---------------------------------------------------------------------------- Name : | Race : | Height: Player: | Gender: | Weight: Update: | Age : | Eyes : Align : | Size : | Hair : Deity : | Speed : | Hand : ---------------------------------------------------------------------------- Ability | Temporary | Class Level Score Mod | Score Mod | STR | | DEX | | CON | | INT | | WIS | | CHA | | XP: Char Level: ---------------------------------------------------------------------------- Total Current Subdual | Total Dex Misc HP : | Init : = + ---------------------------------------------------------------------------- Total Armour Shield Dex Size Misc AC : = 10 + + + + + ---------------------------------------------------------------------------- Total Base Str Size | Total Base Dex Size Melee : = + + | Range : = + + --------------------------------------------------------------------------- SAVES Key Ability Ability Bonus Base Mod Magic Misc Fort : Con = + + + Ref : Dex = + + + Will : Wis = + + + ---------------------------------------------------------------------------- RACE ABILITIES ---------------------------------------------------------------------------- CLASS ABILITIES ---------------------------------------------------------------------------- FEATS ---------------------------------------------------------------------------- LANGUAGES ---------------------------------------------------------------------------- SKILLS Max Ranks (3 + Level): CC Max Ranks (/2): Key Skill Ability Misc TRAINED Ability Mod Mod Ranks Mod = + + Key Skill Ability Misc UNTRAINED Ability Mod Mod Mod Appraise Int = + Balance Dex* = + Bluff Cha = + Climb Str* = + Concentration Con = + Craft Int = + Diplomacy Cha = + Disguise Cha = + Escape Artist Dex* = + Forgery Int = + Gather Information Cha = + Heal Wis = + Hide Dex* = + Intimidate Cha = + Jump Str* = + Listen Wis = + Move Silently Dex* = + Perform Cha = + Ride Dex = + Scry (Brd/Clr/Drd/Sor/Wiz) Int = + Search Int = + Sense Motive Wis = + Spot Wis = + Swim Str** = + Use Rope Dex = + Wilderness Lore Wis = + ---------------------------------------------------------------------------- WEAPON TAB Misc DMG Crit Range Weight Size Type Notes ' lb ---------------------------------------------------------------------------- Armour Max Check Spell ARMOUR Type Bonus Dex Penalty Fail Speed Weight Notes lb ---------------------------------------------------------------------------- SPELLS KNOWN: 0: 1: 2: 3: 4: 5: 6: 7: 8: 9: ---------------------------------------------------------------------------- Total Ability Mod SPELL SAVE: Spell Level + = 10 + ---------------------------------------------------------------------------- SPELLS (LEVEL) ---------------------------------------------------------------------------- MONEY: ---------------------------------------------------------------------------- GEAR (Weight): TOTAL WEIGHT: ---------------------------------------------------------------------------- LOAD: Light Medium (-3) Heavy/Max (-6) Lift (x 2) Push/Drag (x 5) lb lb lb lb lb ---------------------------------------------------------------------------- MAGIC ITEMS ---------------------------------------------------------------------------- DESCRIPTION ---------------------------------------------------------------------------- BACKGROUND ----------------------------------------------------------------------------
---------------------------------------------------------------------------- Name : | Race : | Height: Player: | Gender: | Weight: Update: | Age : | Eyes : Align : | Size : | Hair : Deity : | Speed : | Hand : ---------------------------------------------------------------------------- Ability | Temporary | Class Level Score Mod | Score Mod | STR | | DEX | | CON | | INT | | WIS | |XP : Char Level: CHA | |Need: ECL : ---------------------------------------------------------------------------- Total Current Subdual | Total Dex Misc HP : | Init : = + ---------------------------------------------------------------------------- Total Armour Shield Dex Size Natural Defl Misc AC : = + + + + + + + ---------------------------------------------------------------------------- Total Base Str Size | Total Base Dex Size Melee : = + + | Range : = + + --------------------------------------------------------------------------- SAVES Key Ability Ability Bonus Base Mod Magic Misc Fort : Con = + + + Ref : Dex = + + + Will : Wis = + + + ---------------------------------------------------------------------------- RACE/CLASS ABILITIES & FEATS GAINED ---------------------------------------------------------------------------- LANGUAGES ---------------------------------------------------------------------------- SKILLS Max Ranks (3 + Level): CC Max Ranks (/2): Key Skill Ability Misc CC TRAINED Ability Mod Mod Ranks Synergy Mod X Bluff Cha = +0 0 +0 +0 X Craft: Int = +0 0 +0 +0 Concentration Con = +0 0 +0 +0 Diplomacy Cha = +0 0 +0 +0 Decipher Script Int = +0 0 +0 +0 Heal Wis = +0 0 +0 +0 Hide Dex = +0 0 +0 +0 Knowledge: Int = +0 0 +0 +0 Knowledge: Int = +0 0 +0 +0 Knowledge: Int = +0 0 +0 +0 Knowledge: Int = +0 0 +0 +0 Listen Wis = +0 0 +0 +0 Speak Language: 0 Spellcraft Int = +0 0 +0 +0 Spot Wis = +0 0 +0 +0 Search Int = +0 0 +0 +0 Sense Motive Wis = +0 0 +0 +0 Key Skill Ability Misc CC UNTRAINED Ability Mod Mod Synergy Mod X Appraise Int = +0 +0 +0 X Balance Dex = +0 +0 +0 X Climb Str = +0 +0 +0 Disguise Cha = +0 +0 +0 X Escape Artist Dex = +0 +0 +0 X Forgery Int = +0 +0 +0 X Gather Information Cha = +0 +0 +0 X Intimidate Cha = +0 +0 +0 X Jump Str = +0 +0 +0 X Move Silently Dex = +0 +0 +0 X Perform Cha = +0 +0 +0 X Ride Dex = +0 +0 +0 X Survival Wis = +0 +0 +0 X Swim Str = +0 +0 +0 X Tumble Dex = +0 +0 +0 Use Rope Dex = +0 +0 +0 (Above is an example of skill layout CC denotes Cross Class skills.) ---------------------------------------------------------------------------- WEAPON TAB DAM CRIT RNG WGHT SIZE TYPE PROPERTIES TOTAL WEIGHT: LB ---------------------------------------------------------------------------- ARMOUR CHECK MAX SPELL ARMOUR TYPE BONUS PENALTY DEX FAIL SPEED WGHT PROPERTIES TOTAL WEIGHT: LB ---------------------------------------------------------------------------- WIZARD Total Ability Mod Misc SPELL SAVE: Spell Level + = 10 + + CLERIC Total Ability Mod Misc SPELL SAVE: Spell Level + = 10 + + ---------------------------------------------------------------------------- (Below is an example of spell layout, mix, match and add as required.) WIZARD SPELLS (LEVEL) LEVEL 0 1 2 3 4 5 6 7 8 9 Known: - - - - - - - - - - Per Day: 0 0 0 0 0 0 0 0 0 0 SPELL BOOK LEVEL 0 (DC: ) LEVEL 1 (DC: ) LEVEL 2 (DC: ) LEVEL 3 (DC: ) PREPARED WIZARD SPELLS LEVEL 0 (DC: ) LEVEL 1 (DC: ) LEVEL 2 (DC: ) LEVEL 3 (DC: ) CLERIC SPELLS (LEVEL) LEVEL 0 1 2 3 4 5 6 7 8 9 Known: - - - - - - - - - - Per Day: 0 0+0 0+0 0+0 0+0 0+0 0+0 0+0 0+0 0+0 PREPARED CLERIC SPELLS LEVEL 0 (DC: ) LEVEL 1 (DC: ) LEVEL 2 (DC: ) LEVEL 3 (DC: ) ---------------------------------------------------------------------------- COIN: PP: GP: SP: CP: GEMS: TOTAL WEIGHT: LB ---------------------------------------------------------------------------- GEAR WEIGHT LB TOTAL WEIGHT: LB ---------------------------------------------------------------------------- LOAD: LIGHT MEDIUM (-3) HEAVY/MAX (-6) LIFT (X 2) PUSH/DRAG (X 5) LB LB / LB LB LB ---------------------------------------------------------------------------- MAGIC ITEMS ---------------------------------------------------------------------------- DESCRIPTION ---------------------------------------------------------------------------- PERSONALITY ---------------------------------------------------------------------------- BACKGROUND ----------------------------------------------------------------------------
Name: Profession: Level ? XP: ????? Next: ????? Height: Weight: Hair Color: Eye Color: Skin: Age: Abilities Modifier AC = ?? HP = ?? (1d6/level + CON) Strength (STR) = ?? +/-? Constitution (CON) = ?? +/-? Current Sanity = ?? (WIS x 5) Wisdom (WIS) = ?? +/-? 20% Sanity = ?? Dexterity (DEX) = ?? +/-? Maximum Sanity = 99 Intelligence (INT) = ?? +/-? Charisma (CHA) = ?? +/-? Mod = Base Abil Magc Misc| Saves ? = 0 +? +0 +0 | Fortitude (CON) ? = 0 +? +0 +0 | Reflex (DEX) ? = 0 +? +0 +0 | Will (WIS) Mod = Base Abil Temp Misc| Combat ? = 0 +? +0 +0 | Initiative (DEX) ? = 0 +? +0 +0 | Melee Attack Bonus (STR) ? = 0 +? +0 +0 | Ranged Attack Bonus (DEX) ? = 0 +? +0 +0 +10 | Armor Class (DEX) | Armor Check Penalty = 0 Feats (2): Mod = Rnk Abl Msc | Skills: Ablty Untrained? +? = 0 +? +0 | Animal Empathy (CHA) No +? = 0 +? +0 | Appraise (INT) Yes +? = 0 +? +0! | Balance (DEX) Yes +? = 0 +? +0 | Bluff (CHA) Yes +? = 0 +? +0! | Climb (STR) Yes +? = 0 +? +0 | Computer Use (INT) Yes +? = 0 +? +0 | Concentration (CON) Yes +? = 0 +? +0 | * Craft (INT) No --> GM's discression +0 = 0 na +0 | ** Cthulhu Mythos (---) No +? = 0 +? +0 | Demolitions (INT) No +? = 0 +? +0 | Diplomacy (CHA) Yes +? = 0 +? +0 | Disable Device {INT) No +? = 0 +? +0 | Disguise (CHA) Yes +? = 0 +? +0 | Drive (DEX) Yes +? = 0 +? +0! | Escape Artist (DEX) Yes +? = 0 +? +0 | Forgery (INT) Yes +? = 0 +? +0 | Gather Information (CHA) Yes +? = 0 +? +0 | Handle Animal (CHA) No +? = 0 +? +0 | Heal (WIS) Yes +? = 0 +? +0! | Hide (DEX) Yes +? = 0 +? +0 | Innuendo (WIS) Yes +? = 0 +? +0 | Intimidate (CHA) Yes +? = 0 +? +0! | Jump (STR) Yes +? = 0 +? +0 | * Knowledge (INT) No +? = 0 +? +0 | Listen (WIS) Yes +? = 0 +? +0! | Move Silently (DEX) Yes +? = 0 +? +0 | Open Lock (DEX) No +? = 0 +? +0 | Operate Heavy Machinery (DEX) No +? = 0 +? +0 | * Performance (CHA) No --> GM's Discression +? = 0 +? +0 | Pilot (DEX) No +? = 0 +? +0 | Psychic Focus (WIS) No +? = 0 +? +0 | Psychoanalysis (WIS) No +? = 0 +? +0 | Read Lips (INT) No +? = 0 +? +0 | Repair (INT) No +? = 0 +? +0 | Research (INT) Yes +? = 0 +? +0 | Ride (DEX) Yes +? = 0 +? +0 | Search (INT) Yes +? = 0 +? +0 | Sense Motive (WIS) Yes +? = 0 +? +0 | Slight of Hand (DEX) No +? = 0 +? +0 | * Speak Other Language (INT) No +? = 0 +? +0 | Spellcraft (INT) No +? = 0 +? +0 | Spot (WIS) Yes +? = 0 +? +0! | Swim (STR) Yes +? = 0 +? +0! | Tumble (DEX) No +? = 0 +? +0 | Use Rope (DEX) Yes +? = 0 +? +0 | Wilderness Lore (WIS) Yes ! = Armor Check Penalty applies * = Requires specialization ** = Cannot be taken at Character Creation Salary = $????? Equipment:---------------------------------------------------------------------------
Score Modifier 1 -5 2-3 -4 4-5 -3 6-7 -2 8-9 -1 10-11 0 12-13 +1 14-15 +2 16-17 +3 18-19 +4 20-21 +5 ...----------------------------------------------
General Feats: Feat Prerequisite Acrobatic -- Alertness -- Ambidexterity DEX 15+ Animal Affinity -- Athletic -- Blind-Fight -- Cautious -- Combat Casting -- Dodge DEX 13+ Mobility Dex 13+, Dodge Spring Attack Dex 13+, Dodge, Mobility, base attack bonus +4 or higher Drive-By Attack -- Endurance -- Expertise INT 13+ Gearhead -- Great Fortitude -- Improved Critical * Proficient with weapon, base attack bonus +8 or higher Improved Initiative -- Iron Will -- Lightning Reflexes -- Martial Artist -- Nimble -- Persuasive -- Point Blank Shot -- Far Shot Point Blank Shot Precise Shot Point Blank Shot Rapid Shot DEX 13+, Point Blank Shot Multishot DEX 13+, Point Blank Shot, Rapid Shot Shot on the Run DEX 13+, Point Blank Shot, Dodge, Mobility Rolling Shot DEX 13+, Point Blank Shot, Shot on the Run, Dodge, Mobility Power Attack STR 13+ Cleave STR 13+, Power Attack Quick Draw Base attack bonus +1 or higher Run -- Sharp-Eyed -- Skill Emphasis * -- Stealthy -- Toughness ** -- Track -- Trustworthy -- Two-Weapon Fighting -- Wealth ** -- Weapon Finesse * Weapon Proficiency (for that weapon), base attack +1 or higher Weapon Focus * Weapon Proficiency (for that weapon), base attack +1 or higher Weapon Proficiency * -- * = You can gain this feat multiple times. Its effects do not stack. Each tiem you take the feat, it applies to a new skill or weapon. ** = You can gain this feat multiple times. Its effects stack Psychic Feats: Feat Prerequisite Sensitive CHA 15+ Biofeedback Trance CHA 15+, Sensitive Remote Viewing CHA 15+, Sensitive, Biofeedback Trance Dowsing CHA 15+, Sensitive Mind Reading CHA 15+, Sensitive Mind Probe CHA 15+, Sensitive, Mind Reading Psychokinesis CHA 15+, Sensitive Psychometry CHA 15+, Sensitive Second Sight CHA 15+, Sensitive Telepathy CHA 15+, Sensitive----------------
</b>General Feats: </b> Acrobatic - You are very agile. Alertness - You are keenly aware of your surroundings. Ambidexterity - You are equally adept at using either hand. Animal Affinity - You are good with animals. Athletic - You have a knack for athletic endeavors. Blind-Fight - You know how to fight in melee without being able to see your foes. Cautious - You are especially careful with tasks that may yield catastrophic results. Cleave - You can follow through with a powerful melee attack. Combat Casting - You are adept at casting spells in combat. Dodge - You are adept at dodging attacks. Drive-By Attack - You are especially skilled at attacking from a moving vehicle. Endurance - You are capable of amazing feats of stamina. Expertise - You are trained at using your combat skill for defense as well as offense. Far Shot - You can get greater distance out of a ranged weapon. Gearhead - You have a way with machines. Great Fortitude - You are tougher than normal. Improved Critical - Chose one specific weapon, such as a baseball bat, or an M-16. With a melee weapon, you know how to hit where it hurts; with a ranged weapon, you have deadly accuracy. Improved Initiative - You can react more quickly than normal in a fight. Iron Will - You have a stronger will than normal. Lightning Reflexes - You have faster than normal reflexes. Martial Artist - You are skilled at fighting while unarmed and deal more damage with unarmed strikes. You are also capable of dealing normal damage with unarmed attacks at no penalty (as opposed to subdual damage). Mobility - You are skilled at dodging past opponents and avoiding attacks they make against you. Multishot - You can use the autofire or multifire option on guns with exceptional accuracy. Nimble - You have exceptional flexibility and manual dexterity. Persuasive - You have a way with words and body language. Point Blank Shot - You are skilled at making well-placed shots with ranged weapons at close range. Power Attack - You can make exceptionally powerful melee attacks. Precise Shot - You are skilled at timing and aiming ranged attacks. Quick Draw - You can draw weapons with startling speed. Rapid Shot - You can use ranged weapons with exceptional speed. Rolling Shot - You are highly trained in acrobatic, defensive ranged weapon tactics. Run - You are fleet of foot. Sharp-Eyed - You have an eye for detail. Shot on the Run - You are highly trained in ranged weapon tactics. Skill Emphasis - Choose a skill, such as Spot. You have a special knack with that skill. Spring Attack - You are trained in fast melee attacks and fancy footwork. Stealthy - You are particularly good at avoiding notice. Toughness - You are tougher than normal. Track - You can follow the trails of creatures and characters across most types of terrain. Trustworthy - You have a friendly demeanor. Two-Weapon Fighting - You can fight with a weapon in each hand, making one extra attack each round with the second weapon. Wealth - You have more money than others, either due to inheritance, a trust fund, stock options, smart investments, salary bonuses, or other means. Weapon Finesse - You are especially skilled at using a certain melee weapon, one that can benefit as much from Dexterity as from Strength. Investigators can choose one weapon from this list: knife(any), rapier/foil, hatchet, brass knuckles, or unarmed strike. Weapon Focus - Choose a specific weapon (a single entry in the Equipment list), such as a straight razor or a Colt New Service Revolver. You are especially good at using this weapon. You can choose unarmed strike or grapple for your specific weapon for purposes of this feat. Weapon Proficiency - You understand how to use a particular type of weapon in combat. Each time you take this feat, you may choose one of the following weapon categories: melee weapon, thrown weapon, pistol, rifle (includes automatic rifles), shotgun, or submachine gun. Melee weapons include weapons such as clubs, nightsticks, baseball bats, and even shovels. Thrown weapons include throwing knives and grenades. Psychic Feats: Biofeedback Trance - You can access your inner psychic strength, using it to better use the powers of your own body. Dowsing - You can sense energy patterns invisible to others. Mind Probe - You can delve into someone's mind to learn information stored there. Mind Reading - You can read someone else's current thoughts. Characters with this ability are sometimes called "receivers". Psychokinesis - With a talent of mind over matter, you can manipulate physical objects by thought alone. This ability does not work on living creatures. Psychometry - You can handle an object and gain a vision, either of the person who created it or someone who has touched it in the past. Remote Viewing - You can see events occuring far away from you. Second Sight - You can see thigns that others cannot. Sometimes ghosts or horrible alien monsters can render themselves invisible, but not to you. Sensitive - You are aware that there is more than meets the eye - an almost imperceptible world of psychic phenomena. Telepathy - You can communicate with someone by sending mental messages. Characters with this ability are sometimes called "senders".----------------------------------------------
Agent Antiquarian Bluff [CHA] Appraise[INT] Computer Use [INT] Forgery[INT] Forgery [INT] Gather Information [CHA] Gather Information [CHA] Knowledge(history) [INT] Hide [DEX] Knowledge(any one} [INT] Innuendo [WIS] Knowledge(any one) [INT] Move Silently [DEX] Knowledge(any one) [INT] Open Lock [DEX] Research [INT] Sense Motive [WIS] Speak Other Language [INT] +3 more of players choice +3 more of players choice Archaeologist Artist/Musician Appraise [INT] Bluff [CHA] Climb [STR] Craft(any one) [INT] Knowledge(archaeology) [INT] Diplomacy [CHA] Knowledge(history) [INT] Innuendo [WIS] Knowledge(any one) [INT] Knowledge(art) [INT] Research [INT] Listen [WIS] Search [INT] Performance [CHA] Speak Other Language [INT] Sense Motive [WIS] Spot [WIS] Spot [WIS] +3 more of players choice +3 more of players choice Blue-Collar Worker Criminal Climb [STR] Bluff [CHA] Craft(any one) [INT] Disable Device [INT] Disable Device [INT] Escape Artist [DEX] Drive [DEX] Forgery [INT] Gather Information [CHA] Hide [DEX] Operate Heavy Machinery [DEX] Innuendo [WIS] Repair [INT] Move Silently [DEX] Spot [WIS] Open Lock [DEX] Use Rope [DEX] Sleight of Hand [DEX] +3 more of players choice +3 more of players choice Detective (Police or P.I.) Dilettante Gather Information [CHA] Diplomacy [CHA] Hide [DEX] Drive [DEX] Intimidate [CHA] Gather Information [CHA] Listen [WIS] Innuendno [WIS] Move Silently [DEX] Knowledge(art) [INT] Open Lock [DEX] Knowledge(local*) [INT] Search [INT] Pilot [DEX] Sense Motive [WIS] Ride [DEX] Spot [WIS] Speak Other Language [INT] +3 more of players choice +3 more of players choice Doctor/Nurse Parapsychologist Computer Use [INT] Bluff [CHA] Diplomacy [CHA] Gather Information [CHA] Heal [WIS] Knowledge(history) [INT] Knowledge(biology) [INT] Knowledge(occult) [INT] Knowledge(medicine) [INT] Knowledge(religion) [INT] Knowledge(any one) [INT] Listen [WIS] Listen [WIS] Search [INT] Research [INT] Sense Motive [WIS] Spot [WIS] Spot [WIS] +3 more of players choice +3 more of players choice Priest/Clergyman Professor Concentration [CON] Concentration [CON] Diplomacy [CHA] Diplomacy [CHA] Knowledge(releigion) [INT] Gather Information [CHA] Knowledge(any one) [INT] Knowledge(any one) [INT] Knowledge(any one) [INT] Knowledge(any one) [INT] Listen [WIS] Knowledge(any one) [INT] Sense Motive [WIS] Research [INT] Speak Other Language [INT] Speak Other Language [INT] Spot [WIS] spot [WIS] +3 more of players choice +3 more of players choice Psychologist Soldier Bluff [CHA] Climb [STR] Diplomacy [CHA] Hide [DEX] Gather Information [CHA] Jump [STR] Heal [WIS] Listen [WIS] Knowledge(medicine) [INT] Move Silently [DEX] Knowledge(psychology) [INT] Spot [WIS] Psychoanalysis [WIS] Swim [STR] Research [INT] Use Rope [DEX] Sense Motive [WIS] Wilderness Lore [WIS] +3 more of players choice +3 more of players choice Technician White-Collar Worker/Businessman Computer Use [INT] Bluff [CHA] Craft(any one) [INT] Computer Use [INT] Disable Device [INT] Diplomacy [CHA] Knowledge(any one) [INT] Forgery [INT] Open Lock [DEX] Intimidate [CHA] Operate Heavy Machinery [DEX] Knowledge(any one) [INT] Repair [INT] Listen [WIS] Research [INT] Sense Motive [WIS] Search [INT] Spot [WIS] +3 more of players choice +3 more of players choice Writer/Reporter Craft(photography) [INT] Craft(writing) [INT] Diplomacy [CHA] Gather Information [CHA] Innuendo [WIS] Knowledge(any one) [INT] Knowledge(any one) [INT] Research [INT] Sense Motive [WIS] +3 more of players choice
Base Save Base Save Base Save Base Attack Level Bonus 1 Bonus 2 Bonus 3 Bonus 1st +0 +2 +2 +0 2nd +0 +3 +3 +1 3rd +1 +3 +3 +1 4th +1 +4 +4 +2 5th +1 +4 +4 +2 6th +2 +5 +5 +3 7th +2 +5 +5 +3 8th +2 +6 +6 +4 9th +3 +6 +6 +4 ...An Offense Option character begins play with one "good" save (starting at +2) and two "bad" saves (starting at +0). The three saving throw progressions are assigned (in any order) to Fortitude, Reflex and Will during character creation. Base attack bonus begins at +1.
Base Save Base Save Base Save Base Attack Level Bonus 1 Bonus 2 Bonus 3 Bonus 1st +0 +0 +2 +1 2nd +0 +0 +3 +2 3rd +1 +1 +3 +3 4th +1 +1 +4 +3 5th +1 +1 +4 +4 6th +2 +2 +5 +5 7th +2 +2 +5 +6/+1 8th +2 +2 +6 +6/+1 9th +3 +3 +6 +7/+2 ...So once you decide you want an Offensive or Defensive Option for your character, then you should assign Fortitude, Reflex and Will as Base Save Bonus 1, 2 and 3.
Profession 1d6 modifier Agent -1 Antiquarian -1 Archaeologist 0 Artist -2 Blue-Collar Worker -1 Criminal -1 Detective -1 Dilettante +1 Doctor +2 Technician +2 Parapsychologist -2 Priest -1 Professor 0 psychologist 0 Soldier -2 White-Collar Worker +1 Writer -1 </b>Starting Money and Income:</b> Era Savings Yearly Income 1901-1920 $1,000 $500 1921-1940 $2,000 $1,000 1941-1960 $4,000 $4,000 1961-1980 $4,000 $8,000 1981-2000+ $6,000 $10,000So 1d6 is rolled. You add or subtract your profession modifier. Then multiply that number by the dollar ammounts for your given era.
