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11:58, 28th March 2024 (GMT+0)

New site design.

Posted by jase
SunRuanEr
subscriber, 306 posts
Mon 17 Aug 2020
at 04:53
  • msg #409

Re: RPoL Design Update

My initial guess would be that it's somehow tied to the fact that all of those rolls failed with no successes. As best I can tell at a cursory glance, that's the commonality, although it might be something else in conjunction with that (like the TN), too. I dunno. I tried to replicate the issue earlier using all of the normal dice size rolls, and couldn't, so I feel like it's tied to the system and the failures... but that's just a guess.

As for the timestamp difference, that I can answer! That's just because the time you see is set by your local machine, and your players must be in a different timezone than you. =)
The Stray
member, 122 posts
When the Cat's a Stray
the Mice will Pray
Mon 17 Aug 2020
at 18:28
  • msg #410

Re: RPoL Design Update

Well, I'll keep an eye on it and see if this effect pops up again on other no-success rolls.
voidseeker
member, 8 posts
Thu 20 Aug 2020
at 05:04
  • msg #411

Re: RPoL Design Update

Hello folks.

I started using the new interface (which I like), but the Logout link does not work. I have to switch back to the original to do that.
Skald
moderator, 906 posts
Whatever it is,
I'm against it
Thu 20 Aug 2020
at 13:14
  • msg #412

Re: RPoL Design Update

If you've been switching between old and new sites, jase advised that the logout problem is to do with the way cookies work - link to a message in this forum ??
voidseeker
member, 9 posts
Thu 20 Aug 2020
at 15:55
  • msg #413

Re: RPoL Design Update

Ah. Probably that. Not a big problem, though, just thought I should mention it.
Utsukushi
member, 1482 posts
I should really stay out
of this, I know...but...
Tue 25 Aug 2020
at 16:35
  • msg #414

Re: RPoL Design Update

I've never really understood why RPoL has a logout button.  Who would ever want to log out??  Madness!  They're going the wrong way!
SunRuanEr
subscriber, 315 posts
Tue 25 Aug 2020
at 16:36
  • msg #415

Re: RPoL Design Update

Multiple people on shared computers using different accounts, or I suppose just anyone on a shared computer. But I agree, logging out is madness!
bigbadron
moderator, 15917 posts
He's big, he's bad,
but mostly he's Ron.
Tue 25 Aug 2020
at 16:46

Re: RPoL Design Update

Yep, logging out is a smart move on a shared computer, especially a public one.

Also a good idea if you alternate between using different devices, a desktop computer and a phone, for example, otherwise your cookies can go bad.

Edit: And I'll do it even more often, now I know that Utsukushi doesn't understand it.  ;)
This message was last edited by the user at 16:48, Tue 25 Aug 2020.
Harley Quinn
member, 58 posts
Wed 26 Aug 2020
at 02:44
  • msg #417

Re: RPoL Design Update

bigbadron:
Also a good idea if you alternate between using different devices, a desktop computer and a phone, for example, otherwise your cookies can go bad.

I am logged into this site & other stes on my computer, iphone, & ipad. Never had a problem.
bigbadron
moderator, 15918 posts
He's big, he's bad,
but mostly he's Ron.
Wed 26 Aug 2020
at 03:24

Re: RPoL Design Update

A lot of people do report issues with new message indicators as a result of running RPoL across multiple devices simultaneously.
jase
admin, 3771 posts
Cogito, ergo procuro.
Carpe stultus!
Wed 26 Aug 2020
at 13:23

Re: RPoL Design Update

In reply to The Stray (msg # 408):

I think I know what's going on.  Are the other players using the "old" site or the responsive site?


Harley Quinn:
I am logged into this site & other stes on my computer, iphone, & ipad. Never had a problem.

