praguepride:
Some of these things I look at and wonder if there is even a point in "fixing" them. A vow of poverty is supposed to be a hindrance.
[...]
You should take a vow because your character truly believes in it, not for crude mechanical bonuses or perks.
It's supposed to be a
role-playing hindrance. But the mechanical system that surrounds your role-playing choices has a number of assumptions built into it. And one of those is that you need X gp worth of magic items power Y amount of time for the math to work out.
And if a party has three PC's with appropriate WBL and one with no gear at all? Even if the player is into not meaningfully contributing to combat (that's fun for some people, sometimes), encounters that challenge the rest of the party will be out-and-out lethal to that one character. Which probably isn't going to be fun.
Some people don't like that the game works that way, which is cool, but denying that's the way it does work causes more problems.
praguepride:
Overall I dont really care, you can play however you want. What does put a bee in my bonnet is when people dont even understand the rules first before trying to change them and then complain that they arent working right.
My favourite version of this is people who want to play a Low Powered (or "Balanced") game of DnD 3.5 so they restrict it to Core Only. Which betrays a fundamental misunderstanding of where the problems they're trying to avoid are coming from.
This message was last edited by the user at 14:26, Wed 09 Dec 2020.