SunRuanEr
 subscriber, 303 posts
Tue 4 Aug 2020
at 15:27
Re: RPoL Design Update
In reply to Zag24 (msg # 401):

I think in this thread, but maybe in the other one (I can't remember), a suggestion was made for a 'Show All' option for GMs for the cast page, or a switching of the Groups column for a Last Login so that the Last Login was always visible. (Or both - both would be great!)

I know that when I'm looking at people, Last Login is the bit of data that I'm actually looking for most often, and it's the one that I want to be able to skim the entire cast and see at a glance. It's okay to have to mouse over someone to access the rMail or PM link, I feel, because those options are both accessible elsewhere and not ones that I really need to have always viewable. Ditto for the Description link, since it really only matters in the case of wanting to look at a portrait selection on a character without anything in their description block (because you can't click on their name if there's no written description, but you can click on the Description link to see it).

I've gotten used to the cast page being the way it is, so I can't really say I -want- it to go back, certainly not on the player-viewable side (if anything as a player, I'd prefer the ability to just shut the expanding OFF entirely because the ripple effect when I'm scrolling down drives me batty), but I do think that it needs some tweaks for ease of use for GMs.
Zag24
 supporter, 649 posts
Tue 4 Aug 2020
at 15:52
Re: RPoL Design Update
I totally agree that 'last game login' and 'last post' are the two data points I am usually interested in when I visit that page.  While we're begging for features, I supposed that I'd also love to be able to sort by those columns.  But I don't run big games so that isn't all that important to me.

I occasionally use it to double check the groups, and sometimes I'm curious about the number of posts, but those are definitely secondary.  The links for description, etc. I only use if I happen to be in there at the time I want to access those.

I've never used the page in a game where I'm just a player.  I don't even think I was aware it was even a thing players could access.
Nathanael Lockeford
 member, 14 posts
Sat 8 Aug 2020
at 17:12
Re: RPoL Design Update
Howdy,

Recently been trying out the responsive site again and found a thing. It may have been addressed before but I haven't been super active in the forums so apologies if it's a duplicate issue. Nor am I great at technical jargon so bare with my description of things. Thank you.

On my phone (it's an Android if that matters), when clicking "Change Portrait" from the Character Details page it takes me to the correct page, where it displays the categories, but the layout (I think?) is kinda screwy. Basically it zooms in and only shows some of the text and link options unless I pinch and zoom out but the background looks like it was reduced to fit the format of my screen.

So, background and borders and whatnot resized correctly but the text overflows...

I grabbed some screenshots but wasn't sure if I should post them here or send an rMail to someone.

Let me know how to better follow up on this or if it's been addressed already.

Thank you and regards,
Nathanael
jase
 admin, 3769 posts
 Cogito, ergo procuro.
 Carpe stultus!
Sun 9 Aug 2020
at 04:24
Re: RPoL Design Update
Regarding the cast list -- I can shuffle around the details shown depending on what's important to GMs/players.  I do like hiding some of the information as it's not all needed and does make it cleaner, e.g. the "Send: rMail | Private Msg | View: Description | Profile" links.

As for the profile selection screen, I have modernised the page (removed tables, used divs instead) but it's still too wide for the page, thus the side-scrolling you're seeing.  Going to have to figure out how to make that responsive, it won't be fun.
The Stray
 member, 120 posts
 When the Cat's a Stray
 the Mice will Pray
Sun 16 Aug 2020
at 22:10
Re: RPoL Design Update
I'm using the responsive site, and my players are telling me they can see some of the Secret Rolls from the die roller. It seems to have started only from the last couple days...older Secret Rolls are still invisible.
SunRuanEr
 subscriber, 305 posts
Sun 16 Aug 2020
at 22:42
Re: RPoL Design Update
In reply to The Stray (msg # 406):

What specific die rolls are you using? (Size of dice, manual or drop-down, show dice, keep all, drop lowest, etc?) Are you rolling as GM, or on behalf of a character, or as a character? Are your players using the responsive site, or the old site? You say they can see some of the rolls, which implies not all - is there some commonality among the rolls they can see?

