synchronize if they get messed up between players.

The current year is 412 AV (Sedorian reckoning), but that is for when you meet up.
Therefore, depending on if some of you do really long time skips, your IC OPs may technically be in 411 AV, which I think is kind of nifty lol
Zhao Li Hua
player, 58 posts
Noble Swordswoman
Wandering the World
Sat 27 Jan 2024
at 15:55
  • msg #157

Re: [OOC] Chat

Sorry for being a little slow. I had a terrible case of writers block. Just hard to write something...

I do empathise with Li Hua. Today I was in a part of India where hardly anyone speaks English. I was the only westerner I saw all day. It's pretty isolating and yet exciting. And for me it was just a 'tourist trip'. For her it's going to be 'all the time'.

I'll try and be fast responding to the new place
Froggychum
GM, 147 posts
Sun 28 Jan 2024
at 00:01
  • msg #158

Re: [OOC] Chat

Welcome back, Li Hua.

That is also the way I deal with writer's block - just write anything, rather than give up.

--

Alright, I am actually super happy with my last post. I really like how the vision of this city is coming together. Please all of you feel free to read it, and tell me if you like it as much as I do.

Anyway, Li Hua, you don't have to feel pressured to explore this place (it will probably be around for a while yet), though you will probably have to a little bit if you plan on finding a way to leave for Ghanbar.

--

anyway, those were some big posts. im exhausted.
oh wait, just realized I still have PMs to resond to... uh... later! LOL
Froggychum
GM, 148 posts
Sun 28 Jan 2024
at 03:04
  • msg #159

Re: [OOC] Chat

Picture of Ader's supreme temple (this took actual hours for me to draw, despite how goddamn simple it looks):

https://i.imgur.com/LFK3i0F.png


Spoiler text: (Highlight or hover over the text to view)
Of course, this is just the structure, no details. The interior is also not shown, because none of you have been inside yet.

This message was last edited by the GM at 03:04, Sun 28 Jan.
Froggychum
GM, 149 posts
Mon 29 Jan 2024
at 02:50
  • msg #160

Re: [OOC] Chat

Hey guys, i don't know why but I'm feeling kind of dissociative (I woke up like a couple hours ago but still feel half-unconscious) today, so please excuse me if I make any mistakes (I will fix them next time I feel better, probably the day after tomorrow since mondays are hell)

I am responding to PMs, and updating threads right now!
Froggychum
GM, 154 posts
Mon 29 Jan 2024
at 04:15
  • msg #161

Re: [OOC] Chat

Nice! I updated everything!

Very happy with that :)

I'll keep an eye on this game until I go to bed (tomorrow I probably won't update, but it's possible)

Oh, also, one more thing:

Progress update on prologue completion:
============
WIP
Sigismund - Idle. Can leave Jorgrim to Abarion, as the chef for a royal caravan.

Zhao Li Hua - Currently in Aderun. Will leave for Abarion at some point, for some reason.

Asherah - My next task is to write up her megapost. Once her stay in Kuracos ends, there will be lots of opportunities to send her to Abarion.

DONE
Kavian Aminar - Not caught up in anything major. Is in Abarion, and ready to rumble.
============
This message was last edited by the GM at 04:19, Mon 29 Jan.
Froggychum
GM, 156 posts
Wed 31 Jan 2024
at 09:21
  • msg #162

Re: [OOC] Chat

This is why time skips take a long time!!!!

Please excuse me from any further posting today <3 <3

Hopefully you all enjoy reading that. It was fun to write, but also a major PITA lmao

edit - Please ignore any spelling, grammar, pacing, formatting and tense errors/issues you spot: I'm sure I made lots of them I just don't have the mental energy to go through the whole thing right now lmao
This message was last edited by the GM at 09:32, Wed 31 Jan.
Kavian Aminar
player, 10 posts
Urban Youth
Gambler
Wed 31 Jan 2024
at 12:49
  • msg #163

Re: [OOC] Chat

I enjoyed it very much! That would take me two weeks lol.
Asherah
player, 32 posts
Little Scamp
Tailor's Apprentice
Wed 31 Jan 2024
at 16:15
  • msg #164

Re: [OOC] Chat

Ohmygoodness that was gorgeous!!![insert magic spell for this message to contain more exclamation marks without it seeming obnoxious or spam like]

I can’t get over how amazing that was. And the purely Asherah line at the end *chef’s kiss* ofc she forgot her hand loom.
Asherah
player, 34 posts
Little Scamp
Tailor's Apprentice
Thu 1 Feb 2024
at 19:56
  • msg #165

Re: [OOC] Chat

Woof, nothing compared to Froggy's absolute masterpiece, but I think I did a decent portrayal of inner indecision
Froggychum
GM, 162 posts
Mon 5 Feb 2024
at 05:36
  • msg #166

Re: [OOC] Chat

Sorry for the late replies!
Life has been kind of tough lately, so I've been losing track of time a lot.

Updating everything now :o
Froggychum
GM, 166 posts
Mon 5 Feb 2024
at 11:47
  • msg #167

Re: [OOC] Chat

Map update!

It now shows everything in the Known World thread!

Collectively, all these landmasses are known as "Kalatoria" or maybe "Greater Kalatoria"

Of course, Kalatoria is actually a rather small continent... who knows how big the rest of the world you live on is? (muahahaha)
Zhao Li Hua
player, 64 posts
Noble Swordswoman
Wandering the World
Mon 5 Feb 2024
at 12:04
  • msg #168

Re: [OOC] Chat

If only we had eternity to explore it. Oh wait...
Froggychum
GM, 167 posts
Tue 6 Feb 2024
at 22:24
  • msg #169

Re: [OOC] Chat

Sadly, the planet probably won't be around that long...
Asherah
player, 37 posts
Little Scamp
Tailor's Apprentice
Tue 6 Feb 2024
at 22:46
  • msg #170

Re: [OOC] Chat

scuse me... what?
Froggychum
GM, 170 posts
Tue 6 Feb 2024
at 22:53
  • msg #171

Re: [OOC] Chat

LMAOOO
Asherah
player, 39 posts
Little Scamp
Tailor's Apprentice
Tue 6 Feb 2024
at 23:06
  • msg #172

Re: [OOC] Chat

how dare you mock my ignorancepain!
Sigismund
player, 54 posts
Tribal Cook
Gourmet
Tue 6 Feb 2024
at 23:11
  • msg #173

Re: [OOC] Chat

Easy now, Ashera. If we play along until Froggy destroys the planet, we'll just have to take the logical next step.

To paraphrase Tim Curry, we shall go to the one place where we can freely explore...

SPACE!!
Asherah
player, 40 posts
Little Scamp
Tailor's Apprentice
Tue 6 Feb 2024
at 23:16
  • msg #174

Re: [OOC] Chat

ah yes the classic 'the fantasy game has lasted so long its now sci-fi as well' the very thing that destroyed the xanth novels. [not that I'm against space, it sounds great!]
Froggychum
GM, 172 posts
Tue 6 Feb 2024
at 23:18
  • msg #175

Re: [OOC] Chat

sorry guys, i ran out of budget and so space has been replaced with ad space ):
Sigismund
player, 55 posts
Tribal Cook
Gourmet
Tue 6 Feb 2024
at 23:21
  • msg #176

Re: [OOC] Chat

Boo, you just say that so you can give it to us as paid dlc later. Boo.

Honestly though, I hadn't thought of it at all in terms of the xianxia fantasy to sci fi thing.

I just wanted to quote the Curry :)
Asherah
player, 41 posts
Little Scamp
Tailor's Apprentice
Tue 6 Feb 2024
at 23:23
  • msg #177

Re: [OOC] Chat

In reply to Sigismund (msg # 176):

and I just wanted to qoute Princess Bride
Sigismund
player, 56 posts
Tribal Cook
Gourmet
Tue 6 Feb 2024
at 23:25
  • msg #178

Re: [OOC] Chat

Wait, which part of what you wrote is from princess bride?

Man, it's been too long since I watched that movie. I remember the broad strokes, and the most memorable quotes/scenes...

Well, now I know what I'll be doing next weekend.
Asherah
player, 42 posts
Little Scamp
Tailor's Apprentice
Tue 6 Feb 2024
at 23:33
  • msg #179

Re: [OOC] Chat

Gosh I love that movie so much. It as a matter of fact predicted the future...

but anyways what I said that was a qoute was "How dare you mock my pain!" and the common reply is "Life is pain, highness, and whoever tells you otherwise is trying to tell you something"
Froggychum
GM, 173 posts
Tue 6 Feb 2024
at 23:50
  • msg #180

Re: [OOC] Chat

Haven't seen princess bride, but it's been in a small corner of my mind gathering dust since I've heard it's really funny

Honestly, having finished designing the 'power system' (actually more like many distinct but connected power systems) for this game, I can't help but say a few things:

1. Any genre you can think of, I can quite easily design a power system for. Feel free to get esoteric. Keep in mind that some genres aren't possible to design solely based off a power system, and may require an appropriate environment.

For one example, Superhero-style games don't really work outside of a modern world (at least 1900s, but normally later)

My personal favorite genres are High Fantasy and Xianxia, but I know many more and am willing to try anything (if I'm not familiar with it, I will do my best to research but don't expect too much lol)

2a. Sharp-eyed readers of the Kuracos megapost will have picked up on a little bit about a Strange Tablet. Take that as a teaser for what's (potentially) to come.

2b. By the way, a lot of the background for this game's power systems comes from my own writing (the setting is completely fresh though, I don't use it anywhere else), and not to toot my own horn, but I genuinely believe my personal project has blown anything else I've ever read/watched/seen or even heard of right out of the water in terms of [meaningful] power scaling. The nature of this game means it doesn't really have the potential to reach those extents, but what I've come up with is still more intense than most of fiction, I'd reckon.

2c. Power scaling gets a bad rap, IMO. Don't expect ridiculous 'face-slapping' stuff (well maybe a little, but just for the ironic humor value) or DBZ-esque scream fights where two sweaty, shirtless, muscly men dye their hair increasingly brighter colors until one is defeated

The Strange Tablet mentions roughly six realms, though it starts at 0 (Python moment)

To give a bit of a hint, you are all in the zeroth realm, basically meaning you have no mystical powers or whatever. You're basically just real-world people, if a little cooler.

The first realm, "Mortal" covers basically the majority of power levels you come across in media. To put it into context, a Level 1 and Level 20 DND character would both be in the mortal realm (a level 20 character would be pushing it close to the next, though)

You have actually all met quite a number of characters in the Mortal Realm, though keep in mind that can describe someone as weak as a slightly-stronger warrior to someone who can level an entire city from the sky. You haven't met anyone very far into this realm, yet.

I will say nothing about the second realm, but given where we are in the story, there may be at most a handful of these characters across all of Kalatoria, if there are any. This will very likely increase in the future.

3. Good news, everyone! I plan on allowing you all to walk your paths to power once these prologues are finished. Meaning, you can expect the game to change semi-drastically, pretty soon. Of course, this game will be a slow burn and I probably won't let anyone out of the first realm for at least a real-life year (at least dozens of years if not a full hundred, in game)
Zhao Li Hua
player, 66 posts
Noble Swordswoman
Wandering the World
Thu 8 Feb 2024
at 04:44
  • msg #181

Re: [OOC] Chat

Princess Bride is in the list of top ten movies every for my entire family. It's awesome. Stop everything you are doing and go watch it now!

There was an amusing comment about 'planet won't be around that long'. There's a few good sci fi novels about that. My favourite was about humans in the 'the stars all went out' phase. They had 'the big bang'. 'the afterglow' and then humanity was just 'minds' floating around in the darkness. The novel moved from there to the place where there were no longer any atoms... Took a good few hundred billion years, but what's a billion years between friends?
Froggychum
GM, 177 posts
Wed 14 Feb 2024
at 19:40
  • msg #182

Re: [OOC] Chat

Sorry for the delay guys

I've been having a really hard time with school lately (mostly my own fault TBH).

Updating threads in progress ... [0/2 complete]

Asherah
player, 45 posts
Little Scamp
Tailor's Apprentice
Wed 14 Feb 2024
at 19:42
  • msg #183

Re: [OOC] Chat

all good! School comes first, always. My general rule is I'm excited if it comes within the same month I reply [I've done some pretty slow rps]
Froggychum
GM, 180 posts
Wed 14 Feb 2024
at 20:16
  • msg #184

Re: [OOC] Chat

Maybe it's because I'm young, or maybe it's ADHD or something else but I'm pretty sure after a month I would either totally forget I am part of an RP or would have lost all interest by then.

I find the best way I can keep my interest in something is to keep doing it (without overdoing it). I don't know if this is common, but I can burn out from inactivity and not just overinvestment (though I've done that too haha)

Anyway, unless I'm missing something obvious those should be both threads that needed updating.
Enjoy :-)
I sure did, writing those replies !
Asherah
player, 46 posts
Little Scamp
Tailor's Apprentice
Wed 14 Feb 2024
at 20:18
  • msg #185

Re: [OOC] Chat

My ADHD hyper fixes on these things wayyyy to much to ever forget XD actually there are still some canceled rps that my brain will randomly bring up and mourn over.
Sigismund
player, 58 posts
Tribal Cook
Gourmet
Wed 14 Feb 2024
at 21:18
  • msg #186

Re: [OOC] Chat

Yeah, I got ADD as well, and I can definitely recognize both your points from myself. Although my brain can kinda flip flop between hyperfixating and losing interest when time passes. But eh, that's life sometimes, I guess.
Zhao Li Hua
player, 67 posts
Noble Swordswoman
Wandering the World
Thu 15 Feb 2024
at 08:16
  • msg #187

Re: [OOC] Chat

Just checking: are you waiting for anything from me?
Froggychum
GM, 181 posts
Thu 15 Feb 2024
at 14:39
  • msg #188

Re: [OOC] Chat

I updated the Aderun thread on Feb 10, so you're free to respond at your leisure :)
Zhao Li Hua
player, 68 posts
Noble Swordswoman
Wandering the World
Thu 15 Feb 2024
at 14:40
  • msg #189

Re: [OOC] Chat

Sorry I didn't spot that. My bad!

 I think I was waiting for you waiting for me waiting for you waiting for me....

Will post tonight!
Froggychum
GM, 182 posts
Thu 15 Feb 2024
at 20:02
  • msg #190

Re: [OOC] Chat

quote:
I think I was waiting for you waiting for me waiting for you waiting for me....


this is too relatable ;_;

quote:
Will post tonight!


Looking forward to it :)

Interested to see what Li Hua will think and feel about this particular encounter
Zhao Li Hua
player, 69 posts
Noble Swordswoman
Wandering the World
Fri 16 Feb 2024
at 09:33
  • msg #191

Re: [OOC] Chat

Wow that's some situation Li Hua is in. Oh! My! God! perhaps literally. Well except for the 'My' part. It will be fun working out to respond to this
Sigismund
player, 59 posts
Tribal Cook
Gourmet
Fri 16 Feb 2024
at 19:15
  • msg #192

Re: [OOC] Chat

I've just got done with a tough week at work, so I am totally bombed. I don't have the mental energy to get a post up today, but I'll make one tomorrow or sunday.
Froggychum
GM, 183 posts
Tue 20 Feb 2024
at 09:32
  • msg #193

Re: [OOC] Chat

Hey guys,
quick update:

Sorry to say, but it's probably gonna be a couple more days before I can reply. (its a mix of personal issues and schoolwork, as usual)
I think by now it's safe to say the game has definitely slowed down a lot (at least for now), but I think that's okay even if its not ideal.
Hopefully, you all aren't too put off by it. I'm still interested in this! I haven't forgotten about it!

Alright, talk to you all soon.
Zhao Li Hua
player, 71 posts
Noble Swordswoman
Wandering the World
Tue 20 Feb 2024
at 10:02
  • msg #194

Re: [OOC] Chat

As you say it's slowed down. Happens. I am very much looking forwards to getting us together! I think you will find that will energy into the game.

Keep well in the meantime :)
Sigismund
player, 61 posts
Tribal Cook
Gourmet
Tue 20 Feb 2024
at 10:15
  • msg #195

Re: [OOC] Chat

Same. Slow down is natural, but as long as we keep the interest, I'm sure we're good.
Kavian Aminar
player, 14 posts
Urban Youth
Gambler
Tue 20 Feb 2024
at 12:30
  • msg #196

Re: [OOC] Chat

I share the same sentiment. There are periods of slow and fast paced posting dependent on circumstances and energy. Appreciate the update!
Froggychum
GM, 188 posts
Fri 23 Feb 2024
at 00:04
  • msg #197

Re: [OOC] Chat

*lets out a deep sigh*

man, that was both a lot of work and also really de-stressing.

It's been ages since I've written about love (actually, now that I think about it, this may be the first time, idk)

I've never been in love before (i dont think so anyway) so this is all from stories I've read or my own sense of empathy (cause obviously other people have fallen in love before and i can learn from that, at least to an extent)

Anyway, I didn't just put effort into Kavian's response, it just struck me as the most... pertinent? idk

For Sigismund and Asherah, I'm kind of waffling XD
Just kidding, I do have plans, but nothing of extreme import happened in these last posts of mine

(@Asherah, I've actually kind of forgotten what I meant by 'Twin Seas' hence I skipped over it a bit LMAO...
My scratch pad should probably have more in it than just power scaling information... man im dumb lmao
im prolly gonna have to think of smth new for it to mean... hm.... okay done lol (jk this actually took a few mins earlier))

(@Sigismund, I do want you to get more cooking info, so most likely we will skip most of this journey soon, since I forgot the language barrier existed lmao - unless you have bright ideas to get recipes and such that is, which would be sweet if you do - but fine if not lol)

For Li Hua, I put a lot of consideration into this post... I didn't really want to explicitly say this, because I wanted to give you the chance to realize it yourself, but I think it would be unfair of me not to give you a heads up:
 - You should probably request 'safe passage' from the God. You know, because of the extreme hostility surrounding you. The God has assumed you are
  much stronger than you are... so he probably wouldnt stop his followers from attacking you - thinking you could easily dispatch them. Then again,
  maybe he would be worried about offending you... ugh, writing beings beyond mortal comprehension amirite?
Now that I write this, how about this:
 - Request safe passage if you thought of it before reading this (or if you want to do it anyway, even if I spoilered the idea) - if you do, he will grant it. If you don't, I will not have you attacked, because the God will command the followers not to hinder/offend you - either off camera or on camera, doesn't matter too much.

This may seem a bit too much attention on such a small detail, and I could agree. I just want to be careful. It's really tough to write situations where players are facing far more powerful individuals than themselves without making it seem like they get no agency whatsoever (you do have some agency in this case... in the entirety of this game, I will probably only ever pull a 'zero agency' card at most a couple times per player... I actually have some really profound ways to do that, but they become depressing if overused (which could work for a grimdark arc but that would be smth I would ask the player abt first lol))


@all
TLDR okay sorry for the huge OOC post, feel free to ignore lmao.
Love yall ttyl
Asherah
player, 48 posts
Fri 23 Feb 2024
at 00:56
  • [deleted]
  • msg #198

Re: [OOC] Chat

This message was deleted by the player at 04:00, Fri 23 Feb.
Zhao Li Hua
player, 72 posts
Noble Swordswoman
Wandering the World
Fri 23 Feb 2024
at 05:50
  • msg #199

Re: [OOC] Chat

So very cool! Nicely done GM

And *laughs*  great minds think alike. The 'how do I make it out of here without getting murdered' was the number one thing I was wondering about.
Froggychum
GM, 189 posts
Thu 29 Feb 2024
at 04:49
  • msg #200

Re: [OOC] Chat

I've read all your posts! Awesome stuff!

Still have some thinking to do on what to write,
But as soon as I'm feeling better (very likely tomorrow), I'll respond!
Froggychum
GM, 190 posts
Fri 1 Mar 2024
at 16:40
  • msg #201

Re: [OOC] Chat

When I said tomorrow, I meant it!
Tomorrow, for sure!

(eyyy, you know what they say, "Tomorrow, Tomato")

---

ok the actual reason im not posting is cus i woke up ab 14 hrs ago (it is 11:40 am RN) and I just finished writing 60 pages about a dream i had

the end result was mediocre, if im being generous with myself.
Sigismund
player, 63 posts
Tribal Cook
Gourmet
Fri 1 Mar 2024
at 16:50
  • msg #202

Re: [OOC] Chat

...

....Was it a good dream?
Asherah
player, 50 posts
Little Scamp
Tailor's Apprentice
Fri 1 Mar 2024
at 17:14
  • msg #203

Re: [OOC] Chat

...you studying Oneirology at uni or something?
Zhao Li Hua
player, 74 posts
Noble Swordswoman
Wandering the World
Fri 1 Mar 2024
at 19:04
  • msg #204

Re: [OOC] Chat

Actually I do my most creative work while sleeping. There is a nice video on the subject here https://www.youtube.com/watch?v=f84n5oFoZBc
Froggychum
GM, 191 posts
Fri 1 Mar 2024
at 23:54
  • msg #205

Re: [OOC] Chat

quote:
...

....Was it a good dream?


It was more interesting when I was having it.

I ended up 'filling' in a lot of the stuff that was missing for it to make since to a waking person
(meaning, i mad up most of those 60 pages as i went - based on what i thought made sense)

quote:
...you studying Oneirology at uni or something?


LMAO

No, but that would low-key be more useful than my actual degree.

quote:
Actually I do my most creative work while sleeping. There is a nice video on the subject here https://www.youtube.com/watch?v=f84n5oFoZBc


Neat video, very relevant :-)

I've been working on a huge worldbuilding project since maybe Grade 10 (if i remember correctly, i didnt pay attention at first)
At this point its over 5000 pages and 1.1 million words

From working on it so much and for so long, its basically a part of my life now.
I'm always thinking about it and its probably them most important thing to me (I don't have any relationships TBH and I kinda hate uni so far).

Saying all that is to lead up to this:
I agree completely.

Generally, whenever I have a particularly interesting dream (maybe 50% of the ones I remember), it usually has something to do with my writing, or gives me ideas on new things to write about.