No Action Free Actions Delay Speak Cease concentration on a spell Move Actions Drop an item Move your speed Drop to the floor Climb (1/4 your speed) Draw a weapon (if you're moving that round) Sheathe or holster a weapon Open a door Attack Actions Pick up an item Make a single attack Retrieve a stored item Ready (triggers a move or attack action) Move a heavy object Concentrate to maintain or redirect spell Stand up from prone Dismiss a spell Click on a flashlight Bum's Rush (as an attack) Draw a weapon (if not moving) Change form (for a shapeshifter) Use touch spell on self Full-Round Actions Escape a grapple Climb (1/2 your speed) Feint Use a skill that takes 1 round Heal a dying friend Coup de grace Light a candle with a match Bum's rush (as a charge) Use a skill that takes 1 action Extinguish flames Strike a weapon (attack) Load a firearm Strike an object (attack) Use touch spell on up to 6 friends Total defense Refocus (no move) Escape from a net or similar trap Action Type Varies (Unarmed Attacks) Withdraw from melee Disarm Grapple Trip ana opponent
TOTAL | Base | Ability Mod | Magic Mod | Temp Mod | |||||
---|---|---|---|---|---|---|---|---|---|
Fortitude | +0 | = | 0 | + | 0 | + | 0 | + | 0 |
Constitution | |||||||||
Reflex | +0 | = | 0 | + | 0 | + | 0 | + | 0 |
Dexterity | |||||||||
Will | +0 | = | 0 | + | 0 | + | 0 | + | 0 |
Wisdom |
Weapon | Attack Bonus | Damage | Critical | Range | Type | Notes |
---|---|---|---|---|---|---|
Sword | +0 | 1d6 | 19-20/x2 | - | Pierce/Slash | One-handed |
CC | Skill Name | Key Ability | Skill Mod | Ability Mod | Ranks | Synergy Mod | Misc Mod |
---|---|---|---|---|---|---|---|
X | Appraise ■ | INT | +0 | 0 | 0 | 0 | 0 |
X | Balance ■ | DEX* | +0 | 0 | 0 | 0 | 0 |
X | Bluff ■ | CHA | +0 | 0 | 0 | 0 | 0 |
Climb ■ | STR* | +0 | 0 | 0 | 0 | 0 | |
Concentration ■ | CON | +0 | 0 | 0 | 0 | 0 | |
Craft (any) ■ | INT | +0 | 0 | 0 | 0 | 0 | |
Diplomacy ■ | CHA | +0 | 0 | 0 | 0 | 0 | |
Disable Device | INT | +0 | 0 | 0 | 0 | 0 | |
X | Disguise ■ | CHA | +0 | 0 | 0 | 0 | 0 |
X | Escape Artist ■ | DEX* | +0 | 0 | 0 | 0 | 0 |
X | Forgery ■ | INT | +0 | 0 | 0 | 0 | 0 |
X | Gather Information ■ | CHA | +0 | 0 | 0 | 0 | 0 |
Heal ■ | WIS | +0 | 0 | 0 | 0 | 0 | |
X | Hide ■ | DEX* | +0 | 0 | 0 | 0 | 0 |
Intimidate ■ | CHA | +0 | 0 | 0 | 0 | 0 | |
Jump ■ | STR* | +0 | 0 | 0 | 0 | 0 | |
Knowledge (arcana) | INT | +0 | 0 | 0 | 0 | 0 | |
Knowledge (architecture & engineering) | INT | +0 | 0 | 0 | 0 | 0 | |
Knowledge (dungeoneering) | INT | +0 | 0 | 0 | 0 | 0 | |
Knowledge (geography) | INT | +0 | 0 | 0 | 0 | 0 | |
Knowledge (history) | INT | +0 | 0 | 0 | 0 | 0 | |
Knowledge (nature) | INT | +0 | 0 | 0 | 0 | 0 | |
Knowledge (nobility & royalty) | INT | +0 | 0 | 0 | 0 | 0 | |
Knowledge (religion) | INT | +0 | 0 | 0 | 0 | 0 | |
Knowledge (the planes) | INT | +0 | 0 | 0 | 0 | 0 | |
X | Listen ■ | WIS | +0 | 0 | 0 | 0 | 0 |
X | Move Silently ■ | DEX* | +0 | 0 | 0 | 0 | 0 |
Open Lock | DEX | +0 | 0 | 0 | 0 | 0 | |
X | Perform (any)■ | CHA | +0 | 0 | 0 | 0 | 0 |
Profession (any) | WIS | +0 | 0 | 0 | 0 | 0 | |
Ride ■ | DEX | +0 | 0 | 0 | 0 | 0 | |
X | Search ■ | INT | +0 | 0 | 0 | 0 | 0 |
X | Sense Motive ■ | WIS | +0 | 0 | 0 | 0 | 0 |
Sleight Of Hand | DEX* | +0 | 0 | 0 | 0 | 0 | |
Spellcraft | INT | +0 | 0 | 0 | 0 | 0 | |
X | Spot ■ | WIS | +0 | 0 | 0 | 0 | 0 |
X | Survival ■ | WIS | +0 | 0 | 0 | 0 | 0 |
Swim ■ | STR* | +0 | 0 | 0 | 0 | 0 | |
Tumble | DEX* | +0 | 0 | 0 | 0 | 0 | |
Use Magic Device | CHA | +0 | 0 | 0 | 0 | 0 | |
X | Use Rope ■ | DEX | +0 | 0 | 0 | 0 | 0 |
Armor | Type | AC Bonus | Max Dex | Check Penalty | Spell Failure | Speed | Weight | Special Properties |
---|---|---|---|---|---|---|---|---|
Leather | Light | +2 | +6 | 0 | 10% | 30 ft. | 15 lb. |
Item | AC Bonus | Weight | Special Properties |
---|---|---|---|
Ring of Protection +1 | +1 | - | deflection bonus |
Qty | Item | Location | Weight | Cost |
---|---|---|---|---|
1 | Waterskin | Belt | 4 lb. | 1g |
TOTAL | 4 lb. |
--------------------------------------------------------------------------------- CHARACTER NAME: | EXPERIENCE POINTS: PLAYER NAME: | XP NEEDED TO LEVEL: RACE: | SIZE: CLASS: | HEIGHT: LEVEL: | WEIGHT: PARAGON PATH: | GENDER: EPIC DESTINY: | HAIR: DEITY: | EYES: ALIGNMENT: | HANDEDNESS: --------------------------------------------------------------------------------- ABILITY SCORES Sub-Total Base Racial Misc Ability / Mod Bonus Score Modifier + 1/2 Level STR: + + + 00 / +0 +0 CON: + + + 00 / +0 +0 DEX: + + + 00 / +0 +0 INT: + + + 00 / +0 +0 WIS: + + + 00 / +0 +0 CHA: + + + 00 / +0 +0 +1 Ability Increases gained through levels are added to Base number. --------------------------------------------------------------------------------- INITIATIVE | MOVEMENT | Total Dex 1/2 Lvl Misc. | Total Base Armor Item Misc. + = + + | = - + + --------------------------------------------------------------------------------- HIT POINTS | HEALING SURGES | Current HP/Max HP: | Surge Value (1/4 HP): Bloodied (1/2 HP): | Surges Used/Per Day: | | SECOND WIND ENCOUNTER | DEATH SAVING THROW FAILURES | Used: ___ | ___ ___ ___ | Temporary HP: | SAVING THROW MODS: | Resistances: | Current Conditions and Effects: ACTION POINTS: | --------------------------------------------------------------------------------- DEFENSES Armor/ Total 1/2 Lvl Ability Class Feat ENH MISC MISC AC Defense + = 10 + + + + + + + Fort Defense + = 10 + + + + + + + Ref Defense + = 10 + + + + + + + Will Defense + = 10 + + + + + + + --------------------------------------------------------------------------------- SENSES Skill Skill Total Bonus Total Bonus Passive Insight + = 10 + Passive Perception + = 10 + --------------------------------------------------------------------------------- ATTACK WORKSPACE Ability: Atk Bns 1/2 Lvl Abl Class Prof Feat ENH Misc + = + + + + + + Ability: Atk Bns 1/2 Lvl Abl Class Prof Feat ENH Misc + = + + + + + + --------------------------------------------------------------------------------- DAMAGE WORKSPACE Ability: Damage Abl Feat ENH Misc Misc + = + + + + Ability: Damage Abl Feat ENH Misc Misc + = + + + + --------------------------------------------------------------------------------- BASIC ATTACKS Attack Defense Weapon or Power Damage vs. | | vs. | | vs. | | vs. | | --------------------------------------------------------------------------------- RACE FEATURES --------------------------------------------------------------------------------- CLASS / PATH / DESTINY FEATURES Indicate for level, class, race, etc. --------------------------------------------------------------------------------- FEATS --------------------------------------------------------------------------------- LANGUAGES KNOWN --------------------------------------------------------------------------------- SKILLS Armor Total = 1/2CL + Ability Mod + Trained - Penalty + Misc Acrobatics = + Dex + - + Arcana = + Int + - + Athletics = + Str + - + Bluff = + Cha + - + Diplomacy = + Cha + - + Dungeoneering = + Wis + - + Endurance = + Con + - + Heal = + Wis + - + History = + Int + - + Insight = + Wis + - + Intimidate = + Cha + - + Nature = + Wis + - + Perception = + Wis + - + Religion = + Int + - + Stealth = + Dex + - + Streetwise = + Cha + - + Thievery = + Dex + - + --------------------------------------------------------------------------------- POWER INDEX (Mark powers used with an asterisk.) AT-WILL POWERS Used | Power Name | Description | | | | | | | | ENCOUNTER POWERS Used | Power Name | Description | | | | | | | | DAILY POWERS Used | Power Name | Description | | | | | | | | UTILITY POWERS Used | Power Name | Description | | | | | | | | --------------------------------------------------------------------------------- MAGIC ITEM INDEX Daily Item Powers Per Day (Mark with an asterisk when used.) Heroic (1-10): ___ Milestone: ___ ___ ___ ___ Paragon (11-20): ___ Milestone: ___ ___ ___ ___ Epic (21-30): ___ Milestone: ___ ___ ___ ___ Weapon: Weapon: Weapon: Weapon: Armor: Head: Neck: Arms: Hands: Ring: Ring: Waist: Feet: Other: Other: Other: Other: Other: Other: --------------------------------------------------------------------------------- OTHER EQUIPMENT --------------------------------------------------------------------------------- RITUALS --------------------------------------------------------------------------------- COINS AND OTHER WEALTH --------------------------------------------------------------------------------- PERSONALITY TRAITS --------------------------------------------------------------------------------- MANNERISMS AND APPEARANCE --------------------------------------------------------------------------------- CHARACTER BACKGROUND --------------------------------------------------------------------------------- COMPANIONS AND ALLIESThis message was last edited by the GM at 15:52, Thu 17 July 2008.
Name : Gender: - HP: Player: Height: 0'0" Blooded: Race : Weight: 000 lbs. Surge Value: Class : Age : 00 Surge/Day Level : Hair : Align : Eyes : Deity : Hand : XP: Size : Speed : 00 NEXT LVL: ________________________________________________________________________________ ABILITY Base Racial Level Final Roll Bonus Bonus Ability STR : 00 +0 +0 00/+0 CON : 00 +0 +0 00/+0 DEX : 00 +0 +0 00/+0 INT : 00 +0 +0 00/+0 WIS : 00 +0 +0 00/+0 CHA : 00 +0 +0 00/+0 ________________________________________________________________________________ DEFENSES Total | 10+ | Abil. | Class | Race | Feat | Misc | | 1/2lvl | Armor | | | | | AC : | | | | | | | | | | | | | | FORT: | | | | | | | | | | | | | | REF : | | | | | | | | | | | | | | WILL: | | | | | | | ________________________________________________________________________________ ACTION POINT Default: Bonus: ________________________________________________________________________________ RACIAL BONUS ________________________________________________________________________________ FEATS 1) 3) 6) 9) 12) 15) 18) ________________________________________________________________________________ CLASS ABILITIES ________________________________________________________________________________ PATH ABILITIES ________________________________________________________________________________ LANGUAGES ________________________________________________________________________________ SENSES Score Skill Passive Insight ( 00 ) = 10 + ( 00 ) Passive Perception ( 00 ) = 10 + ( 00 ) ________________________________________________________________________________ SKILLS Bonus | Skill Name | Abil. | TRND (+5) | AP. | Misc | | +1/2 lvl | | | -------------------------------------------------------------------------------- | Acrobatics | (Dex)| | | -------------------------------------------------------------------------------- | Arcana | (Int)| | N/A | -------------------------------------------------------------------------------- | Athletics | (Str)| | | -------------------------------------------------------------------------------- | Bluff | (Cha)| | N/A | -------------------------------------------------------------------------------- | Diplomacy | (Cha)| | N/A | -------------------------------------------------------------------------------- | Dungeoneering | (Wis)| | N/A | -------------------------------------------------------------------------------- | Endurance | (Con)| | | -------------------------------------------------------------------------------- | Heal | (Wis)| | N/A | -------------------------------------------------------------------------------- | History | (Int)| | N/A | -------------------------------------------------------------------------------- | Insight | (Wis)| | N/A | -------------------------------------------------------------------------------- | Intimidate | (Cha)| | N/A | -------------------------------------------------------------------------------- | Nature | (Wis)| | N/A | -------------------------------------------------------------------------------- | Perception | (Wis)| | N/A | -------------------------------------------------------------------------------- | Religion | (Int)| | N/A | -------------------------------------------------------------------------------- | Stealth | (Dex)| | | -------------------------------------------------------------------------------- | Streetwise | (Cha)| | N/A | -------------------------------------------------------------------------------- | Thievery | (Dex)| | | -------------------------------------------------------------------------------- ________________________________________________________________________________ WEAPON: WEAPON: WEAPON: WEAPON: ARMOR: ARMS: FEET: HANDS: HEAD: NECK: RING: RING: WAIST: ________________________________________________________________________________ AT-WILL POWERS ________________________________________________________________________________ ENCOUNTER POWERS ________________________________________________________________________________ DAY POWERS ________________________________________________________________________________ UTILITY POWERS ________________________________________________________________________________ RITUALS ________________________________________________________________________________ MONEY PP: GP: SP: CP: GEMS: ________________________________________________________________________________ OTHER EQUIPMENT
HISTORY ---------------------------------------------------------------------------- PERSONALITY ---------------------------------------------------------------------------- VITALS Name : God : Calling : Nature : ---------------------------------------------------------------------------- ATTRIBUTES (0 BP) [X] = favoured [ ]Strength : - (-) [ ]Charisma : - (-) [ ]Perception : - (-) [ ]Dexterity: - (-) [ ]Manipulation: - (-) [ ]Intelligence: - (-) [ ]Stamina : - (-) [ ]Appearance : - (-) [ ]Wits : - (-) ---------------------------------------------------------------------------- ABILITIES (0 BP) [X] = favoured [ ]Academics : - [ ]Animal Ken : - [ ]Art : - : - [ ]Athletics : - [ ]Awareness : - [ ]Brawl : - [ ]Command : - [ ]Control : - : - [ ]Craft : - : - [ ]Empathy : - [ ]Fortitude : - [ ]Integrity : - [ ]Investigation : - [ ]Larceny : - [ ]Marksmanship : - [ ]Medicine : - [ ]Melee : - [ ]Occult : - [ ]Politics : - [ ]Presence : - [ ]Science : - : - [ ]Stealth : - [ ]Survival : - [ ]Thrown : - ---------------------------------------------------------------------------- ADVANTAGES (0 BP) Virtues Willpower: -/- Legend: - Name: - Legend Points: --/-- Name: - Name: - Name: - --------------------------------------------------------------------------- WEAPONS (melee) Speed: - Accuracy: + Damage: +L Defence: + Tags (ranged) Speed: - Accuracy: + Damage: +L Range: - Clip: - Tags ARMOUR Soak: +B/+L Mobility: -0 Fatigue: - Dodge DV: - Parry DV: - Join Battle: - Soak: -B/-L/-A (-/- natural, -/- armour) ---------------------------------------------------------------------------- HEALTH LEVELS -0 (Bruised) : [ ] -1 (Hurt) : [ ] [ ] -2 (Wounded) : [ ] [ ] -4 (Crippled): [ ] Incapacitated: [ ] ---------------------------------------------------------------------------- KNACKS (0 BP) Ability - Cost: -L, -Wp Pool: + Duration: Details ---------------------------------------------------------------------------- BOONS/SPELLS (0 BP) Purview - Cost: -L, -Wp Pool: + Duration: Details ---------------------------------------------------------------------------- EXPERIENCE Total: 0 Total Spent: 0 ---------------------------------------------------------------------------- BIRTHRIGHTS (0 BP) Name (***) Description ---------------------------------------------------------------------------- EQUIPMENT OF NOTE VEHICLE Type Armour: - Mass: - Man.: - Health Levels: - ---------------------------------------------------------------------------- BONUS POINTS (15) Attributes/Epic Attributes: - Abilities: - Advantages: - Knacks/Boons/Spells: - Birthrights: -
====================================DETAILS=================================== Character Name: Character Rank : Character Race: Total Experience : Concept : Unspent Experience: Player Name : ==================================ATTRIBUTES================================== Charisma (Base/Mod) | Pace (Base/Mod) | Parry (Base/Mod) | Toughness (Base/Mod) Agility Dx | Smarts Dx | Strength Dx | Spirit Dx | Vigor Dx ====================================SKILLS==================================== Boating Dx | Gambling Dx | Climbing Dx | Guts Dx | Skill Dx Driving Dx | Healing Dx | Skill Dx | Intimidation Dx | Fighting Dx | Investigation Dx | | Persuasion Dx | Lockpicking Dx | Knowledge Dx | | Skill Dx | Piloting Dx | Notice Dx | | | Riding Dx | Repair Dx | | | Shooting Dx | Streetwise Dx | | | Stealth Dx | Survival Dx | | | Swimming Dx | Taunt Dx | | | Throwing Dx | Tracking Dx | | | Skill Dx | Skill Dx | | | ====================================EDGES==================================== +List any edges here ====================================FLAWS==================================== -List any flaws here ====================================ARMOR==================================== Name Locations Covered Protection Notes ===================================WEAPONS=================================== Name Range Dam RoF Ammo Weight Shots Notes ==================================EQUIPMENT================================== Other gear =================================DESCRIPTION================================= Looks and etc. ==================================BACKGROUND================================= What happened before now?
Character Name: Hit Points: / Magic Points: / Class: Level: Experience: STATS Strength: Magic: Vitality: Spirit: Agility: SUB STATS Strength Dice: Magic Dice: Attack Power: Magic Power: Accuracy: Magic Accuracy: Evade: Resist: EQUIPMENT Weapon: AP Bonus: Critical: Weapon Type: Special: Armor Type: Armor: HP Bonus: MP Bonus: Guard: Relic (and effect): Relic (and effect): INVENTORY Minor Ability Adventure Skills Skill Points Acrobatics 0 Alchemy (*) 0 Appraising 0 Armorer (*) 0 Climbing 0 Cooking 0 Craft Item(*) 0 Dancing(*) 0 Direction Sense 0 Disarm 0 Disguise 0 Find/Remove Trap(*) 0 Forgery 0 Healing(*) 0 Herbalism(*) 0 Hide 0 History(*) 0 Jumping 0 Language(*) 0 Musical Instrument 0 Pick Pocket 0 Riding 0 Set Trap(*) 0 Singing 0 Sneak 0 Survival(*) 0 Swim 0 Trade(*) 0 Training(*) 0 Weaponsmithing(*) 0 Weather Sense(*) 0 Weapon Skill (*) 0 ADVANCEMENT Next Level: Tech Points: HP Per Level: MP Per Level: Tech Points Per Level: HP Per Vitality: MP Per Spirit: Tech Bonus TECH ABILITIES Tech Name: Tech Level: MP Cost: Tech Point Cost: Elemental Alignment: Primary Effect: Secondary Effect: Secondary Effect: Tech Name: Tech Level: MP Cost: Tech Point Cost: Elemental Alignment: Primary Effect: Secondary Effect: Secondary Effect: Tech Name: Tech Level: MP Cost: Tech Point Cost: Elemental Alignment: Primary Effect: Secondary Effect: Secondary Effect:This message was last edited by the GM at 06:45, Tue 17 Feb 2009.