I'm trying to recreate this, and can't seem to do it so far, but I've only checked a few of the dice options.
The Stray
 member, 121 posts
 When the Cat's a Stray
 the Mice will Pray
Mon 17 Aug 2020
at 03:59
Re: RPoL Design Update
quote:
What specific die rolls are you using? (Size of dice, manual or drop-down, show dice, keep all, drop lowest, etc?) Are you rolling as GM, or on behalf of a character, or as a character? Are your players using the responsive site, or the old site? You say they can see some of the rolls, which implies not all - is there some commonality among the rolls they can see?

I'm trying to recreate this, and can't seem to do it so far, but I've only checked a few of the dice options.


  • I'm using the World of Darkness (nWoD) system in this game.
  • The rolls that were affected, as far as I can tell, were as a specific NPC and on behalf of an NPC (using the Type Character Name box)
  • My players are using a mix of both, as far as I know. I can check with them. I'm making these rolls on the responsive site.
  • Yes, they seem to be able to see the Secret Rolls made as of 10:22, Yesterday. Secret Rolls before then are still hidden, according to a log one of the players posted for me, except for a single roll made 00:30, Sun 09 Aug. The NPCs in question were different, and one used the Type Character Name box while the other did not.
  • Not all the Secret Rolls made in this time frame are visible. It seems to be 3 specific rolls out of 11 Secret Rolls I've made in this timeframe.
  • The times are also incorrect between what the Player sees and when I actually rolled. I don't know what that's about.


What My Players See:

22:40, Today: Harry Ashton failed (no successes) using 5d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s with rolls of 7,2,6,6,4.  Resolve+Wyrd.

17:05, Yesterday: RUBB::secret 338590=Jill Brittles failed (no successes) using 1d10 with the World of Darkness nWoD, Chance Die system with a target of 10, rerolling 10s.  Clarity Attack.

15:55, Yesterday: Hope Logan rolled 2 successes using 4d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s with rolls of 10(+9),3,1,4.  lol Resolve + Composure.

10:22, Yesterday: RUBB::secret The Stray, for the NPC Tempting Goblin Fruit, failed (no successes) using 6d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s with rolls of 2,5,4,5,7,6.  Eat the delicious magic fruit! Eat it! Mmmm..

03:04, Yesterday: Amber Odell-Smythe failed (no successes) using 5d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s with rolls of 6,1,4,1,3.  Wits + Composure.

23:14, Fri 14 Aug: Hope Logan rolled 2 successes using 5d10 with the World of Darkness nWoD system with a target of 8, rerolling on 9 or more with rolls of 5,10(+8),3,4,4.  Int + Investigation.

02:36, Thu 13 Aug: Amber Odell-Smythe rolled 1 success using 5d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s with rolls of 5,5,2,5,10(+7).  Comp + Subterfuge.

04:07, Wed 12 Aug: Jill Brittles rolled 1 success using 5d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s with rolls of 7,1,6,1,10(+6).  Resolve + Composure.

01:41, Wed 12 Aug: Amber Odell-Smythe rolled 5 successes using 10d10 with the World of Darkness nWoD system with a target of 8, rerolling on 9 or more with rolls of 1,4,8,8,10(+9,1),3,4,1,8,4.  Man + Per + SL.

03:11, Tue 11 Aug: Rafael Mendez drew the single card: 4S using a deck of 54 cards.  Interlude pull.

01:51, Tue 11 Aug: Amber Odell-Smythe rolled 1 success using 3d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s with rolls of 4,4,8.  Wits + Composure - 2.

19:14, Mon 10 Aug: Hope Logan rolled 1 success using 7d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s with rolls of 6,1,1,5,8,5,7.  With Willpower!

01:46, Mon 10 Aug: The Drifter rolled 3 successes using 6d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s with rolls of 9,8,6,1,2,9.  Dex + Firearms - Called Shot.

01:27, Mon 10 Aug: Hope Logan failed (no successes) using 2d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s with rolls of 7,3.  Pew Pew.

00:56, Mon 10 Aug: Hope Logan rolled 11 using 1d10+5 with rolls of 6.  Initiative.

21:21, Sun 09 Aug: The Drifter rolled 10 using 1d10+6 with rolls of 4.  Initiative.

02:29, Sun 09 Aug: Hope Logan rolled 3 successes using 5d10 with the World of Darkness nWoD system with a target of 8, rerolling on 9 or more with rolls of 1,9(+1),7,8,10(+4).  Wits + Composure (Trained Observer).