So yeah, dreams are great for ideas...
... if only they were also any good for actually helping organizing your work xD xD

(if you're paying attention, 1.1 million words for 5000 pages is actually on the really low end.
Because i don't mostly write novels,
a large part of my writing is just jot notes that I will need to come back to and expand on later
or completely forget what I meant when I penned them (no actual penmanship involved, its all digital cus i cant handwrite for crap))

---

I had a nice dream just now and I woke up feeling kind of pleasant. I'm still tired, but I'll take what I can get. I can count the number of times in recent memory (since the pandemic, more or less) that I've woken up feeling even remotely 'good'.
In terms of waking up feeling rested... Never? I don't think I've ever done that (not since childhood, at least, which is too fuzzy to tell). If people actually experience that, I'm jealous - but it might just be a trope that doesn't actually resemble reality all that closely.

So I'm gonna use this energy to do the dishes I've left in the sink for probably a month by now, cause my family/roomies are up to ~here~ with me

Then, if I have any of this energy left, I'll make my replies here UwU
(I probably will either way, since the chronic dizziness of the last few days has gone away a bit... its def a sleep issue, my own fault prolly)

---

Okay, feel free to read none of that its all stream of consciousness stuff anyway
TL;DR - i am a very well-adjusted person with extremely good habits and lifestyle choices. Updates will be Soon(TM)
Zhao Li Hua
player, 75 posts
Noble Swordswoman
Wandering the World
Sat 2 Mar 2024
at 07:45
  • msg #206

Re: [OOC] Chat

quote:
Neat video, very relevant :-)

If you are into IT and especially 'getting paid a lot of money in IT' then he's a very interesting person. If you want to know what the 'correct' way to do anything is, just ask yourself 'what would Rich say'.  You might not agree with it, but it will always be a worthwhile exercise. Especially when it comes to hard topics.

@Big worlds
I have a friend who just retired. He used to run a nuclear power station. Cool job. Since he was about 20 he's been GMing a game. Started using chain mail rules because that's all there was. Still has some of the same players (Me I've only been playing 30 years so I am the newbie). He has detailed notes on little cards, loose leaf folders, books, maps... And the depth of thought in the world makes it a great world to adventure in.

@Here
Well I can safely say that was Li Hua's first 'religious experience'. The idea of a Godless place is looking very attractive right now!
Froggychum
GM, 195 posts
Sat 2 Mar 2024
at 08:05
  • msg #207

Re: [OOC] Chat

Posts done!
Woof, im tierd :o

Thanks all for your patience,
Hopefully I didn't disappoint
(Sorry Sigismund, I replied to you last of the three, so I feel like you got the shaft a bit there, buddy)

@Re: Big worlds
Okay this is incredibly cool. I love hearing about gaming campaigns that go long like that. Awesome, inspiring stuff!
Reminds me of this epic video:
https://www.youtube.com/watch?v=nJ-ehbVQYxI

Me? I'm just happy if my game lasts more than a few sessions! XD

@Re: Here

LOL, I can feel Li Hua's stress!

--

Aight that's it for me for tonight
Talk to all you fine folks later o7
Zhao Li Hua
player, 77 posts
Noble Swordswoman
Wandering the World
Mon 4 Mar 2024
at 13:38
  • msg #208

Re: [OOC] Chat

Well this was fun. TY Froggychum. A great start to a character. For the rest of you if you haven't been reading: I've basically been given the bums rush and punted out of the last place. I'd like to say 'Ha! I've been kicked out of better places than this' but actually that's not true. And I think I've acquired some very interesting info in the process!

How are the rest of you doing?
Asherah
player, 51 posts
Little Scamp
Tailor's Apprentice
Mon 4 Mar 2024
at 16:04
  • msg #209

Re: [OOC] Chat

Asherah's pace is simultaneously slow and fast going. Honestly just excited to start meeting up with people and really kicking things off. Though enjoying things happening now. For those of whom you haven't read it Asherah is at last getting onto the career path she wants to take in life.
Froggychum
GM, 200 posts
Mon 4 Mar 2024
at 18:11
  • msg #210

Re: [OOC] Chat

Things are getting exciting all around!

I feel like we're closer than ever to the great player convergence (tm)!
So, I'll say a couple things:

1. I've decided on what will happen when you all meet. This should at least get you interested in each other.
(I'll say it has two main components. One is similar to what Li Hua suggested with the 'Highlander' concept of 'recognizing each other on sight'
and the other is a secret teehee)

2. I still don't know how to keep you all together. There is a good chance you may split back up. My hope is that you all stick around each other for a least one 'arc' - but I also don't foresee a future where you travel together like an adventurer's party.

One of the main predictions I had when making this game was that "all of these characters - unless they are of a certain personality - will certainly have character arcs centered around the idea of isolation or even soul-deep apathy" - this obviously wouldn't come up for a long time, because repeated cycles of losing loved ones and becoming too powerful to empathize with 'the common folk' could lead down a lot of routes, but presuming the player characters didn't outright become sociopaths, they would feel isolated, almost surely.

--

The reason I'm mentioning that is because the other PCs were meant to the only other beings in the vast, uncaring universe that could truly empathize with each other. That's why I'm having you meet very early , to build this ground of familiarity.

--

That is a bit of a bittersweet thought (mostly bitter) - but there is also an interesting opportunity for something even more depressign:
 - What if two players became enemies instead?

Hopefully you can imagine why that would be a terrifying, dreadful prospect. If two PCs truly hated each other, the world around them and even ideas like 'morality' would change into a mere backdrop: a selection of tools they could use to hurt each other. Because they both know they could never kill the other - defeat would only be possible through nonlethal means (such as mental ruination).

Even if you construct a prison around your archnemesis that they can not overcome - if they live in it for 1 million years, whose to say they won't develop a new ability to escape?

Of course, this sort of conflict would have to be roughed out beforehand to ensure both players were on board. I also don't predict any of you would be very interested in this, but it was something I considered before any of you actually joined the game and we got talking.

Another direction to take that though - which is honestly kind of beautiful but also horrifying - is that two players fight like this - giving up everything to try and 'destroy' the other person - simply because it's the only thing they have. Neither of them truly want to defeat their 'enemy', because then they would have literally nothing left. It's a game that can never end, which they use solely to fill their lives that can also never end.

A less extreme version of that would be multiple players having 'friendly competitions' that last millions of years, outliving worlds. Things like 'who can destroy the planet first, but with only their bare hands and no help?' or 'race you to the end of the galaxy, no special powers, just a foot race!'

---

Basically, the great thing about you meeting up is you would have another thing in your lives that will always be there.

The only unfortunate thing about you all meeting up so early, is that there will be no chance for any of you to ever experience being the 'only' being in the world who is permanent. Therefore, it means future 'loneliness' arcs would be of a less severe variety.

Because, after all, you at least have SOMEONE else (in this case, multiple SOMEONES). This means you would rather be pining for 'new things' rather than 'anything lasting other than oneself' because at some point you may know each other so well you don't really have anything left to experience.

--

Alright, that was a bunch of stuff lol. All things that are very far off, too.
Hopefully you're all as excited about these kinds of things as I am, though lol :)!
This message was last edited by the GM at 18:12, Mon 04 Mar.
Zhao Li Hua
player, 79 posts
Noble Swordswoman
Wandering the World
Mon 4 Mar 2024
at 18:59
  • msg #211

Re: [OOC] Chat

I think it's easy for us to stay together. We just decide to do so because the GM wants it. That kind of meta gaming is 'going along with the spirit of the game' and entirely appropriate.

I run a game where the players and their enemies are immortals and bitter enemies (that's one reason I wanted to play this: we always GM the games we want to play in). Immortal as in 'cannot die'. So... I'm pretty aware of what happens :) Or at least I've thought long about it. It's interesting the effect that has had on the immortal society (well as I run it anyway). In that game there isn't the 'loneliness' aspect. There are other heart wrenching things (raised tears in players eyes) but not that.

I'm not sold on the 'nothing more to experience' mindset. I think that's about 'how you look at the world'. And more there are limits to memory: we only have so much memory capacity. After a while things going in replace things going out. That's just my view of it of course. Other people come to different conclusion
Asherah
player, 53 posts
Little Scamp
Tailor's Apprentice
Mon 4 Mar 2024
at 19:58
  • msg #212

Re: [OOC] Chat

I don't necessarily agree with that. I think one of the fun aspects of freeform is you don't have to metagame like that. Games like DnD encourage it, but I find that frustrating because the point of a game isn't just to live out the Gm's plot but to grow your character as well [and its hard to grow your character if your not actually playing your character]. Plus I think that kind of playing would be particularly detrimental to this game since we're immortal. Doesn't matter if we become buddies we spend thousands of years traveling together, we're going to get a little cabin fevery around each other at some point. Better to let to disbanding, reforming, and rejoing happen naturally, a little at a time, then a big [metaphorical] fiery explosion that would take forever to get them back together again.

As for the memory thing, whats the point of being immortal if you have the same memory constraints as a mortal? You'll eventually hit some sort of memory ceiling and be stuck as the same person of the rest of eternity [because its memories and experiences that shape you]. Completely unrelated note:I wonder if this was the case with Zeus... he never really learned his lesson in the myths lol.

I understand you probably don't mean memory span like a mortal but just a set memory span in general. The thing about that is, anything truly significant in your life, you don't really forget, it just gets shuffled to the very back of your mind till you 'forget' it. Then, suddenly, it'll come up later. Hence why, even with a limited memory span, the whole 'survivor's syndrome' is still quite feasible.

Loved your 'how you look at the world' point though! Didn't think about that :-)
Kavian Aminar
player, 16 posts
Urban Youth
Gambler
Mon 4 Mar 2024
at 20:00
  • msg #213

Re: [OOC] Chat

Sounds fun. I'm not sure I am up to full hostility but I think I can qualify as a prankster. They can be very very inconvenient and mean if you like, but meant to be playful and to break up the monotony of immortal life.  So more of the friendly competition option rather than the outright hate option. Each immortal trying to one up the other with a better prank, a prank war so to speak. Still fun for Kavian even if the others don't play back.
Zhao Li Hua
player, 81 posts
Noble Swordswoman
Wandering the World
Mon 4 Mar 2024
at 20:08
  • msg #214

Re: [OOC] Chat

Memory doesn't really work like that. I mean we're talking real world here right? Not the game. In the real world each time you remember a thing you change it. It's just a set of neurons firing. If you haven't thought about it for a long time, it fades as the neurons rewire themselves to help you with things you actually want help with. And refreshing those faded memories it is basically recreating them in a new image. Your recreated memories may have little or nothing to do with the reality of what happened in the past. So for example if you watch a video and your brain goes 'ah that's what happened' and learns to recreate memories in line with them.

I can't remember much about my childhood, especially the early years. I can remember fragments: usually things that we've talked about. But when I investigated some of them I found the reality was quite different to my memory.

--

But that's the real world. As you say immortals may have 'special memory'. I quite like 'highlander' where they seem to 'replay it in time'. I know that's just a cinematic tool, but it's a good one.

And your comment on Zeus is very appropriate :) He's one of the big baddies (maybe the biggest) in my immortal game. Ever since I saw 'the rape of Ganymede' at the Prado I've thought 'he's just a baddie'
Froggychum
GM, 201 posts
Mon 4 Mar 2024
at 21:20
  • msg #215

Re: [OOC] Chat

On metagaming staying together for my sake,
You don't have to. You can, but you can also choose not to. I accept both.

In terms of what I actually want from a personal perspective,
is I would like you all to at least spend a short time together.

Mostly because it's taken a lot of work to get you here, and it would feel a bit of waste for you to split up right away.
(regardless, one you all meet up the "Prologue" ends, and I am letting go of the reigns (you are free to go anywhere but you will also encounter a lot crazier stuff, depending on what you do))

But, no, I don't foresee or actually want you to stay together hereon. My ideal breakdown is something like this:

Moving around alone: 60% of the time
Moving around in pairs: 30% of the time
Moving around in threes: 9% of the time
Moving around all together: 1% of the time

That's obviously just a way of expressing my thoughts, don't actually worry about the numbers or even in following that pattern.
Generally, I would expect characters to be 'doing their own thing' most the time, but working together when a situation calls for it.

Also, since you all live forever, being apart for 10 000 years might be a 'short time no see' to the lot of you - at some point.

--

Yeah, Zeus is the cause of like 99% of the bad things in Greek mythology.
Though, pretty much every God and Goddess in Greek mythology is just about as bad as Zeus, and there's more of them!

--

In terms of memory, I've thought about that quite a bit for this game.
In terms of real life memory workings, Li Hua is correct (to my knowledge, at least. I'm not a neuroscientist tho xDD).

Human minds can degrade memories by not accessing them, but they also degrade memories by accessing them.
'Forgetting' is also interesting. It's possible to 'forget' something but for it to still be recoverable (think Childhood Trauma, or just really inconsequential stuff like "what I had for dinner 3 months and 2 weeks and 4 days ago") but it's also possible for something to be forgotten with no hope of ever being remembered.

Conversely, a lot of stuff isn't actually 'forgotten' by our brain, because we never actually were remembering it. IIRC, it's the effect of being black out drunk or on certain anesthesias. You don't "forget" what happened while extremely drunk or under the effects of anesthesia, but rather your brain temporarily loses its ability to form long-term memories in the first place.

If any of you have ever read JoJo's Bizarre Adventure, there is a character with an ability to make it so you can only have '3 memories' at a single time. This is one of the scariest things, honestly. I bring this up, because this would be the effect of losing your ability to form ANY memory (short term and long term both)

Actually, now that I think about it... I saw a real life version of this in a video a while ago

Found it (warning: heart breaking, soul crushing): https://www.youtube.com/watch?v=k_P7Y0-wgos

Side note: In the DND games that I run, there is a lot of custom spells (players are still low level and havent found them yet, sadly) but one of them is basically a higher-level variant of Modify Memory. Does the same thing, but it actually makes permanent changes to the brain, rather than just placing a magical charm or whatever the actual spell does. You can't dispel this one

I won't say too much about memory in this game, but I will let you all know it has to do with your Realm (only a little ab this has been hinted at IC, so far), and both the cosmology (cant say anything about this yet, tee hee) and power systems interact with it in unique ways (from some Arcane spells that affect the mind to Super-Intelligence to my whole 100% custom system of Psionics to using Qi Reinforcement on your brain)

So yeah, since all of you are regular old folk right now (except for your uniqueness a la Eternal Existence), your memory works like it does in real life. Mostly, that won't matter since none of you have lived past the end of your lifespans, nor do you have early on-set dementia - so you don't to worry or think about that in the moment.
This message was last edited by the GM at 21:26, Mon 04 Mar.
Froggychum
GM, 203 posts
Mon 4 Mar 2024
at 23:16
  • msg #216

Re: [OOC] Chat

I'm reminded again about how different the understanding of time is between modern people and ancient people.

I've actually been cognizant of this since I decided to set the game in an ancient world. Notice that I rarely if ever refer to highly specific times within a day. Usually, I use terms like "noon" or "dawn", but sometimes for convenience I say things like "some hours to" or "a few hours past"

The reason for this is that before mechanical clocks, and especially portable watches, events were not scheduled on such a tight timeline.
Saying, "meet me at 7:35" would be a nearly impossible request to fulfill knowingly.

---
I guess I should now explain time-keeping in this setting:

This world has a very similar astronomical cycle to the real world Earth. This is for convenience, more than anything else.
A year has 360 days, and thus each season is roughly 90 days (not every part of the world experiences seasons evenly).

Days are about as long as they are on Earth. They are not the exact same though. At some future date, you may all find out the differences!

Calculating months and such is a cultural thing, and so depends on the region. The same goes for weeks.
Some cultures may not refer to months or weeks, at all.

One last note is that Calendars haven't been invented everywhere in the world yet. Most places have, but not all of them.
---

'seconds' and 'minutes' are used in IC text, but do not refer to units of time, but are rather abstract, linguistic ways of denoting 'time' loosely. This is how these words were historically used, probably.

A 'second' just means a very brief moment
A 'minute' is synonymous with 'a moment'. I don't think I've actually used 'minute' so far, because I prefer 'moment' for being inexact.

Some societies may have a concept of an 'hour' (or a similar motion, such as the ancient Chinese double-hour) but others might not use them whatsoever, and simply account for time based on celestial observances (sunrise, noon, sunset, midnight)

---

If you're curious about what your culture uses, LMK and I'll write it out here for you (and probably in Known World, cause that's pertinent)

---

What I'm using right now (and probably going to continue using) to understand the difference in our common understanding of 'time' and the understanding of 'time' in the ancient setting of this game - is to relate my notions of time to concepts in the real world, and if those concepts haven't been developed yet in the setting, the notion probably also has not (unless it can come from another source)

One big thing: It's technically possible to intuit a lot of stuff about time, without any tangible references. Worse maybe, the language to communicate it would be incredibly abstruse and hard to grasp, if its even present at all in the tongue you use.

99% of how we learn to understand these certain intricacies of time is through education NOT intuition. The same applies to many other things.
Once we have a solid grasp on these concepts, of course we can intuit them - but the intuition comes after.

Another example of a topic that works like this is 'numbers'. People have to 'learn' numbers, but then they are able to intuit them.

The inverse is also true. Intuit something first, learn second. I'm autistic, but I've heard emotions are generally something people intuitively understand, and then quantify afterwards. I had to do that in the opposite direction, sadly. Fortunately, I ended up arriving at the same point.

---

This topic relates heavily to thought processes, which are obviously different for every individual - but follow general trends as determined by our shared human neurology (actually in my case (and lots of others), my brain is literally wired different).

In terms of mental processes, I could write twice as much as I already have, but this is already really long, LOL.
Zhao Li Hua
player, 82 posts
Noble Swordswoman
Wandering the World
Tue 5 Mar 2024
at 02:34
  • msg #217

Re: [OOC] Chat

quote:
Yeah, Zeus is the cause of like 99% of the bad things in Greek mythology.
Though, pretty much every God and Goddess in Greek mythology is just about as bad as Zeus, and there's more of them!

There are (AFAIK) two good gods in Greek mythology
  • Hades. No recorded history of 'rape' apart from MAYBE Persephone. And he married her. Certainly he's a ton ahead of most of the others. He was famous for being 'fair' and 'just' (if merciless... but merciless != evil in the way the others are)
  • Athena. Just an out and out goodie

You could make a case for Hephasteus and Aphrodite

Everyone knows of course (thats my teasing voice) that Appollo is also the God of disease and skins people alive that he doesn't like. Artemis is also a disease god and is viscous. Poseidon... don't get me started...

Your comment about time and numbers is of course valid. And going to be next to impossible for us to act on fully. I too had the autistic thing: all my social skills are learned the hard way.

As for memory... let's see how that works out
Asherah
player, 54 posts
Little Scamp
Tailor's Apprentice
Tue 5 Mar 2024
at 05:09
  • msg #218

Re: [OOC] Chat

I would love too see an argument about how Aphrodite is good after the crap she pulled with Pysche. I completely agree with the Athena and hades thing though. An argument could also be made for Circe.

Not gonna lie I couldn’t read through all of that numbers stuff. I’m open for lore or character dumping anytime but I struggle with finer, technical details and jargon.

In reply to Kavian Aminar (msg # 213):

Can 100% see Asherah engaging in an immortal prank war against  Kavian. Sadly though nobody has really gotten to see that side of her because she’s doing a coming of age arc but that side of her will likely be more prevalent as things move along.
Zhao Li Hua
player, 83 posts
Noble Swordswoman
Wandering the World
Tue 5 Mar 2024
at 16:24
  • msg #219

Re: [OOC] Chat

What you said about Aphrodite... I was just saying 'a case could be made'. She's certainly not as out and out horrific as some of the others.

I think it will be fun to see how our characters develop. Mine's just totally shellshocked at the moment...
Sigismund
player, 64 posts
Tribal Cook
Gourmet
Thu 7 Mar 2024
at 13:04
  • msg #220

Re: [OOC] Chat

Hey everyone. Sorry for the silence for a while there. But after a lot of thought, I've decided to bow out of this game. Work, family affairs and life in general has been kicking my ass lately, and it's only gonna get more busy in a little while. So I simply don't have the energy and time to give this game that I would like to.
It's an awesome premise, and it's been great fun to write and read your sides. But I'm just not in the headspace for it now or anytime soon.

So I'll wish you all a fun time with it, and hope to see you in future games on here. It's been great.

And DM, thank you for the huge investment you've made so far. I hope to rp with you again as well later on.
Froggychum
GM, 204 posts
Thu 7 Mar 2024
at 14:11
  • msg #221

Re: [OOC] Chat

Aw, that's a huge shame.

I understand your decision, though
I wish you the best :-)

Thanks for everything!
And, I hope possibly to roleplay with you in the future, as well <3
This message was last edited by the GM at 14:12, Thu 07 Mar.
Froggychum
GM, 205 posts
Thu 7 Mar 2024
at 14:53
  • msg #222

Re: [OOC] Chat

EDIT --> This is a really long one. Don't push yourself to read all of it if you don't want to. A TLDR is at the bottom, as usual.

Okay, so this is a pretty major blow to the game. I could have tried asking Sigismund to reconsider, but I respect him enough to believe he has thought his decision through beforehand.

So, here our my plans for salvaging this situation.

First, the problems I'm facing:

1. We are at a very crucial point in the game. I'm not confident of being able to integrate any new players at this moment, without rushing them or halting the rest of the story.

2. Ultimately, I feel like three players is too few for the long-term health of this game.

  A). A lot of relationship dynamics become impossible or infeasible with just three players in the mix. Four or even five is better for the feeling of a small group, while the number of dynamics based on 3 people is countable on one hand.

  B). As a GM, maybe I'm supposed to be a perfect arbiter of the narrative, but in truth I have my own biases and interests. So far, I've enjoyed all your storylines. But, what if I lose personal interest in a particular arc by one of the characters? Obviously, I would keep running it - though maybe after some time I would reveal that it's not hitting for me; I wouldn't want to pressure a player, just inform them of where my mind is at.

  If you put the chance of an arc being totally uninteresting to me at like 20% (in reality, it is way lower than this, obviously), with three players, it is true there is only like a 1/125 chance of me not having any interest in the current state of play - but the actual danger is of the MAJORITY of the game losing me completely. This would be a rather high 4%, growing with each new arc.