Character Background
Name: | Strength: | Evasion: Race: | Vitality: | Magic Evasion: . Birthdate: | Agility: | Bloodtype: | Speed: | Armor: Age: | Magic: | Magic Armor: Height: | Spirit: | Weight: | | Dexterity: Class: | Max HP: | Mind: Job: | Cur HP: | Level: | Max MP: | Accuracy: XP: | Cur MP: | Magic Accuracy:
Advantages Disadvantages Basic Traits--Good: Basic Traits--Bad: Advanced Traits: Goals:
Weapon Skills Other Skills Skill 1 ## Skill 1 ## Skill 2 ## Skill 2 ## Skill 3 ## Skill 3 ## Skill 4 ## Skill 4 ## Skill 5 ## Language & Lore Skills Skill 6 ## Language (Common Tongue) 50 Skill 7 ## Skill 1 ## Skill 8 ## Skill 2 ## Skill 9 ## Skill 3 ## Skill 10 ## Skill 4 ## Skill 11 ##
Equipment Slots Inventory Items Qty Weapon: weapon item Item 1 ## Shield: shield item Item 2 ## Head: head item Item 3 ## Body: body item Item 4 ## Hands: hands item Item 5 ## Accessory: accessory item Item 6 ## Item 7 ## Item 8 ## Gil: cash left Item 9 ##
----------------------------------------------------------------AD&D 1st Ed- Name : Size : THAC0 : Player: Height: No Att: Race : Weight: lb Damage: Class : Age : AC : Type : Hair : HD : Sex : Eyes : HP Max: Level : Hand : HP Cur: Align : Move : " XP : ---------------------------------------------------------------------------- STR : HT: DM: WT: MP: OD: BB: % INT : AL: SL: LS: % MS: WIS : MD: SF: % BS: CON : HP: SS: % RS: % DEX : RA: MA: DA: CHA : MH: LB: RA: ---------------------------------------------------------------------------- SAVES Para/Pois: Rod/Staff/Wand: Petrf/Poly: Breath: Spell: ---------------------------------------------------------------------------- RACIAL/CLASS/SPECIAL ABILITIES: ---------------------------------------------------------------------------- LANGUAGES: Common ---------------------------------------------------------------------------- MAGIC USER/ILLUSIONIST/RANGER SPELLBOOK 1ST LEVEL ( /DAY) [M] Memorised [X] Used [ ] <spell name> [ ] <spell name> [ ] <spell name> [ ] <spell name> 2ND LEVEL ( /DAY) [ ] <spell name> [ ] <spell name> [ ] <spell name> [ ] <spell name> ---------------------------------------------------------------------------- CLERIC/DRUID/PALADIN/RANGER SPELLS 1ST LEVEL ( /DAY) [X] Used [ ] <spell name> [ ] <spell name> [ ] <spell name> [ ] <spell name> 2ND LEVEL ( /DAY) [ ] <spell name> [ ] <spell name> [ ] <spell name> [ ] <spell name> ---------------------------------------------------------------------------- THIEF SKILLS Base Race Adj Dex Adj Total Pick Pockets Open Locks Find/Remove Traps Move Silently Hide in Shadows Hear Noise - Climb Walls - Read Language - ---------------------------------------------------------------------------- ARMOUR/SHIELD: ---------------------------------------------------------------------------- WEAPONS # Initial weapons : Proficient in : Non-proficiency penalty : - Added proficiency : 1/ lvls WEAPON OWNED THAC0 +/- Net WT SF N/A S/M LRG +/- (ROF) (S/M/L) ---------------------------------------------------------------------------- MONEY PP: GP: EP: SP: CP: ---------------------------------------------------------------------------- EQUIPMENT ---------------------------------------------------------------------------- MAGIC ITEMS ---------------------------------------------------------------------------- DESCRIPTION ---------------------------------------------------------------------------- BACKGROUND: ----------------------------------------------------------------------------
----------------------------------------------------------------------------------------- Name: Gender: Point Total: Player: Height: Unspent Points: Race: Weight: Size: Hair: Hand: Eyes: TL: Age: ----------------------------------------------------------------------------------------- BASIC ATTRIBUTES SECONDARY CHARACTERISTICS Thrust Damage: ST: 10 [+00] HP: 10 (10) [+0] Swing Damage: DX: 10 [+00] Will: 10 [+0] IQ: 10 [+00] Per: 10 [+0] Basic Speed: 5 [+0] HT: 10 [+00] FP: 10 (10) [+0] Basic Move : 5 [+0] ENCUMBRANCE MOVE DODGE None (0) = BL : 20 BM: 5 Dodge : 8 Light (1) = 2*BL : 40 0.8*BM: 4 Dodge-1: 7 Medium (2) = 3*BL : 60 0.6*BM: 3 Dodge-2: 6 Heavy (3) = 6*BL : 120 0.4*BM: 2 Dodge-3: 5 X-Heavy (4) = 10*BL: 200 0.2*BM: 1 Dodge-4: 4 ----------------------------------------------------------------------------------------- CULTURAL FAMILIARITIES ----------------------------------------------------------------------------------------- LANGUAGES Language Spoken Written Cost Taldan Native Native [+0] ----------------------------------------------------------------------------------------- REACTION MODIFIERS Appearance: Average [+0] Status: 0 [+0] Reputations: None [+0] ----------------------------------------------------------------------------------------- ADVANTAGES AND PERKS Social Chameleon [+5] ----------------------------------------------------------------------------------------- DISADVANTAGES AND QUIRKS Kleptomania (12) [-15] ----------------------------------------------------------------------------------------- SKILLS NAME Lvl RSL Cost Animal Handling (IQ/A) 10 IQ+0 [+2] ----------------------------------------------------------------------------------------- MELEE WEAPONS Weapon Skill Damage Reach Parry ST Weight Notes Light Club sw+1 cr 1 10 3.0 thr+1 cr ----------------------------------------------------------------------------------------- RANGED WEAPONS Weapon Damage Acc Range RoF Shots ST Bulk Rcl Notes Crossbow thr+4 imp 4 x20/x25 1 1(4) 7 -6 0 [3] [3] Ammunition is $2 per bolt. ----------------------------------------------------------------------------------------- ARMOR Armor Location DR Notes Fur Tunic Torso 1* [1] [1] Concealable ----------------------------------------------------------------------------------------- POSSESSIONS Item Cost Weight Location Notes --- 0.00 0.00 -- -- --- -- -- -- -- --- -- -- -- -- Totals: -- -- Combat Weight: -- -- Current Load: None (0) Combat Load: None (0) CURRENCY Qty Value Pence ($1) : 0 $0 Farthings ($4) : 0 $0 Crowns ($20) : 0 $0 Total Cash Value: $0 Total Weight (Coins/250): 0.00 pounds ----------------------------------------------------------------------------------------- APPEARANCE - - - ----------------------------------------------------------------------------------------- CHARACTER NOTES - - -
Name: Sex: Nation: Ht: Wt: Age: Date of Birth: Profession: Education: Motivations: Pips: -------------------------------------------------------------------- Stats Body: Coordination: Sense: Mind: Command: Empathy: -------------------------------------------------------------------- Skills: Attribute Dice Pool -------------------------------------------------------------------- Traits: -------------------------------------------------------------------- Wounds 1 Left Leg: [][][][][] 2 Right Leg: [][][][][] 3-4 Left Arm: [][][][][] 5-6 Right Arm: [][][][][] 7-9 Torso: [][][][][][][][][][] 10 Head: [][][][] -------------------------------------------------------------------- Madness Meter Violence: Failed: Hardened: The Unnatural: Failed: Hardened: Self: Failed: Hardened: Helplessness: Failed: Hardened: -------------------------------------------------------------------- Disorders: -------------------------------------------------------------------- Equipment:
Name Char train +10 +20 Bonus | Name Char train +10 +20 Bonus | |
Low Gothic (Int) o o o | ||
Name: | Name: Class: | |
Class: Damage: Type: Pen: | Damage: Type: Pen: Reload: ROF: | |
-/-/- | ||
Special rules: | Range: | |
PB: /S: /M: /L: /E: / Clip: |
Name: | +--------------------------------------+ | |
Class: Damage: Type: Pen: | +--------------------------------------+ | |
Name: Class: | ||
Damage: Type: Pen: Reload: ROF: | ||
Special rules: | -/-/- -- | |
Name: | Special rules: -- | |
Class: Damage: Type: Pen: | ||
+--------------------------------------+ | ||
Special rules: | ||
Wealth | Right Leg | Left Leg | ||
(71-85) | (86-100) | |||
Monthly income: | ||||
Type: | Type: | |||
Throne Gelt: |
Name: XP Cost: | Name: XP Cost: |
Dragon Age Character Sheet by Tyrfingr ---------------------------------------------------------------------------- Name: x | Height: x'x" | Class: x Background: x | Weight: xxx lbs | Level: x Age: x | Eyes : xxx | Exp: x Gender: x | Hair : xxx | Next: x Distinguishing Features: xxx ---------------------------------------------------------------------------- Speed: x (x with armor) | Current Total Defense: x | Health: x / x Armour Rating/Penaly: x /-1 | Mana: x / x Armour Type: x ---------------------------------------------------------------------------- WEAPON = Attack Roll + Ability Weapon Damage + Ability x = 3d6+x xd6+x x = 3d6+x xd6+x ---------------------------------------------------------------------------- CLASS POWERS & SPELLS: ---------------------------------------------------------------------------- TALENTS: LANGUAGES: Speak / Read Trade Tongue x x ---------------------------------------------------------------------------- ACHIEVEMENTS: ---------------------------------------------------------------------------- ABILITIES: Communication: Focuses: Constitution: Focuses: Cunning: Focuses: Dexterity: Focuses: Magic: Focuses: Perception: Focuses: Strength: Focuses: Willpower: Focuses: * = Primary Ability ---------------------------------------------------------------------------- EQUIPMENT: | Cost MONEY: Gold: x Silver: x Copper: x ---------------------------------------------------------------------------- APPEARANCE: ---------------------------------------------------------------------------- BACKGROUND: ---------------------------------------------------------------------------- CONCEPT: GOALS, & TIES:
============================================================================
SilCORE Character Sheet, by TanakaD ============================================================= Character Name: Gender: Nationality: Profession: Height: Hair Color: Rank: Weight: Eye Color: ============================================================= ATTRIBUTES (CP) Record your attribute scores here. the format is A(B) A = unmodified score B= temporary score ---------------------------------------------------------------------------- AGI: ( ) CRE: ( ) KNO: ( ) APP: ( ) FIT: ( ) PER: ( ) BLD: ( ) INF: ( ) WIL: ( ) PSY: ( ) ---------------------------------------------------------------------------- Strength: (BUI+FIT)/2 Unarmed Damage: 3+Str+BUI+Hand to Hand Skill Armed Damage: 3+Str+BUI+Melee Skill Health: (FIT/WIL/PSY)/3 Stamina: (5x(BUI+Health))+25 ---------------------------------------------------------------------------- Injuries: Flesh Wound (-1): [ ] [ ] [ ] [Natural] [Armour] [Number] Deep Wound (-2): [ ] [ ] [ ] [Natural] [Armour] [Number] Instant Death: [ ] [ ] [Natural] [Armour] System Shock: [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] (Max=5+Health) ============================================================= SKILLS Fill in skills you have ranks in. Skl is the number of ranks skill. Cpx is the complexity. Msc is for any misc. bonuses from gear, qualities, etc. Please note at the bottom where the bonuses are coming from. Specializations use >. ---------------------------------------------------------------------------- ACTIVE SKILLS (SP) Skill Name (Abilities) Skl/Cpx = Rnk + Msc / Cpx + Msc ---------------------------------------------------------------------------- Animal Handling (IN/KN) ? / ? = 0 + 0 / 0 + 0 Dogs Archery (AG/PE) ? / ? = 0 + 0 / 0 + 0 Athletics (AG/FI/KN) ? / ? = 0 + 0 / 0 + 0 Business (IN/KN) ? / ? = 0 + 0 / 0 + 0 Combat Sense (KN/PE) ? / ? = 0 + 0 / 0 + 0 Craft(Specific) (CR/KN) ? / ? = 0 + 0 / 0 + 0 Defense (AG/PE) ? / ? = 0 + 0 / 0 + 0 Demolition/Traps (CR/KN) ? / ? = 0 + 0 / 0 + 0 Disguise (CR/PE/KN) ? / ? = 0 + 0 / 0 + 0 Etiquette(Specific) (IN/PE) ? / ? = 0 + 0 / 0 + 0 Forgery(Specific) (CR/PE/KN) ? / ? = 0 + 0 / 0 + 0 Gambling (PE/KN/CR/PS) ? / ? = 0 + 0 / 0 + 0 Gunnery(Specific) (PE/KN) ? / ? = 0 + 0 / 0 + 0 Hand To Hand (AG/FI/KN) ? / ? = 0 + 0 / 0 + 0 Heavy Weapons (PE/KN) ? / ? = 0 + 0 / 0 + 0 Information Warfare (CR/IN/KN) ? / ? = 0 + 0 / 0 + 0 Interrogation (AP/BU/IN/WI) ? / ? = 0 + 0 / 0 + 0 Investigation (PE/KN) ? / ? = 0 + 0 / 0 + 0 Language(Specific) (CR/KN) ? / ? = 0 + 0 / 0 + 0 Leadership (IN/PE) ? / ? = 0 + 0 / 0 + 0 Medicine (CR/KN/IN) ? / ? = 0 + 0 / 0 + 0 Melee (AG/FI/KN) ? / ? = 0 + 0 / 0 + 0 Natural Sci(Specific) (CR/KN) ? / ? = 0 + 0 / 0 + 0 Navigation(Specific) (CR/KN) ? / ? = 0 + 0 / 0 + 0 Negotiation (IN/BU/PE/KN) ? / ? = 0 + 0 / 0 + 0 Notice (PE/KN/PS) ? / ? = 0 + 0 / 0 + 0 P. Flight Device (AG/FI/KN) ? / ? = 0 + 0 / 0 + 0 P. Art(Specific) (CR/FI/IN/KN) ? / ? = 0 + 0 / 0 + 0 Pilot(Specific) (AG/PE/KN) ? / ? = 0 + 0 / 0 + 0 Riding (AG/FI/KN) ? / ? = 0 + 0 / 0 + 0 Seduction (AP/IN/KN) ? / ? = 0 + 0 / 0 + 0 Sleight-Of-Hand (AG/PE) ? / ? = 0 + 0 / 0 + 0 Small Arms (AG/KN/PE) ? / ? = 0 + 0 / 0 + 0 Social Sci(Specific)(CR/KN/IN) ? / ? = 0 + 0 / 0 + 0 Stealth (AG/CR/PE/KN) ? / ? = 0 + 0 / 0 + 0 Streetwise (IN/PE/KN) ? / ? = 0 + 0 / 0 + 0 Survival(Specific) (CR/PE/KN) ? / ? = 0 + 0 / 0 + 0 Teaching (CR/KN) ? / ? = 0 + 0 / 0 + 0 Technical Sci(Specific)(CR/KN) ? / ? = 0 + 0 / 0 + 0 Tinker (CR/PE/KN) ? / ? = 0 + 0 / 0 + 0 Throwing (AG/KN) ? / ? = 0 + 0 / 0 + 0 Trivia/Lore(Specific) (KN) ? / ? = 0 + 0 / 0 + 0 Visual Art(Specific) (CR/KN) ? / ? = 0 + 0 / 0 + 0 Zero-G (FI/KN) ? / ? = 0 + 0 / 0 + 0 ============================================================= PERKS FLAWS ============================================================= WEAPONS ACC DAM Base Range ROF Ammo Notes ---------------------------------------------------------------------------- SPECIAL AMMO/EXPLOSIVES DAM Ammo Clip ---------------------------------------------------------------------------- ARMOR Val Enc Conceal ---------------------------------------------------------------------------- OTHER GEAR Wgt Cost ============================================================= BACKGROUND ============================================================= MOTIVATION & GOALS ============================================================= PERSONALITY =============================================================
Name, Sobriquet, Caste and Exalt Type ============================================================================ Physical Social Mental Strength - 1 Charisma - 1 Perception - 1 Dexterity - 1 Manipulation - 1 Intelligence - 1 Stamina - 1 Appearance - 1 Wits - 1 ============================================================================ Dawn Zenith Twilight ( ) Archery - ( ) Integrity - ( ) Craft ( ) Martial Arts - ( ) Performance - _____________ - ( ) Melee - ( ) Presence - _____________ - ( ) Thrown - ( ) Resistance - _____________ - ( ) War - ( ) Survival - _____________ - _____________ - Night Eclipse _____________ - ( ) Athletics - ( ) Bureaucracy - _____________ - ( ) Awareness - ( ) Linguistics - ( ) Investigation - ( ) Dodge - ( ) Ride - ( ) Lore - ( ) Larceny - ( ) Sail - ( ) Medicine - ( ) Stealth - ( ) Socialize - ( ) Occult - Specialties Ability______ (Specialty____) - _____________ (_____________) - _____________ (_____________) - _____________ (_____________) - _____________ (_____________) - _____________ (_____________) - Languages _____________ _____________ _____________ ============================================================================ Backgrounds _____________ - _____________ - _____________ - _____________ - _____________ - _____________ - _____________ - _____________ - _____________ - ============================================================================ Virtues Compassion - 1 Conviction - 1 Temperance - 1 Valor - 1 Willpower - #/# ============================================================================ Social Combat Motivation: Intimacies: Dodge MDV: # Presence: Spd 4, HonAtt #, DecAtt #, Rate 2, HonPMDV #, DecPMDV # Performance: Spd 6, HonAtt #, DecAtt #, Rate 1, HonPMDV #, DecPMDV # Investigation: Spd 5, HonAtt #, DecAtt #, Rate 2, HonPMDV #, DecPMDV # ============================================================================ Combat Soak: Armor #B/#L/#A (#B/#L/#A unarmored) Dodge DV: # Melee Attack: Spd #, Acc +#(#), Dmg +#X(#X), Parry DV +#(#), Rate # Tags X Melee Attack: Spd #, Acc +#(#), Dmg +#X(#X), Parry DV +#(#), Rate # Tags X Ranged Attack: Spd #, Acc +#(#), Dmg +#X(#X), Range #, Rate # Tags X Ranged Attack: Spd #, Acc +#(#), Dmg +#X(#X), Range #, Rate # Tags X Health Levels: [-0][-1][-1][-2][-2][-4][Incap] [ ][ ][ ][ ][ ][ ][ ] ============================================================================ Essence Essence: 1 Anima Banner: Personal Motes: #/# Committed: # Peripheral Motes: #/# Committed: # Other Motes Pools: #/# Charms Name Type Duration Cost Effect __________________ _________ ________ ______ ___________________ __________________ _________ ________ ______ ___________________ __________________ _________ ________ ______ ___________________ __________________ _________ ________ ______ ___________________ __________________ _________ ________ ______ ___________________ ============================================================================ Miscellaneous
1 | 2-4 | 5 | 6 | 7-8 | 9-0 | |
Location | Head | Torso | Right hand | Left hand | Right leg | Left leg |
Armor SP | 0 | 0 | 0 | 0 | 0 | 0 |
Type | HL | Cost |
Type | HL | Cost |
Type | HL | Cost |
Type | HL | Cost |
Type | HL | Cost |
Type | HL | Cost |
Type | Wt | Cost |
Type | Wt | Cost |
Type | Wt | Cost |
Type | Wt | Cost |
Type | Wt | Cost |
Type | Wt | Cost |
Type | Wt | Cost |
Type | Wt | Cost |
Type | Wt | Cost |
Type | Wt | Cost |
Type | Wt | Cost |
Name | Type | WA | Conc | Avail | Dam. | #Shots | ROF | Rel |
Name | Type | WA | Conc | Avail | Dam. | #Shots | ROF | Rel |
Character Name: | Height: | ||
---|---|---|---|
User Name: | Weight: | ||
Race/Background: | Age: | ||
Profession: | Handedness: |
Stat | Value | Stat Mod | Race Mod | Misc Mod | Total Mod |
---|---|---|---|---|---|
ST | |||||
AG | |||||
CO | |||||
IG | |||||
IT | |||||
PR |
- | Stat | Items | Special | Total Bonus |
---|---|---|---|---|
Defensive Bonus (DB) | AG: ## | ## | ## | + ## DB |
Essence RR Bonus | IG: ## | ## | ## | + ## RR |
Channeling RR Bonus | IT: ## | ## | ## | + ## RR |
Poison RR Bonus | CO: ## | ## | ## | + ## RR |
Disease RR Bonus | CO: ## | ## | ## | + ## RR |
Language | Rank |
---|---|
.... | # |
.... | # |
Name | # of Ranks | Rank Bonus | Stat Bonus | Profession Bonus | Item Bonus | Special Bonus | Special Bonus2 | Total Bonus |
---|---|---|---|---|---|---|---|---|
No Armor | # | # | # | # | # | # | +0 | # MM |
Soft Leather | # | # | # | # | # | # | -15 | # MM |
Rigid Leather | # | # | # | # | # | # | -30 | # MM |
Chain | # | # | # | # | # | # | -45 | # MM |
Plate | # | # | # | # | # | # | -60 | # MM |
Name | # of Ranks | Rank Bonus | Stat Bonus | Profession Bonus | Item Bonus | Special Bonus | Special Bonus2 | Total Bonus |
---|---|---|---|---|---|---|---|---|
1-H Edged | # | # | # | # | # | # | # | # OB |
1-H concussion | # | # | # | # | # | # | # | # OB |
2-H Handed | # | # | # | # | # | # | # | # OB |
Thrown | # | # | # | # | # | # | # | # OB |
Missile | # | # | # | # | # | # | # | # OB |
Pole-Arms | # | # | # | # | # | # | # | # OB |
Name | # of Ranks | Rank Bonus | Stat Bonus | Profession Bonus | Item Bonus | Special Bonus | Special Bonus2 | Total Bonus |
---|---|---|---|---|---|---|---|---|
Climb | # | # | # | # | # | # | # | # MM |
Ride | # | # | # | # | # | # | # | # MM |
Swim | # | # | # | # | # | # | # | # MM |
Track | # | # | # | # | # | # | # | # SM |
Name | # of Ranks | Rank Bonus | Stat Bonus | Profession Bonus | Item Bonus | Special Bonus | Special Bonus2 | Total Bonus |
---|---|---|---|---|---|---|---|---|
Ambush | # | # | # | # | # | # | # | # SP |
Stalk/Hide | # | # | # | # | # | # | # | # MM/SM |
Pick Lock | # | # | # | # | # | # | # | # SM |
Disarm Trap | # | # | # | # | # | # | # | # SM |
Name | # of Ranks | Rank Bonus | Stat Bonus | Profession Bonus | Item Bonus | Special Bonus | Special Bonus2 | Total Bonus |
---|---|---|---|---|---|---|---|---|
Read Rune | # | # | # | # | # | # | # | # SM |
Use Item | # | # | # | # | # | # | # | # SM |
Directed Spells | # | # | # | # | # | # | # | # OB |
Name | # of Ranks | Rank Bonus | Stat Bonus | Profession Bonus | Item Bonus | Special Bonus | Special Bonus2 | Total Bonus |
---|---|---|---|---|---|---|---|---|
Perception | # | # | # | # | # | # | # | # SM |
Body Development | # | # | # | # | # | # | # | # SP |
Base Spell OB | # | # | # | # | # | # | # | # OB |
Skill Name | # | # | # | # | # | # | # | # |
Skill Name | # | # | # | # | # | # | # | # |
Skill Name | # | # | # | # | # | # | # | # |
Name: | xxxxx | Race: | xxx | Height: | x'x" |
Player: | Gender: | xxxx | Weight: | xxxlbs | |
Update: | Age: | xx | Eyes: | xxx | |
Align: | xxx | Size: | xxxxx | Hair: | xxx |
Deity: | xxxxx | Speed: | xxft | Hand: | xxx |
Ability | Temporary | |||
---|---|---|---|---|
Score | Mod | Score | Mod | |
STR | xx | |||
DEX | xx | |||
CON | xx | |||
INT | xx | |||
WIS | xx | |||
CHA | xx |
Class | Level |
---|---|
xxxxx | 1 |
xxxxx | x |
Total Level: 1 | Extra Feats: 1 |
XP : 0 | Next: xxxxxx |
Total | Current | Subdual | Total | Dex | Misc | ||||
---|---|---|---|---|---|---|---|---|---|
HP: | xx | xx | Init: | +x | = | x | + |
Total | Armr | Shld | Dex | Misc | |||||
---|---|---|---|---|---|---|---|---|---|
Full: | 10 | = 10 + | + | + | + | ||||
AC: | 10 | = 10 + | + | + | + | ||||
Touch: | 10 | = 10 + | xxx | + | xxx | + | + | ||
FlatFoot: | 10 | = 10 + | + | + | xxx | + |
SAVES | Ability | ||||||
---|---|---|---|---|---|---|---|
Bonus | Base | Mod | Magic | ||||
Fort (Con): | +x | = | + | + | |||
Ref (Dex): | +x | = | + | + | |||
Will (Wis): | +x | = | + | + |
Base | Total | Base | Str | Misc | Base | Total | Base | Dex | Misc | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Melee: | +x | = | + | + | Range: | +x | = | + | + |
Combat | Total | Base | Str | Misc | Mnvr | Total | Base | Str | Dex | Misc | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mnvr: | +x | = | 0 | + | 0 | + | 0 | Def: | 10 | = | 10 | + | 0 | + | 0 | + | 0 | + | 0 |
Weapon: | xxxxxx | Weight: x lbs | |||||
---|---|---|---|---|---|---|---|
Move Name | Type | Atk | Damage | Crit | Range | Type | Special |
Attack | Melee | +xx | xdx+x | xx-20/x2 | - | x | |
Charge | Melee | +xx | xdx+x | xx-20/x2 | - | x |
Weapon: | xxxxxx | Weight: x lbs | |||||
---|---|---|---|---|---|---|---|
Move Name | Type | Atk | Damage | Crit | Range | Type | Special |
Attack | Melee | +xx | xdx+x | xx-20/x2 | - | x |
Armor: | xxxxxx | Weight: xx lbs | ||||
---|---|---|---|---|---|---|
AC | MaxDex | Pen. | SplFail | Speed | Special | |
+x | +x | -x | xx% | xxft | None |
Armor: | xxxxxx | Weight: xx lbs | ||||
---|---|---|---|---|---|---|
AC | MaxDex | Pen. | SplFail | Speed | Special | |
+x | +x | -x | xx% | xxft | None |
SPELLS PER DAY | / | SAVE DC (Spell Level + Ability Mod + 10) |
---|---|---|
1: | / | DC xx |
2: | / | DC xx |
x: | / | DC xx |
Key | Total | Ability | Class | Misc | ||||||
---|---|---|---|---|---|---|---|---|---|---|
Ability | Mod | Mod | Ranks | Skill | Mod | |||||
Acrobatics | (Dex) + | = | + | + | + | |||||
Appraise | (Int) + | = | + | + | + | |||||
Bluff | (Cha) + | = | + | + | + | |||||
Climb | (Str) + | = | + | + | + | |||||
Craft:_____ | (Int) + | = | + | + | + | |||||
Diplomacy | (Cha) + | = | + | + | + | |||||
Disable Device^ | (Dex) + | = | + | + | + | |||||
Disguise | (Cha) + | = | + | + | + | |||||
Escape Artist | (Dex) + | = | + | + | + | |||||
Fly | (Dex) + | = | + | + | + | |||||
Handle Animal^ | (Cha) + | = | + | + | + | |||||
Heal | (Wis) + | = | + | + | + | |||||
Intimidate | (Cha) + | = | + | + | + | |||||
Knowledge:_____^ | (Int) + | = | + | + | + | |||||
Knowledge:_____^ | (Int) + | = | + | + | + | |||||
Knowledge:_____^ | (Int) + | = | + | + | + | |||||
Linguistics | (Int) + | = | + | + | + | |||||
Perception | (Wis) + | = | + | + | + | |||||
Perform:_____ | (Cha) + | = | + | + | + | |||||
Profession:____^ | (Wis) + | = | + | + | + | |||||
Ride | (Dex) + | = | + | + | + | |||||
Sense Motive | (Wis) + | = | + | + | + | |||||
Sleight of Hand^ | (Dex) + | = | + | + | + | |||||
Spellcraft^ | (Int) + | = | + | + | + | |||||
Stealth | (Dex) + | = | + | + | + | |||||
Survival | (Wis) + | = | + | + | + | |||||
Swim | (Str) + | = | + | + | + | |||||
Use Magic Device^ | (Cha) + | = | + | + | + |
LOAD: | Light | Medium (-3) | Heavy/Max (-6) | Lift (x 2) | Push/Drag (x 5) |
lb | lb | lb | lb | lb |
Character Name: | Height: | ||
---|---|---|---|
User Name: | Weight: | ||
Race/Background: | Age: | ||
Profession: | Handedness: |
Stat | Value | Stat Mod | Race Mod | Misc Mod | Total Mod |
---|---|---|---|---|---|
ST | |||||
AG | |||||
CO | |||||
IG | |||||
IT | |||||
PR |
- | Stat | Items | Special | Total Bonus |
---|---|---|---|---|
Defensive Bonus (DB) | AG: ## | ## | ## | + ## DB |
Essence RR Bonus | IG: ## | ## | ## | + ## RR |
Channeling RR Bonus | IT: ## | ## | ## | + ## RR |
Poison RR Bonus | CO: ## | ## | ## | + ## RR |
Disease RR Bonus | CO: ## | ## | ## | + ## RR |
Language | Rank |
---|---|
.... | # |
.... | # |
Name | # of Ranks | Rank Bonus | Stat Bonus | Profession Bonus | Item Bonus | Special Bonus | Special Bonus2 | Total Bonus |
---|---|---|---|---|---|---|---|---|
No Armor | # | # | # (AG) | # | # | # | +0 | # MM |
Soft Leather | # | # | # (AG) | # | # | # | -15 | # MM |
Rigid Leather | # | # | # (AG) | # | # | # | -30 | # MM |
Chain | # | # | # (ST) | # | # | # | -45 | # MM |
Plate | # | # | # (ST) | # | # | # | -60 | # MM |
Name | # of Ranks | Rank Bonus | Stat Bonus | Profession Bonus | Item Bonus | Special Bonus | Special Bonus2 | Total Bonus |
---|---|---|---|---|---|---|---|---|
1-H Edged | # | # | # (ST) | # | # | # | # | # OB |
1-H concussion | # | # | # (ST) | # | # | # | # | # OB |
2-H Handed | # | # | # (ST) | # | # | # | # | # OB |
Thrown | # | # | # (AG) | # | # | # | # | # OB |
Missile | # | # | # (AG) | # | # | # | # | # OB |
Pole-Arms | # | # | # (ST) | # | # | # | # | # OB |
Name | # of Ranks | Rank Bonus | Stat Bonus | Profession Bonus | Item Bonus | Special Bonus | Special Bonus2 | Total Bonus |
---|---|---|---|---|---|---|---|---|
Climb | # | # | # (AG) | # | # | # | # | # MM |
Ride | # | # | # (IT) | # | # | # | # | # MM |
Swim | # | # | # (AG) | # | # | # | # | # MM |
Track | # | # | # (IG) | # | # | # | # | # SM |
Name | # of Ranks | Rank Bonus | Stat Bonus | Profession Bonus | Item Bonus | Special Bonus | Special Bonus2 | Total Bonus |
---|---|---|---|---|---|---|---|---|
Ambush | # | # | XX | # | # | # | # | # SP |
Stalk/Hide | # | # | # (PR) | # | # | # | # | # MM/SM |
Pick Lock | # | # | # (IG) | # | # | # | # | # SM |
Disarm Trap | # | # | # (IT) | # | # | # | # | # SM |
Name | # of Ranks | Rank Bonus | Stat Bonus | Profession Bonus | Item Bonus | Special Bonus | Special Bonus2 | Total Bonus |
---|---|---|---|---|---|---|---|---|
Read Rune | # | # | # (IG) | # | # | # | # | # SM |
Use Item | # | # | # (IT) | # | # | # | # | # SM |
Directed Spells | # | # | # (AG) | # | # | # | # | # OB |
Name | # of Ranks | Rank Bonus | Stat Bonus | Profession Bonus | Item Bonus | Special Bonus | Special Bonus2 | Total Bonus |
---|---|---|---|---|---|---|---|---|
Perception | # | # | # (IT) | # | # | # | # | # SM |
Body Development | # | # | # (CO) | # | # | # | # | # SP |
Base Spell OB | # | # | XX | # | # | # | # | # OB |
Skill Name | # | # | # | # | # | # | # | # |
Skill Name | # | # | # | # | # | # | # | # |
Skill Name | # | # | # | # | # | # | # | # |
Spoiler text: (Highlight or hover over the text to view)
HP: XX/XX
[Power name] Uses: X/X
SL 1: X/X [or list them if prepared caster, andstrikehroughthem when used]
Spoiler text: (Highlight or hover over the text to view)
[Alignment] [Gender] [Race]
[Class levels]
STR XX +X, DEX XX +X, CON XX +X
INT XX +X, WIS XX +X, CHA XX +X
HD: XDX
AC XX, TT XX, FF XX (DEX +X, ARM +X, NAT +X, SHD +X, ...)
BAB +X, MAB +X, RAB +X
CMB +X, CMD +X (BAB +X, STR +X, DEX +X, ...)
FOR +X, REF +X, WIL +X
Special Defenses: [Resistances, Immunities, etc]
Conditional Modifiers:
SPD: XX'
SIZE: [size] [size modifier]
Perception Types: [Scent, Darkvision, Normal,etc]
Spoiler text: (Highlight or hover over the text to view)
[Weapon name] ATK +X, RNG XX, DMG XDX+X [DMG Type], CRIT XX/*X, Special:
[code][Power/ability/SLA Name] Uses: [Per day/unlimited/etc]
[Description of power and use.]