00:30, Sun 09 Aug: RUBB::secret 339941=The Drifter failed (no successes) using 5d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s with rolls of 4,3,7,6,6.  Dexterity + Stealth.

20:20, Sat 08 Aug: Mastiff drew the 2 cards: KC, 6D using a deck of 54 cards.

What I, The GM see:

14:48, Today: Secret Roll: The Stray, for the NPC Tempting Goblin Fruit, rolled 1 success using 5d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s with rolls of 6,5,3,9,4.  Eat me! - [roll=1597614488.52992.338568]

14:40, Today: Harry Ashton failed (no successes) using 5d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s with rolls of 7,2,6,6,4.  Resolve+Wyrd.

09:05, Yesterday: Secret Roll: Jill Brittles failed (no successes) using 1d10 with the World of Darkness nWoD, Chance Die system with a target of 10, rerolling 10s.  Clarity Attack. - [roll=1597507518.566.338590]

07:55, Yesterday: Hope Logan rolled 2 successes using 4d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s with rolls of 10(+9),3,1,4.  lol Resolve + Composure.

02:22, Yesterday: Secret Roll: The Stray, for the NPC Tempting Goblin Fruit, failed (no successes) using 6d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s with rolls of 2,5,4,5,7,6.  Eat the delicious magic fruit! Eat it! Mmmm.. - [roll=1597483334.23979.338568]

21:24, Fri 14 Aug: Secret Roll: Jack Flash rolled 2 successes using 6d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s with rolls of 8,2,5,6,9,7.  Wits + Composure + Clarity Bonus. - [roll=1597465464.62755.338589]

19:04, Fri 14 Aug: Amber Odell-Smythe failed (no successes) using 5d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s with rolls of 6,1,4,1,3.  Wits + Composure.

15:14, Fri 14 Aug: Hope Logan rolled 2 successes using 5d10 with the World of Darkness nWoD system with a target of 8, rerolling on 9 or more with rolls of 5,10(+8),3,4,4.  Int + Investigation.

04:16, Fri 14 Aug: Secret Roll: The Drifter rolled 2 successes using 5d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s with rolls of 9,3,6,9,6.  Helldiving. - [roll=1597403802.01541.339941]

18:39, Thu 13 Aug: Secret Roll: Jill Brittles rolled 1 success using 6d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s with rolls of 1,6,2,8,2,3.  Kenning. - [roll=1597369179.50889.338590]

18:36, Wed 12 Aug: Amber Odell-Smythe rolled 1 success using 5d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s with rolls of 5,5,2,5,10(+7).  Comp + Subterfuge.

18:09, Wed 12 Aug: Secret Roll: Jill Brittles rolled 1 success using 5d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s with rolls of 9,4,5,1,4.  Wits + Empathy - Cnd. - [roll=1597280964.33838.338590]

20:07, Tue 11 Aug: Jill Brittles rolled 1 success using 5d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s with rolls of 7,1,6,1,10(+6).  Resolve + Composure. - [roll=1597201627.18263.338590]

17:41, Tue 11 Aug: Amber Odell-Smythe rolled 5 successes using 10d10 with the World of Darkness nWoD system with a target of 8, rerolling on 9 or more with rolls of 1,4,8,8,10(+9,1),3,4,1,8,4.  Man + Per + SL.

19:52, Mon 10 Aug: Secret Roll: Nuela Sings-The-War-Song drew the single card: 5D using the Deadlands system. - [roll=1597114340.48761.343681]

19:11, Mon 10 Aug: Rafael Mendez drew the single card: 4S using a deck of 54 cards.  Interlude pull.

17:51, Mon 10 Aug: Amber Odell-Smythe rolled 1 success using 3d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s with rolls of 4,4,8.  Wits + Composure - 2.

16:25, Mon 10 Aug: Secret Roll: Jill Brittles rolled 2 successes using 7d10 with the World of Darkness nWoD system with a target of 8, rerolling on 8 or more with rolls of 8(+6),4,7,2,3,7,8(+1).  Wits + Empathy (Stealing colors) Corrected. - [roll=1597101938.12302.338590]

16:24, Mon 10 Aug: Secret Roll: Jill Brittles rolled 2 successes using 7d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s with rolls of 5,2,5,8,8,5,4.  Wits + Empathy (Stealing colors). - [roll=1597101873.0169.338590]

11:14, Mon 10 Aug: Hope Logan rolled 1 success using 7d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s with rolls of 6,1,1,5,8,5,7.  With Willpower!