With four players, this is basically a non-concern (because of plain probability)

  C). If we look at things from the perspective of anticipating players dropping out over time (which happens, even though we all wish it didn't) - three is literally zero buffer. At two players, I would be all but forced to completely halt the game until I can get more players. I'll also be the first to admit - nothing kills interest in a game faster than waiting around until some fresh blood appears.

Now, the solutions I can come up with (feel free to contribute, if you think these could use some work):

Solution Alpha --> I play the character Sigismund from hereon out. I really like this character, but I don't want to play NPCs to that extent. If I don't run him at the 'convergence event' (my fantasy-poisoned brain gives everything cool names like this LOL) then he's going to be more or less retired, like Anton, Khayyin and Talonor currently are. If he's there, I will bring him back in the future whenever I think it's warranted. Just having him show up isn't the issue for me, the issue is that I may have to run him for an entire arc, which would be difficult and maybe also awkward (generally, NPCs are meant to have less prominence than players in the narrative - though I am often willing to bend this rule... but im not gonna break it)

Solution Beta (this is what I'm leaning towards) --> I bite the bullet, and we complete the convergence event with just the three of us (four if you count my epic narrative skillz as a player /s). After you all meet up and go your separate ways, I'll begin requesting some new players. For lore reasons, we will probably have to do significant time skips before new Eternal Existences could appear in the world. Probably at least 100 years. Obviously, I'm not willing to skip 100 years when your characters are still not even 100. I still don't know how to solve this.

In this solution, Sigismund is left as an NPC like the others have been. This means he could come up in the future, but it's unlikely, and if he shows up it will have to be within the character's natural life span since he's not going to be an Eternal Existence like the rest of you.

---

Problems with Solution Beta:

 * Skipping 100+ years. This seems almost insurmountable.

Resolution for Solution Beta:

 * No clue. The best I can think of doing is to linearly increase the range of the timeskips by 1 year, starting at 1 year. This means it would only take about 13 or 14 post-cycles before we could introduce new players. This is better than skippin 1 year per post, which would take 100 post-cycles.

A post cycle refers to 6 posts, 3 for each player and 3 from me. Grouping up would reduce this, but only on the surface, since I'd have more to respond to.

(13.5 posts is thus acutally 81. This is somewhat ridiculous compared to out current IC posts of 209 [428-219] as it is an additional 38%)
(100 posts would be 600, which is 300% and completely disqualifying. I'm not making new PCs wait real-life months before they can play)

---

The result of trying to solve the 100 year problem is that it cannot be done, and even if it can be, it shouldn't be. My ultimate goal for this game is to for timeskips to be a regular thing (obviously, we were never going to keep the current pace for millions of years, we would all die IRL first), but for them to be prompted by the story - not as meta requirements.

However, it's important for the backstory that you don't all meet up before until there won't be any more of you for a period of time. This has no specific requirements, but given all your current ages, it would have to be nearing 100 years.

I'm tempted to reveal the lore, since it's possible to dance around the more secretive parts and just present the logistics (which are actually fairly easy to estimat efrom your perspectives right now, knowing nothing of the lore but just what you already have learned about the game)

---

Ultimately, I could use some help.

If none of you have better ideas though, then we're going to go with Solution Beta - and just ignore the 100 year problem until we find a magic solution or I can change the lore so that it doesn't matter.

~~~~~~~~~~~~~~~~~~~~
Here you go, everyone who chose to skip to the end:

TL;DR: The game is in a rough spot. We need more players, but also now is a bad time to collect RTJs. So, I've decided to complete the meetup and then open the game back up to advertisement. This is an alright solve mostly, but it leaves an issue on how to introduce those players. For lore reasons, we need to wait 100 years...
~~~~~~~~~~~~~~~~~~~~

I will be updating at a later date, since this was very long and I just woke up to write it LMAO
Later date may or may not refer to a few hours from now - it depends how I feel after waking up a bit more :O
This message was last edited by the GM at 14:56, Thu 07 Mar.
Froggychum
GM, 206 posts
Thu 7 Mar 2024
at 14:58
  • msg #223

Re: [OOC] Chat

Shit. I just thought of something really good. Holy crap, I'm a genius.

Actually not entirely joking...

Let me know if this is as useable as I think it is:


Spoiler text: (Highlight or hover over the text to view)
The new players (probably 3 of them) will appear in a new continent. This continent is separated from Kalator's timeline by 100 years. I will work out the specifics later.


Thoughts?
This message was last edited by the GM at 14:58, Thu 07 Mar.
Kavian Aminar
player, 18 posts
Urban Youth
Gambler
Thu 7 Mar 2024
at 16:40
  • msg #224

Re: [OOC] Chat

Well, without the spoilers it seems to me like you solved your own problem. It makes sense that separation by continent would prevent a worldwide convergence in the early history of the world.
Asherah
player, 55 posts
Little Scamp
Tailor's Apprentice
Thu 7 Mar 2024
at 17:24
  • msg #225

Re: [OOC] Chat

Sounds great! Honestly I'm just glad I don't have to think of anything cause I haven't really been batting a thousand lately [or however the saying goes].

edit:My one concern is if they are off by a hundred years is it because this world has a fascinating timezone structure or will they be 100 years ahead of us in technological advancements? Heck even if it is the Timezone thing that still gives them the chance to be farther along civilization wise. I actually don't have a problem with that, I just imagine it could be a bit of a headache for a Gm.
This message was last edited by the player at 17:27, Thu 07 Mar.
Kavian Aminar
player, 19 posts
Urban Youth
Gambler
Thu 7 Mar 2024
at 17:54
  • msg #226

Re: [OOC] Chat

100 years of bronze age technological development? So basically nothing changed.

100 years of modern change is significant due to the accelerated degree of progress of our age compared to the entirety of human history. Plenty of conspiracy theories about why we are moving so fast now.

Bronze age development is basically "Nothing to report this year, check back in 1000 years!" 1000 years later, "Nothing to report! No change."
Asherah
player, 56 posts
Little Scamp
Tailor's Apprentice
Thu 7 Mar 2024
at 18:01
  • msg #227

Re: [OOC] Chat

Ah okay thx! I was never a huge ancient history buff.
Froggychum
GM, 207 posts
Thu 7 Mar 2024
at 19:00
  • msg #228

Re: [OOC] Chat

Anyone who read my large OOC write-up in the Aderun thread about 'time' can totally ignore that.

I was wrong about what sort of ideas and objects civilizations in this area had in order to anchor their perception of time like we do in modernity.
Stuff like Zeno's Paradoxes and the hourglass are two major examples of these very things.

I still believe that in some civilizations, they may not have access to these sort of things - and therefore I don't think the average person would have the same grasp of 'time' as a concept.

As I always say - I am fallible. Sometimes my understanding of history is incomplete, or in cases like these I just forget shit lol
Please don't take it personally if I wrongly correct you on something, i'm just trying to make the game as immersive as possible.

My three main avenues to create immersion are verisimilitude, deep character exploration, and complex and logical settings.

Since we have not diverged from mundane reality (yet), verisimilitude is basically just 'realism'. I thought it was 'unrealistic' that people in this world would think of time as we do. Now, I recognize that many of the advances that would allow them to do so were made far, far earlier than I had ever imagined. Therefore, for characters of appropriate backgrounds (that is all of you, since Sigismund is gone and Jorgrim was one of those places that wouldn't have counted), they can continue thinking of time with that same familiarity.

Not to get too much into how I create immersion, but I wanna say two things.

First, that 'deep character exploration' refers both to character development, and meaningful NPC and PC relations
Second, complex and logical settings refers to both social structures and power systems.

--

Okay, that's all from me for now!
Updates will probably not be up today, but never say never, amirite?
Zhao Li Hua
player, 85 posts
Noble Swordswoman
Wandering the World
Sun 10 Mar 2024
at 10:38
  • msg #229

Re: [OOC] Chat

It's all good. Once we know what you like/dislike we can act on it. I have always been very impressed with just how much the ancients knew. Like measuring the diameter of the earth thousands of years ago to a ridiculous accuracy. Aristole's thoughts on time were pretty much the norm until Whitehead (his answer to the Xeno's dilema is superbly simple ... but simple doesn't mean easy).

A suggestion for you: if you want to really make this feel old. 'Money' was only invented sometime between 500BC and 300BC. Coins were unheard of before then. The Egyptians ran a fantastically complex civilisation with passports, lawyers, contracts, fine print in contracts... so many things that are the same as today. But they didn't have any 'money'. At all. No means of 'a unit of value' that can be bartered for goods and services.

They had standardised weights and measures of course. And used precious metals as a basis for value. But the idea of 'currency' or 'money as thing' or 'having to exchange your money to the local stuff'... that's all ultra modern.

Which is a real mind bender. Money is so ingrained into our psyche that we find it hard to consider how you could possibly function without it.
Froggychum
GM, 208 posts
Tue 12 Mar 2024
at 01:40
  • msg #230

Re: [OOC] Chat

@Li Hua

With regards to economic stuff, it will vary a lot by region. None of you have particularly gone into depth about it IC, either.
(If you guys want information about what your characters know about this kind of thing, feel free to ask me)

I may have introduced coinage a bit early, but I think it's reasonable enough since it doesn't require many predecessors (mostly minting technology and 'the gold standard' or some variant therein) - I'm not going to make a bunch of retcons over this, in the end.

---

I'm planning on being able to update tomorrow, but no promises.

Until then, I wrote up a few things that are relevant to what we were talking about:

 - The Ksugara (tl. Hourglass, lit. Sand Glass) Experiment: In the world of Eternal Existence, the hourglass originates from Kri Tan, and is a rather recent invention that is mostly found amongst the well-to-do. The hourglass was invented as a timekeeping measure, often sold in different sizes, named after their use. For example, the 'Niukata-Ksugara' (Ten-Form Hourglass) is designed to trickle for about ten minutes, the length of time it takes to practice an average martial arts moveset tenfold. There is also the 'Karokata-Ksugara' (Hundred-Form Hourglass) variant, which trickles for ten times as long.

Other types of Ksugara include the 'Chaeheun-Ksugara' (Teamaking Hourglass) which lasts for about four minutes, the time it takes to boil tea leaves - and the 'Yunkrisu-Ksugara' (tl. Merchant Hourglass, lit. Gold-Man Hourglass) which comes in three varieties: Quarterdays, Eighthdays and Sixteenthdays - meant to help busy people keep track of time, so that they don't go off-schedule.

The Ksugara is not widely used, but it's not uncommon among the upper class either. The existence of the Ksugara would not be as publicly known if not for the advent of the Ksugara Paradox. A contemporary scholar and philosopher in Kri Tan, named Sadagara Yufien was the originator of the thought experiment. Yufien reported to have spent seven days and seven nights without food and only a single bowl of water, and only the light of a single candle to keep him company in his total isolation. The only objects in the room with him was a custom-built Ksugara which would flow for 84 hours before needing to be flipped again, as well as a brush pen and bamboo scroll for him to take notes with.

During this experiment, Yufien pondered upon the movement of sand within the Ksugara. He came to many conclusions about his own life, but his greatest reward for his efforts was a newfound understanding of 'time'. He reports to have gained this as he watched the last grain of sand fall from top to bottom.

This was thirty years ago, and the notion has spread all across Kri Tan, where few communities have not heard of the Ksugara Experiment.

From this Experiment, the general understanding of 'time' has been advanced. Previously, the moment-to-moment conscious experience of 'time' was never thought to be measured. Thus, concepts of 'stopping, reversing, hastening or slowing' time would have been considered gibberish. However, these notions are now possible to grasp with a proper understanding of the Experiment. Of course, these things are all lofty theories, and do not exist anywhere but the minds of men.

While young children have long wished to 'grow up faster' and bitter elders have long wished to 'return to the past' - now they are able to relate that to the 'feeling' of being immersed in 'time' as a 'flow'.

The longstanding study of history is not much affected by this new zeitgeist of conceptualization - because it deals with a much larger scale - and thus the effects are lost in the magnitude of what would have to be visualized therein.



 - Beyond Kri Tan, 'time' is not widely understood in the same way. Individuals who have spent time in meditation, allowing themselves to be immersed in the feeling of time 'passing' may be able to grasp these notions, but under most circumstances they would not think in such a way, natively.

Some exceptions include:

Sedorian followers of the Temples of Legon, Father Mondalaz, Vazer Tanagath and The Lady With Lily-Eyes - who experience many things as part of their induction into the inner clergy.

Any Jakadim who has heard of the deeply melancholic fable of 'The Man Who Counted The Raindrops' and understands not just it's message, but the revelations it has about the nature of 'time' itself...

Caerish society may or may not have their own traditions that allow for such an understanding, or they may not yet think of 'time' in such an advanced, tangible way. Only by exploring this land, would it be revealed.
Froggychum
GM, 212 posts
Tue 12 Mar 2024
at 18:21
  • msg #231

Re: [OOC] Chat

I had a really bad day today, but I still managed to find the right state of mind to write some replies.

Hopefully, you all enjoy :-)
Froggychum
GM, 213 posts
Sun 17 Mar 2024
at 20:39
  • msg #232

Re: [OOC] Chat

Its been most of a week since any of yall posted...
Y'all still interested?
Asherah
player, 59 posts
Little Scamp
Tailor's Apprentice
Sun 17 Mar 2024
at 23:02
  • msg #233

Re: [OOC] Chat

so sorry! I forgot to reply here when I was replying to all my roleplays yesterday! life has been busy and im afraid its going to stay that way for another week or so so I won't be able to reply as often for the next week.

edit:I'll admit I've been a little less engaged since I'm not use to doing so much slice of life stuff. Still definitely interested!
This message was last edited by the player at 23:05, Sun 17 Mar.
Kavian Aminar
player, 20 posts
Urban Youth
Gambler
Mon 18 Mar 2024
at 11:13
  • msg #234

Re: [OOC] Chat

Yep still interested. High probability of getting an post in today!
Zhao Li Hua
player, 86 posts
Noble Swordswoman
Wandering the World
Mon 18 Mar 2024
at 21:42
  • msg #235

Re: [OOC] Chat

Sorry for going quiet. Craziness happened in RL. I'll post tomorrow
Froggychum
GM, 214 posts
Tue 19 Mar 2024
at 00:26
  • msg #236

Re: [OOC] Chat

Glad to know you're all still with us.
No worries about any delays, I was just making sure none of you had ghosted - haha.

I'll try to update threads in a couple days.

--

In IRL news, I just started a new medication - and it's probably going to take a couple days until I can learn how it will affect me.
That's to say - this may affect my activity overall.

--

BTW I'm still planning on advertising for some new players, in the near future.
Froggychum
GM, 215 posts
Thu 21 Mar 2024
at 18:12
  • msg #237

Re: [OOC] Chat

I quit that new med. Didn't work out for me.

--

I've started advertising!
If it's not too busy, responding to RTJs hopefully won't overly affect how much I can respond in IC!

With that said,

Within the next couple days (maybe even today) I should be able to update the threads.
Sorry for the wait!
Zhao Li Hua
player, 88 posts
Noble Swordswoman
Wandering the World
Thu 21 Mar 2024
at 18:33
  • msg #238

Re: [OOC] Chat

I hope the new medication works out.

I sadly came down with a horribly cold/flu thing. A problem with traveling: you are in a place with lots of other people for a long time and all it takes is one of them to be ill... Still getting better now.

Interestingly Li Hua's plan is of course the worse things she could do to something like the Rhino (assuming that's what she saw before). They are natures firemen. I don't think there are any predators though that will willing attack fire. We'll see
Froggychum
GM, 216 posts
Fri 22 Mar 2024
at 01:19
  • msg #239

Re: [OOC] Chat

@Li Hua

It didn't work out, sadly :( (had to quit it, made me feel terrible and had no real advantages)
Sorry you're not feeling well. Being sick suck! Hopefully this game can provide a bit of a distraction...

@everyone:
Welcome to our first of three new PCs, Ulle!

ALSO --> Thread replies (and new threads) will have to wait a little while longer.
Over the next couple days, I hope to sort that out.
Currently, we don't have enough RTJs to fill quota, but that could change if more people see the ad.
I'll try not to stall us too much!
This message was last edited by the GM at 01:22, Fri 22 Mar.
Ulle
player, 1 post
Pallid Tribesman
Beast Tamer
Fri 22 Mar 2024
at 01:49
  • msg #240

Re: [OOC] Chat

Hello everybody.

Excited to learn about your characters and to read all of their stories.
Zhao Li Hua
player, 89 posts
Noble Swordswoman
Wandering the World
Fri 22 Mar 2024
at 05:39
  • msg #241

Re: [OOC] Chat

Hi Ulle

@GM
Actually yes. Helps :) Thanks
Froggychum
GM, 220 posts
Sat 23 Mar 2024
at 08:48
  • msg #242

Re: [OOC] Chat

THREADS UPDATED!
I am da greatest!! :O

----

quote:
Actually yes. Helps :) Thanks


I'm honestly glad <3

Also, please help my cute dog! I swear he's a good boy >:D
(if this makes no sense, read my reply to your thread lol)

----

@Ulle - I'm probably going to postpone setting up your thread until I've got the other players. Sadly, this could be a week since I need to wait for RPOL to let me bump my ad again.

If it ends up taking longer than that, I'll set it up anyway and let you get in a little early. The main issue is that I can't do all the local worldbuilding until the new players join - not that it's unfair for you to start before others or something. Frankly, we could use the extra time to move through your prologue.
Ulle
player, 2 posts
Pallid Tribesman
Beast Tamer
Sat 23 Mar 2024
at 15:01
  • msg #243

Re: [OOC] Chat

Thanks for the update!
Froggychum
GM, 221 posts
Fri 29 Mar 2024
at 16:37
  • msg #244

Re: [OOC] Chat

Hey @Ulle, I'm gonna start working on your thread over the next couple days.

I'm not getting any RTJs right now, so I'm reconsidering trying to fit you into the old continent (Kalator) somewhere.
It's dumb and lame to place one player alone on a separate continent, especially since prologues are still WIP

---

@Lihua, as of now you're the only one with an outgoing post for me to respond to. I'll do that on the same day I post Ulle's thread.
Ulle
player, 3 posts
Pallid Tribesman
Beast Tamer
Fri 29 Mar 2024
at 16:55
  • msg #245

Re: [OOC] Chat

Sounds good.
Zhao Li Hua
player, 91 posts
Noble Swordswoman
Wandering the World
Fri 29 Mar 2024
at 17:55
  • msg #246

Re: [OOC] Chat

We can just 'draw the curtains' and move to another scene. Like in a movie sometimes the camera just moves.
Froggychum
GM, 222 posts
Sat 30 Mar 2024
at 02:23
  • msg #247

Re: [OOC] Chat

quote:
I'm not getting any RTJs right now, so I'm reconsidering trying to fit you into the old continent (Kalator) somewhere.


Speak of the devil, and he will appear.

In this case, these RTJs are more like angels though.

Not to speak to soon or risk jinxing it, but I'm confident we have some absolute kingpins joining us soon. What a treat!

quote:
We can just 'draw the curtains' and move to another scene. Like in a movie sometimes the camera just moves.


It's a technique I've used before.

Right now, I'm not too worried about it. If anything, having it move slow like this right now is beneficial for me.
When things pick up again (fairly soon, I hope) I'll probably start moving things a long more quickly - in the manner you suggested

For now, we're doing a classic RPOL move and spending real life months to pass days in game. God bless play-by-post, amirite?
Froggychum
GM, 223 posts
Sat 30 Mar 2024
at 08:19
  • msg #248

Re: [OOC] Chat

Welcome to our newest member, @Rhya Brightsong!

-

@new players

I'll start working on your threads over the next couple days, or maybe once I've handled all the outstanding RTJs

@old players

Whenever I make the new threads, I'll also be updating for whatever you guys have written. Get em in before then if you want the quickest response time lolol

-

/personal stuff - skippable/

I'm still pretty down, but winter is ending so I should be able to rebound and be a bit more active.
Schoolyear at uni is almost over. Gonna try and pull through; hopefully I pass my courses. This semester was a total shitshow, though.

This game has recently been doing a lot to improve my mood. Hopefully, that energy is useful to me. Thanks to all players for sticking around or being interested. I think you won't be disappointed with what I have cooking .... ( I still need some time to cook )

Anyway, my sleep schedule is garbage but I'm trying to salvage it --> So I'm going to bed. night night
Rhya Brightsong
player, 1 post
Free spirited
Nature lover
Sat 30 Mar 2024
at 09:15
  • msg #249

Re: [OOC] Chat

Hello to all!

My character is Rhya Brightsong, young woman currently living in her village. She is a herbalist and perhaps a bit of a ranger having a strong bond with nature. I am envisioning a viking like living, at least at the start. Probably she will start to wander around the world sooner or later.

I am open to possibility to have some kind of connection with Ulle (or with anyone really, depending on the GMs vision) if preferable, or Rhya can also be her own island at this point.

I have read a bit about what have happened before, but there is still work to be done. Also trying to get descriptions up.

Great to be here. I am using my phone for the next couple of days, so posts might not be top notch =D
Ulle
player, 4 posts
Pallid Tribesman
Beast Tamer
Sat 30 Mar 2024
at 09:55
  • msg #250

Re: [OOC] Chat

Hello  Rhya, and welcome!

Happy to coordinate and to play together. Not quite sure what Froggy has in mind as far as solo and group threads.

I’ll will also need a description soon, but I think we are still getting some last things decided on.
Rhya Brightsong
player, 2 posts
Free spirited
Nature lover
Sat 30 Mar 2024
at 10:12
  • msg #251

Re: [OOC] Chat

The most recent message stated that I we will start solo, but be brought together soon enough, which works well for me. Still looking forward to meeting Ulle. It was your character that inspired mine, just from the few tag words =D.

Got the description up, even though I am not yet truly satisfied with it. Hopefully you do not mind the elf ears in the picture, it was otherwise so fitting I wanted to use it.
Zhao Li Hua
player, 92 posts
Noble Swordswoman
Wandering the World
Sat 30 Mar 2024
at 10:31
  • msg #252

Re: [OOC] Chat

Hi  Rhya.