[Class] Spells
SL 0: X/Day, X Known, DC X
[Name] [brief description of spell]
SL 1: X/Day, X Known, DC X
. spell
- bonus spell
SL 2: X/Day, X Known, DC X
[etc]
Spoiler text: (Highlight or hover over the text to view)
Known Languages:
+X [Name] (AB)+X (Ranks[+Class]+Bonus) [source of bonus]
+X Acrobatics* (Dex)+ ( [+ ]+ )
+X Appraise (Int)+ ( [+ ]+ )
+X Bluff (Cha)+ ( [+ ]+ )
+X Climb* (Str)+ ( [+ ]+ )
+X Craft:_____ (Int)+ ( [+ ]+ )
+X Diplomacy (Cha)+ ( [+ ]+ )
+X Disable Device^* (Dex)+ ( [+ ]+ )
+X Disguise (Cha)+ ( [+ ]+ )
+X Escape Artist* (Dex)+ ( [+ ]+ )
+X Fly* (Dex)+ ( [+ ]+ )
+X Handle Animal^ (Cha)+ ( [+ ]+ )
+X Heal (Wis)+ ( [+ ]+ )
+X Intimidate (Cha)+ ( [+ ]+ )
+X Knowledge:_____^ (Int)+ ( [+ ]+ )
+X Knowledge:_____^ (Int)+ ( [+ ]+ )
+X Knowledge:_____^ (Int)+ ( [+ ]+ )
+X Linguistics (Int)+ ( [+ ]+ )
+X Perception (Wis)+ ( [+ ]+ )
+X Perform:_____ (Cha)+ ( [+ ]+ )
+X Profession:_____^ (Wis)+ ( [+ ]+ )
+X Ride* (Dex)+ ( [+ ]+ )
+X Sense Motive (Wis)+ ( [+ ]+ )
+X Sleight of Hand^* (Dex)+ ( [+ ]+ )
+X Spellcraft^ (Int)+ ( [+ ]+ )
+X Stealth* (Dex)+ ( [+ ]+ )
+X Survival (Wis)+ ( [+ ]+ )
+X Swim** (Str)+ ( [+ ]+ )
+X Use Magic Device^ (Cha)+ ( [+ ]+ )
^Trained only
*Armor Penalty
Spoiler text: (Highlight or hover over the text to view)
Equipped
[Weight] [Armor] +X, MXDX +X, APen -X, SF% XX%, Special:
Backpack
[WT each] [Count]*[Name] [Brief Description if needed, long notes go below]
Belt Pouch</>
<b>Carried/Strapped (AKA, not in a container/bag)
___
[Total wt]
Load Limits
Light:
Medium:
Heavy:
LOG [Lift off ground]:
Item Notes: [for large notes relating to items, such as listing the spells in a spellbook, describing the special effect of a magic item, etc]
[Item]: [Notes]
Spoiler text: (Highlight or hover over the text to view)
[code][Name] [Effect]
Spoiler text: (Highlight or hover over the text to view)
Height:
Weight:
Age:
Physical description:
History:
Relationships:
Personality:
Weapon/Attack | Damage | Range | Clip | Init | STR | Size |
---|---|---|---|---|---|---|
Name | X B/L/A | 0/0/0 | XX | +X | X | X |
Name | X B/L/A | 0/0/0 | XX | +X | X | X |
Name | X B/L/A | 0/0/0 | XX | +X | X | X |
Equipment | Durability | Structure | Size | Cost |
---|---|---|---|---|
Name | X | X | X | X |
Name | X | X | X | X |
Name | X | X | X | X |
---------------------------------------------------------------------------- Basic Information Character Name : Height : Player Name : Weight : Character Race : Eyes : Alignment : Hair : Deity : Size : Total Level : Speed : ---------------------------------------------------------------------------- Character Class Information Class and Level : ---------------------------------------------------------------------------- Inspiration AC Initiative Speed Health points Hit dice Proficiently / Stats Strength Dexterity Constitution Intelligence Wisdom Charisma 10 10 10 10 10 10 Saving throw +/-x ---------------------------------------------------------------------------- Attack/spell Attack bonus Damage/type ---------------------------------------------------------------------------- Skills Acrobatics (dex) Animal handling (wis) Arcana (int) Athletics (str) Deception (cha) History (int) Insight (wis) Intimidation (cha) Investigation (int) Medicine (wis) Nature (int) Perception (wis) Performance (cha) Persuasion (cha) Religion (int) Sleight of hand (dex) Stealth (dex) Survival (wis) ---------------------------------------------------------------------------- Person Personality traits Ideals Bonds Flaws ---------------------------------------------------------------------------- Features and traits ---------------------------------------------------------------------------- Equipment and Money ---------------------------------------------------------------------------- Other features and Languages ---------------------------------------------------------------------------- Spells ----------------------------------------------------------------------------
Basic Information |
Character Name : Height : Character Race : Weight : Alignment : Eyes : Deity : Hair : Total Level : Size : Speed : |
Character Class Information |
Level 1 Class : Max HP *: FC Bonus: Level 2 Class : HP Roll*: FC Bonus: Level 3 Class : HP Roll*: FC Bonus: *HP without con modifiers. Favored Class : |
Ability Scores |
Strength : 00 (+0) 00 point buy + 0 racial + 0 level + 0 misc Dexterity : 00 (+0) 00 point buy + 0 racial + 0 level + 0 misc Constitution : 00 (+0) 00 point buy + 0 racial + 0 level + 0 misc Intelligence : 00 (+0) 00 point buy + 0 racial + 0 level + 0 misc Wisdom : 00 (+0) 00 point buy + 0 racial + 0 level + 0 misc Charisma : 00 (+0) 00 point buy + 0 racial + 0 level + 0 misc Maximum Load : 000 lbs. Lift Overhead : 000 lbs. (equal to Maximum Load) Lift : 000 lbs. (equal to Maximum Load x2) Drag or Push : 000 lbs. (equal to Maximum Load x5) |
Combat Statistics |
Hit Points : 00 Base Attack (BAB) : +0 Initiative : +0 0 Dex + 0 misc Base Melee : +0 0 BAB + 0 Str + 0 misc Base Ranged : +0 0 BAB + 0 Dex + 0 misc Combat Maneuver : +0 0 BAB + 0 Str + 0 misc <- CMB Maneuver Defense : 10 10 + 0 BAB + 0 Str + 0 Dex + 0 misc <- CMD Armor Class : 10 10 base + 0 armor + 0 shield + 0 Dex + 0 misc Touch AC : 10 10 base + 0 Dex + 0 misc Flat-Footed AC : 10 10 base + 0 armor + 0 shield + 0 misc |
Saving Throws |
Fortitude : +0 0 base + 0 Con + 0 misc Reflex : +0 0 base + 0 Dex + 0 misc Will : +0 0 base + 0 Wis + 0 misc Conditional Bonuses and Penalties : |
Racial Abilities and Features |
Class Abilities and Features |
Skills and Languages |
Class skills with at least 1 skill rank in them gain a +3 "class" bonus. [c] denotes a class skill. ^ denotes a skill that cannot be used untrained. [ ] Acrobatics : +00 0 ranks + 0 Dex + 0 class + 0 misc - 0 armor [ ] Appraise : +00 0 ranks + 0 Int + 0 class + 0 misc [ ] Bluff : +00 0 ranks + 0 Cha + 0 class + 0 misc [ ] Climb : +00 0 ranks + 0 Str + 0 class + 0 misc - 0 armor [ ] Craft: : +00 0 ranks + 0 Int + 0 class + 0 misc [ ] Diplomacy : +00 0 ranks + 0 Cha + 0 class + 0 misc [ ] Disable Device ^ : +00 0 ranks + 0 Dex + 0 class + 0 misc - 0 armor [ ] Disguise : +00 0 ranks + 0 Cha + 0 class + 0 misc [ ] Escape Artist : +00 0 ranks + 0 Dex + 0 class + 0 misc - 0 armor [ ] Fly : +00 0 ranks + 0 Dex + 0 class + 0 misc - 0 armor [ ] Handle Animal ^ : +00 0 ranks + 0 Cha + 0 class + 0 misc [ ] Heal : +00 0 ranks + 0 Wis + 0 class + 0 misc [ ] Intimidate : +00 0 ranks + 0 Cha + 0 class + 0 misc [ ] Know: Arcana ^ : +00 0 ranks + 0 Int + 0 class + 0 misc [ ] Know: Dungeon ^ : +00 0 ranks + 0 Int + 0 class + 0 misc [ ] Know: Engineer ^ : +00 0 ranks + 0 Int + 0 class + 0 misc [ ] Know: Geography ^ : +00 0 ranks + 0 Int + 0 class + 0 misc [ ] Know: History ^ : +00 0 ranks + 0 Int + 0 class + 0 misc [ ] Know: Local ^ : +00 0 ranks + 0 Int + 0 class + 0 misc [ ] Know: Nature ^ : +00 0 ranks + 0 Int + 0 class + 0 misc [ ] Know: Planes ^ : +00 0 ranks + 0 Int + 0 class + 0 misc [ ] Know: Religion ^ : +00 0 ranks + 0 Int + 0 class + 0 misc [ ] Linguistics ^ : +00 0 ranks + 0 Int + 0 class + 0 misc [ ] Perception : +00 0 ranks + 0 Wis + 0 class + 0 misc [ ] Perform: : +00 0 ranks + 0 Cha + 0 class + 0 misc [ ] Profession: ^ : +00 0 ranks + 0 Wis + 0 class + 0 misc [ ] Ride : +00 0 ranks + 0 Dex + 0 class + 0 misc - 0 armor [ ] Sense Motive : +00 0 ranks + 0 Wis + 0 class + 0 misc [ ] Sleight of Hand ^ : +00 0 ranks + 0 Dex + 0 class + 0 misc - 0 armor [ ] Spellcraft ^ : +00 0 ranks + 0 Int + 0 class + 0 misc [ ] Stealth : +00 0 ranks + 0 Dex + 0 class + 0 misc - 0 armor [ ] Survival : +00 0 ranks + 0 Wis + 0 class + 0 misc [ ] Swim : +00 0 ranks + 0 Str + 0 class + 0 misc - 0 armor [ ] Use Magic Device ^ : +00 0 ranks + 0 Cha + 0 class + 0 misc Languages : Common |
Traits and Feats |
Level 1 Feat : Trait #1 : Trait #2 : |
Money and Equipment |
Armor : Belt : Body : Chest : Eyes : Feet : Hands : Head : Headband : Neck : Ring #1 : Ring #2 : Shield : Shoulders : Wrists : Weapon : Weapon : Other Equipment : Money : 0 GP |
Magic |
Level 0 0 spells per day 0 bonus DC 10 (10 + level + 0 ability) Known/Prepared: Level 1 0 spells per day 0 bonus DC 11 (10 + level + 0 ability) Known/Prepared: Level 2 0 spells per day 0 bonus DC 12 (10 + level + 0 ability) Known/Prepared: |
Spellbook |
Level 0 : Level 1 : Level 2 : |
Character Name: Class & Level : Background: Player Name: Race : Alignment : EXP Points : ----------------------------------------------------------------------------------- Ability Scores Saving Throws Abilities: Str : |x| Strength | |Acrobatics | |Medicine Dex : |X| Dexterity | |Animal Handling| |Nature Con : | | Constitution | |Arcana | |Perception Int : | | Intelligence | |Athletics | |Performance Wis : | | Wisdom | |Deception | |Persuasion Cha : | | Charisma | |History | |Religion | |Insight | |Sleight of Hand Passive Wisdom: | | | |Intimidation | |Stealth (Perception) | |Investigation | |Survival Languages: Other Proficiencies: ---------------------------------------------------------------------------------- Armor Class: Initiative: Speed : Max HP: Current HP: Temp HP: Hit Dice Death Saves Successes: | | | | | | Failures | | | | | | ----------------------------------------------------------------------------------- Attack Attack Bonus Damage Type Weapon: | | | | Weapon: | | | | Weapon: | | | | ------------------------------------------------------------------------------------ Spells: -------------------------------------------------------------------------------------- Features/Traits -------------------------------------------------------------------------------------- Money: CP SP EP GP PP --------------------------------------------------------------------------------------- Equipment: Weight Description Cost Total Cost: --------------------------------------------------------------------------------------- Personality Traits Ideals Bonds Flaws --------------------------------------------------------------------------------------- Physical Description: --------------------------------------------------------------------------------------- Personality: Background:
Character Name: Class: Profession: Race: Level: Current XP Next Level XP: Description: Size: Age: Gender: Height: Weight: Eyes: Hair: Ability Score Mod TempScore TempMod STR: DEX: CON: INT: WIS: CHA: TOTAL HP: Current HP: Nonlethal Damage: Dmg Red: Defense: = 10 + Class + Equip. +Dex +Size +Natural +Misc. Total Initiative: = +Dex +Misc Total Armor Type Reputation Action Points Wealth Bonus Saving Throws Total Base Ability Mod Magic Mod Misc Mod Temp Mod FORTITUDE = + + + + REFLEX = + + + + WILL = + + + + Total Attack Bonus Base Attack Bonus Str/Dex Mod Size Mod Misc Mod Temp Mod MELEE = + + + + RANGED = + + + + Weapon Total Attack Bonus Damage Critical Range Special Properties Ammunition Weight Size Type (cut and paste as many as needed) Armor/Protective Item Type Equip. Bonus Check Pen. Max Dex Special Properties Weight Spell Fail Speed Skills Max Rank / Skill Name KeyAb CC SkillMod AbMod Rank MiscMod Balance Dex = + + Bluff Cha = + + Climb Str = + + Computer Use Int = + + Concentration Wis = + + Craft: 1 Int = + + Craft: 2 Int = + + Craft: 3 Int = + + Decipher Script Int = + + Demolitions Int = + + Diplomacy Cha = + + Disable Device Int = + + Disguise Cha = + + Drive Dex = + + Escape Artist Dex = + + Forgery Int = + + Gamble Wis = + + Gather Info. Cha = + + Handle Animal Cha = + + Hide Dex = + + Intimidate Cha = + + Investigate Int = + + Jump Str = + + Knowledge: 1 Int = + + Knowledge: 2 Int = + + Knowledge: 3 Int = + + Listen Wis = + + Move Silently Dex = + + Navigate Int = + + Perform: 1 Cha = + + Perform: 2 Cha = + + Perform: 3 Cha = + + Pilot Dex = + + Profession Wis = + + Rd/Wr. Lang: 1 - = + + Rd/Wr. Lang: 2 - = + + Rd/Wr. Lang: 3 - = + + Repair Int = + + Research Int = + + Ride Dex = + + Search Int = + + Sense Motive Wis = + + Sleight of Hand Dex = + + Speak Lang: 1 - = + + Speak Lang: 2 - = + + Speak Lang: 3 - = + + Spot Wis = + + Survival Wis = + + Swim Str = + + Treat Injury Wis = + + Tumble Dex = + + Total Skill Points: 0 Feats Other Possessions Item Weight(lbs) Location Total Weight: 0.0 Allegiances Languages Spoken Read/Write Talents/Special Abilities FX Abilities Arcane Spells Divine Spells Psionic Powers Description: Personality Character Traits Character Flaws Contacts Friends Enemies Statistic Block Condition and Effects Additional Information Other Notes
Basic Information |
Character Name : Height : Character Race : Weight : Background : Age : Alignment : Eyes : Deity : Hair : Total Level : Size : Current XP : Speed : |
Character Class Information |
Level 1 Class : Max HP * : Level 2 Class : HP Roll* : Level 3 Class : HP Roll* : *HP without con modifiers. Background : -Skill Prof : -Tool Prof : -Feature : |
Ability Scores |
Strength : 00 (+0) 00 std array + 0 racial + 0 level + 0 misc Dexterity : 00 (+0) 00 std array + 0 racial + 0 level + 0 misc Constitution : 00 (+0) 00 std array + 0 racial + 0 level + 0 misc Intelligence : 00 (+0) 00 std array + 0 racial + 0 level + 0 misc Wisdom : 00 (+0) 00 std array + 0 racial + 0 level + 0 misc Charisma : 00 (+0) 00 std array + 0 racial + 0 level + 0 misc Carry Capacity : 000 lbs. Str x 15 Lift, Drag, Push : 000 lbs. Str x 30 |
Inspiration |
Inspired : Yes / [No] Using inspiration gives you advantage. Personality Traits : Ideals : Bonds : Flaws : |
Combat Statistics |
Hit Points : 00 Current HP : 00 Proficiency : +0 Temp HP : +0 Initiative : +0 Total HD : 1 [-] Base Melee : +0 0 Prof + 0 Str + 0 misc Base Ranged : +0 0 Prof + 0 Dex + 0 misc Base Spell : +0 0 Prof + 0 Mod + 0 misc Armor Class : 8 8 armor + 0 shield + 0 Dex + 0 misc Vulnerability : Resistance : |
Senses |
Passive Perception : 10 10 + 0 prof + 0 Wis + 0 adv* + 0 misc Passive Investigation : 10 10 + 0 prof + 0 Int + 0 adv* + 0 misc Passive Insight : 10 10 + 0 prof + 0 Wis + 0 adv* + 0 misc *Add or subtract 5 to passive based on having advantage or disadvantage. Vision : |
Saving Throws |
Strength : +0 0 prof + 0 Str + 0 misc Dexterity : +0 0 prof + 0 Dex + 0 misc Constitution : +0 0 prof + 0 Con + 0 misc Intelligence : +0 0 prof + 0 Int + 0 misc Wisdom : +0 0 prof + 0 Wis + 0 misc Charisma : +0 0 prof + 0 Cha + 0 misc Conditional Bonuses and Penalties : Death Saves Successes : [-],[-],[-] Failures : [-],[-],[-] |
Racial Abilities and Features |
Size : Speed : Vision : |
Class Abilities and Features |
Armor : Weapons : Tools : Saving Throws : Skill Prof. : |
Skills and Languages |
[P] denotes a skill that a character is proficient in [ ] Acrobatics : +0 0 prof + 0 Dex + 0 misc [ ] Animal Handling : +0 0 prof + 0 Wis + 0 misc [ ] Arcana : +0 0 prof + 0 Int + 0 misc [ ] Athletics : +0 0 prof + 0 Str + 0 misc [ ] Deception : +0 0 prof + 0 Cha + 0 misc [ ] History : +0 0 prof + 0 Int + 0 misc [ ] Insight : +0 0 prof + 0 Wis + 0 misc [ ] Intimidation : +0 0 prof + 0 Cha + 0 misc [ ] Investigation : +0 0 prof + 0 Int + 0 misc [ ] Medicine : +0 0 prof + 0 Wis + 0 misc [ ] Nature : +0 0 prof + 0 Int + 0 misc [ ] Perception : +0 0 prof + 0 Wis + 0 misc [ ] Performance : +0 0 prof + 0 Cha + 0 misc [ ] Persuasion : +0 0 prof + 0 Cha + 0 misc [ ] Religion : +0 0 prof + 0 Int + 0 misc [ ] Sleight of Hand ^ : +0 0 prof + 0 Dex + 0 misc [ ] Stealth : +0 0 prof + 0 Dex + 0 misc (Disadv with armor) [ ] Survival : +0 0 prof + 0 Wis + 0 misc Languages : Common Conditional Bonuses and Penalties : |
Feats |
Money and Equipment |
Armor : Belt : Body : Chest : Eyes : Feet : Hands : Head : Headband : Neck : Ring #1 : Ring #2 : Shield : Shoulders : Wrists : Weapon : Weapon : Other Equipment : Money : 0 GP |
Magic |
Level 0 0 spell slots per day 0 bonus DC 8 (8 + level + 0 ability) Known/Prepared: Level 1 0 spell slots per day 0 bonus DC 8 (8 + level + 0 ability) Known/Prepared: Level 2 0 spell slots per day 0 bonus DC 8 (8 + level + 0 ability) Known/Prepared: |
Spellbook |
Level 0 : Level 1 : Level 2 : |
Attribute | Pool | Edge | Notes | Tier | 1 |
Might | 10/10 | 0 | - | XP | 0/10 |
Speed | 10/10 | 0 | - | Recovery | 0 |
Intellect | 10 /10 | 0 | - | Effort | 1 |
Type | Level | Name/Notes | Depletion |
Light Melee | 2 | Steel Dagger | - |
Cypher | 4 | Medspray (See below ) | 1 use |
Armor | 2 | Synth Chainmail | - |
Other | - | Clothing | - |
Heat | HD | MoveMod | ||
---|---|---|---|---|
X | A: X/X | +X | ||
S: X/X | ||||
LA | LT | CT | RT | RA |
A: X/X | A: X/X | A: X/X | A: X/X | A: X/X |
S: X/X | S: X/X | S: X/X | S: X/X | S: X/X |
LTR | CTR | RTR | ||
A: X/X | A: X/X | A: X/X | ||
LL | RL | |||
A: X/X | A: X/X | |||
S: X/X | S: X/X |
FFG Star Wars Character Sheet |
---|
by: praguepride |
Background | |||||
---|---|---|---|---|---|
Player Name | Character Name | Species | Career | Starting Spec | |
[PlayerName] | [CharacterName] | [Species] | [Career] | [Specialization] | |
Gender | Age | Height | Build | Hair | Eyes |
[Gender] | [Age] | [Height(Meters)] | [Build] | [HairColor] | [EyeColor] |
Racial Special Abilities | |||||
[Racial Ability #1 (If Any, include skill bumps)] | |||||
[Racial Ability #2 (If Any, include skill bumps)] |
Obligation/Duty/Morality | ||
---|---|---|
Type | Severity | Summary |
[Addiction/Betrayal etc.] | [Severity# (Default 10] | [Insert short summary of how this impacts your character] |
Motivation | ||
---|---|---|
Motivation | Type | Summary |
[Ambition/Cause etc.] | [Friendship/Love//Fame etc.] | [Short Summary of Motivation] |
XP | ||
---|---|---|
Starting XP | Earned XP | Total XP |
[StartingXP#] | [EarnedXP#] | [Starting+EarnedXP] |
Defenses | ||||
---|---|---|---|---|
Soak Value | Wounds | Strain | Ranged Def | Melee Def |
[Soak#] | [Current#/Total#] | [Current#/Total#] | [RangeDef#] | [MeleeDef#] |
Attributes | |||||
---|---|---|---|---|---|
Brawn | Agility | Intellect | Cunning | Willpower | Presence |
[Br#] | [Ag#] | [Int#] | [Cun#] | [Will#] | [Pr#] |
Skills | |||||
---|---|---|---|---|---|
General Skills | Combat Skills | ||||
Name | Career? | Rank | Name | Career? | Rank |
Astrogation (Int) | - | - | Brawl (Br) | - | - |
Athletics (Br) | - | - | Gunnery (Agi) | - | - |
Charm (Pr) | - | - | Lightsaber (Br) | - | - |
Coercion (Will) | - | - | Melee (Br) | - | - |
Computers (Int) | - | - | Ranged - Light (Ag) | - | - |
Cool (Pr) | - | - | Ranged - Heavy (Ag) | - | - |
Coordination (Ag) | - | - | Knowledge Skills | ||
Deception (Cun) | - | - | Name | Career? | Rank |
Discipline (Will) | - | - | Core Worlds (Int) | - | - |
Leadership (Pr) | - | - | Education (Int) | - | - |
Mechanics (Int) | - | - | Lore (Int) | - | - |
Medicine (Int) | - | - | Outer Rim (Int) | - | - |
Negotiation (Pr) | - | - | Underworld (Int) | - | - |
Perception (Cun) | - | - | Xenology (Int) | - | - |
Piloting - Planetary (Ag) | - | - | Other: | - | - |
Piloting - Space (Ag) | - | - | |||
Resilience (Br) | - | - | |||
Skulduggery (Cun) | - | - | |||
Stealth (Ag) | - | - | |||
Streetwise (Cun) | - | - | |||
Survival (Cun) | - | - | |||
Vigilance (Will) | - | - |
Talents | |||||
---|---|---|---|---|---|
Name | Book | Page # | Description | ||
[TalentName] | [BookName] | [Page#] | [SummaryOfTalent] |
Weapons | |||||||
---|---|---|---|---|---|---|---|
Weapon Name | Skill | Damage | Crit | Range | Special | Encumbrance | Price Paid |
[WeaponName] | [SkillAbbr] | [+#] | [Crit#] | [Range] | [Stun, Disorient etc.] | [Encumbrance#] | [CreditCost] |
Armor | |||||
---|---|---|---|---|---|
Armor Name | Defense | Soak | Hard Points Remaining | Encumbrance | Price Paid |
[ArmorName] | [Defense#] | [Soak#] | [HardPoints#] | [Encumbrance#] [CreditsPaid] |
Other Gear | ||||
---|---|---|---|---|
Item Name | Item Type | Short Description | Encumbrance | Price Paid |
[ItemName] | [Comms/Security etc.] | [InsertBonusDescHere] | [Encumbrance#] | [CreditsPaid] |
The Force | ||
---|---|---|
Force Rating | [ForceRating#] | |
Power Tree | Power | Short Summary |
[Sense/Influence/Move etc.] | [ForcePowerName] | [ShortSummaryofEffect] |
BASIC INFORMATION | |||||
---|---|---|---|---|---|
Player Name | Height | XP | |||
Character Name | Weight | Lvl | |||
Race | Sex | Age | |||
Skin | Hair | Eyes | |||
Culture | Profession | Realm | |||
Recovery Mult | Size | Wt Allow | |||
BMR | ft/rnd | Initiative | Diety | ||
Hits | Power Pts | Endurance |
ATTRIBUTES | ||||||
---|---|---|---|---|---|---|
Stat Name | Potent | Temp | Stat Bonus | Racial Bonus | Special Bonus | Total Bonus |
Agility (Ag) | 0 | 0 | 0 | 0 | ||
Constitution (Co) | 0 | 0 | 0 | 0 | ||
Empathy (Em) | 0 | 0 | 0 | 0 | ||
Intuition (In) | 0 | 0 | 0 | 0 | ||
Memory (Me) | 0 | 0 | 0 | 0 | ||
Presence (Pr) | 0 | 0 | 0 | 0 | ||
Quickness (Qu) | 0 | 0 | 0 | 0 | ||
Reasoning (Re) | 0 | 0 | 0 | 0 | ||
Self Discipline (SD) | 0 | 0 | 0 | 0 | ||
Strength (St) | 0 | 0 | 0 | 0 | ||
Appearance | ||||||
Personality | ||||||
Background |
RESISTANCES | |||||
---|---|---|---|---|---|
Resistance | Stat | Stat Bonus 1) | Racial Bonus | Special Bonus | Total Bonus |