17:46, Sun 09 Aug: The Drifter rolled 3 successes using 6d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s with rolls of 9,8,6,1,2,9.  Dex + Firearms - Called Shot. - [roll=1597020370.39168.339941]

17:27, Sun 09 Aug: Hope Logan failed (no successes) using 2d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s with rolls of 7,3.  Pew Pew.

16:56, Sun 09 Aug: Hope Logan rolled 11 using 1d10+5 with rolls of 6.  Initiative.

13:21, Sun 09 Aug: The Drifter rolled 10 using 1d10+6 with rolls of 4.  Initiative. - [roll=1597004505.70444.339941]

18:29, Sat 08 Aug: Hope Logan rolled 3 successes using 5d10 with the World of Darkness nWoD system with a target of 8, rerolling on 9 or more with rolls of 1,9(+1),7,8,10(+4).  Wits + Composure (Trained Observer).

16:30, Sat 08 Aug: Secret Roll: The Drifter failed (no successes) using 5d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s with rolls of 4,3,7,6,6.  Dexterity + Stealth. - [roll=1596929442.76118.339941]

12:20, Sat 08 Aug: Mastiff drew the 2 cards: KC, 6D using a deck of 54 cards.
SunRuanEr
 subscriber, 306 posts
Mon 17 Aug 2020
at 04:53
Re: RPoL Design Update
My initial guess would be that it's somehow tied to the fact that all of those rolls failed with no successes. As best I can tell at a cursory glance, that's the commonality, although it might be something else in conjunction with that (like the TN), too. I dunno. I tried to replicate the issue earlier using all of the normal dice size rolls, and couldn't, so I feel like it's tied to the system and the failures... but that's just a guess.

As for the timestamp difference, that I can answer! That's just because the time you see is set by your local machine, and your players must be in a different timezone than you. =)
The Stray
 member, 122 posts
 When the Cat's a Stray
 the Mice will Pray
Mon 17 Aug 2020
at 18:28
Re: RPoL Design Update
Well, I'll keep an eye on it and see if this effect pops up again on other no-success rolls.
voidseeker
 member, 8 posts
Thu 20 Aug 2020
at 05:04
Re: RPoL Design Update
Hello folks.

I started using the new interface (which I like), but the Logout link does not work. I have to switch back to the original to do that.
Skald
 moderator, 906 posts
 Whatever it is,
 I'm against it
Thu 20 Aug 2020
at 13:14
Re: RPoL Design Update
If you've been switching between old and new sites, jase advised that the logout problem is to do with the way cookies work - link to a message in this forum ??
voidseeker
 member, 9 posts
Thu 20 Aug 2020
at 15:55
Re: RPoL Design Update
Ah. Probably that. Not a big problem, though, just thought I should mention it.
Utsukushi
 member, 1482 posts
 I should really stay out
 of this, I know...but...
Tue 25 Aug 2020
at 16:35
Re: RPoL Design Update
I've never really understood why RPoL has a logout button.  Who would ever want to log out??  Madness!  They're going the wrong way!
SunRuanEr
 subscriber, 315 posts
Tue 25 Aug 2020
at 16:36
Re: RPoL Design Update
Multiple people on shared computers using different accounts, or I suppose just anyone on a shared computer. But I agree, logging out is madness!
bigbadron
 moderator, 15917 posts
 He's big, he's bad,
 but mostly he's Ron.
Tue 25 Aug 2020
at 16:46
Re: RPoL Design Update
Yep, logging out is a smart move on a shared computer, especially a public one.

Also a good idea if you alternate between using different devices, a desktop computer and a phone, for example, otherwise your cookies can go bad.

Edit: And I'll do it even more often, now I know that Utsukushi doesn't understand it.  ;)

This message was last edited by the user at 16:48, Tue 25 Aug.

Harley Quinn
 member, 58 posts
Wed 26 Aug 2020
at 02:44
Re: RPoL Design Update
bigbadron:
Also a good idea if you alternate between using different devices, a desktop computer and a phone, for example, otherwise your cookies can go bad.