The prologues have been a ton of fun and I think things will only get better when we meet up
Froggychum
GM, 224 posts
Sat 30 Mar 2024
at 14:46
  • msg #253

Re: [OOC] Chat

Right-o. For now, it will be solo threads for the new batch of players. Same thing we're doing with the older players.

I won't get into the details too much (will be sort of revealed IC at some point, i'm planning), but the old players are being 'pulled together' by an attraction of Fate. The same attraction of Fate will be happening to you lot as well.

This can be seen as railroading, but it's necessary railroading. It's also the only time I'm going to do this sort of thing. As a GM, my biggest weakness is not giving player's a sense of direction... but railroading isn't the way to do that, so I've been experimenting and have found the best way to solve this skill issue is to just make a really cool world and give the players lots of hooks. I've also learned it's okay to sometimes adapt what you were planning initially to what the players may be expecting or leaning into.

Li Hua is right on the money, also. These prologues are enjoyable, but their purposefully slice-of-life and without much supernatural stuff. A few exceptions are cropping up here and there, such as Li Hua's no good very bad encounter and the mysteries of Asherah's father - these are meant to be plot hooks for later exploration, or just because I couldn't help myself but throw in a bit of insanity.

(also it will be really fun to see your characters finally interact. Man, it's so exciting)

I'm feeling incredibly energized today, so I think I might be able to crank out all these updates I've been promising. No guarantee, but I'm hopeful!

---

TL;dr (we do these a lot around here, 'cause my posts are sometimes like a stream-of-consciousness and get a bit wordy) --> You all will be having individual prologues. These will probably last around a few months. The original players (on Kalator) are going to meetup before you guys are done with your introductions, but you lot will also be able to similarly meet up whenever your prologues finish.

Hypothetically, the new continent peeps could meetup first, which isn't a problem lore-wise but would be a "dunno whether to laugh or cry" situation for our friends from Kalator LMAO
Ulle
player, 5 posts
Pallid Tribesman
Beast Tamer
Sat 30 Mar 2024
at 15:00
  • msg #254

Re: [OOC] Chat

Perfect!

I’m glad I was able to inspire you Ryha, even through a little tag line.

Should be fun.
Rhya Brightsong
player, 3 posts
Free spirited
Nature lover
Sat 30 Mar 2024
at 15:20
  • msg #255

Re: [OOC] Chat

Yeah. The tribesman beast tamer was so evocative idea. Not that I wanted just that, but inspired me to make the counterpart with emphasis more on the nature where you have the beasts.

Though I am a Finn, so all Viking style stuff comes to mind naturally ;D.
Froggychum
GM, 228 posts
Sat 30 Mar 2024
at 17:29
  • msg #256

Re: [OOC] Chat

Damn, I'm impressed with myself!

Hopefully you all like what I've cooked up as much as I do.

We should hopefully have one more player incoming. I've already got a good idea of what to do for their culture, if they end up joining us.

--

Okay, talk to yall fine folks later <3
Froggychum
GM, 229 posts
Sat 30 Mar 2024
at 18:09
  • msg #257

Re: [OOC] Chat

Welcome to our third player :)

I'm no longer request players, but I do have one more RTJ that I'm willing to accept. I know the guy from another game, and he's awesome. He's on vacation right now, but if he's still interested when he comes back I'll make an exception for him lol

#favoritism

--

Ok, I'm making @Leander's thread now :3
Asherah
player, 61 posts
Little Scamp
Tailor's Apprentice
Sat 30 Mar 2024
at 18:51
  • msg #258

Re: [OOC] Chat

*applause* woo fully party again at last! Lets hope it stays that way this time ^_^;
Froggychum
GM, 231 posts
Sat 30 Mar 2024
at 19:18
  • msg #259

Re: [OOC] Chat

Yeah, lol.

---

Okay, I've gotten the last new thread up. I really like what I've got here, but I'm honestly not super happy with the writing quality. Mostly because I feel like I did a bad job setting the scene. I guess I spent too much attention on the worldbuilding, whoops.

Hopefully it's not too bad.

Anyway, @Leander, I'm giving you a chance to write kind of whatever as your first post. I was originally planning on throwing you directly into combat, but I decided to make that my first reply instead (LOL)

---

Okay ttyl fellas, I'm taking a break lol
Leander
player, 1 post
Way too handsome
Aspiring soldier
Sat 30 Mar 2024
at 23:42
  • msg #260

Re: [OOC] Chat

Good to be here! I'll likely post tomorrow, but looking forward to it.
Froggychum
GM, 232 posts
Sun 31 Mar 2024
at 07:32
  • msg #261

Re: [OOC] Chat

Made some updates to the Known World thread...
Trying to collect all my lore and half-hearted conlanging in one place, for my own ease of access (as well as for you guys, if you get curious)
Formatting is a pain in the ass though and I really wish there was a lesser bad-feeling way to do all this.
Zhao Li Hua
player, 93 posts
Noble Swordswoman
Wandering the World
Sun 31 Mar 2024
at 13:44
  • msg #262

Re: [OOC] Chat

Get chat gpt to format it for you.

Drop it in, and say 'output this in nicely formatted bbcode' and it will do just that for you
Rhya Brightsong
player, 4 posts
Free spirited
Nature lover
Mon 1 Apr 2024
at 05:23
  • msg #263

Re: [OOC] Chat

Getting home today hopefully. I will most likely wait until then to post, typing with phone is ... Doable, but I do not like to play with colours, italics and stuff if not necessary, unless I have a keyboard.
Froggychum
GM, 235 posts
Mon 1 Apr 2024
at 15:25
  • msg #264

Re: [OOC] Chat

@Rhya
I look forward to it!

@Ulle
I've updated your thread! Loved your first post, very resonant!
Also, I made a small change to my OP about Old Man Kuergrin. He is totally blind now. A small detail I wanted to adjust - so I did >:D

@Everyone else
I have a lot of work to do today, but if I have time I'll make some more updates. If not, I'll write some stuff tomorrow :O
This message was last edited by the GM at 15:26, Mon 01 Apr.
Froggychum
GM, 239 posts
Tue 2 Apr 2024
at 16:11
  • msg #265

Re: [OOC] Chat

Updated @Li Hua, @Asherah and @Kavian's threads!

I've got to go to class now (and have more work after that) - but if I have the energy I might write some more, later.

Regardless of when I get to it, the next up for replies are:
@Ulle
@Leander
@Rhya (if she gets a post in before I update the others)

EDIT - Also, happy 500 posts! Hurray! I expect the activity will start increasing more quickly, from here on out, though :=D
This message was last edited by the GM at 16:11, Tue 02 Apr.
Zhao Li Hua
player, 95 posts
Noble Swordswoman
Wandering the World
Tue 2 Apr 2024
at 16:46
  • msg #266

Re: [OOC] Chat

Activity:
At the moment it's 'everyone talks to you'. When we get to being able to talk to each other then your posts reduce (I think) and ours go up.

The nice thing about the prologue is that our characters are much better defined now
Froggychum
GM, 240 posts
Tue 2 Apr 2024
at 19:55
  • msg #267

Re: [OOC] Chat

That's the idea!

The way I think of the game is this:
 - Everyone has their own story
 - Sometimes, these stories intersect

A metaphor is that you are all the protagonists of your own novels, but these novels exist in a shared universe.

This might sound a bit weird now, but when the scale of the game moves from countries to continents to planets to dimensions, the idea of PC interactions being 'crossovers' will seem less weird.
Rhya Brightsong
player, 6 posts
Free spirited
Nature lover
Wed 3 Apr 2024
at 11:08
  • msg #268

Re: [OOC] Chat

First reply posted. I have to say I am not completely satisfied. I got a bit intimidated by everyone's longish posts and tried to paint some kind of picture.
Froggychum
GM, 241 posts
Thu 4 Apr 2024
at 01:11
  • msg #269

Re: [OOC] Chat

Sorry I didn't make any posts today. Busy with other stuff. New continent players are still next on my list (probably tomorrow or day after)

I've also had the idea to maybe make a Game Wiki for this game, since I'm not liking the ~Known World~ thread so much. Does anybody more familiar with RPOL know if this is a good idea or not? I've never made a game wiki for a game before, but I have a slight amount of experience with editing some fandom wikis.
Ulle
player, 8 posts
Pallid Tribesman
Beast Tamer
Thu 4 Apr 2024
at 02:07
  • msg #270

Re: [OOC] Chat

I think you did great Rhya, for what it is worth. I got a great  mental picture from your opening post.

Unfortunately I do not have any experience creating wikis. Wish I could help.
Froggychum
GM, 242 posts
Thu 4 Apr 2024
at 03:50
  • msg #271

Re: [OOC] Chat

I've not read your post yet, Rhya (I generally read posts right before I plan to reply to them) - but I'm sure it's excellent!
Don't feel pressured to post anything super long, either. As long as you don't start writing just a few sentences, any length is fine!

@Ulle - No problem, thanks for the sentiments. I'm pretty interested in trying it out, but we'll see how it goes pretty soon, anyway.

---

OK, I'm going to bed. I'll ttyl, everyone!
Froggychum
GM, 243 posts
Thu 4 Apr 2024
at 17:49
  • msg #272

Re: [OOC] Chat

Internet was out all morning (it snowed in April WTF), just got it back.

It's a bit of a disruption but I should still be able to make some replies, most likely.
This message was last edited by the GM at 17:50, Thu 04 Apr.
Froggychum
GM, 247 posts
Thu 4 Apr 2024
at 22:36
  • msg #273

Re: [OOC] Chat

It took 4 hours, but I drew a map of Ebira!

I think it's pretty decent, so take a look :-)
Zhao Li Hua
player, 97 posts
Noble Swordswoman
Wandering the World
Sat 6 Apr 2024
at 21:59
  • msg #274

Re: [OOC] Chat

That map is very helpful actually. Thanks for making it.

I'm traveling a lot at the moment (Sweden, Denmark, UK then back to Switzerland) so a little rushed and doing lots of tourist stuff. I don't think I did your post justice but it was better than waiting any longer.
Froggychum
GM, 248 posts
Sat 6 Apr 2024
at 22:24
  • msg #275

Re: [OOC] Chat

@Li Hua
No worries. Life gets busy sometimes!

Responses to Kalatorian threads incoming.

---

@Everyone
By the way, we have a game wiki!
I've put a lot of effort into it, and it's going to be where I store the lore from this game from now on.
Please consider taking a look and telling me what you think could be improved!

I'm also considering making pages for your characters (since they are kind of important, or at least will be in the future), but I thought to ask first since I wouldn't want to misrepresent you.

If you want to contribute in any way, let me know. I can give special permissions to specific players to edit individual pages (ie your character pages). I can also make you an Editor, should you have some spare time to help keep track of established lore (this would let you edit any page on the wiki and create new ones). I don't really need an editor ATM, but it's always appreciated.
Zhao Li Hua
player, 98 posts
Noble Swordswoman
Wandering the World
Sat 6 Apr 2024
at 22:32
  • msg #276

Re: [OOC] Chat

Are you OK if we add to it?

For example I'd like to mention the Fen GuXi (just the same level of detail as the others) and it might be nice to add something about NPCs. You put quite a lot of detail into them. A list and maybe a link to a thread they are talking in is a huge help (for you and us) and saves you the trouble of describing the,
Froggychum
GM, 250 posts
Sat 6 Apr 2024
at 23:10
  • msg #277

Re: [OOC] Chat

quote:
Are you OK if we add to it?


For sure! Just let me know if you make any changes, and make sure to only add 'canon' stuff (anything from an IC thread that hasn't been retconned)

quote:
For example I'd like to mention the Fen GuXi (just the same level of detail as the others) and it might be nice to add something about NPCs. You put quite a lot of detail into them. A list and maybe a link to a thread they are talking in is a huge help (for you and us) and saves you the trouble of describing the,


I'd be very thankful!
I might have to make you an Editor though (unless you want me to make some blank pages for you to edit?)

The idea of linking to threads isn't something I'd thought of. You're right that it would make things easier, so yeah we can do that.
I might still add descriptions though. It's probably obvious by now, but I enjoy creative writing XD. Honestly, my least favorite part of writing is the kinesthetic aspect of it (ie typing). That is a bit of a bother. I wish I could directly beam my thoughts onto a page, sometimes, haha

I don't mean TTS, I've tried it and it's worse than just typing IMO
Zhao Li Hua
player, 101 posts
Noble Swordswoman
Wandering the World
Sun 7 Apr 2024
at 18:43
  • msg #278

Re: [OOC] Chat

I'd rather not be an editor. I'll probably just PM you some stuff to put in.

It's mostly that it can be hard to find things. Games can end up with a lot of threads and 'you are sure you had this NPC' and just can't find them. There isn't a good search story.

Have you tried just dictating? Voice to text is now superb. Personally I like typing, so I am much more confortable with that. I think that TTS was 'text to speech'. Yes it's a problem. We need to find a good replacement for typing
Froggychum
GM, 254 posts
Sun 7 Apr 2024
at 19:16
  • msg #279

Re: [OOC] Chat

quote:
I'd rather not be an editor. I'll probably just PM you some stuff to put in.

Definitely! Hit me up with whatever you think would be good! Thanks a bunch!

quote:
It's mostly that it can be hard to find things. Games can end up with a lot of threads and 'you are sure you had this NPC' and just can't find them. There isn't a good search story.

That's been my second biggest problem, yeah (if you remember, the first problem was formatting but that's mostly solved now). It's really annoying to find everything I've written about the world, without reading literally every post in every thread.

quote:
Have you tried just dictating? Voice to text is now superb. Personally I like typing, so I am much more confortable with that. I think that TTS was 'text to speech'. Yes it's a problem. We need to find a good replacement for typing

I do enjoy typing, and it's definitely preferable to handwriting (I *SUCK* at handwriting, but I type at like 140 WPM) but it would be great if something else became available. TTS is accurate, but sometimes I stumble over my words and that makes it a huge PITA
Zhao Li Hua
player, 102 posts
Noble Swordswoman
Wandering the World
Sun 7 Apr 2024
at 19:28
  • msg #280

Re: [OOC] Chat

It's late here and I have an early flight tomorrow. I'll try and get something over the next couple of days. It won't be much just a table of NPCs and 'where'. Very helpful for me in the future though :) Even if only memory when RPing
Froggychum
GM, 255 posts
Mon 8 Apr 2024
at 11:48
  • msg #281

Re: [OOC] Chat

Hey guys,

I might not be able to respond to anything for the next couple days.
I've had a really awful semester at uni (I think I've mentioned this) and I need to try and salvage everything I can in this final stretch.

Hopefully, I manage to finish everything I can.
Regardless, I'll definitely be able to pay attention to this game again quite soon (I've procrastinated this far).
It would be kind of irresponsible of me not to at least try to lock in on my actual responsibilities for this little while.

See you all soon (with good or bad news), wish me luck :|
Ulle
player, 10 posts
Pallid Tribesman
Beast Tamer
Mon 8 Apr 2024
at 14:01
  • msg #282

Re: [OOC] Chat

Good luck!
Asherah
player, 64 posts
Little Scamp
Tailor's Apprentice
Mon 8 Apr 2024
at 14:24
  • msg #283

Re: [OOC] Chat

Best of luck Froggy!
Rhya Brightsong
player, 7 posts
Free spirited
Nature lover
Wed 10 Apr 2024
at 10:41
  • msg #284

Re: [OOC] Chat

Life has been hectic the last few days. Trying to get something posted today or tomorrow.
Froggychum
GM, 256 posts
Wed 10 Apr 2024
at 20:06
  • msg #285

Re: [OOC] Chat

Finally, I've completed everything I need! (Just have final exams, but thats not a problem)
Thanks for the patience and well-wishes everyone!

Tomorrow or even later today, we'll return to our regularly scheduled programming.
Froggychum
GM, 260 posts
Thu 11 Apr 2024
at 23:06
  • msg #286

Re: [OOC] Chat

quote:
Good luck!


Thanks!

quote:
Best of luck Froggy!


Thank you!

quote:
Life has been hectic the last few days. Trying to get something posted today or tomorrow.


No worries! Thank you for the heads up :thumbs up:

----

@Everyone
I've updated all threads (except Abarion). I'm going to wait a bit, since we have 2 ppl in that city (FINALLY). If in a couple days Kavian doesn't have a post (no rush BTW) I'll reply just to Asherah.
Froggychum
GM, 263 posts
Sat 13 Apr 2024
at 23:36
  • msg #287

Re: [OOC] Chat

Tomorrow, I'll reply to Ulle and Leander's threads. Thanks in advance for your patience!

--

Also, we might have 1 more joining us soon! I've got an updated map waiting to be posted :-)
Froggychum
GM, 264 posts
Sun 14 Apr 2024
at 03:16
  • msg #288

Re: [OOC] Chat

Welcome to our last player for Ebira :-)
With his arrival, comes an update to the Ebira map!

@Ahirom
I'll have your threads up by tomorrow or the day after
Zhao Li Hua
player, 104 posts
Noble Swordswoman
Wandering the World
Sun 14 Apr 2024
at 18:57
  • msg #289

Re: [OOC] Chat

Welcome :)
Asherah
player, 66 posts
Little Scamp
Tailor's Apprentice
Sun 14 Apr 2024
at 19:10
  • msg #290

Re: [OOC] Chat

Welcome!
Ulle
player, 12 posts
Pallid Tribesman
Beast Tamer
Sun 14 Apr 2024
at 19:11
  • msg #291

Re: [OOC] Chat

Welcome Ahirom!
Froggychum
GM, 268 posts
Sun 14 Apr 2024
at 22:39
  • msg #292

Re: [OOC] Chat

I've made a (hopefully not controversial) decision. I've decided I'm going to use Sigismund as an NPC that I can occasionally pull out. He's also going to be an Eternal Existence.

My reasoning:

1. I really like (and miss) the character. I also don't want to throw out the "Return to Prime" concept.
2. It would be good to have another Eternal Existence in South Kalatoria.

Does this mean I'm going to be RPing with myself? No. Sigismund will only appear "on screen" when interacting with players. Of course, he's still active in the background and maybe might show up here and there - either in reference or on his own initiative to seek some of you out.

With that, there's one other (hopefully not controversial) thing to mention: I will probably - at some point - create wholecloth NPCs with Eternal Existence. I've been thinking for a long time if I want it to be a PC-only thing, and decided it will mostly be, but not entirely. There's a lot of lore reasons for this, which I can't get into yet or probably for a long time.

Last thing: @Ulle, I'm going to PM you with a description of your Eternal Existence ability, since it's already been activated once (congrats on being the First Death, btw :D)
Ahirom Fuligin
player, 1 post
Treasure Diver
Resistance Leader
Mon 15 Apr 2024
at 00:12
  • msg #293

Re: [OOC] Chat

Can we retcon a death into Ahirom's backstory?  No? Shucks, I can't steal first death title.

Hi All!
Asherah
player, 67 posts
Little Scamp
Tailor's Apprentice
Mon 15 Apr 2024
at 00:43
  • msg #294

Re: [OOC] Chat

trust me the people who have been here for months are just as jealous lol.

Looking forward to writing with you Ahirom!
Ulle
player, 14 posts
Pallid Tribesman
Beast Tamer
Mon 15 Apr 2024
at 00:58
  • msg #295

Re: [OOC] Chat

Sorry!

Did not know Ulle was going to cross the magic line and perish.

A neat way to go though, very unexpected!
Froggychum
GM, 269 posts
Mon 15 Apr 2024
at 01:00
  • msg #296

Re: [OOC] Chat

Me: Gives my players absolute, limitless immortality
My players: What's the point of being immortal if you don't even get to die??? WTF GM!? When will you kill our characters!??
Me: ... you... want to die?
My players: No, why the hell would we want that?
Me: ....
Asherah
player, 68 posts
Little Scamp
Tailor's Apprentice
Mon 15 Apr 2024
at 01:04
  • msg #297

Re: [OOC] Chat

*Knee slap laugh*

IN MY DEFENSE I tried to die and it didn't work, thats on you GM not me lol /hj
Leander
player, 6 posts
Way too handsome
Aspiring soldier
Mon 15 Apr 2024
at 08:51
  • msg #298

Re: [OOC] Chat

Well I have not been here for months, and I am delighted not to be dead. Delighted! Leander thinks that death is (probably) highly overrated.

And welcome Ahirom!
Zhao Li Hua
player, 107 posts
Noble Swordswoman
Wandering the World
Mon 15 Apr 2024
at 09:43
  • msg #299

Re: [OOC] Chat

I'm quite happy not perishing :) In fact Li Hua is trying really hard not to perish.
Froggychum
GM, 275 posts
Sat 20 Apr 2024
at 15:16
  • msg #300

Re: [OOC] Chat

A lot of you not posting much last several days,
Y'all good?

--

Finally replied to Ahirom's thread (sorry for the delay, my sleep schedule was a mess for a while there). I'm not super happy with my reply, but hopefully it's not actually bad and I'm just out of sorts.

The only other open thread is Abarion, but I'm running out of things to delay Asherah from leaving with. It would be good if Kavian could post soon so I can get the two to meet each other - which kind of has to happen before Asherah can leave.
Asherah
player, 70 posts
Little Scamp
Tailor's Apprentice
Sat 20 Apr 2024
at 15:34
  • msg #301

Re: [OOC] Chat

Yeah doing fine [lol]
Ulle
player, 15 posts
Pallid Tribesman
Beast Tamer
Sun 21 Apr 2024
at 03:15
  • msg #302

Re: [OOC] Chat

Just busy on my end.

Hope to post soon.
Leander
player, 8 posts
Way too handsome
Aspiring soldier
Mon 22 Apr 2024
at 10:00
  • msg #303

Re: [OOC] Chat

Just been busy here, too, will post very shortly.
Froggychum
GM, 277 posts
Wed 24 Apr 2024
at 22:39
  • msg #304

Re: [OOC] Chat

Updated Leander's thread.

I'm also going to update Asherah's thread since I can't leave her there forever.
Froggychum
GM, 279 posts
Fri 26 Apr 2024
at 01:07
  • msg #305

Re: [OOC] Chat

Hey all,
I'm gonna be a bit busier than usual tomorrow and the day after.