1) = includes Realm Bonus | |||||
Channeling | In | 0 | 0 | 0 | 0 |
Essence | Em | 0 | 0 | 0 | 0 |
Mentalism | Pr | 0 | 0 | 0 | 0 |
Physical | Co | 0 | 0 | 0 | 0 |
Fear | SD | 0 | 0 | 0 | 0 |
RR Calculation: d100OE + RR bonus + 2 * (Target lvl - Attack lvl) |
SKILLS | ||||||||
---|---|---|---|---|---|---|---|---|
Skill Name | DP Cost | Stats | Rnks | Rank Bonus | Stat Bonus | Prof Bonus | Special Bonus | Total Bonus |
‡ = Knack † = Professional Skill | ||||||||
Animal | ||||||||
Any Animal | Ag/Em/Pr | -25 | 0 | -25 | ||||
Specific Skill | ||||||||
Awareness | ||||||||
Any Awareness | In/Re/SD | -25 | 0 | -25 | ||||
Specific Skill | ||||||||
Body Discipline | ||||||||
Any Body Discipline | Co/Co/SD | -25 | 0 | -25 | ||||
Specific Skill | ||||||||
Brawn | ||||||||
Any Brawn | Co/Co/SD | -25 | 0 | -25 | ||||
Specific Skill | ||||||||
Combat Expertise | ||||||||
Any Combat Expertise | - | -25 | 0 | -25 | ||||
Specific Skill | ||||||||
Combat Training | ||||||||
Any Melee Weapons | Ag/St/St | -25 | 0 | -25 | ||||
Any Ranged Weapons | Ag/Ag/St | -25 | 0 | -25 | ||||
Any Shield | Ag/St/St | -25 | 0 | -25 | ||||
Any Unarmed | Ag/St/St | -25 | 0 | -25 | ||||
Any Siege Weapons | Re/SD/In | -25 | 0 | -25 | ||||
Any *Firearms* | Ag/St/SD | -25 | 0 | -25 | ||||
Any *Energy Weapons* | Ag/Ag/SD | -25 | 0 | -25 | ||||
Specific Skill | ||||||||
Composition | ||||||||
Any Composition | Em/In/Re | -25 | 0 | -25 | ||||
Specific Skill | ||||||||
Crafting | ||||||||
Any Crafting | Ag/Me/SD | -25 | 0 | -25 | ||||
Specific Skill | ||||||||
Delving | ||||||||
Any Delving | Em/In/Pr | -25 | 0 | -25 | ||||
Specific Skill | ||||||||
Environmental | ||||||||
Any Environmental | In/Me/Re | -25 | 0 | -25 | ||||
Specific Skill | ||||||||
Gymnastic | ||||||||
Any Gymnastic | Ag/Qu/St | -25 | 0 | -25 | ||||
Specific Skill | ||||||||
Lore | ||||||||
Any Lore | Me/Me/Re | -25 | 0 | -25 | ||||
Specific Skill | ||||||||
Magical Expertise | ||||||||
Any Magical Expertise | - | -25 | 0 | -25 | ||||
Specific Skill | ||||||||
Medical | ||||||||
Any Medical | In/Me/Re | -25 | 0 | -25 | ||||
Specific Skill | ||||||||
Mental Discipline | ||||||||
Any Mental Discipline | Pr/SD/SD | -25 | 0 | -25 | ||||
Specific Skill | ||||||||
Movement | ||||||||
Any Movement | Ag/Co/St | -25 | 0 | -25 | ||||
Specific Skill | ||||||||
Performance Art | ||||||||
Any Performance Art | Em/Me/Pr | -25 | 0 | -25 | ||||
Specific Skill | ||||||||
Power Manipulation | ||||||||
Any Power Manipulation | RS/RS/Co | -25 | 0 | -25 | ||||
Specific Skill | ||||||||
Science | ||||||||
Any Science | Me/Re/Re | -25 | 0 | -25 | ||||
Specific Skill | ||||||||
Social | ||||||||
Any Social | Em/In/Pr | -25 | 0 | -25 | ||||
Specific Skill | ||||||||
Spellcasting | ||||||||
Any Spellcasting | Me/RS/RS | -25 | 0 | -25 | ||||
Specific Skill | ||||||||
Subterfuge | ||||||||
Any Subterfuge | Ag/SD/In | -25 | 0 | -25 | ||||
Specific Skill | ||||||||
Technical | ||||||||
Any Technical | Ag/In/Re | -25 | 0 | -25 | ||||
Specific Skill | ||||||||
Vocation | ||||||||
Any Vocation | Em/Me/Re | -25 | 0 | -25 | ||||
Specific Skill |
SPELLS KNOWN | |||||
---|---|---|---|---|---|
xyz Open | SM + | SCR + | |||
Level | Spell Name | Area of Effect | Duration | Range | Type |
1 | |||||
2 |
DEFENSE | |||||||||
---|---|---|---|---|---|---|---|---|---|
Armor & Shield | Type | AT | Weight (lbs) | Strength | ManP | MissileP | PercP | ||
Full Armor | none | 1 | 0 | 0 | 0 | 0 | 0 | ||
Torso | none | 1 | 0 | 0 | 0 | 0 | 0 | ||
Right Leg | none | 1 | 0 | 0 | 0 | 0 | 0 | ||
Left leg | none | 1 | 0 | 0 | 0 | 0 | 0 | ||
Right Arm | none | 1 | 0 | 0 | 0 | 0 | 0 | ||
Left Arm | none | 1 | 0 | 0 | 0 | 0 | 0 | ||
Helmet | none | 1 | 0 | 0 | 0 | 0 | 0 | ||
Shield | none | 0 | 0 | ||||||
TOTAL | 0 | 0 | 0 | 0 | |||||
COMBAT | |||||||||
Primary AT | 1 | DB (Qu) | 9 | DB (shield) | +0 (max. 0 foe(s)) | ||||
Criticals | Torso | 0 | Arms | 0 | Legs | 0 | Head | 0 |
Strength | Charisma | Perception | |||
---|---|---|---|---|---|
Dexterity | Manipulation | Intelligence | |||
Stamina | Appearance | Wits | |||
War | Life | Wisdom | |||
Archery | Integrity | Bureaucracy | |||
Athletics | Larceny | Investigation | |||
Awareness | Lore | Linguistics | |||
Brawl | Medicine | Occult | |||
Dodge | Performance | Craft ( ) | |||
Melee | Presence | Craft ( ) | |||
Resistance | Sail | Craft ( ) | |||
Ride | Socialize | Martial Arts ( ) | |||
Thrown | Stealth | Martial Arts ( ) | |||
War | Survival | Martial Arts ( ) |
Essence | 1 | Limit | [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] |
---|---|---|---|
Personal | 13/13//13 | Willpower | 5 |
Peripheral | 33/33//33 | Temp. Willpower | 5 |
Join Battle | Hardness | ||
Nat. Soak | Armor Soak | ||
Parry | Evasion | ||
Resolve | Guile |
Pen | Health Levels |
---|---|
-0 | [ ] |
-1 | [ ] [ ] |
-2 | [ ] [ ] |
-4 | [ ] |
Inc | [ ] |
Weapon | W. Acc | W. Dmg | Dec. Acc | Over | Def | Tags |
---|---|---|---|---|---|---|
Unarmed | Natural, Grappling | |||||
Merit | Rank | Details |
---|---|---|
Merit | Rank | Details |
More Details | ||
Merit | Rank | Details |
More Details | ||
Merit | Rank | Details |
More Details | ||
Merit | Rank | Details |
More Details |
Intimacies | ||
---|---|---|
Intensity | Type | Details |
Defining | ||
Defining | ||
Defining | ||
Major | ||
Major | ||
Major | ||
Major | ||
Minor | ||
Minor | ||
Minor | ||
Minor | ||
Minor | ||
Minor |
Basic Information |
Character Name : Height : Character Race : Weight : Background : Age : Alignment : Eyes : Deity : Hair : Total Level : Size : |
Ability Scores |
(X) Denotes Proficiency ( ) Strength : 00 (+0) 00 Array + 0 Racial + 0 Level + 0 Misc. ( ) Dexterity : 00 (+0) 00 Array + 0 Racial + 0 Level + 0 Misc. ( ) Constitution : 00 (+0) 00 Array + 0 Racial + 0 Level + 0 Misc. ( ) Intelligence : 00 (+0) 00 Array + 0 Racial + 0 Level + 0 Misc. ( ) Wisdom : 00 (+0) 00 Array + 0 Racial + 0 Level + 0 Misc. ( ) Charisma : 00 (+0) 00 Array + 0 Racial + 0 Level + 0 Misc. Carrying Capacity : 000 (STR x15) Push, Pull, Lift : 000 (STR x30) Death Saves Success: [-] [-] [-] Failure: [-] [-] [-] |
Skills |
(X) Denotes Proficiency ( ) Acrobatics (Dex) ( ) Animal Handling (Wis) ( ) Arcana (Int) ( ) Athletics (Str) ( ) Deception (Cha) ( ) History (Int) ( ) Insight (Wis) ( ) Intimidation (Cha) ( ) Investigation (Int) ( ) Medicine (Wis) ( ) Nature (Int) ( ) Perception (Wis) ( ) Performance (Cha) ( ) Persuasion (Cha) ( ) Religion (Int) ( ) Sleight of Hand (Dex) ( ) Stealth (Dex) ( ) Survival (Wis) |
Combat Stats |
Hit Points : 00 Current HP : Proficiency : +0 Temp HP : Initiative : +0 Total HD : 3 [3/3] Base Melee : +0 0 Prof + 0 Str + 0 misc Base Ranged : +0 0 Prof + 0 Dex + 0 misc Base Spell : +0 0 Prof + 0 Mod + 0 misc Armor Class : 10 10 armor + 0 shield + 0 Dex + 0 misc Vulnerability : Resistance : Languages : |
Senses |
Passive Perception : 10 10 + 0 prof + 0 Wis + 0 adv* + 0 misc Passive Investigation : 10 10 + 0 prof + 0 Int + 0 adv* + 0 misc Passive Insight : 10 10 + 0 prof + 0 Wis + 0 adv* + 0 misc *Add or subtract 5 to passive based on having advantage or disadvantage. Vision : |
Background and Feats |
Background: -Other : -Skills : -Tools : -Languages: Personality Traits - - Ideal : Bond : Flaw : Feature - Description Feat - Description |
Racial Abilities and Features |
Race : Languages: Skills : Feature - Description Feature - Description Feature - Description |
Class Abilities and Features |
Class : Armor : Weapons: Tools : Feature - Description Feature - Description Feature - Description |
Spellcasting |
Spell Slots 1st 0 | 2nd 0 | 3rd 0 | 4th 0 | 5th 0 | 6th 0| 7th 0 | 8th 0 | 9th 0 Spells Known 1st - 2nd - 3rd - 4th - 5th - 6th - 7th - 8th - 9th - Spells Prepared (Class Formula) |
Equipment |
Armor : Belt : Body : Chest : Eyes : Feet : Hands : Head : Headband : Neck : Ring #1 : Ring #2 : Shield : Shoulders : Wrists : Weapon : Weapon : Other Equipment : Money : 0 CP, 0 SP, 0 GP, 0 PP |
~ DELTA GREEN CharSheet ~ | ||||||||
---|---|---|---|---|---|---|---|---|
Visual Description/First Impressions: | ||||||||
NAME: | (Last, first middle) | Code Name/Alias: | (Agent Name) | |||||
Nationality: | Height: | |||||||
Agency: | Gender: | |||||||
Unit/Branch/Arm: | Weight: | |||||||
Role: | <(last, or most significant one(s))> | Age: | ||||||
Rank: | Build: | |||||||
Education / Occupational History: | ||||||||
STATISTICS | SCORE | x5 | What Others Notice | |||||
Strength: | __% | |||||||
Constitution: | __% | |||||||
Dexterity: | __% | |||||||
Intelligence: | __% | |||||||
Power: | __% | |||||||
Charisma: | __% | |||||||
DERIVED ATTRIBUTES | MAXIMUM | CURRENT | DERIVED ATTRIBUTES | MAXIMUM | CURRENT | |||
Hit Points | (HP): | Sanity Points | (SAN): | |||||
Willpower Points | (WP): | Breaking Point | (BP): | |||||
BONDS | SCORE | BONDS | SCORE | |||||
o | o | |||||||
o | o | |||||||
o | o | |||||||
o | o | |||||||
MOTIVATIONS AND MENTAL DISORDERS | MOTIVATIONS AND MENTAL DISORDERS | |||||||
o | o | |||||||
o | o | |||||||
o | o | |||||||
o | o | |||||||
INCIDENTS OF SAN LOSS WITHOUT GOING INSANE | ||||||||
Violence: | [ ] | [ ] | [ ] | adapted? | NO | |||
Helplessness: | [ ] | [ ] | [ ] | adapted? | NO | |||
SKILLS | ||||||||
Skill | Sub skill | Failed Check | Skill % | Skill | Sub skill | Failed Check | Skill % | |
Accounting | [ ] | (10%) | HUMINT | [ ] | (10%) | |||
Alertness | [ ] | (20%) | Law | [ ] | (00%) | |||
Anthropology | [ ] | (00%) | Medicine | [ ] | (00%) | |||
Archeology | [ ] | (00%) | Melee Weapons | [ ] | (30%) | |||
Art: | [ ] | (00%) | Military Science: | [ ] | (00%) | |||
Art: | [ ] | (00%) | Navigate | [ ] | (10%) | |||
Artillery | [ ] | (00%) | Occult | [ ] | (10%) | |||
Athletics | [ ] | (30%) | Persuade | [ ] | (20%) | |||
Bureaucracy | [ ] | (10%) | Pharmacy | [ ] | (00%) | |||
Computer Science | [ ] | (00%) | Pilot: | [ ] | (00%) | |||
Craft: | [ ] | (00%) | Psychotherapy | [ ] | (10%) | |||
Criminology | [ ] | (10%) | Ride | [ ] | (10%) | |||
Demolitions | [ ] | (00%) | Science: | [ ] | (00%) | |||
Disguise | [ ] | (10%) | Science: | [ ] | (00%) | |||
Dodge | [ ] | (30%) | Search | [ ] | (20%) | |||
Drive Auto | [ ] | (20%) | SIGINT | [ ] | (00%) | |||
Drive Heavy Machine | [ ] | (10%) | Stealth | [ ] | (10%) | |||
Firearms | [ ] | (20%) | Surgery | [ ] | (00%) | |||
First Aid | [ ] | (10%) | Survival | [ ] | (10%) | |||
Forensics | [ ] | (00%) | Swim | [ ] | (20%) | |||
Heavy Weapons | [ ] | (00%) | Unarmed Combat | [ ] | (40%) | |||
History | [ ] | (10%) | Unnatural | N/A | (00%) | |||
Foreign Languages and Other Skills | Foreign Languages and Other Skills | |||||||
Skill | Sub skill | Failed Check | Skill % | Skill | Sub skill | Failed Check | Skill % | |
[ ] | (00%) | [ ] | (00%) | |||||
[ ] | (00%) | [ ] | (00%) | |||||
[ ] | (00%) | [ ] | (00%) | |||||
Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks | ||||||||
SPECIAL TRAINING | SKILL OR STAT USED | SPECIAL TRAINING | SKILL OR STAT USED | |||||
PHYSICAL INJURIES AND AILMENTS | ||||||||
Has First Aid been attempted since your last injury? | [ ] | yes: only Medicine, Surgery, or long-term rest can help further | ||||||
ARMOR AND EQUIPMENT | ||||||||
Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage. | ||||||||
Combat | ||||||||
Weapon | Skill % | Base Range | Damage | Armor Piercing | Kill Damage | Kill Radius | Max Ammo | Current Ammo |
PERSONAL DETAILS AND NOTES | ||||||||
What brought you to Delta Green? Why do they trust you and ask your help? Why do you agree to it despite the risks? | ||||||||
NOTES FOR THE NEXT ‘HOME’ SCENE | ||||||||
Bonds damaged, injuries suffered, disorders gained and their sources, legal or professional trouble, etc. |
Pathfinder Beginner Box Character Sheet by swordchucks | |||
---|---|---|---|
Character Name | Race | ||
Alignment | Gender | ||
Class | Level/XP |
Ability | Score | Modifier |
---|---|---|
Strength (Str) | 10 | +0 |
Dexterity (Dex) | 10 | +0 |
Constitution (Con) | 10 | +0 |
Wisdom (Wis) | 10 | +0 |
Intelligence (Int) | 10 | +0 |
Charisma (Cha) | 10 | +0 |
Racial Traits | |
---|---|
Speed | |
Skills | Class Skill? | Ranks | Ability Mod | Misc. Mod | Total | |||
---|---|---|---|---|---|---|---|---|
Acrobatics | + | + | = | |||||
Bluff | + | + | = | |||||
Climb | + | + | = | |||||
Diplomacy | + | + | = | |||||
Disable Device* | + | + | = | |||||
Heal | + | + | = | |||||
Knowledge: Arcana* | + | + | = | |||||
Know: Dungeoneering* | + | + | = | |||||
Know: Geography* | + | + | = | |||||
Know: History* | + | + | = | |||||
Know: Local* | + | + | = | |||||
Know: Nature* | + | + | = | |||||
Know: Religion* | + | + | = | |||||
Perception | + | + | = | |||||
Ride | + | + | = | |||||
Sense Motive | + | + | = | |||||
Spellcraft* | + | + | = | |||||
Stealth | + | + | = | |||||
Swim | + | + | = |
Armor and Weapon Proficiencies | |||||
---|---|---|---|---|---|
Shields | Medium Armor | Simple Weapons | |||
Light Armor | Heavy Armor | Martial Weapons | |||
Class Features | |||||||
---|---|---|---|---|---|---|---|
Hit Points | |||||||
Save (stat) | Class | Stat Mod | Misc Mod | Total | |||
Fortitude (Con) | + | + | = | ||||
Reflex (Dex) | + | + | = | ||||
Will (Wis) | + | + | = | ||||
Attack Bonus | Skill Ranks | ||||||
Weapons and Attacks | ||||||
---|---|---|---|---|---|---|
Initiative | Imp Initiative | Dex Mod | Total | |||
+ | + | |||||
Melee Attack | Attack Bonus | Str Mod | Total | |||
+ | + | |||||
Ranged Attack | Attack Bonus | Dex Mod | Total | |||
+ | + | |||||
Weapon | ||||||
Atk Bns | Damage | Crit Threat | Dmg Type | Range\Incr | Ammunition | |
Weapon | ||||||
Atk Bns | Damage | Crit Threat | Dmg Type | Range\Incr | Ammunition | |
Armor and Armor Class | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Armor | Shield | Dex Mod | Magic | Total | ||||||
+ | + | + | + | 10 | = |
Feats | |
---|---|
Equipment | |
---|---|
Coinage | ||
---|---|---|
Gold | Silver | Copper |
Spells Per Day | ||
---|---|---|
1st | 2nd | 3rd |
Prepared Spells | Spell DC |
---|---|
Wizard's Spellbook |
---|
Name; PL | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
ABILITIES | ||||||||||
ABILITY | STR | STA | AGL | DEX | FGT | INT | AWE | PRE | ||
SCORE | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
COST | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
DEFENSES | ||||||||||
DODGE | FORTITUDE | PARRY | TOUGHNESS | WILL | ||||||
0 | 0 | 0 | 0 | 0 | ||||||
0 | 0 | 0 | 0 | 0 | 0 | |||||
ADVANTAGES | ||||||||||
ADVANTAGE | EFFECT | RANK | COST | |||||||
Name | Description | 0 | 0 | |||||||
Name | Description | 0 | 0 | |||||||
Name | Description | 0 | 0 | |||||||
Name | Description | 0 | 0 | |||||||
Name | Description | 0 | 0 | 0 | ||||||
Powers | ||||||||||
POWERS | Extras and Flaws | RANK | COST | |||||||
Name | Description | 0 | 0 | |||||||
Name | Description | 0 | 0 | |||||||
Name | Description | 0 | 0 | |||||||
Name | Description | 0 | 0 | |||||||
Name | Description | 0 | 0 | 0 | ||||||
Gear and Equipment | ||||||||||
Gear | Features | EP | COST | |||||||
Name | Description | 0 | 0 | |||||||
Name | Description | 0 | 0 | |||||||
Name | Description | 0 | 0 | |||||||
Name | Description | 0 | 0 | |||||||
Name | Description | 0 | 0 | 0 | ||||||
TRAINED SKILLS | ||||||||||
SKILL | ABILITY | MOD | RANKS | COST | ||||||
0 | Acrobatics | AGL | 0 | + | 0 | 0 | ||||
0 | Athletics | STR | 0 | + | 0 | 0 | ||||
0 | Close Combat | FGT | 0 | + | 0 | 0 | ||||
0 | Deception | PRE | 0 | + | 0 | 0 | ||||
0 | Expertise | INT | 0 | + | 0 | 0 | ||||
0 | Insight | AWE | 0 | + | 0 | 0 | ||||
0 | Intimidation | PRE | 0 | + | 0 | 0 | ||||
0 | Investigation | INT | 0 | + | 0 | 0 | ||||
0 | Perception | AWE | 0 | + | 0 | 0 | ||||
0 | Persuasion | PRE | 0 | + | 0 | 0 | ||||
0 | Ranged Combat | DEX | 0 | + | 0 | 0 | ||||
0 | Sleight of Hand | DEX | 0 | + | 0 | 0 | ||||
0 | Stealth | AGL | 0 | + | 0 | 0 | ||||
0 | Technology | INT | 0 | + | 0 | 0 | ||||
0 | Treatment | INT | 0 | + | 0 | 0 | ||||
0 | Vehicles | DEX | 0 | + | 0 | 0 | 0 | |||
AWARDED CHARACTER POINTS: | 00 | CHARACTER POINTS USED: | 00 | |||||||
COMPLICATIONS | ||||||||||
MOTIVATION: | Name | Description | ||||||||
COMPLICATIONS: | Name | Description | ||||||||
COMPLICATIONS: | Name | Description |
Name : Gender: Reputation: 0 Nationality: Height: Brawn : Profession : Weight: Finesse: Arcana : Age : Wits : Religion : Hair : Resolve: Backgrounds: Eyes : Panache: Languages : _______________________________________________________________________________ Offenses Name Hit Dmg Rng Shrt Lng Rld Special _______________________________________________________________________________ Defenses Flesh Wounds: Dramatic Wounds: Name Passive Active Crippled at Incapacitated at _______________________________________________________________________________ Advantages: ________________________________________________________ Schools/Sorcery: _______________________________________________________________________________ Civil Skills: _______________________________________________________________________________ Martial Skills: _______________________________________________________________________________ Starting Wealth: Equipment: Clothing:
Player: Age: Initiative: Character Name: Service Branch: Rank: Nationality: Weight: Height: Gender: Throw Range: Load: Strength: Constitution: Agility: Aircraft Mechanic: Climbing: Acrobatics: Archery: Combat Engineer: Forgery: Armed Martial Arts: Parachute: Grd Vehic (Motorcycle): Autogun: Riding: Grd Vehic (Tracked): Grenade Launcher: Scuba: Grd Vehic (Wheeled): Heavy Artillery: Small Watercraft: Gunsmith: Heavy Gun: Swimming: Hovercraft: Mechanic: _________________ Intrusion: Small Arms (Pistol): Machinist: Small Arms (Rifle): Charisma: Pilot (Fixed Wing): Thrown Weapon: Disguise: Pilot (Rotary): Unarmed MA: Instruction: Snow Skiing: Interrogation: Stealth: Education: Language(___________): Tac Missile: Biology: Language(___________): Warhead: Chemistry: Language(___________): _____________________ Civil Engineer: Language(___________): Computer: Language(___________): Intelligence: Electronics: Language(___________): Farming: Excavation: Language(___________): Forward Observer: Geology: Language(___________): Navigation: Medical (Diagnosis): Language(___________): Observation: Medical (Trauma Aid): Language(___________): Scrounging: Medical (Surgery): Leadership: Survival: Metallurgy: Persuasion: Tracking: Meteorology: _________________ _____________________ Contacts: Derived Values: Throw: Range: Weight Load: Unarmed Combat Damage: Hit Capacity: (Base) Current Scratch Slight Serious Critical Head _______ _______ ______ _______ ________ Chest _______ _______ ______ _______ ________ Abdomen _______ _______ ______ _______ ________ Right Arm _______ _______ ______ _______ ________ Left Arm _______ _______ ______ _______ ________ Right Leg _______ _______ ______ _______ ________ Left Leg _______ _______ ______ _______ ________ Equipment:
================================PERSONAL INFO================================= Name : _ | Iconic Framework Race : _ | Rank : Novice XP : 0 | ==========ATTRIBUTES & DERIVED STATS=====================HINDRANCES=========== AGILITY | SMARTS | SPIRIT | STRENGTH | VIGOR | _ dx | dx | dx | dx | dx | _ ----------------------------------------------| _ CHARISMA | PARRY | PACE | TOUGHNESS | STRAIN | _ | | | | | _ =====================SKILLS===========================EDGES & ADVANCES======== Boating | Agility | dx | _ Climbing | Strength | dx | _ Driving | Agility | dx | _ Fighting | Agility | dx | _ Gambling | Smarts | dx | _ Healing | Smarts | dx | _ Intimidation | Spirit | dx | 5 _ Investigation | Smarts | dx | 10 _ Knowledge (____________) | Smarts | dx | 15 _ Knowledge (____________) | Smarts | dx | 20S _ Lockpicking | Agility | dx | 25 _ Notice | Smarts | dx | 30 _ Persuasion | Spirit | dx | 35 _ Piloting | Agility | dx | 40V _ Repair | Smarts | dx | 45 _ Riding | Agility | dx | 50 _ Shooting | Agility | dx | 55 _ Stealth | Agility | dx | 60H _ Streetwise | Smarts | dx | 65 _ Survival | Agility | dx | 70 _ Swimmming | Smarts | dx | 75 _ Taunt | Smarts | dx | 80L _ Throwing | Agility | dx | 90 _ Tracking | Smarts | dx | 100 _ Psionics | Smarts | dx | Spellcasting | Smarts | dx | Techno-Wizardry | Smarts | dx | Mysticism | Spirit | dx | ==========ARMOR=================POWER ARMOR================ROBOT ARMOR======== Type : _ | Type : _ | Type : _ Armor : _ | Armor : _ | Crew : _ Toughness : _ | Toughness: _ | Toughness: _ Min Strength: _ | Strength : _ | Strength : _ Weight : _ | Pace : _ | Pace : _ Shield : _ | Size : _ | Size : _ ===================================WEAPONS==================================== WEAPON RANGE DAMAGE AP ROF WT Notes _ _ _ _ _ _ _ =====================================GEAR===================================== ITEM WEIGHT NOTES _ _ _ TOTAL WT : WEIGHT LIMIT: PENALTY : ====================================POWERS==================================== ISP: _ Psionics PPE: _ Arcane Background _ POWER PP RANGE DURATION EFFECT _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ =================================CYBERNETICS================================== ITEM STRAIN NOTES _ _ _ _ _ _ _ _ _ ===========================ICONIC FRAMEWORK BONUSES=========================== _ _ ==========================ICONIC FRAMEWORK DRAWBACKS========================== _ _ =================================HEROIC PATH================================== RESULT TABLE/EVENT _ _ _ _ _ _ _ _ _ _ _ _