I am logged into this site & other stes on my computer, iphone, & ipad. Never had a problem.
bigbadron
 moderator, 15918 posts
 He's big, he's bad,
 but mostly he's Ron.
Wed 26 Aug 2020
at 03:24
Re: RPoL Design Update
A lot of people do report issues with new message indicators as a result of running RPoL across multiple devices simultaneously.
jase
 admin, 3771 posts
 Cogito, ergo procuro.
 Carpe stultus!
Wed 26 Aug 2020
at 13:23
Re: RPoL Design Update
In reply to The Stray (msg # 408):

I think I know what's going on.  Are the other players using the "old" site or the responsive site?


Harley Quinn:
I am logged into this site & other stes on my computer, iphone, & ipad. Never had a problem.

You might not notice it but individual thread read/unread indicators within a game can get out of sync if you don't refresh the site cookies when switching devices.  A quick relog (you don't actually have to go to the bother of a full logout) will fix it.
The Stray
 member, 123 posts
 When the Cat's a Stray
 the Mice will Pray
Wed 26 Aug 2020
at 22:14
Re: RPoL Design Update
jase:
In reply to The Stray (msg # 408):

I think I know what's going on.  Are the other players using the "old" site or the responsive site?


I have a mix of both, some who post from the old site but read the responsive site on their phones, some who are using the responsive site exclusively, and some who use the old site exclusively.

one of my players (who uses both) said he didn't see the secret rolls on the responsive site, but did see them on the old site.

In case it helps, I've been using the responsive site exclusively.

This message was last edited by the user at 22:18, Wed 26 Aug.

jase
 admin, 3773 posts
 Cogito, ergo procuro.
 Carpe stultus!
Thu 27 Aug 2020
at 02:24
Re: RPoL Design Update
Thanks, think I got it.  It wasn't coping with the new roll format.
The Stray
 member, 124 posts
 When the Cat's a Stray
 the Mice will Pray
Thu 27 Aug 2020
at 05:38
Re: RPoL Design Update
Thanks! I'll let you know if it pops up again.
jase
 admin, 3778 posts
 Cogito, ergo procuro.
 Carpe stultus!
Sun 30 Aug 2020
at 07:18
Re: RPoL Design Update
Just uploaded a whole stack of changes.  I wish I could report on what I've done but I've been fiddling a bit too much without actually taking much note of what I've been doing... or it was so long ago that I've forgotten.  I was so good for a while too.

Three things I know;
  • Updated a stack of screens to be responsive, or at least use <div> instead of <table>.  Mainly the GM and profile screens, as a lot of other screens were already done.
  • Removed a whole plethora of XHTML syntax.  Shouldn't affect a thing but it was abundant.
  • Changed the portrait servers to point to RPoL itself.  Our portrait hosts have done an amazing job for an incredible eighteen years but it's time the portraits came home.  The change is currently only on the responsive site for you guinea pigs to test.

ladysharlyne
 subscriber, 2793 posts
 You get out of a game the
 effort you put in it !!
Thu 3 Sep 2020
at 15:07
Re: RPoL Design Update
Okay who says you can't teach an old dog new tricks!  I am using the Responsive site but... I am sure others have said this already.  When I answer a highlighted thread the indicator light stays on or when I make a thread the same thing.  Just wondering if I am doing wrong.  Yes, I do clear them by marking as read for now. ;)

I do like the site and I am encouraging all my players to start using it so when the switch is made there are no hiccups (says she with all confidence in Jase and I know there will be hiccups!
nauthiz
 subscriber, 668 posts
Thu 3 Sep 2020
at 17:09
Re: RPoL Design Update
A bit upthread around message #412 there's some discussion regarding that issue with a few solutions.
SunRuanEr
 subscriber, 334 posts
Tue 29 Sep 2020
at 15:37
Re: RPoL Design Update
Discovered a glitch this morning with die roll IDs and private lines.

A player posted two die rolls in a private line to the GM, by pulling both directly from the dieroller log, roll ID numbers and all.

The first line (from the timestamp through to the end of the first roll's ID number) was properly hidden. The second line (from timestamp through to the brackets at the end of private line) was completely visible to everyone viewing it on the old site. Both lines are properly hidden to players viewing the post on responsive.

Edit: Private lines with rolls pulled from the dieroller log that do not include the roll ID number at the end are working just fine on both sites.

This message was last edited by the user at 15:40, Tue 29 Sept.