Most likely I'll still be around, but it's possible I'll not be able to write any immediate replies.

Hope you all are enjoying summertime so far :)
Froggychum
GM, 280 posts
Mon 29 Apr 2024
at 17:21
  • msg #306

Re: [OOC] Chat

Unfortunately, Rhya has had to leave the game.
We now have (3) players in Kalatoria, and (3) players in Ebira.

However, I'm going to count Sigismund (as an NPC) towards that total in some respects, so it's actually more like (4) and (3).

I'm going to check the old RTJs and see if any of those players would like to join into Ebira, so that it can be (4) and (4).
If not, I'll either start searching for 1 more player, or I'll make an NPC if that's too much a hassle.
Asherah
player, 71 posts
Little Scamp
Tailor's Apprentice
Mon 29 Apr 2024
at 17:57
  • msg #307

Re: [OOC] Chat

awe man we just can't catch a break can we?
Froggychum
GM, 281 posts
Mon 29 Apr 2024
at 19:27
  • msg #308

Re: [OOC] Chat

Seems not :P
Onto the good news though, Kavian has returned - and he's told me he'll be able to post once he's caught up!

The game has definitely slowed down to a crawl ATM. Several threads haven't been updated for weeks :(
Most players still seem interested, but since everyone is very busy IRL it's probably going to be slow progress for a while.

I still check in daily to respond to posts and PMs. For now, I'm still interested in the game (though I admit I'm losing a bit of interest since it's gotten so slow around here, sadly)

To keep my own interest up, I might start adding some stuff to the wiki, though I haven't decided what. I already have plans for a third continent, and the power systems of the game have been finished for ages. I don't really want to reveal these things in advance, though.

Maybe I'll work on the languages more in depth. I could also add a page for important NPCs.
Asherah
player, 72 posts
Little Scamp
Tailor's Apprentice
Mon 29 Apr 2024
at 19:50
  • msg #309

Re: [OOC] Chat

woohoo! I'll post after Kavian.
Ahirom Fuligin
player, 3 posts
Treasure Diver
Resistance Leader
Tue 30 Apr 2024
at 05:21
  • msg #310

Re: [OOC] Chat

I'll get data for my phone in two days, so you can expect a post from me at some point in the next week. Then the following week I'll be at my computer and be able to do a proper post!
Froggychum
GM, 282 posts
Tue 30 Apr 2024
at 10:08
  • msg #311

Re: [OOC] Chat

Awesome! I look forward to it :)

No stress BTW, Ahirom - I'm already aware you're on vacation so I wasn't expecting you to be super active for a while :P

--

@Everyone
Realized a problem lately...
I've come down with a terminal illness! I have Yapping Disease. Symptoms: I can't seem to shut the hell up.
But FR, I should probably start trimming my posts lmao. At least none of you have ever had to bear listening to me over VC xD
Asherah
player, 73 posts
Little Scamp
Tailor's Apprentice
Tue 30 Apr 2024
at 14:24
  • msg #312

Re: [OOC] Chat

That scared me worse than the ban joke. I legit was about to head to google to look up yapping disease.

[also only shorten your posts if you want to!! Personally I think they’re awesome]
Froggychum
GM, 283 posts
Tue 30 Apr 2024
at 19:14
  • msg #313

Re: [OOC] Chat

I'm out here handing out heart attacks like their Halloween candies LOL

I also was trying to figure out a better way to state the joke, since starting a sentence with "I have a terminal illness" is not a great idea. I got lazy though and decided to just leave the phrasing as is :shrug:.

Actually, it as originally even worse. I didn't have the line after "@Everyone" and I ended the statement with a period not an exclamation mark.
So,
It literally looked like I tagged everyone and then said "I've come down with a terminal illness."
Like holy shit that was clearly not good phrasing, even for me LMAO

And yeah, I'm probably going to leave them at their same length. I've long accepted I'm a longwinded chatterbox and made my peace with it XD
Leander
player, 11 posts
Way too handsome
Aspiring soldier
Thu 2 May 2024
at 10:37
  • msg #314

Re: [OOC] Chat

Longwinded posts make for longwinded replies, so it does take more effort to post in this game - but you take out what you put in, I don't mind that. I;ve just been busy, but I do very much enjoy the game.

Also, I made a Perry the Platypus reference, so today is a good day. :)
Froggychum
GM, 285 posts
Fri 3 May 2024
at 04:48
  • msg #315

Re: [OOC] Chat

Congrats, lol!

@Ahirom + Leander
I'm going to read and respond to your posts tomorrow (maybe the day after, but probably tomorrow) :-)
This message was last edited by the GM at 05:04, Fri 03 May.
Asherah
player, 77 posts
Little Scamp
Tailor's Apprentice
Fri 3 May 2024
at 05:19
  • msg #316

Re: [OOC] Chat

And I put an ATLA reference in my post, what a lovely day.
Froggychum
GM, 287 posts
Fri 3 May 2024
at 20:11
  • msg #317

Re: [OOC] Chat

I'm glad you're having fun XD

I'm caught up on the conversation between you two, feel free to keep going.

I don't need to adjudicate 'do we find food in the city', do I? (Lol)

Just keep in mind that raw food products themselves are fairly cheap, but prepared food is more expensive, especially if you're shopping in the nicer parts of town. It doesn't matter because Asherah has plenty of funds (though she might feel ripped off like at the talafega stand).

Funny enough, Kavian also recently acquired a huge amount of money, but not in the denominations you could possibly spend on a meal. He is also probably hiding them at this point, or at least it would be wise to do so.

You can make up whatever you want for food. Ghanbaran traditional food is inspired by Arabic and Persian cuisine, but you can find all sorts of dishes since Abarion is a trade city, after all. (You could even get goods from Kri Tan, since Cantel and Andorry resell many things secondhand to the city)

Ghanbar probably also has some Turkish, Near Eastern and even Mediterranean inspirations in it's culinary culture, if you're curious.

---

Replying to Leander was difficult (as expected, battle scenes are tough) - so I reply to Ahirom's thread (Tybe) later today or tomorrow.
Hopefully you're enjoying this format. I'm thinking of wrapping up soon, since I'd like to return to the more orthodox style, though.

---

Okay TTYL, and remember I'm always lurking👀
Leander
player, 12 posts
Way too handsome
Aspiring soldier
Fri 3 May 2024
at 20:29
  • msg #318

Re: [OOC] Chat


Froggychum
GM, 288 posts
Sun 5 May 2024
at 00:39
  • msg #319

Re: [OOC] Chat

LOL that's right!

Also, you've just helped me a lot by accident. I've been linking to imgur 'cus I thought RPOL didn't support directly embedding images.
Now I know better (by clicking 'Edit' on your post - which I can do as a GM - I can see the actual syntax markdown you use) - thanks!

I feel a bit bad about this, but I'm actually going to postpone replying to Tybe for another day. I'm just not feeling it 100% right now, and there isn't a huge hurry ATM so I'm just gonna take it easy.

Testing the image thing



Zhao Li Hua
player, 109 posts
Noble Swordswoman
Wandering the World
Sun 5 May 2024
at 07:31
  • msg #320

Re: [OOC] Chat

I've enjoyed reading it too

By the way a really nice thing for images is this (if you click edit you'll see it)
Froggychum
GM, 289 posts
Thu 9 May 2024
at 08:12
  • msg #321

Re: [OOC] Chat

Sorry for the long delay guys.

I'm not finding my normal creative juices at the moment (even outside of this game), so it's taking me longer than normal to think of responses.

Give me some more time, I'm hopeful it will all return to me soon.
Ahirom Fuligin
player, 5 posts
Treasure Diver
Resistance Leader
Thu 9 May 2024
at 10:41
  • msg #322

Re: [OOC] Chat

没问题! (As they say where I am)
No problemo. I can edit my post into a proper thing when I get back so you have more to work with too.
Zhao Li Hua
player, 110 posts
Noble Swordswoman
Wandering the World
Thu 9 May 2024
at 10:54
  • msg #323

Re: [OOC] Chat

没关系。 Just to double up on that. Although it´s not where I live, just a hobby
Zhao Li Hua
player, 111 posts
Noble Swordswoman
Wandering the World
Tue 14 May 2024
at 18:54
  • msg #324

Re: [OOC] Chat

Welcome back :)
Froggychum
GM, 293 posts
Tue 14 May 2024
at 19:02
  • msg #325

Re: [OOC] Chat

Thanks :)
Sorry for the delays, everyone!

=======

Okay, overall it's a bit messier than I wanted, but it's better to get something down rather than continue twiddling my thumbs like I have been.

One thing for our Kalatorian peeps:

1. If you have something you want to do independently before you three meet up, feel free to assume it works out and narrativize it. For example, if Kavian wants to have some conversations with his disciples, go ahead and do that. If Li Hua wants to do a few things in town before she arrived at the olive tree, she can just have them happen.

This will make for the best narrative flow, I think, rather than having me play interference so I can adjudicate all those kinds of things.

----

One thing I want to do right now, is I want to synchronize the timelines:

336 DW = 412 AV (this was already known)

In the Kuracos megapost I did for Asherah, I put a lot of dates into stone, so to speak. These remain canon.
I said that Zhao Li Hua left Mazan in the year 336. This remains canon.

Here's how this all matches up:

The current time is (early) Autumn of 412.

This means it's been a few months since Asherah left Kuracos - which matches up well enough with what she's been up to in Hakirrash since.

This also means Li Hua's journey would have started in early Spring or even late Winter of 336 DW / 412 AV. She's been travelling for about half a year. IIRC, this fits well enough with what has already been established. It cannot be longer than this, but it could be shorter if that turns out to be more accurate.

---

The only other timeline that I need to match up with you all is Sigismund's.

He won't be having an independent story (since he's an NPC) but I will be including him as one of the Four Eternals of Kalatoria. You will all meet him soon enough.
This message was last edited by the GM at 19:02, Tue 14 May.
Froggychum
GM, 294 posts
Tue 14 May 2024
at 19:04
  • msg #326

Re: [OOC] Chat

I'll be replying to Tybe and Denaster at a later point. I'd like to do it now, but I think I have to do my taxes today, so it could be some more time  until I get back to you all. Sorry!

My hope is that I'll be able to more active from now though. My creativity is returning to me lately, so I should be able to be more active than I have been the last few weeks. Thanks for your patience, everyone.
Zhao Li Hua
player, 112 posts
Noble Swordswoman
Wandering the World
Tue 14 May 2024
at 19:14
  • msg #327

Re: [OOC] Chat

I love multiple calandars.

In many cultures at this sort of time period (actually I think almost every single one I know ... greeks, babylonians, Persians, Egyptians...) the calandar is something like 'the seventh year of King XX'. Which is great unless you  don't know who King XX is. Or agree on when he become King. Or don't agree he is the King... Or he was only King in your part of the country for four years, but in another part of the country for longer. So even in the same 'country' (remember that countries... even the idea of a country... didn't really exist back then as well) the calandar would be unclear and almost useless for any purpose.

And anyway years were unclear. Most people were operating on a lunar calandar if they used one at all. I think we're just about at the time period the zoroastrians were suggesting 'the solar calandar might be a good idea' but the idea didn't really catch on for a long time

Mostly no one cared except for priests and lawyers.

Very different to today. Time is such an integral part of our life, it's hard to imagine being with out it
Froggychum
GM, 295 posts
Tue 14 May 2024
at 20:42
  • msg #328

Re: [OOC] Chat

For sure.

The calendar systems in this setting (so far, we have three distinct ones) are probably not 100% accurate.

Actually, the most accurate one is probably the Kri Tan one, since they have the most advanced astrology, so their calendar is probably based on the moon or sun or smth. The Ghanbar and Atar Khos calendars are based on the current King/Emperor, like you were talking about.

You'll notice I have only referred to seasons rather than exact months IC, for 3 reasons:

1. makes it easier to move things around later
2. like you said, calendars may be less exact than they are in modernity
3. i haven't thought of the details on how each culture describes time. I'm not going to be using exclusively 12-month systems, and I'm never going to be using terms like 'January' or 'September'.

Anyway, The main reason I'm taking such care in calendar dates, is twofold:

1. To make sure timelines match up. While ancient calendars are fallible, they are the de facto way I thought to measure timelines.
2. I think in the future I might write a Timeline on the wiki, which will include major world events that happened in the time of the PCs and when they occurred.

--

A more minor reason is because this game's power systems allow for time travel. If that ever comes up, it would pay off to have an internally accurate timeline.
Zhao Li Hua
player, 113 posts
Noble Swordswoman
Wandering the World
Tue 14 May 2024
at 20:52
  • msg #329

Re: [OOC] Chat

Interestingly in the real world. It is almost unheard of at this time for the seasons to be in line with the Calandar. Lunar calandars are the main ones. (Look at the muslim calandar: each year it changes by 12 days. So over 10 years you have all the months go to the opposite season).

What you gave are very good reasons. We as players will get horribly confused if we aren't careful

I hope you have a good system for time travel :) I am running a time travel game at the moment, and I have very very strong systems in place to stop  paradoxed and that kind of thing. Especially headaches! Timetravel gives you headaches if you aren't careful
Froggychum
GM, 296 posts
Tue 14 May 2024
at 21:46
  • msg #330

Re: [OOC] Chat

Time travel is possible, but if I'm honest, it's so far off that I haven't thought of the details yet.

Time manipulation is a lot less headache-y than pure time travel, so I'll probably introduce that a lot earlier than full on 'changing the past' time travel. Things like 'time acceleration' or 'time slowing' rather than time reversal.

In my other settings (for personal creative writing), I do indeed have really strong systems to prevent that kind of thing, so I'll probably port some of that over when and if they are needed.

The main issue with using time-based abilities in Roleplay is that it basically negates the agency of any PCs without access to that kind of ability.

Fortunately, this setting is robust enough that there are numerous other kinds of powers that are not trivialized by time-based ones. Some are actually so potent they can trivialize time manipulators, lol. Something to look forward to, ha ha.
Asherah
player, 84 posts
Little Scamp
Tailor's Apprentice
Wed 15 May 2024
at 19:03
  • msg #331

Re: [OOC] Chat

Trying to remember if Asherah would know what silk is before she gushes about Li Hua’s outfit ;D
Zhao Li Hua
player, 116 posts
Noble Swordswoman
Wandering the World
Wed 15 May 2024
at 19:06
  • msg #332

Re: [OOC] Chat

I think it's 'rich people only traded from the exotic east'. But you could easily have seen it

I should say I really like that dress in the picture too
Froggychum
GM, 299 posts
Fri 17 May 2024
at 04:54
  • msg #333

Re: [OOC] Chat

Silk would be something exclusively made in Kri Tan, so that's an accurate representation of the viewpoint towards it in South Kalatoria.

Asherah, you probably learned about silk during your education - since its relevant to your family business. You don't work with any in Hakirrash, and if you've ever seen it before it wasn't close up - maybe on the dress of certain Ghanbaran nobles. Asherah has a good eye for fabric, so she'd have been able to identify it if she's seen it before.

You don't have to change anything though, since it's not like you'd necessarily immediately connect the idea of silk to seeing it for the first time.

--

Hopefully my new post in the thread wasn't too intrusive. I plan on introducing Sigismund soon enough, since I want to get the convergence of fate over with, since it necessitates putting a lot of stress on your characters, which can also stress out the players who play them. I also don't like overplaying my hand when it comes to incredibly powerful forces and entities, so early in the game like this.

---

Apologies to @Ahirom, I'll make replying to Tybe my next priority. I almost certainly will be able to do it tomorrow, I've had quite a lot of energy and creativity lately so it should happen.

After Tybe, I'll be focusing on Denaster and Abarion, where everyone (except Ulle) is. I actually should check on Ulle and see what's up with him.
Asherah
player, 88 posts
Not so Little Scamp
Tailor's Apprentice
Fri 17 May 2024
at 05:33
  • msg #334

Re: [OOC] Chat

that was twice now somebody replied right as I was going to submit my response XD
Zhao Li Hua
player, 120 posts
Noble Swordswoman
Wandering the World
Fri 17 May 2024
at 05:50
  • msg #335

Re: [OOC] Chat

Lol. Always fun. Sometimes when that happens I don't notice...
Asherah
player, 90 posts
Not so Little Scamp
Tailor's Apprentice
Fri 17 May 2024
at 14:47
  • msg #336

Re: [OOC] Chat

I miss when it would give you the: 'warning new post has been made' so you could adjust your post without editing it.

On the bright side though this conversation is turning out how Imagined:
Kavian:There's danger
Li Hua:There's danger
Asherah:*contemplates trees*
This message was last edited by the player at 14:49, Fri 17 May.
Leander
player, 16 posts
Way too handsome
Aspiring soldier
Fri 17 May 2024
at 15:44
  • msg #337

Re: [OOC] Chat

Asherah:
I miss when it would give you the: 'warning new post has been made' so you could adjust your post without editing it.

It still does? It does for me anyway.
Zhao Li Hua
player, 122 posts
Noble Swordswoman
Wandering the World
Fri 17 May 2024
at 16:19
  • msg #338

Re: [OOC] Chat

A lot of it depends. I'll do preview and then you miss it...
Froggychum
GM, 300 posts
Fri 17 May 2024
at 20:57
  • msg #339

Re: [OOC] Chat

Leander:
Asherah:
I miss when it would give you the: 'warning new post has been made' so you could adjust your post without editing it.

It still does? It does for me anyway.

I also still get this warning.

Asherah:
I miss when it would give you the: 'warning new post has been made' so you could adjust your post without editing it.

On the bright side though this conversation is turning out how Imagined:
Kavian:There's danger
Li Hua:There's danger
Asherah:*contemplates trees*


That's also how I imagined it going XD
Asherah
player, 91 posts
Fri 17 May 2024
at 22:49
  • [deleted]
  • msg #340

Re: [OOC] Chat

This message was deleted by the player at 23:51, Fri 17 May.
Froggychum
GM, 301 posts
Fri 17 May 2024
at 23:57
  • msg #341

Re: [OOC] Chat

I've just been randomly recommended this incredible video on YouTube.

It's about ethnomusicology, a field I've never even heard of. Specifically, it's focused on how a lot of eastern musical tradition is destructively compressed (in western media) into a single sound that is jarringly inaccurate to actual traditions.

I actually have some Moroccan heritage, and so even though I have no connection to that culture or side of the family, I feel somewhat strange about not actually being able to differentiate any of these manifold traditions from the general hodge-podge in the popular zeitgeist.

---

Link to the video: https://www.youtube.com/watch?v=LR511iAedYU

As a fair warning, this video has some rather foul language. However, if you're fine with that it's also absolutely hilarious on top of being thought provoking. I've been struck with full body laughter several times and I'm not even finished the video yet.

---

I'm mentioning this here because it's giving me a lot of inspiration to do some worldbuilding regarding music in this setting. Specifically in South Kalatoria, which is clearly inspired by the Middle East - though I'd like to do some more research to differentiate between these influences given the revelations of the video regarding 'orientalism'.

Sadly, I have truly no musical talent and I'm not even good at understanding music theory, but I still want to try and explore musical traditions in this game world.

Another thing I'm not sure about is how much I want to draw from real-world influences. As the game world is totally separate from the real world, I'm not actually sure if it would be inaccurate to even have the same framework regarding music.

As someone who has studied both psychology and sociology (not to a professional extent, but I think I know more than a layman) I have some understanding of which aspects of human social behavior are intrinsic and which are culturally-informed. However, I've no idea when it comes to musical tradition. I'm sure it has some kind of biological roots, but I don't have any intricate knowledge of what that may be.

---

If any of you have some musical knowledge, I'd really super appreciate it if you could explain the basics of music theory to me, or at least link me to relevant resources. It's something I find hard to grasp, for whatever reason. Maybe I'm tone deaf? LOL

---

Overall, though my worldbuilding usually starts with "This would be cool" I always try my best to ensure that it has solid anthropological reasoning behind it. Of course, these things can be confounded by the presence of fantastical elements, but given the relatively low-fantasy of the current world setting, it's reasonable that things would be mostly recognizable.

Also, I do have plans for species other than humans in the world. However, they will be so distinct from humans that it might be impossible to mutually understand one another. They will have bodily and mental structures hugely divorced from humanity. Mystical elements will probably also be intrinsic to many of them, which would further alienate them from our real-world understanding of anthropology.

---

For anyone who shares similar interests of in-depth worldbuilding, or for those just curious how I come up with these settings, here's a short list of terms that somewhat inform my approach in certain regards:

Historical materialism - Hasn't really come up since there's hasn't been any historical societal shifts. My main takeaway from this theory of history is that you're not often going to have huge societal shifts driven by ideology alone. There needs to be a material incentive for these changes. Of course, ideology will still play a huge role.

Since this is a fantasy world, exceptions include individuals with unnatural charisma, or mass mind manipulation.

Pragmatism/realpolitik - As above, but from a behavioral or political perspective, not one of historical analysis. That's a wordy way to say that it's the same concept as above just from a different perspective.

While we will certainly have some arrogant young master types - in fact we've already seen one in Dormatteo "Freck" Albas in the Denaster thread - the majority of nobility in most cultures will have a minimum level of ability. There will be few cases of the classic Xianxia trope "I killed a guy so they sent a guy after me, and I killed him. So, they sent a slightly stronger guy, who I killed. This repeated until I was up against the guy who had sent all the guys".

Given the ever-present danger the elite face of being overthrown not by mass revolution or their peers, but by mere individuals with a personal vendetta against them - those who are able to throw away their pride when necessary are more likely to hold political power - based purely on the fact the others have a higher chance of being slain.

Things like "Prima Nocta" (google at own risk) will certainly exist in some places - but a lot of other societies with elites will see the wisdom in maintaining less cruel and heavy-handed behavior towards the public. They are less likely to have their lineages wiped out by a single commoner that they pissed off and inspired to go on a training arc followed by a revenge arc.

We'll call this the "Principle of Trope-Awareness" because thats funny as fuck lmao

Conflict theory - Almost every society (at least the human ones) will have inequal socioeconomic classes. While the status quo will often be maintained for long periods of time, unrest and even outright conflict will be common between groups.