PATHFINDER Character Sheet | |
Name | xxxxx |
Player | |
Align | xxx |
Deity | xxxxx |
Race | xxx |
Gender | xxxx |
Age | xx |
Height | x'x" |
Weight | xxxlbs |
Eyes | xxx |
Hair | xxx |
Hand | xxx |
Size | xxxx |
Speed | xxft |
Ability | Racial | Level | Magic | Misc | Current | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Score | Bonus | Bonus | Bonus | Bonus | Score | Mod | ||||||
STR | xx | + | + | + | + | = | ||||||
DEX | xx | + | + | + | + | = | ||||||
CON | xx | + | + | + | + | = | ||||||
INT | xx | + | + | + | + | = | ||||||
WIS | xx | + | + | + | + | = | ||||||
CHA | xx | + | + | + | + | = |
Class | Level |
---|---|
xxxxx | 1 |
xxxxx | x |
Total Level: 1 |
XP : 0 |
Total | Current | Subdual | Total | Dex | Misc | ||||
---|---|---|---|---|---|---|---|---|---|
HP | xx | xx | Init | +x | = | x | + |
Total | Armr | Shld | Dex | Dodge | Misc | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Full | 10 | = | 10 | + | + | + | + | + | |||||
AC | 10 | = | 10 | + | + | + | + | + | |||||
Touch | 10 | = | 10 | + | xxx | + | xxx | + | + | + | |||
FlatFoot | 10 | = | 10 | + | + | + | xxx | + | xxx | + |
SAVES | Ability | ||||||||
---|---|---|---|---|---|---|---|---|---|
Bonus | Base | Mod | Magic | Misc | |||||
Fort (Con) | +x | = | + | + | + | ||||
Ref (Dex) | +x | = | + | + | + | ||||
Will (Wis) | +x | = | + | + | + |
Base | Total | BAB | Str | Misc | |||
---|---|---|---|---|---|---|---|
Melee | +x | = | + | + |
Base | Total | BAB | Dex | Misc | |||
---|---|---|---|---|---|---|---|
Range | +x | = | + | + |
Combat | Total | BAB | Str | Race | Misc | ||||
---|---|---|---|---|---|---|---|---|---|
Mnvr | +x | = | 0 | + | 0 | + | 0 | + | 0 |
Mnvr | Total | BAB | Str | Dex | Race | Misc | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Def | 10 | = | 10 | + | 0 | + | 0 | + | 0 | + | 0 | + | 0 |
Weapon: | xxxxxx | Weight: x lbs | |||||
---|---|---|---|---|---|---|---|
Move Name | Type | Atk | Damage | Crit | Range | Type | Special |
Attack | Melee | +xx | xdx+x | xx-20/x2 | - | x | |
Charge | Melee | +xx | xdx+x | xx-20/x2 | - | x |
Weapon: | xxxxxx | Weight: x lbs | |||||
---|---|---|---|---|---|---|---|
Move Name | Type | Atk | Damage | Crit | Range | Type | Special |
Attack | Melee | +xx | xdx+x | xx-20/x2 | - | x |
Armor: | xxxxxx | Weight: xx lbs | |||
---|---|---|---|---|---|
AC | MaxDex | Pen. | SplFail | Speed | Special |
+x | +x | -x | xx% | xxft | None |
Armor: | xxxxxx | Weight: xx lbs | |||
---|---|---|---|---|---|
AC | MaxDex | Pen. | SplFail | Speed | Special |
+x | +x | -x | xx% | xxft | None |
LVL | SAVE DC |
---|---|
1 | DC xx |
2 | DC xx |
x | DC xx |
A | A | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
B | R | ||||||||||||
T | I | R | C | M | |||||||||
O | L | A | L | M | R | ||||||||
T | I | N | A | I | A | P | |||||||
A | T | K | S | S | C | E | |||||||
L | Y | S | S | C | E | N | |||||||
Acrobatics(Dex) | = | + | + | + | + | - | |||||||
Appraise(Int) | = | + | + | + | + | - | |||||||
Bluff(Cha) | = | + | + | + | + | - | |||||||
Climb(Str) | = | + | + | + | + | - | |||||||
Craft:_____(Int) | = | + | + | + | + | - | |||||||
Diplomacy(Cha) | = | + | + | + | + | - | |||||||
Disable Device^(Dex) | = | + | + | + | + | - | |||||||
Disguise(Cha) | = | + | + | + | + | - | |||||||
Escape Artist(Dex) | = | + | + | + | + | - | |||||||
Fly(Dex) | = | + | + | + | + | - | |||||||
Handle Animal^(Cha) | = | + | + | + | + | - | |||||||
Heal(Wis) | = | + | + | + | + | - | |||||||
Intimidate(Cha) | = | + | + | + | + | - | |||||||
Knowledge:Nobil^(Int) | = | + | + | + | + | - | |||||||
Knowledge:Relig^(Int) | = | + | + | + | + | - | |||||||
Knowledge:_____^(Int) | = | + | + | + | + | - | |||||||
Linguistics(Int) | = | + | + | + | + | - | |||||||
Perception(Wis) | = | + | + | + | + | - | |||||||
Perform:_____(Cha) | = | + | + | + | + | - | |||||||
Profession:____^(Wis) | = | + | + | + | + | - | |||||||
Ride(Dex) | = | + | + | + | + | - | |||||||
Sense Motive(Wis) | = | + | + | + | + | - | |||||||
Sleight of Hand^(Dex) | = | + | + | + | + | - | |||||||
Spellcraft^(Int) | = | + | + | + | + | - | |||||||
Stealth(Dex) | = | + | + | + | + | - | |||||||
Survival(Wis) | = | + | + | + | + | - | |||||||
Swim(Str) | = | + | + | + | + | - | |||||||
Use Magic Device^(Cha) | = | + | + | + | + | - |
GEAR (Weight): | ||||
---|---|---|---|---|
Item | QTY | Weight | Cost | Location |
Light | Medium (-3) | Heavy/Max (-6) | Lift (x2) | Push/Drag (x5) |
lb | lb | lb | lb | lb |
Prime | Attribute | Score | Modifier |
---|---|---|---|
Strength | |||
Intelligence | |||
Wisdom | |||
Dexterity | |||
Constitution | |||
Charisma |
Spell Level | # Known | Spells Known |
---|---|---|
0 | ||
1 | ||
2 | ||
3 | ||
4 | ||
5 | ||
6 | ||
7 | ||
8 | ||
9 |
Dungeons and Dragons 3.5 Character Sheet | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Name | XXXXX | Player | XXXXX | Update | XX/XX/XX | Total Class Levels | ||||
Race | XXXXXXXXXX | Height | x'x" | # XXXXXXXXX | ||||||
Type(Subtype | XXXXXXXXXX | Weight | XXXlbs | # XXXXXXXXX | ||||||
Gender | XXXXX | Age | XXXXX | Eyes | XXXXX | # XXXXXXXXX | ||||
Align | XXXXX | Size | XXXXX | Hair | XXXXX | ------------- | ||||
Deity | XXXXX | Hand | XXXXX | ------------- | ||||||
Movement Speeds | ------------- | |||||||||
Land | XXft | Flight | XXft | Hover | XXft | Exp | ### | Level | ## | |
Swim | XXft | Climb | XXft | Burrow | XXft | Next | #### | ECL | ## |
Ability Score | Racial Bonus | Level Bonus | Magic Bonus | Misc Bonus | Current | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Score | Mod | |||||||||||
STR | xx | + | + | + | + | = | ||||||
DEX | xx | + | + | + | + | = | ||||||
CON | xx | + | + | + | + | = | ||||||
INT | xx | + | + | + | + | = | ||||||
WIS | xx | + | + | + | + | = | ||||||
CHA | xx | + | + | + | + | = |
Total | Current | Subdual | Total | Dex | Misc | ||||
---|---|---|---|---|---|---|---|---|---|
HP | xx | xx | Init | +x | = | x | + |
Total | Armr | Shld | Dex | Dodge | Nat. | Defl | Misc | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Full | 10 | = | 10 | + | + | + | + | + | + | + | |||||||
AC | 10 | = | 10 | + | + | + | + | + | + | + | |||||||
Touch | 10 | = | 10 | + | xxx | + | xxx | + | + | + | + | + | |||||
FlatFoot | 10 | = | 10 | + | + | + | xxx | + | xxx | + | + | + |
SAVES | Bonus | Base | Ability Mod | Magic | Misc | ||||
---|---|---|---|---|---|---|---|---|---|
Fort (Con) | +x | = | + | + | + | ||||
Ref (Dex) | +x | = | + | + | + | ||||
Will (Wis) | +x | = | + | + | + |
Base | Total | BAB | Str | Misc | Base | Total | BAB | Dex | Misc | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Melee | +x | = | + | + | Range | +x | = | + | + |
C L A S S | SKILL | A B I L I T Y | T O T A L | R A N K S | A . B O N U S | S Y N E R G Y | M I S C | R A C E | A R M P E N | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Appraise | Int | = | + | + | + | + | - | * | |||||||
t | Autohypnosis | Wis | = | + | + | + | + | - | * | ||||||
Balance | Dex | = | + | + | + | + | - | ||||||||
Bluff | Cha | = | + | + | + | + | - | * | |||||||
Climb | Str | = | + | + | + | + | - | ||||||||
Concentration | Con | = | + | + | + | + | - | * | |||||||
Craft (alchemy) | Int | = | + | + | + | + | - | * | |||||||
Craft (blacksmithing) | Int | = | + | + | + | + | - | * | |||||||
Craft (gemcuting) | Int | = | + | + | + | + | - | * | |||||||
Craft (armorsmith) | Int | = | + | + | + | + | - | * | |||||||
Craft (weaponsmith) | Int | = | + | + | + | + | - | * | |||||||
Craft (sculpting) | Int | = | + | + | + | + | - | * | |||||||
Craft (carpentry) | Int | = | + | + | + | + | - | * | |||||||
Craft (Leatherworking) | Int | = | + | + | + | + | - | * | |||||||
Craft (stonemasonry) | Int | = | + | + | + | + | - | * | |||||||
Craft (Pottery) | Int | = | + | + | + | + | - | * | |||||||
Craft (Trapmaking) | Int | = | + | + | + | + | - | * | |||||||
Craft (basketweaving) | Int | = | + | + | + | + | - | * | |||||||
Craft (bowmaking) | Int | = | + | + | + | + | - | * | |||||||
Craft (painting) | Int | = | + | + | + | + | - | * | |||||||
Craft (shipmaking) | Int | = | + | + | + | + | - | * | |||||||
Craft (locksmithing) | Int | = | + | + | + | + | - | * | |||||||
Craft (cobbling) | Int | = | + | + | + | + | - | * | |||||||
Decipher Script | Int | = | + | + | + | + | - | * | |||||||
Diplomacy | Cha | = | + | + | + | + | - | * | |||||||
t | Disable Device | Dex | = | + | + | + | + | - | * | ||||||
Disguise | Cha | = | + | + | + | + | - | * | |||||||
Escape Artist | Dex | = | + | + | + | + | - | ||||||||
Forgery | Int | = | + | + | + | + | - | * | |||||||
Gather Information | Cha | = | + | + | + | + | - | * | |||||||
Heal | Wis | = | + | + | + | + | - | * | |||||||
Hide | Dex | = | + | + | + | + | - | ||||||||
t | Handle Animal | Cha | = | + | + | + | + | - | * | ||||||
Intimidate | Cha | = | + | + | + | + | - | * | |||||||
Jump | Str | = | + | + | + | + | - | ||||||||
t | Knowledge (arcana) | Int | = | + | + | + | + | - | * | ||||||
t | Knowledge (architect/engineering) | Int | = | + | + | + | + | - | * | ||||||
t | Knowledge (dungeoneering) | Int | = | + | + | + | + | - | * | ||||||
t | Knowledge (geography) | Int | = | + | + | + | + | - | * | ||||||
t | Knowledge (nature) | Int | = | + | + | + | + | - | * | ||||||
t | Knowledge (history) | Int | = | + | + | + | + | - | * | ||||||
t | Knowledge (local) | Int | = | + | + | + | + | - | * | ||||||
t | Knowledge (nobility/royalty) | Int | = | + | + | + | + | - | * | ||||||
t | Knowledge (psionics) | Int | = | + | + | + | + | - | * | ||||||
t | Knowledge (religion) | Int | = | + | + | + | + | - | * | ||||||
t | Knowledge (spirits) | Int | = | + | + | + | + | - | * | ||||||
t | Knowledge (tactics) | Int | = | + | + | + | + | - | * | ||||||
t | Knowledge (weaponry) | Int | = | + | + | + | + | - | * | ||||||
t | Knowledge (law) | Int | = | + | + | + | + | - | * | ||||||
t | Knowledge (planes) | Int | = | + | + | + | + | - | * | ||||||
t | Lucid Dreaming | Wis | = | + | + | + | + | - | * | ||||||
Listen | Wis | = | + | + | + | + | - | * | |||||||
Move Silently | Dex | = | + | + | + | + | - | ||||||||
t | Open Lock | Dex | = | + | + | + | + | - | * | ||||||
Perform (sing) | Cha | = | + | + | + | + | - | * | |||||||
Perform (Any Other) | Cha | = | + | + | + | + | - | * | |||||||
t | Profession (herbalist) | Wis | = | + | + | + | + | - | * | ||||||
Ride | Dex | = | + | + | + | + | - | * | |||||||
t | Scry | Int | = | + | + | + | + | - | * | ||||||
Search | Int | = | + | + | + | + | - | * | |||||||
Sense Motive | Wis | = | + | + | + | + | - | * | |||||||
t | Sleight of Hand | Dex | = | + | + | + | + | - | |||||||
t | Spellcraft | Int | = | + | + | + | + | - | * | ||||||
Spot | Wis | = | + | + | + | + | - | * | |||||||
Survival | Wis | = | + | + | + | + | - | * | |||||||
Swim | Str | = | + | + | + | + | - | ||||||||
t | Tumble | Dex | = | + | + | + | + | - | |||||||
t | Use Magic Device | Cha | = | + | + | + | + | - | * | ||||||
t | Use Psionic Device | Cha | = | + | + | + | + | - | * | ||||||
Use Rope | Dex | = | + | + | + | + | - | * |
LEVEL | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | Pages Needed |
---|---|---|---|---|---|---|---|---|---|---|---|
Known | ## | # | # | # | # | # | # | # | # | # | ### |
Per Day | # | # | # | # | # | # | # | # | # | # | |
SpFocus | # | # | # | # | # | # | # | # | # | # | |
Domain | # | # | # | # | # | # | # | # | # | # |
Level 0 (cantrip) Spells | Spell DC | ## |
---|---|---|
Spells Known - | ||
Level 1 Spells | Spell DC | ## |
Spells Known - | ||
Level 2 Spells | Spell DC | ## |
Spells Known - | ||
Level 3 Spells | Spell DC | ## |
Spells Known - | ||
Level 4 Spells | Spell DC | ## |
Spells Known - | ||
Level 5 Spells | Spell DC | ## |
Spells Known - | ||
Level 6 Spells | Spell DC | ## |
Spells Known - | ||
Level 7 Spells | Spell DC | ## |
Spells Known - | ||
Level 8 Spells | Spell DC | ## |
Spells Known - | ||
Level 9 Spells | Spell DC | ## |
Spells Known - |
COIN | PP | ## | GP | ## | SP | ## | CP | ## |
---|---|---|---|---|---|---|---|---|
GEMS - Type | quantity | value each | ||||||
XXXXXXXXXXX | ## | ## | ||||||
Total GP value | ######## TOTAL | WEIGHT | # LB |
Weapon: | xxxxxx | Weight | x lbs | ||||
---|---|---|---|---|---|---|---|
Move Name | Type | Atk | Damage | Crit | Range | Type | Special |
Attack | Melee | +xx | xdx+x | xx-20/x2 | - | x | |
Charge | Melee | +xx | xdx+x | xx-20/x2 | - | x | |
Details - |
Weapon: | xxxxxx | Weight | x lbs | ||||
---|---|---|---|---|---|---|---|
Move Name | Type | Atk | Damage | Crit | Range | Type | Special |
Attack | Melee | +xx | xdx+x | xx-20/x2 | - | x | |
Details - |
Armor: | xxxxxx | Weight | xx lbs | |||
---|---|---|---|---|---|---|
AC | MaxDex | Pen. | SplFail | Speed | Special | |
+x | +x | -x | xx% | xxft | None | |
Details - |
Armor: | xxxxxx | Weight | xx lbs | |||
---|---|---|---|---|---|---|
AC | MaxDex | Pen. | SplFail | Speed | Special | |
+x | +x | -x | xx% | xxft | None | |
Details - |
Slotted Items | QTY | Weight | Cost | Location |
---|---|---|---|---|
Head | ||||
Face | ||||
Neck | ||||
Torso | ||||
Armor | ||||
Back | ||||
Arms | ||||
Hands | ||||
Feet | ||||
Ring 1 | ||||
Ring 2 | ||||
Current LOAD: | ##lb - Light | |||
---|---|---|---|---|
Light | Medium (-3) | Heavy/Max (-6) | Lift (x2) | Push/Drag (x5) |
## lb | ### lb | ### lb | ### lb | ### lb |
Core Info | |||||
---|---|---|---|---|---|
Character Name | Species | Class/Level | Theme | Alignment | |
- | - | - | - | - | |
Size | Speed | Gender | Homeworld | Deity | Player Name |
- | - | - | - | - | - |
Ability Scores | ||||
---|---|---|---|---|
Ability | Score | Modifier | Upgraded Score | Upgraded Modifier |
STR | 10 | +0 | - | - |
DEX | 10 | +0 | - | - |
CON | 10 | +0 | - | - |
INT | 10 | +0 | - | - |
WIS | 10 | +0 | - | - |
CHA | 10 | +0 | - | - |
Initiative |
---|
+0 |
Health and Resolve | |||
---|---|---|---|
Stamina Points | Hit Points | Resolve Points | |
Total | 0 | 0 | 0 |
Current | 0 | 0 | 0 |
Armor Class | |||||
---|---|---|---|---|---|
Total | Armor Bonus | Dex Mod | Misc Mod | ||
EAC | 10 | = 10 | + 0 | + 0 | + 0 |
KAC | 10 | = 10 | + 0 | + 0 | + 0 |
CMD | 8 | = 8 | + KAC | ||
DR | Resist |
Saving Throws | ||||
---|---|---|---|---|
Save (Ability) | Total | Base Save | Ability Mod | Misc Mod |
Fortitude (Con) | 0 | = 0 | + 0 | + 0 |
Reflex (Dex) | 0 | = 0 | + 0 | + 0 |
Will (Wis) | 0 | = 0 | + 0 | + 0 |
Base Attack Bonus |
---|
+0 |
Attack Bonuses | ||||
---|---|---|---|---|
Type | Total | BAB | Str/Dex Mod | Misc Mod |
Melee | 0 | = 0 | + 0 | + 0 |
Ranged | 0 | =0 | + 0 | + 0 |
Thrown | 0 | =0 | + 0 | + 0 |
Weapons | ||||
---|---|---|---|---|
Weapon | Level | Attack Bonus | Damage | |
? | 0 | 0 | 0 | |
Critical | Range | Type | Ammo/Usage | Special |
- | - | - | - | - |
Weapon | Level | Attack Bonus | Damage | |
? | 0 | 0 | 0 | |
Critical | Range | Type | Ammo/Usage | Special |
- | - | - | - | - |
Weapon | Level | Attack Bonus | Damage | |
? | 0 | 0 | 0 | |
Critical | Range | Type | Ammo/Usage | Special |
- | - | - | - | - |
Skills | |||||
---|---|---|---|---|---|
Ranks p/Lvl: 4 | Total | Ranks | Class Bonus | Ability Mod | Misc Mod |
Acrobatics* (DEX) | - | = 0 | + 0 | + 0 | + 0 |
Athletics* (STR) | - | = 0 | + 0 | + 0 | + 0 |
Bluff (CHA) | - | = 0 | + 0 | + 0 | + 0 |
Computers^ (INT) | - | = 0 | + 0 | + 0 | + 0 |
Culture^ (INT) | - | = 0 | + 0 | + 0 | + 0 |
Diplomacy (CHA) | - | = 0 | + 0 | + 0 | + 0 |
Disguise (CHA) | - | = 0 | + 0 | + 0 | + 0 |
Engineering^ (INT) | - | = 0 | + 0 | + 0 | + 0 |
Intimidate (CHA) | - | = 0 | + 0 | + 0 | + 0 |
Life Science^ (INT) | - | = 0 | + 0 | + 0 | + 0 |
Medicine^ (INT) | - | = 0 | + 0 | + 0 | + 0 |
Mysticism^ (WIS) | - | = 0 | + 0 | + 0 | + 0 |
Perception (WIS) | - | = 0 | + 0 | + 0 | + 0 |
Physical Science^ (INT) | - | = 0 | + 0 | + 0 | + 0 |
Piloting (DEX) | - | = 0 | + 0 | + 0 | + 0 |
Profession: ?^ (INT) | - | = 0 | + 0 | + 0 | + 0 |
Profession: ?^ (WIS) | - | = 0 | + 0 | + 0 | + 0 |
Profession: ?^ (CHA) | - | = 0 | + 0 | + 0 | + 0 |
Sense Motive (WIS) | - | = 0 | + 0 | + 0 | + 0 |
Sleight of Hand* (DEX) | - | = 0 | + 0 | + 0 | + 0 |
Stealth* (DEX) | - | = 0 | + 0 | + 0 | + 0 |
Survival (WIS) | - | = 0 | + 0 | + 0 | + 0 |
Abilities | |
---|---|
Name | Description |
Proficiencies |
---|
Feats |
---|
Equipment | Level | Bulk |
---|---|---|
0 | ||
0 | ||
0 | ||
0 | ||
0 | ||
0 |
Credits | Total Bulk |
---|---|
0 | 0 |
Other Wealth | |
Carrying Capacity | ||
---|---|---|
Unencumbered | Encumbered | Overburdened |
0 | 0 | 0 |
Experience Points | |
---|---|
XP Earned | Next Level |
0 | 0 |
Languages | ||
---|---|---|
Spells Known | |||
---|---|---|---|
Level | Spells Known | Spells Per Day | Spell Slots Used |
0 | 0 | 0 | 0 |
1 | 0 | 0 | 0 |
2 | 0 | 0 | 0 |
3 | 0 | 0 | 0 |
4 | 0 | 0 | 0 |
5 | 0 | 0 | 0 |
6 | 0 | 0 | 0 |
0 Level Spells |
---|
1st Level Spells |
---|
Twilight:2013 - The War To End All Wars | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Character Name: | Player Name: | |||||||||||||||||||||
Age: | Gender: | Hair: | Eyes: | |||||||||||||||||||
Height: | Weight: | Build: | Blood Type: | |||||||||||||||||||
Occupation/MOS/Position: | Rank: | Last Year: | ||||||||||||||||||||
Handedness: | Nationality: | Languages: | ||||||||||||||||||||
Skill Name | Rating | Qualifications | XP | Level | Awareness | |||||||||||||||||
Agriculture | Untrained 2d20H | 0 | Coordination | |||||||||||||||||||
Animal Husbandry | Untrained 2d20H | 0 | Fitness | |||||||||||||||||||
Aquatics | Untrained 2d20H | 0 | Muscle | |||||||||||||||||||
Archery | Untrained 2d20H | 0 | ||||||||||||||||||||
Artillery | Untrained 2d20H | 0 | Cognition | |||||||||||||||||||
Artisan (cascade) | Untrained 2d20H | 0 | Education | |||||||||||||||||||
Aviation | Untrained 2d20H | 0 | Personality | |||||||||||||||||||
Climbing | Untrained 2d20H | 0 | Resolve | |||||||||||||||||||
Command | Untrained 2d20H | 0 | ||||||||||||||||||||
Computing | Untrained 2d20H | 0 | IP | CUF | ||||||||||||||||||
Construction | Untrained 2d20H | 0 | IP | OODA | ||||||||||||||||||
Deception | Untrained 2d20H | 0 | ||||||||||||||||||||
Driving | Untrained 2d20H | 0 | Survival Points | |||||||||||||||||||
Electronics | Untrained 2d20H | 0 | RADS | |||||||||||||||||||
Fieldcraft | Untrained 2d20H | 0 | Starvation Threshold | |||||||||||||||||||
Forensics | Untrained 2d20H | 0 | ||||||||||||||||||||
Freefall | Untrained 2d20H | 0 | Degrees | |||||||||||||||||||
Gunnery | Untrained 2d20H | 0 | ||||||||||||||||||||
Hand-to-Hand | Untrained 2d20H | 0 | ||||||||||||||||||||
Hand Weapons | Untrained 2d20H | 0 | ||||||||||||||||||||
Instruction | Untrained 2d20H | 0 | ||||||||||||||||||||
Intimidation | Untrained 2d20H | 0 | ||||||||||||||||||||
Language (cascade) | Untrained 2d20H | 0 | ||||||||||||||||||||
Longarm | Untrained 2d20H | 0 | ||||||||||||||||||||
Mechanics | Untrained 2d20H | 0 | ||||||||||||||||||||
Medicine | Untrained 2d20H | 0 | ||||||||||||||||||||
Mounts | Untrained 2d20H | 0 | ||||||||||||||||||||
Performance | Untrained 2d20H | 0 | ||||||||||||||||||||
Persuasion | Untrained 2d20H | 0 | ||||||||||||||||||||
Seamanship | Untrained 2d20H | 0 | ||||||||||||||||||||
Security | Untrained 2d20H | 0 | ||||||||||||||||||||
Sidearm | Untrained 2d20H | 0 | ||||||||||||||||||||
Special Equipment (cascade) | Untrained 2d20H | 0 | ||||||||||||||||||||
Special Vehicle (cascade) | Untrained 2d20H | 0 | ||||||||||||||||||||
Streetcraft | Untrained 2d20H | 0 | ||||||||||||||||||||
Support Weapons | Untrained 2d20H | 0 | ||||||||||||||||||||
Tactics | Untrained 2d20H | 0 | ||||||||||||||||||||
Thresholds | Reputation | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Location | Slight | Moderate | Serious | Critical | Armor | Trait | Value | Rating | |||||||||||||
Head | 1 | / | / | / | / | / | Renown | ||||||||||||||
Torso | 1 | / | / | / | / | / | Force | ||||||||||||||
Right Arm | 1 | / | / | / | / | / | Skill | ||||||||||||||
Left Arm | 1 | / | / | / | / | / | Integrity | ||||||||||||||
Right Leg | 1 | / | / | / | / | / | Service | ||||||||||||||
Left Leg | 1 | / | / | / | / | / | Luck | ||||||||||||||
Fatigue | / | / | / | / | N/A | ||||||||||||||||
Psychological | 8 | / | 16 | / | 24 | / | 32 | / | N/A |
Combat Load | March Load | Emergency Load | Damaging Load | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
kg | kg | kg | kg | ||||||||||||||||||
Sprint | Run | Jog | Walk | Stagger | Crawl | Travel | |||||||||||||||
