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23:14, 28th March 2024 (GMT+0)

Learning FATE: Silent Hill.

Posted by Samus Aran
Samus Aran
member, 448 posts
Author, game designer
Part-time Metroid fighter
Mon 17 Aug 2020
at 03:44
  • msg #1

Learning FATE: Silent Hill

I have been wanting to see FATE in all its narrative-driven glory. I thought that Silent Hill would make for a fascinating mix of bringing aspects and character elements to life in its horrific setting. Silent Hill 2-style "The town is a dark abyss in the fabric of the world that calls people with darkness to it to confront themselves—to find catharsis or be consumed by their inner demons and end up a part of the town itself." Maybe with some of the cult elements of SH1 and SH3; that's my favorite style.

Lots of creepy atmosphere, personalized horrors, and mysteries to uncover as we fight to survive. Even as a group I think Silent Hill could work, because think of it this way: If the town is manifesting inner demons to throw at the groups, eventually, everyone is going to start trying to piece together what kind of messed-up secrets you have that is causing a certain kind of horror to be thrown the group's way. Psychoanalyzing each other in a supernaturally-psychoactive town with a gateway to a darker dimension is sure to cause some tension!

Anyone game?
tibiotarsus
member, 187 posts
Hopepunk with a shovel
Tue 18 Aug 2020
at 07:49
  • msg #2

Learning FATE: Silent Hill

Dang, if I had more energy and was actually halfway good at FATE...

I could maybe run a short/slow version solo to help you/us practice, but I can't do your glorious proposal justice, at least any time soon. If any interested FATE GM does swing by, though, I am very good at designing character-specific horrible Silent Hill-style monsters and willing to help with such if asked.
Samus Aran
member, 450 posts
Author, game designer
Part-time Metroid fighter
Tue 24 Nov 2020
at 20:10
  • msg #3

Learning FATE: Silent Hill

I'd like to revisit this game idea, if there's a GM to be found.
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