Since this is a fantasy world, exceptions include the few oppressing the many through personal superhuman power (in the real world, since anyone can be killed no matter how much wealth or social power they have, the military is the main tool of oppression by the state. In a fantasy world where individuals can have greater power than crowds, oppression may become truly inescapable - a tragic, horrifying fate), as well as hieromancy or 'law magic' which would basically be large-scale reality warping intended to align 'civilization' to a set of certain principles artificially.

In cases where these effects are present, the Principle of Trope-Awareness might not develop naturally, and in fact might be actively suppressed in the case of mass hieromantic enchantments over society.

---

In contrast to the above methods, I specifically try to avoid relying too heavily on the following, since I think they lack anthropological accuracy (however given the fantastical nature of the setting, they have appropriate use cases):

Great Man Theory - To my knowledge, this is largely regarded outdated in the intellectual community. That this plays on some inherent human cognitive biases may explain it's lasting prominence. Many fantasy settings have relied way too heavily on this theory.

Since this is a fantasy world, Great Man Theory may actually have a lot more truth behind it than it does in reality. People may be born superior to others (in terms of mystical power, not moral worth) and single individuals can personally make greater waves than they can in reality.

If you're thinking 'but Alexander the Great accomplished so much?' then I'd like to point out that though he was surely a good leader, it was his ARMY that actually accomplished things for him. He didn't personally slaughter all his enemies in combat. This kind of reasoning is sort of reminiscent of the ecological fallacy, to be honest.

^ this could be seen as merely pedantic, but if one isn't careful with how they label, categorize and attribute - they will lose sight of a lot of  the complexity and depth of history. History belongs to all of humanity, after all, not just certain representatives.

Given the nature of a fantasy world, historical textbooks in Kalatoria would probably take great effort to phrase things like "The General of Foo led an army of five hundred men to capture Fort Bar" - and would NEVER phrase it as , "The General of Foo captured Fort Bar" - the latter could be seen as ambiguous, since it's actually a possibility that future scholars would think the General of Foo may have been a superhuman warrior.

Teleology/Anthropocentrism - Not used at all except in very special instances.

Objective morality - IRL it's a pretty big divide between moral objectivists and moral subjectivists. I'm strongly in the latter camp, but I'm not here to make arguments. The reason I don't use this in worldbuilding is because it's not useful and makes for more same-y cultures, not because of any of the essential issues I have with it. Basically, the results of using this are poor, rather than the reasons to use it being unfavorable from my POV.

A huge exception to this is DND-style alignment systems.

In fact, while I don't use objective morality to design human cultures (nobody should) - that doesn't mean that in a fantasy world with mystical elements, objective morality might not actually exist.

I can't get into the details without spoiling so much of the lore, but objective morality will play a cosmic role - in matters outside the society of mortals.

Modernism - this means like a million things but i take it to mean "using only one approach". I like to be flexible in my worldbuilding, because it lets me try the most things to see what works. Everything has it's place, at least when it comes to fantasy writing

---

One last thing

Prejudice (racism, sexism, etc) will certainly exist in the world. Systems of oppression based on those lines may also arise (racial slavery, patriarchy/matriarchy, etc)

BUT

As this is a fantasy world with significant fundamental differences between some kinds of entities, there is actually a highly significant chance that society would be more progressive and understanding of minor differences like race and sex. What difference is there between a Ghanbaran and a Sedorian, when they are faced with needing to understand and coexist with an entirely different species?

Hopefully I'm managing to express that idea well. It's not that bigotry won't exist, but that philosophies of understanding the other would be likely to emerge much more rapidly and potently than it did in our real world history.
ake DND mind-flayers for example. They are undoubtedly sapient [and in fact may be literally cognitively superior to humans, a different topic]. However, they are impossible to coexist with. Unless a society has a policy of killing all nonhumans (something which may be more or less feasible/popular depending on the abundancy and behavioral tendencies of those species) they would need to find a way to determine which species are worthy of moral consideration.

In the real world, we morally distinguish ourselves from animals based on our 'intelligence' or 'ability to speak' or 'capacity for culture' - but if there were other species on this planet which were fully capable of all these things, plus mutually communicating and engaging in warfare against humanity, we would not be able to use these labels to distinguish between 'people' and 'nonpeople'

If it's a species we can coexist with, in many cases we would attempt to. Creatures like ilithids, ogres, vampires, werewolves, and others - some of these we could maybe coexist with - and ultimately I think it would come down to our ability to empathize with one another.

Eldritch creatures might be 'friendly' in the sense that they're not harmful, but if they have completely different mental structures to us, it would lead to a sense of unbearable alienation - and I don't believe they could cohabitate within society, though they might avoid conflict.

What of ogres or vampires? Maybe they have urges that lead to antihuman behavior (think the breeding instincts of certain kinds of modern Japanese monsters, or the biological need to drink blood of vampires) - but if those were fulfilled maybe they could otherwise coexist in society?

...

There is infinite complexity here, and no perfect answers. However, I think it would all be very likely to exist in a framework that recognizes and cares an awful lot about what exactly defines each species in terms of mentality and behavior. This would also lead to a lot of insight among humans regarding their own kind. People would have more confident answers "what makes us human".










Alright, that was an absolutely gargantuan OOC post.
I definitely got carried away writing about all sorts of things.

Feel free to skip all of this, it's only for those interested in peeking behind the curtain, so to speak.

I'll try and respond to Tybe later today, but I woke up at 4 PM and its already 8 PM, so 'later today' could mean technically tomorrow EST!
Froggychum
GM, 304 posts
Sat 18 May 2024
at 02:35
  • msg #342

Re: [OOC] Chat

With that, the Four Eternals of Kalatoria have gathered for the first time!

From now on, I'll keep posting as Froggychum for GMing stuff, but I'll post as Sigismund (NPC) for his actions...

All that stuff Sigismund said is gibberish by the way. I'm a bit tired of conlanging at the moment, so I just went with sounds that seemed appropriate for Nodavik. I might change it later if I decide to make it actually carry meaning.

In world though, he is actually saying something, I just didn't want to translate it xD
Zhao Li Hua
player, 125 posts
Noble Swordswoman
Wandering the World
Sat 18 May 2024
at 03:10
  • msg #343

Re: [OOC] Chat

OK So I suspect other people won't be that interested in this. Me... this is something I think about quite a lot. Well many of those topics anyway. I'm raising these thoughts for discussion. My suggestion is that you make a second OOC thread if you want to chat about them so that we don't give people not interested 'huge walls of text'. An OOC thread is better than a PM because others could well be interested

quote:
As this is a fantasy world with significant fundamental differences between some kinds of entities, there is actually a highly significant chance that society would be more progressive and understanding of minor differences like race and sex. What difference is there between a Ghanbaran and a Sedorian, when they are faced with needing to understand and coexist with an entirely different species?

My feelsing on this are different. Of course this is just opinion, and I'm just raising it here for discussion.

Race and Sex discrimintation are different in kind I think. Race discrimination is because 'they are different to us'. It almost doesn't matter how big that difference is. It can be skin colour, it can be racial, it can be because they wear different clothes and listen to a different type of music, or follow a different football team. There is the argument of 'we need to stick together' if the the other races are 'better' in some way and oppressive. but historically there are lots of examples of (say) Germanic tribes fighting each other even when there are big threats out there.

Sex descrimination on the other hand is because woman are physically weaker and have something that men want. This physical difference is particularly visible when women are very pregnant. Discriminiation here isn't about 'fear because of being difference' it's because 'I want sex, and you can't stop me'. There are cultures where woman have not just been chattals. The Celts for example. But actually I think all of those are proto-historical cultures: one where we don't actually have many records, only the records written by their enemies. (I might be wrong here: that's just an impression I have) And having 'women in charge' is an obvious derisory tactic.

quote:
Historical materialism - Hasn't really come up since there's hasn't been any historical societal shifts. My main takeaway from this theory of history is that you're not often going to have huge societal shifts driven by ideology alone. There needs to be a material incentive for these changes. Of course, ideology will still play a huge role.

So just something for you to think about. Where did the ideology come from? Sometimes from a single great person.

I think the Muslim explosion after the arrival of Mohammed can't be explained this way. His ideology came from nowhere. Westeners typically aren't aware of him with the current 'demonisation of islam' (ok that's being going on for 1000 years+ so nothing new). He introduced women's rights, the idea of 'equality and brotherhood', a huge and massive change to the idea of 'what is right and wrong'. He emphasized justice, compassion, and the welfare of the less fortunate, challenging the existing norms where the powerful often oppressed the weak. This was most definitely not the norm of the time. He introduced principles of conflict resolution and negotiation, favoring peaceful settlements over blood feuds and tribal wars.

And look at a map of the world even today, and see where the things he personally invented (or were given to him) are beleived. There are 2 billion followers even now. If he'd not existed... it's hard to see what history would be like, but it would be very different (Maybe not in Western Europe/America/China... but look at the full quarter of the world that follow his way)

And remember the ideology he personally created did not exist before him.

Alexander the Great
Let's take the example of Alexander. As you say he was great. His father had the same troops and his successors did. They didn't do anything even remotely the same. They didn't do things like Alexandar at the seige of Malli where he personally scaled the walls in front of his men and drove them to desparation to save him. Most importantly though Alexandar's approach to governance was unique to the world. Invented by him.

He sought to integrate the cultures of the conquered territories with Greek culture. This policy is often referred to as "Hellenization." He encouraged marriages between his soldiers and local women, adopted some local customs, and founded cities that served as administrative centers and spread Greek culture throughout his empire. This approach helped to maintain stability and fostered a sense of unity within his diverse empire. His father didn't do this... This came from him

Now this unique governance and crazy levels of bravery and ambition were not about his 'great army'.  His ability to adapt his strategies to different terrains and foes was unparalleled. The Battle of Gaugamela in 331 BCE is a prime example where Alexander used brilliant tactics to defeat a numerically superior Persian army led by Darius III. His strategic acumen allowed him to conquer vast territories and secure decisive victories against formidable opponents.

In other words: he conquered foes much better than him because he was a military genius full of charisma and greatness. And then introduced, out of nowhere, a totally new governance scheme.

If he hadn't lived then the whole of that part of the world for the next few hundred years would have been difference. I don't think he's as big an example of change as Mohammed or the Emperor Qin, but he's an example you named.

Ghenghis Khan
Before Genghis Khan, the Mongol tribes were fragmented and often engaged in internal conflicts. Temujin (Genghis Khan's birth name) managed to unite these tribes through a combination of diplomacy, alliances, and military victories. He did several things that were massively innovative. Let's just look at the way he changed 'command and control'
  • Implementation of the Yassa legal code for governance and military discipline
  • Establishment of the Yam system, a network of relay stations for communication and trade
  • Meritocratic system for promotions based on ability and loyalty

Not only were these totally unique... He then did more things that were alien to the Mongol culture before that. Introducing religious tolerance. Encouraging cultural exchange and integration of diverse people. Especially the latter

Before him you had tribal chaos. Lawless lands full of banditry. During his empire a virgin could walk from one end of the silk road to the other carrying a bag of gold and have both treasures intact at the end. All of that innovation and change came because he existed as a single powerful figure. And again it was because of his huge personal charisma and drive and ambition. The changes he made did not come from Mongol culture but from him.

So yeah... I think any model of history that doesn't include 'great people' is not a good model of history. Just four examples: Mohammed, Alexander, Temujin, The first Emperor Qin (just go 'wow' when you see what he personally did)... are I think enough to demonstrate that

People and Non people
Interesting thoughts here.  I've done the wall of text thing too. So I'll stop here.




quote:
With that, the Four Eternals of Kalatoria have gathered for the first time!

So very cool!
Froggychum
GM, 305 posts
Sat 18 May 2024
at 05:27
  • msg #344

Re: [OOC] Chat

Well, I wasn't really looking to have a conversation about whether any of these ideas are good or bad (hence why I didn't make any prescriptive arguments), just letting it be known what I use. Wasn't really expecting to get counterexamples.

If we wanna talk about this, it's fine though

I'll just say that the main issues regarding Great Man Theory isn't that anyone argues no individuals have had a greater impact on history than others, but that focusing heavily on specific figures is a bad (incomplete) way to learn history, and it also ties into a lot of negative ideas. The main ones that come to mind are that a lot of reductionism can occur if one frames things solely through important figures, and that the idea that "some people are inherently superior to others" is basically the essence of supremacy arguments.
~~ ~~
Overall, your examples do show that some people are incredibly creative. I'm not arguing you can't come up with new ideas outside of your preexisting context. Trends are just trends. It's ecological fallacy to assume that any individual will have the characteristics of the group.

The only thing I would push back against is that these people were 'born' special. It's impossible to know their stories since they aren't currently alive, but I think it's more likely they developed those skills or ideas over their lifetime.

When it comes to comparing humans, we're maybe 10% nature and 90% nurture. Except in cases of untreatable psychological illnesses, people aren't born with a tendency to good or evil. That's all cultural. Brain chemistry isn't directly affected by your genes, after all.

I'm not saying we're all 100% Tabula Rasa, but rather that the vast majority of differences in human personality and behaviors are determined during our lives.

People can have natural talents, sure, but these can be fed or starved based on the society they live in.

Basically, even if everyone is unique, thinking that we're fundamentally different in quality can only lead to bad outcomes.

This all only applies when comparing humans to humans. When comparing a human to a dog, our biological differences stand out more since dogs don't have the capacity to develop culture.

In the case of fantasy species (the kind that are true alien species, not the kind that are just recolored humans) vs humans - it would be a mix of both. They would have a different biological basis, and this would lead them to have a largely distinct expression of culture from us (not wholly).

--

On the matter of racism and sexism being different, it may be the case.
Certainly, racism comes from "fear of the other" - especially, a big part of modern racism is based on male sexual insecurity.

But I don't think sexism is really about sex, in the same way that rape isn't about sex.

I would guess that sexism has more to do with expectations of gender roles.

Indeed there is a physical difference between men and women (though its often overstated to the point one would think humans are a highly sexually dimorphic species, while we are not) - that may have been the root cause for the advent of gender-based roles during the agricultural revolution. Supposedly, preagricultural societies show no evidence of status being determined or affected by gender.

Though, gender roles don't fully explain the establishment of patriarchal systems. Maybe in the same way 'fear' becomes 'hatred' under racism, 'expectations' become 'obligations' under sexism. It's possible, though just a guess.

Between racism and sexism, I'm far less confident in understanding the origins of the latter.

---

One thing I'm suddenly curious about: Does the lower levels of physical fitness and combat experience among modern people have any relation with the decrease in sexism seen globally?

We live in an age of relative abundance and relative peace. People don't hunt for their food like we did when we were evolving (technically we are still evolving, but its such a slow process as to be negligible) and though wars exist, violence is lower than it ever has been year-after-year.

I think of it like this: Sex is your base stat, and training is your multiplier. The difference between basic male and female physicality is unclear, but from a quick google it seems to be between 30%-75% if such a thing can really be quantified with a number.

In all honesty, that's not a huge difference. In the grand scheme of the animal kingdom, it's negligible (a human with any amount of training isn't going to beat a bear in a fight. Sorry to my fellow men, I know we thought we had this one). Though for human-on-human it certainly is noticeable.

Training is much more a factor in determining who can oppress who, physically. I'm counting physical fitness as part of training.

As an example, an average woman would have a far better chance to take down an average man than they would a far above average woman with excellent strength and skills.

There is a limit to how much a human being can train, obviously, but the limit is much lower than our natural discrepancies.

Top tier athletes have both natural gifts and intensive training.

Also, even if you're inferior to somebody, that doesn't mean you will lose every time. An example is that a small woman might have difficulty defeating a big guy, but if she gets a lucky punch in the throat, she might be able to KO him.
This message was last edited by the GM at 05:29, Sat 18 May.
Froggychum
GM, 306 posts
Sat 18 May 2024
at 16:38
  • msg #345

Re: [OOC] Chat

Current thread reply priorities:

1. Abarion (as GM, when needed)
2. Leander in Denaster
3. Ahirom in Tybe
4. Abarion (as Sigismund)

I'll try and get a response in to Leander and Ahirom today.

BTW, @Ahirom you responded rather quickly. Are you back from your vacation? If so, welcome back! I'm glad to have you here full time haha :-)
Ahirom Fuligin
player, 7 posts
Treasure Diver
Resistance Leader
Sat 18 May 2024
at 17:10
  • msg #346

Re: [OOC] Chat

I am back indeed!
Zhao Li Hua
player, 128 posts
Noble Swordswoman
Wandering the World
Sat 18 May 2024
at 18:20
  • msg #347

Re: [OOC] Chat

History
I think my thesis is pretty simple. Any view of history without recognising the impact of great people is flawed. A handful of people in history (shall we say less than 20) have made a huge and massive difference that had absolutely nothing to do with the tech of the time, or the mores and customs.

What's important is how these people changed radically how we treat other people, interact with neighbours, the definition of right and wrong, what is allowed to be done, what is illegal, how we trade with other people, how food and wealth are to be distributed. Most of the important things in life really.

Any view of east asia that removes Emperor Qin is massively and hugely different. The impact he had on the world over 2000 years ago and still today is about him. Not about the means of production, or any thing in his cultures. They are still terrified of him today: they don't dare mess with his grave in case his angry ghost comes back to do bad things to them.

That goes even more so for Mohammed. I mean ... wow ... Replace Mohammed with a different goatherd and the entire history of maybe half the planet changes enormously. His talents were not fed or supported by the society he was in. He was a goat herd. He forged the society that then conquered perhaps 1/4 of the planet. He changes perhaps the most important part of history: how people interact with each other and resolve conflict.

Tamujin... replace him with (say) his sons, and ... well ... that part of the world is massively different. Most importantly he changes the culture and technology of that entire part of the world

Julius Caesear. Eleanor of Acquitaine. Charlemagne. Napoleon. They all dramatically change these most important things 'how we interact with each other'. All of them hugely changed the society they were in, rather than reflecting it.

quote:
When it comes to comparing humans, we're maybe 10% nature and 90% nurture.

I don't think this is the view of the main stream scientific community. The main stream view, as I understand it, is that both are very important. I think as well we need to be thinking about power law distributions when it comes to the type of people we are talking to. Power law distributions are not something that most people understand intuitively

quote:
Except in cases of untreatable psychological illnesses, people aren't born with a tendency to good or evil. That's all cultural.

There is a lot of truth in this. Different cultures have different norms of behavior. The viking for example are a good example of a culture that venerated things that we would regard as evil.

But actually there is another thing that I'd like to introduce you to. We know that between 1 and 3% of people are sociapaths. They are born with tendancy to betrayal, backstabing and what most people would regard as evil. I give you this as an interesting example https://faunalytics.org/intent...wildlife-collisions/ .  There are a number of interesting studies on this. A good one to read is On Killing: The Psychological Cost of Learning to Kill in War and Society. This is particularly interesting on the discussion around sociapaths. I do really strongly recommend it. It and some of the follow on books are fascinating for anyone interested in history

quote:
Brain chemistry isn't directly affected by your genes, after all.

I should say my husband is a biologist and this is a topic we are both interested in. I got his help with this. It turns out that genes heavily influence your brain chemistry. I'm giving these examples just so that you can see I'm not 'appealing to expert'.
  • Genes can determine the levels of neurotransmitters such as serotonin, dopamine, and norepinephrine, which are critical for mood regulation, cognition, and overall brain function. For example, variations in the gene for the enzyme tryptophan hydroxylas can affect serotonin synthesis.
  • Genes encode for receptors that neurotransmitters bind to. Variations in these genes can alter receptor sensitivity and function.
  • Polymorphisms in the DRD2 gene, which codes for dopamine receptors, can influence dopamine signaling and have been linked to conditions like schizophrenia and addiction.
  • Genes influence the production of enzymes that break down neurotransmitters, such as monoamine oxidase (MAO).
  • Variations in the MAO gene can affect the breakdown of neurotransmitters like serotonin and dopamine, impacting mood and behavior.
  • Genes play a role in synaptic plasticity, which is the ability of synapses to strengthen or weaken over time. This is crucial for learning and memory.
  • Genes like BDNF (brain-derived neurotrophic factor) are involved in neuroplasticity and can affect how the brain adapts to new experiences.
  • I stopped the list at this point. It goes on a lot longer

Our genes dramatically impact not just our brain chemistry but more importantly brain structure and the way neurons form and interact which is our best guess as to what it means to be clever or to have personality.

Sexuality and physicality
A complex topic. Most societies' norms usally say 'you need protection' and that protection almost always comes in the form of control.

I think it's worth looking at history. Most cultures I am aware of that we have written records of (real history not proto-history) have treated women as property until Mohammed came along. It took until about 1920 (give or take 20 years... although in switzerland it was 1971) for our western civilisation to catch up to that level of women's rights. The main exceptions to that 'women are property' are interesting: Egypt (after you had had three children ... it might be three sons I can't remember ... a woman could own property and sign contracts in her own right) Sparta (but not the other city states) Vikings (women weren't quite property... they had a few rights). There might be others... but most I can think of are pre history or proto history.

quote:
Training

What you said
Zhao Li Hua
player, 129 posts
Noble Swordswoman
Wandering the World
Sat 18 May 2024
at 18:21
  • msg #348

Re: [OOC] Chat

And... I did the posting at the same time as the GM. Sorry I just missed it.  It's late here so will do something tomorrow to repond
Froggychum
GM, 307 posts
Sat 18 May 2024
at 18:45
  • msg #349

Re: [OOC] Chat

That's all pretty reasonable. It's true that some figures have drastically altered the world due to their teachings/actions. I just tend to avoid glorifying people as idols. I might be reacting too sensitively, and overextending that principle. It's not my intent to ignore their doings.

I don't know why I thought genes didn't affect brain chemistry, maybe I meant something else but couldn't find the words. But yeah, they obviously do. Sorry about that.

--

Honestly, the reason I'm so edgy with that topic of 'great men' is because I've seen a lot of people (not you, and I don't think this is your intention or something you believe) make [terrible] arguments that certain 'kinds' of people are more naturally inclined to violent behavior. You can take a wild guess what the people who claim those things think about racial equality, particularly desegregation.