4 | 2 | 1 | |||||||||||||||||||
Primary Firearms | Caliber | Capacity | Damage | Pen | Range | ROF | Speed | Recoil | Bulk | Weight | BV | SV | Wear | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Primary Melee Weapon | Damage | Pen | Speed | Bulk | Weight | BV | SV | Wear | |||||||||||
Unencumbered Load | |||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Item | Location | Wear | Weight | ||||||||||||||||||
Total Weight |
Combat Load | |||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Item | Location | Wear | Weight | ||||||||||||||||||
Unencumbered Load | |||||||||||||||||||||
Total Weight |
March Load | |||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Item | Location | Wear | Weight | ||||||||||||||||||
Combat Load | |||||||||||||||||||||
Total Weight |
Emergency Load | |||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Item | Location | Wear | Weight | ||||||||||||||||||
March Load | |||||||||||||||||||||
Total Weight |
Character 1 | ||
---|---|---|
Name: | Occupation: | Lucky Sign: |
Strength: ##(+#) | Agility: ##(+#) | Stamina: ##(+#) |
Personality: ##(+#) | Intelligence: ##(+#) | Luck: ##(+#) |
Hit Points: #/# | Armor Class: ## | XP: 0 |
Character 2 | ||
---|---|---|
Name: | Occupation: | Lucky Sign: |
Strength: ##(+#) | Agility: ##(+#) | Stamina: ##(+#) |
Personality: ##(+#) | Intelligence: ##(+#) | Luck: ##(+#) |
Hit Points: #/# | Armor Class: ## | XP: 0 |
Character 3 | ||
---|---|---|
Name: | Occupation: | Lucky Sign: |
Strength: ##(+#) | Agility: ##(+#) | Stamina: ##(+#) |
Personality: ##(+#) | Intelligence: ##(+#) | Luck: ##(+#) |
Hit Points: #/# | Armor Class: ## | XP: 0 |
Character 4 | ||
---|---|---|
Name: | Occupation: | Lucky Sign: |
Strength: ##(+#) | Agility: ##(+#) | Stamina: ##(+#) |
Personality: ##(+#) | Intelligence: ##(+#) | Luck: ##(+#) |
Hit Points: #/# | Armor Class: ## | XP: 0 |
Character Information & Overview | |||
---|---|---|---|
Name | |||
Gender | Height | Height | |
Race | Weight | ||
Archetype | Hair | ||
Profession | Profession | Eyes | |
Build | Price Modifier | ||
Background | |||
Season | Age Group | ||
Upbringing | Social Class | ||
Dooming | |||
Distinguishing Mark(s) | |||
Trait(s) | |||
Drawback(s) | |||
Disorder(s) | |||
Alignment | |||
Order | Chaos | ||
0 | Rank | 0 |
Primary Attributes, Skill Ranks, & Focuses | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Combat | ||||||||||
Martial Melee * | Sample Focus | |||||||||
% | CB | RM | Martial Ranged * | |||||||
Simple Melee | ||||||||||
Simple Ranged | ||||||||||
Brawn | ||||||||||
Athletics | ||||||||||
% | BB | RM | Drive * | |||||||
Intimidate | ||||||||||
Toughness | ||||||||||
Agility | ||||||||||
Coordination | ||||||||||
% | AB | RM | Pilot * | |||||||
Ride * | ||||||||||
Skulduggery * | ||||||||||
Stealth | ||||||||||
Perception | ||||||||||
Awareness | ||||||||||
% | PB | RM | Eavesdrop | |||||||
Scrutinize | ||||||||||
Survival | ||||||||||
Intelligence | ||||||||||
Alchemy * | ||||||||||
% | IB | RM | Counterfeit * | |||||||
Education * | ||||||||||
Folklore | ||||||||||
Gamble | ||||||||||
Heal * | ||||||||||
Navigation * | ||||||||||
Warfare * | ||||||||||
Willpower | ||||||||||
Incantation * | ||||||||||
% | WB | RM | Interrogation * | |||||||
Resolve | ||||||||||
Tradecraft * | ||||||||||
Fellowship | ||||||||||
Bargain | ||||||||||
% | FB | RM | Charm | |||||||
Disguise * | ||||||||||
Guile | ||||||||||
Handle Animal * | ||||||||||
Leadership * | ||||||||||
Rumor |
Peril & Damage: Threshold & Condition Tracks | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Peril | Damage | Inflicted amount exceeds... | ||||||||||||||
8 | 3 + WB | 4 | BB + DTM | Move 1 step down | ||||||||||||
14 | +6 | 10 | +6 | Move 2 steps down | ||||||||||||
20 | +12 | 16 | +12 | Move 3 steps down | ||||||||||||
26 | +18 | 22 | +18 | Instantly Incapacitated or Slain | ||||||||||||
Peril Condition Track | Damage Condition Track | |||||||||||||||
UNHINDERED | UNHARMED | |||||||||||||||
Imperiled | Lightly Wounded | |||||||||||||||
Ignore 1 Skill Rank | Moderately Wounded | |||||||||||||||
Ignore 2 Skill Ranks | Seriously Wounded | |||||||||||||||
Ignore 3 Skill Ranks | Grievously Wounded | |||||||||||||||
INCAPACITATED! | SLAIN! |
Points & Secondary Attributes | Lim | Cur | Ovr | |||
---|---|---|---|---|---|---|
Fortune | 2 | Encumbrance | (3 + BB) | 0 | ||
Reputation | 1 | Initiative | (3 + PB) | |||
Corruption | 3 | Movement | (3 + AB) |
Coins, Weapons, Armor, & Trappings | |||||||
---|---|---|---|---|---|---|---|
Gold Crowns | Silver Shillings | Brass Pennies | |||||
(240BP = 1GC, 20SS = 1GC, 12BP = 1SS) | |||||||
Weapon | Dam | Handling | Distance | Load | Type | Qualities | Enc |
Bare-handed | BB | 1H | Engaged | 0 | Brawling | Pummeling, Slow | - |
Armor | DTM | Qualities | Enc | Shield | Qualities | Enc | |
Clothing | 0 | Dangerous, Natural | 0 | ||||
Trappings | |||||||
Profession(s), Skill Ranks, Bonus Advances, & Professional Traits | ||||||||
---|---|---|---|---|---|---|---|---|
Current RPs | Total RPs | |||||||
Basic | Profession | Trait | 100RP | |||||
SR | BA | |||||||
SR | BA | |||||||
SR | BA | |||||||
SR | BA | |||||||
SR | BA | |||||||
SR | BA | |||||||
SR | BA | |||||||
SR | Sample Skill | TA | Sample Trait | |||||
SR | TA | |||||||
SR | TA | |||||||
Inter | Profession | Trait | 200RP | |||||
SR | BA | |||||||
SR | BA | |||||||
SR | BA | |||||||
SR | BA | |||||||
SR | BA | |||||||
SR | BA | |||||||
SR | BA | |||||||
SR | TA | |||||||
SR | TA | |||||||
SR | TA | |||||||
Advan | Profession | Trait | 300RP | |||||
SR | BA | |||||||
SR | BA | |||||||
SR | BA | |||||||
SR | BA | |||||||
SR | BA | |||||||
SR | BA | |||||||
SR | BA | |||||||
SR | TA | |||||||
SR | TA | |||||||
SR | TA | |||||||
Custom Advances | ||||||||
Grimoire: Magicks Arcane & Divine, Rituals, Runes | ||||||||
Arcana of Example | ||||||||
College of the Example | ||||||||
Principle | Name | Page | ||||||
Petty | Sample spell name | 295 |
|
Name | Character Points | |||||
---|---|---|---|---|---|---|
Character | Type | Spent | Unspent |
Sex | Height | Hair | |||
---|---|---|---|---|---|
Age | Weight | Eyes |
Primary Attributes | |||
---|---|---|---|
Strength | Intelligence | ||
Dexterity | Perception | ||
Constitution | Willpower |
Secondary Attributes | |
---|---|
Life Points | |
Endurance Points | |
Speed | |
Essence Pool |
Qualities | Points |
---|---|
Drawbacks | Points |
---|---|
Skill | Type/Spec | Level | Skill | Type/Spec | Level | |
---|---|---|---|---|---|---|
Weapons/Hand to Hand | ||||
---|---|---|---|---|
Rate of Fire | Attack | Damage | ||
Type | # of Attacks | Bonus | Damage | Bonus |
-------------------------------------------------------------------------------- Name: Concept: Path: Player: Virtue: Order: Chronicle: Vice: Legacy: -------------------------------------------------------------------------------- Attributes Power | Intelligence: 1 Strength : 1 Presence : 1 Finesse | Wits : 1 Dexterity: 1 Manipulation: 1 Resistance | Resolve : 1 Stamina : 1 Composure : 1 -------------------------------------------------------------------------------- Skills | Other Merits MENTAL | MERITS HEALTH (-3 Unskilled) |_____________________0 0 0 0 0 0 0 0 0 0 0 0 Academics 0 |_____________________0 [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] Computer 0 |_____________________0 Craft 0 |_____________________0 WILLPOWER Investigation 0 |_____________________0 0 0 0 0 0 0 0 0 0 0 Medicine 0 |_____________________0 [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] Occult 0 |_____________________0 Politics 0 |_____________________0 Cover : 0 Science 0 |_____________________0 Primum: 0 | Aether: 00/00 PHYSICAL | (-1 Unskilled) | Size : 0 CONDITIONS Athletics 0 | Speed : 0 ____________________________ Brawl 0 | Defense : 0 ____________________________ Drive 0 | Armor : 0 ____________________________ Firearms 0 | Initiative : +0 Larceny 0 | Beats : [ ][ ][ ][ ][ ] ASPIRATIONS Stealth 0 | ArcaneBeats: [ ][ ][ ][ ][ ] ____________________________ Survival 0 | Experience : 0 ____________________________ Weaponry 0 | Arcane XP : 0 ____________________________ | SOCIAL | Death : 0 (-1 Unskilled) | Fate : 0 Animal Ken 0 | Forces : 0 Empathy 0 | Life : 0 Expression 0 | Matter : 0 Intimidation 0 | Mind : 0 Persuasion 0 | Prime : 0 Socialize 0 | Space : 0 Streetwise 0 | Spirit : 0 Subterfuge 0 | Time : 0 -------------------------------------------------------------------------------- ACTIVE SPELLS | ATTAINMENTS | ROTE ARCANUM LEVEL ___________________________|_____________________|___________ ____________ _____ ___________________________|_____________________|___________ ____________ _____ ___________________________|_____________________|___________ ____________ _____ ___________________________|_____________________|___________ ____________ _____ ___________________________|_____________________|___________ ____________ _____ ___________________________|_____________________|___________ ____________ _____ ___________________________|_____________________|___________ ____________ _____ ___________________________|_____________________|___________ ____________ _____ ___________________________|_____________________|___________ ____________ _____ -------------------------------------------------------------------------------- ENCHANTED ITEMS TYPE | POWER | PRAXIS ___________________________|_____________________|______________________________ ___________________________|_____________________|______________________________ ___________________________|_____________________|______________________________ ___________________________|_____________________|______________________________ DEDICATED MAGICAL TOOLS: | ___________________________| ___________________________| ___________________________| -------------------------------------------------------------------------------- WEAPONS & EQUIPMENT Weapon/Attack Damage Range Clip Init STR Size Name X B/L/A 0/0/0 XX +X X X Name X B/L/A 0/0/0 XX +X X X Name X B/L/A 0/0/0 XX +X X X Equipment Durability Structure Size Cost Name X X X X Name X X X X Name X X X X -------------------------------------------------------------------------------- FAMILIAR CORPUS/HEALTH 0 0 0 0 0 0 0 0 0 0 0 0 [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] WILLPOWER 0 0 0 0 0 0 0 0 0 0 [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] ESSENCE [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] Rank: Description: Numina Power: Finesse: Resistance: Influence: Ban: Bane: Size: Speed: Defense: Initiative: --------------------------------------------------------------------------------
Cyberdeck Sheet | |||
---|---|---|---|
Model | - | # of CPU | - |
Type: | Cellular/Portable/Combat Deck/Cyberlimb Deck/Standard | ||
Total Cost | - | ||
Data Wall STR | - | Code Gate STR | - |
Deck Speed | - | Memory | - |
Options | |||
Trodes | Y/N | Keyboard | Y/N |
Videoboard | Y/N | Printer | Y/N |
Chipreader | Y/N | Vox Box | Y/N |
Scanner | Y/N | Extra Chips __ | Y/N |
Your Icon | -- | ||
Programs | |||
Type | MU | STR | Cost |
-- | -- | -- | -- |
-- | -- | -- | -- |
-- | -- | -- | -- |
-- | -- | -- | -- |
-- | -- | -- | -- |
-- | -- | -- | -- |
-- | -- | -- | -- |
-- | -- | -- | -- |
-- | -- | -- | -- |
-- | -- | -- | -- |
-- | -- | -- | -- |
-- | -- | -- | -- |
-- | -- | -- | -- |
-- | -- | -- | -- |
-- | -- | -- | -- |
-- | -- | -- | -- |
-- | -- | -- | -- |
-- | -- | -- | -- |
-- | -- | -- | -- |
-- | -- | -- | -- |
Core Info | |||
---|---|---|---|
Handle | Role | Gender | Character Points |
- | - | - | - |
Stats | |||||||
---|---|---|---|---|---|---|---|
Int | [-] | Ref | [-/-] | Tech | [-] | Cool | [-] |
Attr | [-] | Luck | [-] | MA | [-] | Body | [-] |
Emp | [-/-] | Run | [-] | Leap | [-] | Lift | [-] |
Save | - | BTM | - | ||||
REP | - | IP | - | Humanity | - |
Armour & Shot Location | ||||||
---|---|---|---|---|---|---|
Location | Head | Torso | R.Arm | L.Arm | R.Leg | L.Leg |
1 | 2-4 | 5 | 6 | 7-8 | 9-10 | |
Armour SP | - | - | - | - | - | - |
Light | Serious | Critical | Mortal 0 | Mortal 1 | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Stun= 0 | Stun= -1 | Stun= -2 | Stun= -3 | Stun= -4 | ||||||||||||||||||||||||
Mortal 2 | Mortal 3 | Mortal 4 | Mortal 5 | Mortal 6 | ||||||||||||||||||||||||
Stun= -5 | Stun= -6 | Stun= -7 | Stun= -8 | Stun= -9 |
Skill List | ||||
---|---|---|---|---|
Skill Name | Ability | Skill Name | Ability | |
Special Abilities | Attr | |||
Authority (Cop) | [-] | Personal Grooming | [-] | |
Charis. Leadership (Rocker) | [-] | Wardrobe & Style | [-] | |
Combat Sense (Solo) | [-] | - | ||
Credibility (Media) | [-] | - | ||
Family (Nomad) | [-] | Body | ||
Interface (Netrunner) | [-] | Endurance | [-] | |
Jury Rig (Techie) | [-] | Strength Feat | [-] | |
Medical Tech (MedTechie) | [-] | Swimming | [-] | |
Resources (Corp) | [-] | - | ||
Streetdeal (Fixer) | [-] | - | ||
- | - | |||
- | - | |||
Cool/Will | Empathy | |||
Interrogation | [-] | Human Perception | [-] | |
Intimidate | [-] | Interview | [-] | |
Oratory | [-] | Leadership | [-] | |
Resit Torture/Drugs | [-] | Seduction | [-] | |
Streetwise | [-] | Social | [-] | |
- | Persuasion & Fast Talk | [-] | ||
- | Perform | [-] | ||
- | - | |||
- | - | |||
Int | Ref | |||
Accounting | [-] | Archery | [-] | |
Anthropology | [-] | Athletics | [-] | |
Awareness/Notice | [-] | Brawling | [-] | |
Biology | [-] | Dance | [-] | |
Botany | [-] | Dodge & Escape | [-] | |
Chemistry | [-] | Driving | [-] | |
Composition | [-] | Fencing | [-] | |
Diagnose Illness | [-] | Handgun | [-] | |
Education & Gen Know | [-] | Heavy Weapons | [-] | |
Expert | [-] | Martial Art (Type) | [-] | |
Gamble | [-] | Martial Art (Type) | [-] | |
Geology | [-] | Melee | [-] | |
Hide/Evade | [-] | Motorcycle | [-] | |
History | [-] | Operate Hvy Machinery | [-] | |
Know Language | [-] | Pilot (Gyro) | [-] | |
Library Search | [-] | Pilot (Fixed Wing) | [-] | |
Mathematics | [-] | Pilot (Dirigible) | [-] | |
Physics | [-] | Pilot (Vect Thrst Veh.) | [-] | |
Programming | [-] | Rifle | [-] | |
Shadow/Track | [-] | Stealth | [-] | |
Stock Market | [-] | Submachine Gun | [-] | |
System Knowledge | [-] | - | ||
Teaching | [-] | - | ||
Wilderness Survival | [-] | - | ||
Zoology | [-] | - | ||
- | [-] | - | ||
- | [-] | - | ||
Tech | Tech | |||
Aero Tech | [-] | First Aid | [-] | |
AV Tech | [-] | Forgery | [-] | |
Basic Tech | [-] | Gyro Tech | [-] | |
Cryotank Operation | [-] | Paint or Draw | [-] | |
Cyberdeck Design | [-] | Photo & Film | [-] | |
CyberTech | [-] | Pharmaceuticals | [-] | |
Demolitions | [-] | Pick Lock | [-] | |
Disguise | [-] | Pick Pocket | [-] | |
Electronics | [-] | Play Instrument | [-] | |
Elect. Security | [-] | Weaponsmith | [-] | |
- | - | |||
- | - | |||
Other | Other | |||
- | - | |||
- | - |
Cybernetics | ||
---|---|---|
Type | HL | Cost |
- | - | - |
Effect: | - | |
Type | HL | Cost |
- | - | - |
Effect: | - | |
Type | HL | Cost |
- | - | - |
Effect: | - | |
Type | HL | Cost |
- | - | - |
Effect: | - | |
Type | HL | Cost |
- | - | - |
Effect: | - | |
Type | HL | Cost |
- | - | - |
Effect: | - | |
Total HL & Costs | - | - |
Gear | ||
---|---|---|
Type | Weight | Cost |
- | - | - |
- | - | - |
- | - | - |
- | - | - |
- | - | - |
- | - | - |
- | - | - |
- | - | - |
- | - | - |
- | - | - |
- | - | - |
- | - | - |
Total Weight & Costs | - | - |
Weapons | ||||
---|---|---|---|---|
Name | Type | WA | Avail | Ref |
- | - | - | - | |
Conceal | Damage | #Shots | Rel | |
- | - | - | - | |
Special: | - | |||
Name | Type | WA | Avail | Ref |
- | - | - | - | |
Conceal | Damage | #Shots | Rel | |
- | - | - | - | |
Special: | - | |||
Name | Type | WA | Avail | Ref |
- | - | - | - | |
Conceal | Damage | #Shots | Rel | |
- | - | - | - | |
Special: | - | |||
Name | Type | WA | Avail | Ref |
- | - | - | - | |
Conceal | Damage | #Shots | Rel | |
- | - | - | - | |
Special: | - | |||
Name | Type | WA | Avail | Ref |
- | - | - | - | |
Conceal | Damage | #Shots | Rel | |
- | - | - | - | |
Special: | - |
Lifepath | |||||
---|---|---|---|---|---|
Style: | - | Clothes: | - | Hair: | - |
Affections: | - | Ethnicity: | - | Language: | - |
Family Background | |||
---|---|---|---|
Family Ranking | - | Parent(s) status | - |
Family Status | - | ||
Family Tragedy | - | Childhood Environment | - |
# of Siblings | |||
Boy | - | Girl | - |
Relative Age/Sex | Feelings about You | ||
- | - | ||
- | - | ||
- | - | ||
- | - | ||
- | - | ||
- | - | ||
- | - |
Motivations | |||
---|---|---|---|
Traits: | - | Valued person: | - |
Value Most: | - | Feel About People: | - |
Valued Posession: | - |
Life Events | |
---|---|
One event for each year after age 16 | |
Year | |
17 | - |
18 | - |
19 | - |
20 | - |
21 | - |
22 | - |
23 | - |
24 | - |
25 | - |
26 | - |
Vampire The Masquerade 5th Edition --------------------------------------------------------------------- Name : Player : Concept : Ambition : Desire : Predator : Clan : Generation : Sire : Chronicle : --------------------------------------------------------------------- **ATTRIBUTES** Physical Social Mental Strength o Charisma 0 Intelligence 0 Dexterity o Manipulation 0 Wits 0 Stamina o Composure 0 Resolve 0 --------------------------------------------------------------------- **SKILLS** Talents Skills Knowledges Athletics 0 Animal Ken 0 Academics 0 Brawl 0 Etiquette 0 Awareness 0 Craft 0 Insight 0 Finance 0 Drive 0 Intimidation 0 Investigation 0 Firearms 0 Leadership 0 Medicine 0 Larceny 0 Performance 0 Occult 0 Melee 0 Persuasion 0 Politics 0 Stealth 0 Streetwise 0 Science 0 Survival 0 Subterfuge 0 Technology 0 --------------------------------------------------------------------- BLOOD POTENCY - [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] HEALTH - [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] WILLPOWER - [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] HUMANITY - [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] HUNGER - [ ][ ][ ][ ][ ] BLOOD SURGES - MEND AMOUNT - POWER BONUS - ROUSE REROLL - FEEDING PEN - BANE SEVERITY - --------------------------------------------------------------------- Chronicle Tenets - - - --------------------------------------------------------------------- Touchstones & Convictions - - - --------------------------------------------------------------------- Clan Bane - --------------------------------------------------------------------- Disciplines - - - --------------------------------------------------------------------- Backgrounds - - - - --------------------------------------------------------------------- Merits - - - --------------------------------------------------------------------- Flaws - - - --------------------------------------------------------------------- Hunting - --------------------------------------------------------------------- Possessions - - - --------------------------------------------------------------------- Weapons - - - --------------------------------------------------------------------- Experience Points - (15) - Raised : Item Here [0pts] - Purchased : Item Here [0pts] --------------------------------------------------------------------- Character Notes: ---------------------------------------------------------------------
A Song of Ice and Fire RPG Character Sheet | |||||||
---|---|---|---|---|---|---|---|
Name | Player | ||||||
Gender | Age | House | |||||
Goal | Motivation | Virtue | Vice | ||||
Abilities | |||||||
Rating | Ability | Specialties | Rating | Ability | Specialties | ||
2 | Agility | 2 | Knowledge | ||||
2 | Animal Handling | 2 | Marksmanship | ||||
2 | Athletics | 2 | Persuasion | ||||
2 | Awareness | 2 | Status | ||||
2 | Cunning | 2 | Stealth | ||||
2 | Deception | 2 | Survival | ||||
2 | Endurance | 2 | Thievery | ||||
2 | Fighting | 2 | Warfare | ||||
2 | Healing | 2 | Will | ||||
2 | Language | ||||||
Qualities | Intrigue | Combat | |||||
Intrigue Defence # | Combat Defence # | ||||||
Composure # | Health # | ||||||
Intrigue Damage | Combat Damage | ||||||
0 | 0 | ||||||
Injuries | Wounds | ||||||
0 | 0 | ||||||
Weapons | Destiny Points | # | |||||
Weapon | Quality | Test | Weapon Qualities | Dmg | Bulk | Armor | |
Armour Rating | |||||||
Armour Penalty | |||||||
Bulk | |||||||
Move / Sprint | |||||||
# Base # | |||||||
# Armoured # | |||||||
# Fully Laden # | |||||||
Wounds | Appearance | ||||||
Height | Eye Colour | ||||||
Weight | Hair Colour | ||||||
Mannerisms | |||||||
Equipment | |||||||
Distinguishing Features | |||||||
Motto | |||||||
Retainers | |||||||
Gold Dragons | # | ||||||
Silver Stags | # | ||||||
Copper Pennies | # | ||||||
Allies | Enemies | Oaths | |||||
Personal History | |||||||
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General
| Appearance
| Combat
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Ability Scores
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Saving Throws Vs.