Power distributions are a bit beyond my ability to do maths. From what I can tell, it seems like the Pareto Principle is a kind of power law distribution? I've seen the Pareto Principle used to describe economic realities, but I've also seen it used to somehow justify income inequality - not sure if that's something it's meant to do or if it's just been co-opted.

--

Certainly, natural sociopathy is one of the most frightening topics to me. As someone on the spectrum, one of my neurological differences is that I have a dampened sense of empathy, though it's still present. It's understandable to me that someone could have no empathy whatsoever, but the consequences that would have on civil society is truly massive if enough people began to think and live like that.

I wonder if this tendency for antisocial behavior could be explained by game theory. Surely, evolution has had time to weed out this kind of behavior, and hasn't done so because somehow this pattern (in small dosages at least) somehow makes organisms more fit for survival and reproduction.

If I remember game theory correctly, individuals can benefit greatly from leaning heavily into 'competition' strategies over 'cooperation' ones. But on a whole, groups suffer if many of their members take that approach. Thus, in general, it's better to cooperate than compete, even if competition individually outclasses cooperation.

Whatever it is, it's probably not a fluke if these tendencies are not a recent emergence. If they are, then maybe it's just a passing mutation (not from our perspective, but on a larger time scale)

--

No worries, it's partially my fault.

LOL, I keep trying to find good times to respond - I don't want to overly interrupt the flow of your threes' conversation. The Abarion thread is so active at the moment that it's difficult to spend the time it takes me to write a longer post and not end up interrupting something.
Zhao Li Hua
player, 132 posts
Noble Swordswoman
Wandering the World
Sun 19 May 2024
at 07:54
  • msg #350

Re: [OOC] Chat

A power distribution is critical to understand if you want to understand people and society I think. I know you like thinking about history so this really helps understand things.

There are two main distributions (OK other people might disagree) power law and normal. A normal distribution is 'peoples height and weight' or 'how far can you throw a ball'. Pretty much everyone is similar. Maybe you can throw a ball twice as far as me. Maybe you are a foot taller than me (it's unlikely you are smaller than me because you are male and I'm quite small). Unlikely to be a mile taller than me or be able to throw the ball a hundred miles further than I can.

A power law is 'how much money do you earn, how many people know your name, how much impact did you have on history'. In the 'how much money do you earn' consider your salary to a peasant in bangalore and to Bill Gates. Note that basically if you have ten people randomly selected from the world one of them will probably have roughly ten times the salary of the others. Bill Gates salary is so high compared to almost everyone else in the same way that Emperor Qin's impact on the world is compared to yours or mine. Consider how many people know your name compared to how many people know Bill Gates, Jeff Bezos's or King Charles, or Elton John's. It's not 'twice as many' it's 'a million times more (or even more)'.

There are many power laws distributions in history. And if you are interested it's good to get that model in your head. Understanding it helps you understand a lot of things that are hard to understand without it (like peace... there is almost always a powerlaw at play here: who is the one person or situation who is keeping the society peaceful at that time, and how much influence do they have)

quote:
Honestly, the reason I'm so edgy with that topic of 'great men' is because I've seen a lot of people (not you, and I don't think this is your intention or something you believe) make [terrible] arguments that certain 'kinds' of people are more naturally inclined to violent behavior. You can take a wild guess what the people who claim those things think about racial equality, particularly desegregation.

I don't see the link actually. The great men theory says that there are perhaps 20 people in history that had an enormous impact. That's what you would expect with a power law distribution. And even within those twenty a couple had even more than the other. Again that's what the power law would suggest. Some of those people were violent. Eleanor of Acquitaine who had a huge impact on woman's rights and the way we treat each other (even now) wasn't particularly violent. Mohammed was the opposite of violent, although many of followers got carried away (also today).

I share your conern about the 'linking to race'. I would say it is absolutely that case that some people are more prone to violence. About 3% in fact. As far as I know no studies have been done as to race for that, but plenty of studies have shown the 'between 1 and 3% of sociapaths'. There are behavioural studies related to this but most of those show that the behavior is dominated by the distance from the equator (because of seasons: if you have seasons resources and resource storage and planning are more important). <wind up those people on>That means I think that 'white caucasians' are probably the most prone to this (I'm one by the way so this isn't finger pointing), which seems to match the historical accounts. (Crusades, Vikings, 100 years war, the Race for Africa... I could give a hundred more examples).<wind up off>

Idols
Elanor of Acquitaine and Mohammed (the man not the religion) are 'idols' of mine. The rest... woo... Evil murdering bastards most of them. They did a lot of good, but they brutalised their way across the world smashing, raping and pillaging mostly. Not really idols :) Recognising their impact doesn't require me to like them or respect their morals. Genghis Khan might have created a world in which a virgin with gold can cross it from end to the other in safety, but he did it at quite a cost.
Asherah
player, 96 posts
Not so Little Scamp
Tailor's Apprentice
Sun 19 May 2024
at 17:34
  • msg #351

Re: [OOC] Chat

Alr, very excited to do my next post but before I do so what definition of peace bond are we using? There’s a couple and I don’t want to get things mixed up.
Kavian Aminar
player, 43 posts
Urban Youth
Gambler
Sun 19 May 2024
at 17:41
  • msg #352

Re: [OOC] Chat

It could mean different things one culture to another, so part of this could be a misunderstanding of the term. Kavian means tying the hilt to the scabbard. It prevents the hasty utilization of the weapon, say in a fit of anger. It would require deliberate attention to remove the tie and release the blade, and time.
Asherah
player, 97 posts
Not so Little Scamp
Tailor's Apprentice
Sun 19 May 2024
at 17:46
  • msg #353

Re: [OOC] Chat

Got it thank you! [then Asherah probably wouldn’t know the meaning either lol]
Kavian Aminar
player, 44 posts
Urban Youth
Gambler
Sun 19 May 2024
at 18:54
  • msg #354

Re: [OOC] Chat

I think anyone who does any degree of long distance travel will be familiar with the practice.
Asherah
player, 99 posts
Not so Little Scamp
Tailor's Apprentice
Sun 19 May 2024
at 19:17
  • msg #355

Re: [OOC] Chat

Sorry if it’s rough, I wrote it entirely on my phone which can be quite the pain.
Froggychum
GM, 308 posts
Sun 19 May 2024
at 19:54
  • msg #356

Re: [OOC] Chat

@Li Hua
Interesting stuff. I understand a lot better, now.

@Kavian/Asherah
Yeah I also had trouble finding what peacebonding meant. I knew it had to do something with weaponry, but my first Google result led to some Canadian legal term. I figured that wasn't the right thing so I kept looking. I ended up on a section of Wikipedia about sci-fi conventions and near the bottom of the page there was some information about peacebonding.

It sounds like a wild ride but it actually took less than two minutes. Browsing the internet is a wild ride. pretty sure it would instantly kill a Victorian child ROFL
Zhao Li Hua
player, 135 posts
Noble Swordswoman
Wandering the World
Sun 19 May 2024
at 20:14
  • msg #357

Re: [OOC] Chat

It can indeed.

@Interesting stuff
Yes indeed. History is fun. Maths is fun. And when they come together it's even better.

@Peacebonding
 I did recognise it :) The term I am familiar with is peace knotting but they are (I think) the same concept

The idea is that law enforcement (when you enter a controlled area) uses a weak knot that you can break easily but is obvious. Kind of like the original Gordion knot. The Gordion knot was a means of knowing if someone had broken into your room. The peaceknot/bond is a way of knowing if you have drawn your weapon. When you leave the controlled area, they check the knot. If it's broken you have explaining to do

As far as I know it's used at cosplays and SCA and similar, but there are no records of it being used anywhere in western history, and only some sparse evidence for it being used in the samurai era

That said I use it in my fantasy games: it's a good idea
Froggychum
GM, 309 posts
Sun 19 May 2024
at 20:24
  • msg #358

Re: [OOC] Chat

Nice, I like that a lot and will definitely include it in the setting.
The fact that it's easily breakable means it can't be used to set traps, so it would be a lot less abusable.

Ah the Gordion knot. I don't recognize the name, but I infer that it's similar to putting a slip of paper in your doorframe (if it's on the ground when you return, someone entered)?

Reply incoming to Abarion thread
Froggychum
GM, 312 posts
Sun 19 May 2024
at 20:53
  • msg #359

Re: [OOC] Chat

Real quick, let me know if this is all acceptable (working on the Timeline in the Wiki):

(Sigismund will be 24)
Asherah: 17 (probably 18 soon)
Zhao Li Hua: 22 (probably 23 soon)
Kavian Aminar: 15 (Ruhan is 14, so Kavian should be at most 19)
Kavian Aminar
player, 45 posts
Urban Youth
Gambler
Sun 19 May 2024
at 21:52
  • msg #360

Re: [OOC] Chat

I have a few sources for peace bonding.

Edo period Japan(1603-1868):

Stephen Turnbull, Samurai: The World of the Warrior (Osprey Publishing, 2003). This book provides a detailed account of the practice of peace bonding among samurai in Japan.

In Western history, a similar practice was observed in medieval European cities, where weapons were often peace-bonded as a security measure during fairs, markets, and public gatherings. For instance, in some medieval European cities, visitors were required to tie their weapons to their belts or scabbards to prevent them from being drawn easily, thus maintaining public order and safety.

A specific example from Western history includes the medieval city of Lübeck in Northern Germany, where the city's laws mandated that "swords, knives, and other weapons must be secured to prevent sudden violence." This practice was common in other Hanseatic League cities as well, aimed at preserving the peace in bustling trade hubs.

The Lübeck law references can be found in historical legal texts from the city archives, documenting the regulations imposed on visitors and citizens to ensure public safety.

For a scholarly discussion on the peace-bonding practice in medieval Europe, see:

Robert Bartlett, The Making of Europe: Conquest, Colonization, and Cultural Change 950-1350 (Princeton University Press, 1994). This book explores various aspects of social and legal norms in medieval European cities, including measures to control violence.

https://youtu.be/9rp3nve9CJk

Just on a casual search, weapons are generally highly restricted in cities. Swords being considered a weapon of war and a target for law enforcement in particular. Not an all inclusive list of sources here with plenty of room for debate on individual cultures and other exceptions. I can see a case for nobility being able to carry freely, but only for local nobility charged with such duties as public order and enforcement, certainly not for foreign nobles who aren't a part of a diplomatic envoy. Probably rare to witness openly carry even still. I think its enough evidence not to dismiss the dangers dedicated weapons pose and the controls in place in "most" societies.
Kavian Aminar
player, 46 posts
Urban Youth
Gambler
Sun 19 May 2024
at 22:49
  • msg #361

Re: [OOC] Chat

My viewpoint on weapons control in history and RPG's in particular is colored strongly by my favorite system, GURPS.

quote:
Legality Class (LC)

Legality Class (LC) is how the weapon is viewed by the legal authorities.

"Consider what the law allows, too. Most settings have laws or customs that govern the weapons and armor you may wear on the street or on the job without attracting attention (see Legality Class,box). This applies in historical settings as well. A stranger visiting the average medieval village wearing a suit of plate armor would be every bit as conspicuous – and threatening – as a person carrying an assault rifle into a corner grocery store today!"
- GURPS Basic Set, p. 267


They've done an extensive amount of research on the subject and have a detailed system on how to model the issue of controlled substances and weapons in different societies and time periods. The quote is where I got the assault rifle comparison. I ran into it by chance and forgot I got it from here lol.
Froggychum
GM, 313 posts
Sun 19 May 2024
at 23:46
  • msg #362

Re: [OOC] Chat

Conspicuous sure, but threatening? If anything, a person wearing plate armor is LESS threatening, because their mobility is restricted.

I'm not familiar with GURPS (I've been a bit interested in learning more lately and I've heard its excellent) but regardless of what GURPS has to say, I'm doing my best to avoid basing this world off TTRPGs. For example, I really like D&D, but it's designed for 'gameplay' not 'worldbuilding'. Plenty of fans of the game point out that some things just don't make sense if you think about them too much.

I'm sure GURPS is the same, at least to some extent. Sacrifices always have to be made for TTRPG systems, because you can't model reality while maintaining playability (a good example of not recognizing this is FATAL, which on top of being horribly designed and purposely offensive, is also unbearable to actually play)

This game is freeform, so it can avoid those problems because it's more about telling a story (though the power systems lean towards hard fantasy, as that's my preference, but mainly because it makes it easier to ensure players know what is and is not possible for their characters)

All of that is tangential though, because the idea doesn't actually rely on the GURPS rules.

This seems to be getting some discussion, so this is what I'm currently thinking: It all depends on the region

ex. If the region is very violent, peacebonding would be more of a necessity
ex. If the region has a warlike culture, carrying a weapon may be considered a personal right, even amongst commoners.

~

I agree with your distinction between landed and foreign nobles. However, there are still a number of reasons Li Hua would be permitted to carry a sword.

Firstly, she's very conspicuous, so it's doubtful whether she could commit a crime and escape easily. Getting away with crime is easier than it is in modernity, but it would be harder for her than it would be for the average person.

Secondly, Abarion is actually rather sensitive to other cultures. It's a trade city after all. They may presume it's part of her culture to carry a ceremonial weapon. She also has valuable items on her, so merchants whouldn't want to offend her and risk losing her business.

Thirdly, she is clearly in possession of some wealth. If someone were to try and steal from her, she must be able to defend her self and property.

Fourthly, her weapon is copper. That doesn't mean it can't kill, but that it's inferior to the bronze weaponry used locally. Whether guards are actually armed with swords rather than clubs or something is a changing variable depending on where you are in the kingdom.

Fifthly, it's for the same two reasons I let my adventuring parties carry their equipment - 1. it's more convenient and 2. there's always a bigger fish. If Li Hua went on a rampage for whatever reason, the city has enough resources to take her down.

Li Hua would have entered the city properly, and so she is known by the city administration. She's only been here a short time, maybe just one or two days - so she will likely be contacted soon to sort out the terms of her visit.

There are even more reasons to carry a weapon, but they don't apply to Li Hua. For nobles, they would also have to keep in mind that:

6. Should they misbehave, they have a lot to lose. It's only worth drawing a weapon if its an emergency. Using it to intimidate would mean social or legal punishment.

7. It's a display of status to carry a good weapon. Especially among more military-oriented families. It would be discorteous to make a comment about it, let alone to deny their right to carry one.

---

Now some reasons why peacebonding or disarmament could be preferrable:

1. Reduces risk of violence. For a number of reasons already stated, it's exceedingly rare for a noble with a weapon to use it. For commoners, they would have much more reason and chance of using it. Thus, they are not allowed to carry weapons. The guards would be suspicious and take you in (there's no human rights in the ancient age, so they can arrest you if they can justify it to their superiors later)

2. More peaceful atmosphere. This would be relevant if the atmosphere was one of conflict, but its not in Abarion. It's a trade city, mostly peaceful. The powers at be have a vested interest in ensuring that trade flows smoothly. Violence would be punished much more harshly than it would be in other settlements.

---

As for the interpersonal arguments between Kavian and Li Hua, it seems that it could be solved simply by agreeing to meet at a later date?

On the possibility of combat,
here's a few things to keep in mind:

1. Li Hua with sword could kill Kavian and Asherah with little effort. If they split up to run away, she could probably only kill one.

2. Li Hua without a sword still has enough training be able to overcome the mere physical difference between her and Kavian. A grapple would be the worst case scenario for her, but it would end up as a wrestling match on the floor, rather than a one-sided chokehold. Also, despite her small stature, she would have a deceptive amount of arm strength since some force is required to wield even a lighter sword.

3. If the two attacked her together, while she was unarmed, it would be a brutal fight.

4. Li Hua without a sword versus Kavian's party members (excluding himself) would come down to the terrain. If it's the cave, she gets overwhelmed and dogpiled. If it's open, she could try and make it a series of individual battles, or just decide to escape.

5. Li Hua with a sword versus Kavian's party members (excluding himself) would also come down to the terrain, but with more bloodshed. If it's the cave, she likely maims or kills a number of them before getting disarmed and dogpiled. If it's open, she could win or lose depending on how everything plays out.

If any of you think any of this is inaccurate, let me know. It's just my estimation of what might happen in certain situations. The cave in this situation counts as both cramped terrain (bad for sword wielding and for kiting) and terrain that is exclusively familiar to one side.

Also, a couple of Kavian's party wouldn't be actual fighting forces. The young ones who haven't hit puberty yet would at most serve as distractions, they wouldn't be able to grapple Li Hua properly. They would be at a major physical disadvantage, as well.

---

This isn't me advocating for combat. Rather, hopefully you can see that most of these situations end with mutual damage. Whether your characters know this much or think this way is up to you. To me, Li Hua seems a bit underconfident when disarmed, but a bit overconfident when armed.

Kavian is correct that he doesn't believe he represents a threat, but he might not have the experience to recognize that with numbers and terrain, he poses an equal threat to Li Hua.

---

Anyway, meeting in neutral ground would be good, but it seems you're all getting dragged along with Sigismund (the old man is Alvisdan if you remember that NPC, though none of you have learned his name yet) - technically this could be considered a kind of neutral ground.

Actually, funnily enough, Alvisdan appearing was planned before I realized where this convo on safety and threat was going. In a sense, this is a good solution, because Alvisdan could and would stop any violence that breaks out. I won't say any more, you all might or might not get a chance to see him display his strength.
Kavian Aminar
player, 47 posts
Urban Youth
Gambler
Mon 20 May 2024
at 00:37
  • msg #363

Re: [OOC] Chat

I wasn't saying that we should follow the example of GURPS, just sharing why the concept of arms control is ingrained in my head. Also, I felt everyone was being a little dismissive of the notion that a sword is a big deal. Regardless of the laws and social statuses involved wearing a weapon is not inconsequential, it attracts attention in all cases, especially a weapon that serves no other purpose other than to kill people, vs a spear or axe that has other applications like hunting or as a tool. I don't think it likely that someone who has traveled far hasn't been confronted about the weapon or asked to set it aside, check it in, or peace bond it at some point.

Regardless of what the officials have to say on the matter of Li Hua and the permissibility of her weapon and what they will or will not do in response to it, the commoners won't see it the same way. Kavian feels threatened, the weapon is not welcome.

Realism aside, I agree with Froggy on the game applications. It's a game, someday I will want to carry my sword too, lol.

quote:
Fifthly, it's for the same two reasons I let my adventuring parties carry their equipment - 1. it's more convenient and 2. there's always a bigger fish. If Li Hua went on a rampage for whatever reason, the city has enough resources to take her down.


quote:
As for the interpersonal arguments between Kavian and Li Hua, it seems that it could be solved simply by agreeing to meet at a later date?


Kavian Aminar, #87:
"Wait," he says softly to her, his voice measured and calm. "Let's all accompany you to your inn for a meal. We need to discuss things."

I believe I tried this at the outset, specifically for the purpose of avoiding this entire conflict over the weapon. Meeting at a neutral location in public so everyone feels safe.

We decided to continue our plan together with Asherah and Kavian and invited her along, making it clear that she is welcome, but the weapon is not. I think its fair for Kavian to dictate what is welcome in his abode.

Then he made a large concession to allow her to keep the weapon with a peace bond.

Then he suggested if she does not feel safe doing this they can meet another time, like at her inn in the morning.

I don't think it's fair to say he was trying for force anything, or take away a woman's defense, or has been impolite, lacks empathy, or is speaking words of control. The weapon isn't welcome where he is going, we don't trust each other yet, if you have a problem with this we can meet elsewhere.

As far as a fight is concerned it is very concerning to Kavian. You give scenarios where technically it is possible for Kavian's group to overcome Li Hua in certain situations. I disagree. These are children and nobody has any combat training. Even if united they could overcome her, they haven't the will to execute it. First sign of bloodshed and their moral would break, it would be a slaughter. A lot of crying, begging, pleading and all we could do is trust she will stop. Kavian knows this, so the sword is not welcome.
This message was last edited by the player at 00:39, Mon 20 May.
Froggychum
GM, 314 posts
Mon 20 May 2024
at 03:07
  • msg #364

Re: [OOC] Chat

There doesn't seem to be any disagreement then, if both parties agree to meet at a later date.

Though, you're all being whisked away at the moment.

Also, @Li Hua - I'm not sure if I'm misreading, but does Li Hua think Sigismund is a God? If that's the case, I've got to ask how she came to that conclusion LOL
Zhao Li Hua
player, 136 posts
Noble Swordswoman
Wandering the World
Mon 20 May 2024
at 03:51
  • msg #365

Re: [OOC] Chat

@Sigismund
The feeling of immense pressure was new and occured at the same moment as Sigismund. Li Hua at the moment has felt three types of supernatural feeling
  • From a God
  • From Kavian and Asherah (felt similar)
  • The 'pressure' when Sigismund arrived

Since she can't sense herself she doesn't know what she feels like to the others. Asherah kindly told her that 'it's the same as Kavian'.

So this is a cool and interesting thing. What is Sigismund? How did that pressure happen. What was the 'feeling of something being released'...




Weapon control is a different topic. It is what it is. But in this scene it has been established Li Hua has a sword with her. Discussing that is valuable and good for the game but unrelated to this scene. We can't take it away now without deleting a significant part of the scene. If I had known it was going to cause a problem I wouldn't have brought it.

Just as an aside the purpose of weapon control had nothing to do with stopping insane psychopaths trying to mass murder people (not a common problem back then although banditry was). It was about control of the population.




Anyway onto the topic at hand. Thank you for the summary Kavian. My view is entirely different. I did spend significant time making a similar post  but there is no value to it so I deleted it. What we want to do is move forward.

I understand you don't understand Li Hua's situation. I'm not surprised. You're a man. You mass twice what she does. You're not alone in a foreign city and you haven't had a number of unpleasant supernatural events occur to you.

Now continuing on trying to take away Li Hua's protection is not going to be a postive and fruitful endeavour. I think that's pretty clear. Trying to talk and engage will. The best thing to do at times like this is to ignore the problem. Work around it.

It seems to me that really the easist thing to do is to just talk here. We don't need to go somewhere else. But I'm OK with that if other people want to.

Now come on. Let's drop the unpleasant RP and move onto nice RP
This message was last edited by the player at 07:28, Mon 20 May.
Kavian Aminar
player, 49 posts
Urban Youth
Gambler
Mon 20 May 2024
at 17:59
  • msg #366

Re: [OOC] Chat

I'm trying to find a way to come with but I'm holding everyone's dinner! Got to give a kid a reason to live and afraid Froggy will kill him if I don't stay lol.
Zhao Li Hua
player, 138 posts
Noble Swordswoman
Wandering the World
Mon 20 May 2024
at 18:11
  • msg #367

Re: [OOC] Chat

There's the 'NPCs always die if there isn't a PC with them' theory
Froggychum
GM, 316 posts
Mon 20 May 2024
at 21:06
  • msg #368

Re: [OOC] Chat

@ Kavian

Me? Killing characters? Noooooo......
*laughs in evil GM*

@ Li Hua

I might have not explicitly stated this (maybe I felt it was implied heavily enough) but Kavian, Asherah, and Sigismund all feel 'similar' to Li Hua. In fact, Kavian put it best when he said it feels like "We are all of the same ilk" (paraphrased)

The God's presence and the mystery pressure were indeed different. The former was far more terrifying and unpleasant. The latter just felt stuffy.
The sense of freedom and liberation after the pressure disappeared is basically the flip side of the coin to the pressure itself. Like how one feels discomfort holding their breath, and so it feels euphoric to take a big gulp of air afterwards.

@ All - weapon control

Yeah, weapon control wise, I've got a lot of new stuff to think about. I think I'll use the idea to add flavor to cultures in the future.

The fact that weapon control is rather loose in these parts should hopefully give more positive feelings rather than negative ones - as Li Hua correctly pointed out that weapon control IRL was more about populace control than stopping random murderous psychopaths (those kind of people are very rare, and they would have been far more likely to be exiled or executed before they ever get to go on a true rampage)

At least in Abarion, the threat of nobles or random merchants having a weapon they may or may not even know how to use - is very low. Sure, it's not nothing, but this sort of danger can be easily normalized and accounted for. I mean, in modernity think about just how deadly and terrifying it is that we actually let people drive cars. Anybody could decide to just swerve into pedestrians and kill dozens of families. Obviously, this is incredibly incredibly rare, because as mentioned above, murderous psychopaths are not common at all (far less than 1%, even natural sociopaths know what's in their best interest most the time) and they never get to make the same mistake twice.

That's not to mention the much realer risk of traffic accidents.

Basically, if the utility of something outweights its dangers, those dangers will be allowed and attempt to moderate them will be made.

In Abarion's case, there isn't a huge benefit to letting certain people carry weapons, but the difficulty of preventing it entirely is too high to justify taking such overt action.

@ All - the future

I need to respond to Ahirom, I shouldn't make him wait too much longer.

Besides that, you've all got some stuff that needs my personal attention (except maybe Li Hua, if you want to time skip a day for her)

Here's what we'll be doing:

 1. Zhao Li Hua & GM - Whatever she intends to do until tomorrow morning. We can skip this if its not important

 2. Kavian & GM - You have things you want to do with your squad, and I'd like to RP that a bit since it's been a while since I've used those NPCs

 3. Ash, Sig (NPC) & GM - Dinner encounter. Not sure what we're doing here exactly, but it seems like everyone is going to try and pry info from one another. Ash and Sig get along well, and Alvisdan came off as more intense than he normally is, so this might be more friendly exchange of thoughts than intensive mutual interrogations. We'll see how it goes.

--

Li Hua and Kavian are free to post right away. Kavian, if you want a separate thread, let me know first.

Asherah, please wait a short time while I decide where to have Sig/Alvisdan bring you. IF you want a new thread for it, I can make it happen.

--

Ok, good hustle team - nobody died [[yet]] XD
Asherah
player, 102 posts
Not so Little Scamp
Tailor's Apprentice
Mon 20 May 2024
at 21:41
  • msg #369

Re: [OOC] Chat

I'm fine staying in the Abarion thread but if it would make it easier on you I'm happy to go into a different thread as well.
Kavian Aminar
player, 50 posts
Urban Youth
Gambler
Mon 20 May 2024
at 22:55
  • msg #370

Re: [OOC] Chat

quote:
The fact that weapon control is rather loose in these parts should hopefully give more positive feelings rather than negative ones - as Li Hua correctly pointed out that weapon control IRL was more about populace control than stopping random murderous psychopaths (those kind of people are very rare, and they would have been far more likely to be exiled or executed before they ever get to go on a true rampage)


In part. I strongly agree with the sentiment that weapon control is a method of controlling a populace, but it is just one aspect. There is dueling as well. There is domestic violence, armed robberies (not confined to the modern age and guns), muggings, foolish young male posturing, tavern brawls escalating, influential families at war ect...

It wasn't long ago that congressmen would beat each other on the floor of the senate or step out to duel with pistols.

From my fencing days I remember the history lessons shared with me on the subject. Young men killing each other, dueling, was a serious issue. Some of the rules in modern fencing were less about creating a sport of sword fighting and more about teaching students to defend themselves. Too often both fighters died because they were so aggressive and wasted no time trying to parry. Epee fencing was created as a first blood rule so it didn't have the end in death. "Right of way", taken by parrying first before being allowed to attack back, was a method of training muscle memory to defend at all, lol.

The further you go back in history the cheaper life becomes. Killing each other was less of a "big deal". It was expensive for society.
This message was last edited by the player at 23:00, Mon 20 May.
Zhao Li Hua
player, 140 posts
Noble Swordswoman
Wandering the World
Mon 20 May 2024
at 23:31
  • msg #371

Re: [OOC] Chat

Well this is an interesting chat. Nice to have it

So as far as I know duelling is a modern invention. By modern in this game we mean 'in the last 1200 years'. During the bronze age we don't have historical records or indications of duels. And by duel I mean 'I will meet you at <time> with some rules and formalities and legal protection/support in some way'. The earliest I am aware of are the Vikings with their Holmgard

Sure there were personal disputes that occasionally degenerated into violence. The law didn't recognise these in any way (unlike later medeival duels of the kind so common in movies and books). There were gladiatoral games in cultures like the Romans but these were set pieces with slaves usually. Or prisoners

The closest really was 'on the battlefield there were codified ways that heroes could meet'. This is in fiction of course (homeric duels). There's a possibility that this happened in reality, but we have no records either way.  There were also ways that you could have a trial by combat if all other mechanisms were not open to you in some legal discussions, but we don't have many (if any) records of them.

Given that duelling is basically a mechanism for formalised bullying, I think the ancients had it right!

As for life being cheap, that's very true. Still in many bronze age cultures the penalty for murder was death (Egypt for example). It probably isn't murder if a high ranking person kills a low ranking )different thing to what we are talking about - the high ranking person isn't subject to weapon control) but even then there is usually a cost.
Kavian Aminar
player, 51 posts
Urban Youth
Gambler
Tue 21 May 2024
at 00:08
  • msg #372

Re: [OOC] Chat

Just some things to consider. There is nothing new under the sun. Mankind behaves today like they always have. Look at what we have now to see what things were like then. The same root, the same problems, the same motivations and behaviors. Some different methods over the years to make it better.

On another note, I'd like a private thread for Kavian. I'll wrap up some things in the Abarion thread.
Kavian Aminar
player, 52 posts
Urban Youth
Gambler
Tue 21 May 2024
at 00:20
  • msg #373

Re: [OOC] Chat

Oh, the Epic of Gilgamesh. 2100BCE, Gilgamesh engages Endiku in a formal challenge to resolve a conflict over a woman and Gilgamesh's behavior. Technically a duel is just a formal challenge, I don't think we can put a date on how far back that goes. Even if the story is fictional the concept of a duel is understood.
This message was last edited by the player at 00:21, Tue 21 May.
Kavian Aminar
player, 53 posts
Urban Youth
Gambler
Tue 21 May 2024
at 00:33
  • msg #374

Re: [OOC] Chat

Zhao Li Hua:
And by duel I mean 'I will meet you at <time> with some rules and formalities and legal protection/support in some way'. T


But to your point, yes is doesn't fit this particular definition. But, most dictionary definitions of a duel are just "formal, single combat, prearranged, and conflict resolution."
Ahirom Fuligin
player, 8 posts
Treasure Diver
Resistance Leader
Tue 21 May 2024
at 00:34
  • msg #375

Re: [OOC] Chat

In terms of in the 'historic record' record of the three kingdoms (not romance of the three kingdoms) noted a few duels and was written like 300 ad or so
Kavian Aminar
player, 54 posts
Urban Youth
Gambler
Tue 21 May 2024
at 00:36
  • msg #376

Re: [OOC] Chat

I think literature is also a valid source, not just historic record. It was literature because everyone understood what a duel was, because it happened.
Froggychum
GM, 318 posts
Tue 21 May 2024
at 01:17
  • msg #377

Re: [OOC] Chat

Yea- If we're talking about if the concept of duels existed, even fiction is valid - because it's just about the idea not how specifically often it happened or anything else.

Generally, in my mind duels is a cultural thing. Some cultures will have it, others wont. At least, that will be true in this world since it adds more character to certain societies.

Duels are probably a thing in Ghanbar and Kri Tan , though they have very different roots and are far less common in Ghanbar. Ghanbar would only have nonlethal duels, though "mistakes" might sometimes be allowed to happen.

Kri Tan would have duels of countless kinds, not just physical fights. Some may be private, others may be public spectacles. Much more like a 'challenge' against an opponent's skill or sense of honor.

Sedoria does not have duels in any capacity. Challenging someone to a fight is 'disturbing the peace' or just 'violence'. If you want a legal justification to beat up or kill the bastard who did something unforgivable to you, that's too bad (just like in modernity, LOL).
Zhao Li Hua
player, 141 posts
Noble Swordswoman
Wandering the World
Tue 21 May 2024
at 05:07
  • msg #378

Re: [OOC] Chat

I considered the epic of gilgamesh :) A super story very much in line with this game. But it was just a 'look we're going to meet and kill each other'. There was no legal substance behind it. It was very much in line with the Homeric duels I felt. Homeric duels are 'romantic duels on the battlefield'

The duels in China are not nearly as formalised and ritualised as we think of it. Chinese imperial law (note previous paragraph) typically did not condone dueling. The legal system was designed to maintain social order and punish acts of violence. Engaging in unauthorized duels could result in heavy legal penalties including execution.  The judicial system emphasized investigation and trial procedures to resolve disputes. While personal combat might occur, it wasn't legally sanctioned and could lead to severe consequences for the participants. Like today China was heavily into weapon control to control the masses

Note that in the three kingdoms all the duels I am aware of took place on the battlefield. Again this is the 'Homeric duel'. A fictionalisation of the conflict, personalising for the reader. Making a great story (and it does)

Anyway it's an interesting chat. I like the conclusion the GM came to
Asherah
player, 103 posts
Not so Little Scamp
Tailor's Apprentice
Tue 21 May 2024
at 05:12
  • msg #379

Re: [OOC] Chat

Why does there need to be legal substance behind it in order for it to be a duel?

Also one could argue that since Gilgamesh is king and agreed to it, it was official in the eyes of the 'law'. Because he was king and therefore the law.
Zhao Li Hua
player, 142 posts
Noble Swordswoman
Wandering the World
Tue 21 May 2024
at 05:22
  • msg #380

Re: [OOC] Chat

For example
The meaning of DUEL is a combat between two persons; specifically : a formal combat with weapons fought between two persons in the presence of witnesses


I was talking about the kind of duels that Kavian was talking about in his fencing. Legally allowed, formal and ritualised duels. You are quite right we can use the word to mean any dispute including a couple of people getting into and argument in the street and stabbing each other. But what I was talking about was the legalised use of weapons as that was in the context of the chat.

And just talking and chatting about it. Really happy with the GMs summary.
This message was last edited by the player at 07:57, Tue 21 May.
Leander
player, 17 posts
Way too handsome
Aspiring soldier
Tue 21 May 2024
at 09:38
  • msg #381

Re: [OOC] Chat

Holy Wall of Text, Batman! I'm debating whether reading War and Peace or the last page or two of this OOC thread would be quicker...
Zhao Li Hua
player, 144 posts
Noble Swordswoman
Wandering the World
Tue 21 May 2024
at 09:45
  • msg #382

Re: [OOC] Chat

Ah we were just chatting. There is little of significant Leander.

And er... war and peace is hard going. Very hard going
Kavian Aminar
player, 55 posts
Urban Youth
Gambler
Tue 21 May 2024
at 11:37
  • msg #383

Re: [OOC] Chat

Zhao Li Hua:
You are quite right we can use the word to mean any dispute including a couple of people getting into and argument in the street and stabbing each other. But what I was talking about was the legalised use of weapons as that was in the context of the chat.


Legal has more to do with the official and social response to dueling, not the definition of a duel. A street fight is not a duel. Formal and prearranged just means rules. Rules means fairness and honor or the conflict resolution is tainted. Witnesses just ensure and confirm the fair and honorable part, prearranged helps with this.

Your observation that most of the record of legalized dueling is more modern is valid for the context of your examples, I hear you.

For the sake of the weapon control conversation, just knowing that dueling is an old problem predating recorded history. Cultures have different approaches to the problem, weapon control can be one of them. I think this is why some cultures have more of it than others, stricter consequences will result in less dueling. A side consequence of less dueling is more cloak and dagger, no less violence or killing.

Records have an expiration date so to speak, they don't last long so there will be a wealth of more recent examples. In the span of human existence record keeping is a fairly new advancement, we spent longer using oral traditions. Vey primitive tribal cultures living stone age lifestyles, that we still have living among us, have ritual combats. The Enga, Huli and the Dani tribes in Papua New Guinea, some indigenous tribes living in the Amazon rainforest, such as the Yanomami and the Matsés, some tribal communities in Africa, such as the Maasai in Kenya and Tanzania, have historically engaged in dueling as part of their cultural traditions.
Froggychum
GM, 319 posts
Wed 22 May 2024
at 11:53
  • msg #384

Re: [OOC] Chat

Hey everyone, I'm taking a day off today.

Last few days in the Abarion thread have been really intensive, and I don't feel like I followed the events too well.
So, I'm gonna take a day off to recharge.

I'll be back tomorrow.

Here's my current to-do list:

1. Create Kavian's HQ thread
2. Reply to Li Hua & Asherah (please dont oversaturate it before I can get there, it will throw the dialogue flow out of whack)
3. Ahirom (Tybe) & Leander (Mutiny) - but they havent posted yet.
4. Still waiting to see if Ulle has ghosted / dropped out. Hopefully he's okay IRL, I know the guy from elsewhere and have a positive opinion of him.

Also, I always try and make answering PMs my #0 priority. Just FYI

-

Sorry for any inconvenience!
I'm off to play the new GW2 content update (and hopefully do my overdue chores too, lol)
Froggychum
GM, 320 posts
Fri 24 May 2024
at 10:33
  • msg #385

Re: [OOC] Chat

This one day off has sort of become 2 or 3 days.

I'll get Kavian's thread up right now at least (it wont be very fancy), but I'm too sleep deprived atm to do any roleplay.

When I next wake up (probably gonna be many hours from now) I'll try and respond to Tybe and Abarion (Mutiny will probably have to wait a bit longer)

Sorry for the sudden delays !
Froggychum
GM, 323 posts
Sat 25 May 2024
at 01:24
  • msg #386

Re: [OOC] Chat

Responded to Abarion thread! Feel free to reply at your leisures.

Also, a note for everyone: Please strictly avoid introducing any ideas relating to supernatural elements, even if you intend for them to just be cultural ideas.

This is important for reasons relating to the world setting. I'm being very careful with how I introduce players to the ideas of supernatural elements and that includes their cultural background. If you have questions about what sort of supernatural elements are present in your culture, ask me, but please don't introduce them yourself - this will likely cause issues to appear.

(dont worry about any previous instances of this, I will make it fit by force if needed)

Thnx



EDIT -
Also, probably no reply to Tybe today. Sorry!
This message was last edited by the GM at 01:24, Sat 25 May.
Asherah
player, 105 posts
Not so Little Scamp
Tailor's Apprentice
Sat 25 May 2024
at 06:09
  • msg #387

Re: [OOC] Chat

Hey! Sorry for the sudden silence! I should have a reply up tomorrow!
Froggychum
GM, 324 posts
Sat 25 May 2024
at 06:12
  • msg #388

Re: [OOC] Chat

No problem lol

I'm having sleep troubles again, so my posting will probably be a bit haywire until I get this fixed :-(
Zhao Li Hua
player, 147 posts
Noble Swordswoman
Wandering the World
Sat 25 May 2024
at 06:13
  • msg #389

Re: [OOC] Chat

Oh the GM asked you for a sudden silence. So that worked perfectly (he said 'don't post for a bit until I have').
Froggychum
GM, 324 posts
Sat 25 May 2024
at 10:26
  • msg #390

Re: [OOC] Chat

That was mostly so the conversation didn't run away from me so much like the last one did. It's not hard to follow a dialogue if its short, but when there's several to dozens of posts to look at, I end up skimming to save time - which means I don't comprehend things as well. If I were more patient, it wouldn't be a problem.

Another issue with it is that conversations are usually fluid, so if you address an NPC, move topics, address him again, then move to a third topic - it makes it so I have to respond to each point individually - which interrupts the whole flow.

Not major problems, anyway - just a request to make it easier on me haha

~~

@Abarion - Will respond as needed, but I'm going to focus less on this thread then I have been since the postrate likely won't be as crazy as it was for a bit there.

@Tybe - Will respond when I have the energy. Hopefully soon.

@Mutiny - Will respond after responding to Tybe. Will try not to delay long.

@Kavian - I'm waiting for you to initiate in the HQ thread. If you want me to initiate, let me know. I'm a bit OOTL, TBH.

~~~

Everyone, at the moment I'm a bit worried. I think Ulle may no longer be participating. I've sent a private message, but there's been no login for nearly 3 weeks.

I'm not going to kick him or anything, but it's possible he won't return. If he doesn't, I'm going to make Ulle an NPC since his Eternal Existence ability has already been determined/revealed.

Having 1 NPC per continent is fine (i technically have 5 npcs but only sig will be used. The others are NPCs because they do exist in the world, just not as Eternal Existences)

~~~

Also, some info about your EE powers:
 - I've already decided Sigismund, Ulle, and Li Hua's powers (Ithink i've alr sent this with you, but if i havent let me know and i will if u ask)
 - I'm beginning the process of designing Kavian's, Ahirom's, Asherah's and Leander's. When I'm done, I will send you a PM containing the info which you can share or keep to yourself. If you don't want me to reveal the ability to you until the first time it activates, let me know here or in PMs.

In truth, EEs are rather tight on design space. I'm trying to keep everyone's powers distinct and interesting, so it is taking time to come up with good ideas. I think at most it would be possible to have about 10 or 15  total EEs without getting redundant, but honestly they are all pretty similar in the first place  -- which is intentional

It doesnt help that some good ideas are alr in use by NPCs , but it cant be helped.
This message was last updated by the GM at 10:26, Sat 25 May.
Zhao Li Hua
player, 148 posts
Noble Swordswoman
Wandering the World
Sat 25 May 2024
at 10:14
  • msg #391

Re: [OOC] Chat

I don't think I have a power list or anything.

We did chat about immortality and IIRC you changed my suggestion to something similar. I don't know OOC (and am good with that... I'd rather find out IC) what it actually is

I'd rather find out I if that's OK. Keep it a surprise :)
Froggychum
GM, 325 posts
Sat 25 May 2024
at 10:27
  • msg #392

Re: [OOC] Chat

My lips are sealed!
...
wait, do frogs have lips?

---

Edit - Alright! I've finished everyone's Eternal Existence abilities. I'm quite happy with them.

Let me know if you want me to PM you with the details. I have the full versions in my scratch pads, but I may send edited versions if some details of the ability would spoil too much about the setting.

---

Also, here is Sigismund's ability, which I think is already posted somewhere but I've made slight edits:

quote:
Character: Sigismund
EE Concept: "Return to Prime"
~EE Description~

Sigismund always returns to his peak condition in all aspects. There are no limits to what can be reversed this way, but the speed is always equivalent to the inverse of the degeneration rate.

The effects of this ability will not trigger until after his first death. After his first death (and only for the first death), he will IMMEDIATELY return to his peak condition, which will become the focal point of his ability in the future

This message was last edited by the GM at 10:54, Sat 25 May.
Asherah
player, 106 posts
Not so Little Scamp
Tailor's Apprentice
Sat 25 May 2024
at 13:21
  • msg #393

Re: [OOC] Chat

Darn it I cant decide, I love a good suprise but I also really want to know.
Zhao Li Hua
player, 149 posts
Noble Swordswoman
Wandering the World
Sat 25 May 2024
at 13:29
  • msg #394

Re: [OOC] Chat

I had that too :) So I rolled a die to decide
Ahirom Fuligin
player, 10 posts
Treasure Diver
Resistance Leader
Sat 25 May 2024
at 14:25
  • msg #395

Re: [OOC] Chat

I am good with it being a surprise or even if it is never explicitly stated, that would be interesting.
Kavian Aminar
player, 57 posts
Urban Youth
Gambler
Sun 26 May 2024
at 13:19
  • msg #396

Re: [OOC] Chat

I'm good with a surprise. Knowing will really color my responses and planning, I can't help it! best to wait for the big reveal.
Leander
player, 19 posts
Way too handsome
Aspiring soldier
Sun 26 May 2024
at 16:54
  • msg #397

Re: [OOC] Chat

I'm happy to wait until it activates.
Froggychum
GM, 326 posts
Wed 29 May 2024
at 04:06
  • msg #398

Re: [OOC] Chat

Hey guys sorry for the delays,
I'll try and get some new posts up over the next couple of days.
Asherah
player, 108 posts
Not so Little Scamp
Tailor's Apprentice
Wed 29 May 2024
at 04:44
  • msg #399

Re: [OOC] Chat

All good!
Zhao Li Hua
player, 151 posts
Noble Swordswoman
Wandering the World
Wed 29 May 2024
at 10:27
  • msg #400

Re: [OOC] Chat

What she said. Asherah if you want we can have a chat and our old man / God can have been busy cooking during it and then join in when the GM is ready to post
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