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Spell Book
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Thief Skills
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Weapon Proficiencies: Dart
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Coins
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Equipment [enc.] |
Symbaroum Character Record
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Pain & Corruption
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Attributes
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Abilities & Powers
| Abilities & Powers
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Boons
| Boons
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Burdens
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Weapons
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Appearance
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Personal
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Currency
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Equipment |
Character Name | ||||||
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Age | d20 | d12 | d10 | d8 | d6 | d4 |
0 | Trait | Trait | Trait | Trait | Trait | Trait |
Strengths | Question 1 | Question 2 | ||||
Strength 1 description | Question 1 | Question 2 | ||||
Answer 1 | Answer 2 | |||||
Strength 2 description | Backpack | Fears | ||||
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-------------------------------------------------------------------------------- [DHF PROTECTORATE CITIZENSHIP RECORD] DHF ID : | SLEEVE TYPE: DHF PoO: | ARCHETYPE : DHF AGE: | CAMPAIGN : [POINTS] STACK: xxx | INFLUENCE: xxx | EGO: xxx [SLEEVE BIOMETRICS] TECH POINTS : x / x | DAMAGE THREASHOLD: xx | SPECIAL: HEALTH POINTS: xx/xx | INJURIES: -------------------------------------------------------------------------------- [SLEEVE ATTRIBUTES] STRENGTH: xx | PERCEPTION: xx Athletics : dxx | Melee : dxx | Detection : dxx | Search : dxx Brawl : dxx | Toughness: dxx | D. Energy Wpns: dxx | Stealth: dxx Endurance : dxx | Firearms : dxx | Throw : dxx -------------------------------------------------------------------------------- [STACK ATTRIBUTES] EMPATHY: xx | WILLPOWER: xx Diplomacy : dxx | Composure : dxx Expression : dxx | Discipline : dxx Read Person : dxx | Intimidation: dxx ACUITY: xx | INTELLIGENCE: xx Data Analysis : dxx | Mechanics : dxx | Bureaucracy: dxx | History : dxx Data Engineering: dxx | Navigation: dxx | Cultures : dxx | Science : dxx Digi. Networking: dxx | Pilot : dxx | Engineering: dxx | Medicine: dxx Investigation : dxx | Survival : dxx | Geography : dxx -------------------------------------------------------------------------------- [TRAITS/ABILITIES/SPECIALIZATIONS] [NETWORKS/CONTACTS] [BAGGAGE/SCANDALS] -------------------------------------------------------------------------------- [DHF PROOF OF PROPERTY OWNERSHIP] [CREDITS] LVL 1: xxx | LVL 2: xxx | LVL 3: xxx | LVL 4: xxx | LVL 5: xxx [NAME] xxx [PL: xxx] | [NAME] xxx [PL: xxx] Skill Check(s): [+xxx BD] | Skill Check(s) [+xxx BD] Tech Point Chassis: O O O O O O O O O O | Tech Point Chassis: O O O O O O O O O O Tech Points Used : O O O O O O O O O O | Tech Points Used : O O O O O O O O O O Special: | Special: | Triggered Effects: | Triggered Effects: 0 0 0 0 0 : | 0 0 0 0 0 : 0 0 0 0 0 : | 0 0 0 0 0 : 0 0 0 0 0 : | 0 0 0 0 0 : 0 0 0 0 0 : | 0 0 0 0 0 : [NAME] xxx [PL: xxx] | [NAME] xxx [PL: xxx] Skill Check(s): [+xxx BD] | Skill Check(s) [+xxx BD] Tech Point Chassis: O O O O O O O O O O | Tech Point Chassis: O O O O O O O O O O Tech Points Used : O O O O O O O O O O | Tech Points Used : O O O O O O O O O O Special: | Special: | Triggered Effects: | Triggered Effects: 0 0 0 0 0 : | 0 0 0 0 0 : 0 0 0 0 0 : | 0 0 0 0 0 : 0 0 0 0 0 : | 0 0 0 0 0 : 0 0 0 0 0 : | 0 0 0 0 0 : -------------------------------------------------------------------------------- [SLEEVE BIOMETRIC DETAILS] Model: | Special: Type [Birth / Synthetic / Clone] | Tech Point Chassis: O O O O O O O O O O | Tech Points Used : O O O O O O O O O O | STRENGTH : xx | SLEEVE UPGRADES: PERCEPTION: xx | 0 0 0 0 0 : DMG Threshold: xx/xx | Health Pts: xx | 0 0 0 0 0 : | 0 0 0 0 0 : Triggered Effects: | 0 0 0 0 0 : 0 0 0 0 0 : | 0 0 0 0 0 : 0 0 0 0 0 : | 0 0 0 0 0 : |
Core Info | |||||||||
---|---|---|---|---|---|---|---|---|---|
Handle | Role | Gender | Name | ||||||
--- | --- | --- | --- | ||||||
Improvement Points | [-/-] | Rep | [-] | ||||||
Stats | |||||||||
Int | [-] | Ref | [-] | Dex | [-] | Tech | [-] | Cool | [-] |
Will | [-] | Luck | [-/-] | Move | [-] | Body | [-] | Emp | [-/-] |
HP | [--/--] | Serious Wounds | [--] | Death Save | - | Humanity | [-/-] | ||
Critical Injuries | |||||||||
1 | - | ||||||||
2 | - | ||||||||
Addictions | |||||||||
1 | - | ||||||||
2 | - | ||||||||
Skills | |||||||||
Role Ability | - | ||||||||
Role Ability | - | ||||||||
Awareness Skills | LVL | STAT | Base | Body Skills | LVL | STAT | Base | ||
Concentration (Will) | 2 | - | - | Athletics (Dex) | 2 | - | - | ||
Conceal/Reveal Object (Int) | - | - | - | Contortionist (Dex) | - | - | - | ||
Lip Reading (Int) | - | - | - | Dance (Dex) | - | - | - | ||
Perception (Int) | 2 | - | - | Endurance (Will) | - | - | - | ||
Tracking (Int) | - | - | - | Resist Torture Drugs (Will) | - | - | - | ||
- | - | - | - | Stealth (Dex) | 2 | - | - | ||
Control Skills | LVL | STAT | Base | Fighting Skills | LVL | STAT | Base | ||
Drive Land Vehicle (Ref) | - | - | - | Brawling (Dex) | 2 | - | - | ||
Pilot Air Vehicle (x2) (Ref) | - | - | - | Evasion (Dex) | 2 | - | - | ||
Pilot Sea Vehicle (Ref) | - | - | - | Martial Arts (x2) (Dex) | - | - | - | ||
Riding (Ref) | - | - | - | Melee Weapon (Dex) | - | - | - | ||
- | - | - | - | - | - | - | - | ||
Education Skills | LVL | STAT | Base | Education Skills | LVL | STAT | Base | ||
Accounting (Int) | - | - | - | Library Search (Int) | - | - | - | ||
Animal Handling (Int) | - | - | - | Local Export (Int) | |||||
Bureaucracy (Int) | - | - | - | Your Home | 2 | - | - | ||
Business (Int) | - | - | - | -- | - | - | - | ||
Composition (Int) | - | - | - | -- | - | - | - | ||
Criminology (Int) | - | - | - | Science (Int) | |||||
Cryptography (Int) | - | - | - | -- | - | - | - | ||
Deduction (Int) | - | - | - | -- | - | - | - | ||
Education (Int) | 2 | - | - | Tactics (Int) | - | - | - | ||
Gamble (Int) | - | - | - | Wilderness Survival (Int) | - | - | - | ||
Language (Int) | -- | - | - | - | |||||
Streetslang | 2 | - | - | -- | - | - | - | ||
-- | - | - | - | -- | - | - | - | ||
-- | - | - | - | -- | - | - | - | ||
Performance Skills | LVL | STAT | Base | Ranged Weapon Skills | LVL | STAT | Base | ||
Acting (Cool) | - | - | - | Archery (Ref) | - | - | - | ||
Play Instrument (Tech) | - | Autofire (x2) (Ref) | - | - | - | ||||
-- | - | - | - | Handgun (Ref) | - | - | - | ||
-- | - | - | - | Heavy Weapons (x2) (Ref) | - | - | |||
-- | - | - | - | Shoulder Arms (Ref) | - | - | - | ||
- | - | - | - | - | - | - | - | ||
Social Skills | LVL | STAT | Base | Technique Skills | LVL | STAT | Base | ||
Bribery (Cool) | - | - | - | Air Vehicle Tech (Tech) | - | - | - | ||
Conversation (Emp) | 2 | - | - | Basic Tech (Tech) | - | - | - | ||
Human Perception (Emp) | 2 | - | - | Cybertech (Tech) | - | - | - | ||
Interrogation (Cool) | - | - | - | Demolitions (x2) (Tech) | - | - | - | ||
Persuasion (Cool) | 2 | - | - | Electronics/Security Tech (x2) (Tech) | - | - | - | ||
Personal Grooming (Cool) | - | - | - | First Aid (Tech) | 2 | - | - | ||
Streetwise (Cool) | - | - | - | Forgery (Tech) | - | - | - | ||
Trading (Cool) | - | - | - | Land Vehicle Tech (Tech) | - | - | - | ||
Wardrobe & Style (Cool) | - | - | - | Paint/Draw/Sculpt (Tech) | - | - | - | ||
- | - | - | - | Paramedic (x2) (Tech) | - | - | - | ||
- | - | - | - | Photography/Film (Tech) | - | - | - | ||
- | - | - | - | Pick Lock (Tech) | - | - | - | ||
- | - | - | - | Pick Pocket (Tech) | - | - | - | ||
- | - | - | - | Sea Vehicle Tech (Tech) | - | - | - | ||
- | - | - | - | Weaponstech (Tech) | - | - | - | ||
Armour & weapons | |||||||||
Armour | SP | Penalty | Notes | ||||||
Head | - | - | - | - | |||||
Body | - | - | - | - | |||||
Shield | - | - | - | ||||||
Weapon | DMG | Ammo | ROF | Notes | |||||
-- | -- | -- | - | --- | |||||
-- | -- | -- | - | --- | |||||
Cyberwear & Fashionware | |||||||||
Neural Ware | Cost | Humanity | Cyberaudio | Cost | Humanity | ||||
- | - | - | - | ||||||
1 | - | - | - | 1 | - | - | - | ||
2 | - | - | - | 2 | - | - | - | ||
3 | - | - | - | 3 | - | - | - | ||
4 | - | - | - | ||||||
5 | - | - | - | ||||||
Right Cybereye | Cost | Humanity | Left Cybereye | Cost | Humanity | ||||
- | - | - | - | ||||||
1 | - | - | - | 1 | - | - | - | ||
2 | - | - | - | 2 | - | - | - | ||
3 | - | - | - | 3 | - | - | - | ||
4 | - | - | - | 4 | - | - | - | ||
Right Cyberarm | Cost | Humanity | Left Cyberarm | Cost | Humanity | ||||
- | - | - | - | ||||||
1 | - | - | - | 1 | - | - | - | ||
2 | - | - | - | 2 | - | - | - | ||
3 | - | - | - | 3 | - | - | - | ||
4 | - | - | - | 4 | - | - | - | ||
Right Cyberleg | Cost | Humanity | Left Cyberleg | Cost | Humanity | ||||
- | - | - | - | ||||||
1 | - | - | - | 1 | - | - | - | ||
2 | - | - | - | 2 | - | - | - | ||
3 | - | - | - | 3 | - | - | - | ||
Internal Ware | Cost | Humanity | Externalware | Cost | Humanity | ||||
1 | - | - | - | - | - | ||||
2 | - | - | - | - | - | ||||
3 | - | - | - | - | - | ||||
4 | - | - | - | - | - | ||||
5 | - | - | - | - | - | ||||
6 | - | - | - | - | - | ||||
7 | - | - | - | - | - | ||||
Fashionware | Cost | Humanity | Borgware | Cost | Humanity | ||||
1 | - | - | - | - | - | ||||
2 | - | - | - | - | - | ||||
3 | - | - | - | - | - | ||||
4 | - | - | - | - | - | ||||
5 | - | - | - | - | - | ||||
6 | - | - | - | - | - | ||||
7 | - | - | - | - | - | ||||
Gear, Fashion, Lifestyle | |||||||||
Gear | Notes | Cost | |||||||
-- | -- | -- eb | |||||||
-- | -- | -- eb | |||||||
-- | -- | -- eb | |||||||
-- | -- | -- eb | |||||||
-- | -- | -- eb | |||||||
-- | -- | -- eb | |||||||
-- | -- | -- eb | |||||||
-- | -- | -- eb | |||||||
-- | -- | -- eb | |||||||
-- | -- | -- eb | |||||||
Ammunition | Notes | Amount | Cost | ||||||
-- | -- | -- | -- eb | ||||||
-- | -- | -- | -- eb | ||||||
-- | -- | -- | -- eb | ||||||
CASH | 20 | eb | |||||||
Fashion | Cost | Fashion | Cost | ||||||
-- | -- eb | -- | -- eb | ||||||
-- | -- eb | -- | -- eb | ||||||
-- | -- eb | -- | -- eb | ||||||
-- | -- eb | -- | -- eb | ||||||
-- | -- eb | -- | -- eb | ||||||
Housing | Rent | -- eb | Lifestyle | -- | |||||
Lifepath | |||||||||
Cultural Origins | --- | Personality | --- | ||||||
Clothing Style | --- | Hairstyle | --- | ||||||
What do you Value Most? | --- | Feelings about People | --- | ||||||
Most Valued Person | --- | Most Valued Possession | --- | ||||||
Family Background | --- | Childhood Environment | --- | ||||||
Family Crisis | --- | Life Goals | --- | ||||||
Friends | Tragic Love Affairs | ||||||||
1 | -- | 1 | -- | ||||||
2 | -- | 2 | -- | ||||||
3 | -- | 3 | -- | ||||||
Enemies | Who | What Caused it? | What can they Throw At you? | What's gonna Happen | |||||
1 | -- | -- | -- | -- | |||||
2 | -- | -- | -- | -- | |||||
3 | -- | -- | -- | -- |
|
|
CHARACTERISTICS | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Brawn | Agility | Intellect | Cunning | Willpower | Presence | Force Rating | |||||||||||||
x | x | x | x | x | x | 0 | |||||||||||||
CRITICAL INJURIES | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Result | Severity | Description | |||||||||||||||||
|
|
Weapons | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Skill | Dmg | Range | Crit | E/C/S | Special | ||||||||||||||||
Xxxxxxxxxxxxxxx | xxxxx | x | xxxxx | x | E/C/S | xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx | roll | Crit | ||||||||||||||
Xxxxxxxxxxxxxxx | xxxxx | x | xxxxx | x | E/C/S | xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx | roll | Crit | ||||||||||||||
E/C/S | roll | Crit | ||||||||||||||||||||
ARMOR | ||||||||||||||||||||||
Name | Defense | Soak | Enc* | HP | Rarity | E/C/S | Special | |||||||||||||||
xxxxxxx | x | x | x | x | x | Enhanced Optics Suite, Helmet Commlink, Vacuum Sealed | ||||||||||||||||
x | x | x | ||||||||||||||||||||
x | x | x | ||||||||||||||||||||
GEAR | ||||||||||||||||||||||
Name | Enc | Rarity | E/C/S | Location | Notes | |||||||||||||||||
xxxxxxxxxxxxxxx | ◆ (rather than ◆◆). | |||||||||||||||||||||
xxxxxxxxxxxxxxx | ||||||||||||||||||||||
xxxxxxxxxxxxxxx | ||||||||||||||||||||||
xxxxxxxxxxxxxxx | ||||||||||||||||||||||
xxxxxxxxxxxxxxx | ||||||||||||||||||||||
xxxxxxxxxxxxxxx | ◆ (rather than ◆◆). | |||||||||||||||||||||
xxxxxxxxxxxxxxx | ||||||||||||||||||||||
xxxxxxxxxxxxxxx | ||||||||||||||||||||||
xxxxxxxxxxxxxxx | ||||||||||||||||||||||
xxxxxxxxxxxxxxx | ||||||||||||||||||||||
--========== BACKGROUND ==========-- | ||||||||||||||||||||||
OBLIGATIONS | ||||||||||||||||||||||
Type | Amt | Detail | ||||||||||||||||||||
MOTIVATIONS | ||||||||||||||||||||||
Type | Detail | |||||||||||||||||||||
EXPERIENCE | |||||
---|---|---|---|---|---|
Total XP | Earned XP | Used XP | Unused XP | Special Features (other than Talents ) | |
x | x | x | x | ( Put in any non-talent special features) | |
TALENTS (for Acquired put which specialization tree, racial, or other source where acquired ) | ||||
---|---|---|---|---|
Name | Rank | Cost | Acquired? | Notes |
Point Blank | 1(2 with blaster rifle) | Add 1 damage per rank of Point Blank to damage of one hit of successful attack using Ranged (Heavy) or Ranged (Light) skills at short range or engaged. | ||
Physical Training | 1 | Add one bonus die to Athletics or Resilience checks | ||
Grit | 1 | +1 strain threshold | ||
Toughened | 2 | +4 wound threshold | ||
Accurate (blaster rifle) | 1 | Add one bonus die to attacks with this weapon | ||
FORCE POWERS | ||
---|---|---|
Power(upgrade) | Purchased | Description |
DESCRIPTION | |
---|---|
Gender | |
Age | |
Height | |
Build | |
Hair | |
Eyes | |
Features | (List any distinguishing marks, hawk nose, scarred forehead, square jaw, etc.) |
Exalted – Dragon-Blooded Character Sheet | |||||
---|---|---|---|---|---|
Name | Concept | Aspect | |||
Player | Anima | Motivation |
Attributes | |||||
---|---|---|---|---|---|
Physical | Social | Mental | |||
Attribute | Score | Attribute | Score | Attribute | Score |
Strength | Charisma | Perception | |||
Dexterity | Manipulation | Intelligence | |||
Stamina | Appearance | Wits |
Abilities | ||||||||
---|---|---|---|---|---|---|---|---|
Air | Earth | Fire | ||||||
Favored | Ability | Score | Favored | Ability | Score | Favored | Ability | Score |
( ) | Linguistics | ( ) | Awareness | ( ) | Athletics | |||
( ) | Lore | ( ) | Craft | ( ) | Dodge | |||
( ) | Occult | ( ) | Integrity | ( ) | Melee | |||
( ) | Stealth | ( ) | Resistance | ( ) | Presence | |||
( ) | Thrown | ( ) | War | ( ) | Socialize | |||
Water | Wood | Specialties | ||||||
Favored | Ability | Score | Favored | Ability | Score | Specialty | Ability | Score |
( ) | Bureaucracy | ( ) | Archery | |||||
( ) | Investigation | ( ) | Medicine | |||||
( ) | Larceny | ( ) | Performance | |||||
( ) | Martial Arts | ( ) | Ride | |||||
( ) | Sail | ( ) | Survival |
Backgrounds | ||||||
---|---|---|---|---|---|---|
Background | Description | 1st | 2nd | 3rd | 4th | 5th |
( ) | ( ) | ( ) | ( ) | ( ) | ||
( ) | ( ) | ( ) | ( ) | ( ) | ||
( ) | ( ) | ( ) | ( ) | ( ) |
Combat Stats | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Essence | Willpower | ( ) | ( ) | ( ) | ( ) | ( ) | ( ) | ( ) | ( ) | ( ) | ( ) | ||
3 | Used | ( ) | ( ) | ( ) | ( ) | ( ) | ( ) | ( ) | ( ) | ( ) | ( ) | ||
Personal | / | Compassion | ( ) | ( ) | ( ) | ( ) | ( ) | ||||||
Peripheral | / | Conviction | ( ) | ( ) | ( ) | ( ) | ( ) | ||||||
Attuned | Temperance | ( ) | ( ) | ( ) | ( ) | ( ) | |||||||
Valor | () | () | ( ) | ( ) | ( ) | ||||||||
Soak | Bashing | Lethal | Aggravated | Hardness | B | L | A | Health | |||||
Natural | -0 | ( ) | |||||||||||
Armor | -1 | ( ) | ( ) | ||||||||||
Total | -2 | ( ) | |||||||||||
Dodge DV | Dodge MDV | -4 | ( ) | ||||||||||
Parry DV | Parry MDV | Inc | ( ) |
Charms | ||||
---|---|---|---|---|
Name | Cost | Type | Duration | Source |
Linguistics | ||||
Lore | ||||
Occult | ||||
Stealth | ||||
War | ||||
Dodge | ||||
Sorcery | ||||
Name(s): | Age: | ||||
---|---|---|---|---|---|
Archetype: | Path of the: | Motivation: | |||
Other Identifiers: | |||||
Background: | |||||
Gifts & Burdens: | |||||
Short Term Goals: | |||||
Long Term Goals: |
Stats | Derived Stats | Legendary Ranks: | Initiative Score: | ||||||
---|---|---|---|---|---|---|---|---|---|
STR | AGI | END | PD | Body | Current Body | Abilities: | |||
INT | PER | WIS | MD | Mind | Current Mind | ||||
States & Effects: | |||||||||
SPI | CHA | WLL | SD | Soul | Current Soul | ||||
Skills | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
General Skills | Stat | Rank | Total | General Skills | Stat | Rank | Total | Specialised Skills | Stat | Rank | Total |
Art | Knowledge | ||||||||||
Athletics | Language* | ||||||||||
Ceremony* | Medicine* | ||||||||||
Charm | Melee Weapons | ||||||||||
Coercion | Music | ||||||||||
Computers | Performance | ||||||||||
Cooking | Pilot | ||||||||||
Crafting | Ranged Weapons | ||||||||||
Cybernetics* | Science* | ||||||||||
Deception | Skulduggery | ||||||||||
Farming | Stealth | ||||||||||
Herbalism* | Survival | ||||||||||
Husbandry | Tracking | ||||||||||
Investigation | Unarmed Combat |
Belongings |
---|
Character Notes |
---|
---------------------------------------------------------------------D&D5e-- Name : | Race : | Height: Player: | Gender: | Weight: lbs Update: | Age : | Eyes : Align : | Size : | Hair : Deity : | Speed : ft | Hand : ---------------------------------------------------------------------------- Base Temp Mod | Saving Throws STR | DEX | CON | INT | WIS | CHA | ---------------------------------------------------------------------------- RACIAL TRAITS ---------------------------------------------------------------------------- CLASS Level Total Level: XP: CLASS FEATURES: ---------------------------------------------------------------------------- BACKGROUND: Skills : Tool Prof : Languages : Equipment : Feature : ---------------------------------------------------------------------------- FEATS ---------------------------------------------------------------------------- Armor Class : = (Armour) + (Shield) + (DEX Mod) + (Misc) Initiative : + = (DEX Mod) + (Misc) HP Cur/Max/(Temp) : / (-) Hit Dice Used/Max : 0/ {D + (CON Mod)} Proficiency Bonus : + Melee Attack : + = (STR Mod) + (Proficiency) Ranged Attack : + = (DEX Mod) + (Proficiency) Inspiration (Y/N) : ---------------------------------------------------------------------------- SKILLS Ability Bonus Mod Prof Misc Acrobatics (Dex) + = + + Animal Handling (Wis) + = + + Arcana (Int) + = + + Athletics (Str) + = + + Deception (Cha) + = + + History (Int) + = + + Insight (Wis) + = + + Intimidation (Cha) + = + + Investigation (Int) + = + + Medicine (Wis) + = + + Nature (Int) + = + + Perception (Wis) + = + + Performance (Cha) + = + + Persuasion (Cha) + = + + Religion (Int) + = + + Sleight of Hand (Dex) + = + + Stealth (Dex) + = + + Survival (Wis) + = + + Passive Skill check = 10 + Bonus ---------------------------------------------------------------------------- Languages: Common, ---------------------------------------------------------------------------- WEAPON Name Type Cost LB DMG Range Properties TOTAL: LB ---------------------------------------------------------------------------- ARMOR Name Type Cost LB AC DEX STR Stealth TOTAL: LB ---------------------------------------------------------------------------- MAGIC ITEMS TOTAL: LB ---------------------------------------------------------------------------- TREASURE TOTAL: LB PP: GP: EP: SP: CP: GEMS/JEWELLERY: TRINKET: ---------------------------------------------------------------------------- GEAR TOTAL: LB Item LB ---------------------------------------------------------------------------- LOAD TOTAL: LB Item LB Weapons Armor & Shield Magic Items Treasure Gear Encumbered (5xSTR) : lb > = Speed -10ft Heavily Encumbered (10xSTR) : lb > = Speed -20ft Carrying Capacity (15xSTR) : lb Push, Drag or Lift (30xSTR) : lb > Speed = 5ft ---------------------------------------------------------------------------- SPELLS Spell Save DC: = 8 + (Ability Mod) + (Proficiency) Spell Attack : + = (Ability Mod) + (Proficiency) {DIS if foe <= 5'} CANTRIPS KNOWN: SPELLS PREPARED: = (Level) + (Ability Mod) 1st: 2nd: 3rd: nth: DOMAIN/CIRCLE/OATH/PATRON SPELLS: 1st: 2nd: 3rd: nth: SPELL SLOTS (used/total): 1st: 0/ 2nd: 0/ 3rd: 0/ nth: 0/ ---------------------------------------------------------------------------- DESCRIPTION ---------------------------------------------------------------------------- BACKGROUND ---------------------------------------------------------------------------- CHARACTERISTICS PERSONALITY TRAITS: IDEALS: BONDS: FLAWS: ---------------------------------------------------------------------------- NOTES ----------------------------------------------------------------------------This message was last edited by the GM at 14:04, Tue 02 May 2023.
Character Name : | XXX | Race : | XXX | Gender : | XXX |
---|---|---|---|---|---|
Social Class : | XXX | Age : | XXX | Archetype : | XXX |
Skill : | Stamina : | Luck : | Magic : | Magic Pts : | |||||
---|---|---|---|---|---|---|---|---|---|
Initial : | X | Initial : | XX | Initial : | XX | Initial : | XX | Initial : | XX |
Current : | X | Current : | XX | Current : | XX | Current : | XX | Current : | XX |
Experience (total so far) : | Experience (still to be converted ) |
---|---|
0 | 0 |
Talents : |
---|
XXX |
XXX |
Special Skills : | Level |
---|---|
XXX | X |
XXX | X |
XXX | X |
XXX | X |
XXX | X |
XXX | X |
XXX | X |
XXX | X |
XXX | X |
Weapon : | 1 | 2 | 3 | 4 | 5 | 6 | 7+ |
---|---|---|---|---|---|---|---|
XXX | X | X | X | X | X | X | X |
Armour : | 1 | 2 | 3 | 4 | 5 | 6 | 7+ |
---|---|---|---|---|---|---|---|
Leather Cuirass | - | - | - | - | 1 | 1 | 2 |
Backpack : | |
---|---|
1 | Lantern |
2 | Flask of Oil |
3 | Meal |
4 | Meal |
5 | ... |
6 | ... |
7 | ... |
8 | ... |
9 | ... |
10 | ... |
Purse | |
---|---|
Gold: | 10 |
Silver: | 0 |
Copper: | 0 |