You might not notice it but individual thread read/unread indicators within a game can get out of sync if you don't refresh the site cookies when switching devices.  A quick relog (you don't actually have to go to the bother of a full logout) will fix it.
The Stray
member, 123 posts
When the Cat's a Stray
the Mice will Pray
Wed 26 Aug 2020
at 22:14
  • msg #420

Re: RPoL Design Update

jase:
In reply to The Stray (msg # 408):

I think I know what's going on.  Are the other players using the "old" site or the responsive site?


I have a mix of both, some who post from the old site but read the responsive site on their phones, some who are using the responsive site exclusively, and some who use the old site exclusively.

one of my players (who uses both) said he didn't see the secret rolls on the responsive site, but did see them on the old site.

In case it helps, I've been using the responsive site exclusively.
This message was last edited by the user at 22:18, Wed 26 Aug 2020.
jase
admin, 3773 posts
Cogito, ergo procuro.
Carpe stultus!
Thu 27 Aug 2020
at 02:24

Re: RPoL Design Update

Thanks, think I got it.  It wasn't coping with the new roll format.
The Stray
member, 124 posts
When the Cat's a Stray
the Mice will Pray
Thu 27 Aug 2020
at 05:38
  • msg #422

Re: RPoL Design Update

Thanks! I'll let you know if it pops up again.
jase
admin, 3778 posts
Cogito, ergo procuro.
Carpe stultus!
Sun 30 Aug 2020
at 07:18

Re: RPoL Design Update

Just uploaded a whole stack of changes.  I wish I could report on what I've done but I've been fiddling a bit too much without actually taking much note of what I've been doing... or it was so long ago that I've forgotten.  I was so good for a while too.

Three things I know;
  • Updated a stack of screens to be responsive, or at least use <div> instead of <table>.  Mainly the GM and profile screens, as a lot of other screens were already done.
  • Removed a whole plethora of XHTML syntax.  Shouldn't affect a thing but it was abundant.
  • Changed the portrait servers to point to RPoL itself.  Our portrait hosts have done an amazing job for an incredible eighteen years but it's time the portraits came home.  The change is currently only on the responsive site for you guinea pigs to test.

ladysharlyne
subscriber, 2793 posts
You get out of a game the
effort you put in it !!
Thu 3 Sep 2020
at 15:07
  • msg #424

Re: RPoL Design Update

Okay who says you can't teach an old dog new tricks!  I am using the Responsive site but... I am sure others have said this already.  When I answer a highlighted thread the indicator light stays on or when I make a thread the same thing.  Just wondering if I am doing wrong.  Yes, I do clear them by marking as read for now. ;)

I do like the site and I am encouraging all my players to start using it so when the switch is made there are no hiccups (says she with all confidence in Jase and I know there will be hiccups!
nauthiz
subscriber, 668 posts
Thu 3 Sep 2020
at 17:09
  • msg #425

Re: RPoL Design Update

A bit upthread around message #412 there's some discussion regarding that issue with a few solutions.
SunRuanEr
subscriber, 334 posts
Tue 29 Sep 2020
at 15:37
  • msg #426

Re: RPoL Design Update

Discovered a glitch this morning with die roll IDs and private lines.

A player posted two die rolls in a private line to the GM, by pulling both directly from the dieroller log, roll ID numbers and all.

The first line (from the timestamp through to the end of the first roll's ID number) was properly hidden. The second line (from timestamp through to the brackets at the end of private line) was completely visible to everyone viewing it on the old site. Both lines are properly hidden to players viewing the post on responsive.

Edit: Private lines with rolls pulled from the dieroller log that do not include the roll ID number at the end are working just fine on both sites.
This message was last edited by the user at 15:40, Tue 29 Sept 2020.
nauthiz
subscriber, 683 posts
Sat 5 Dec 2020
at 02:19
  • msg #427

Re: RPoL Design Update

In reply to jase (msg # 405):

Generally the last login and last post is the most useful thing to see at a glance in the cast list from amongst the things that are currently hidden.

The links to rMail, Private Message, and Description can stay hidden in my opinion as there's a myriad of other ways to contact someone in a number of other places in the game, and if someone has a description, clicking/tapping on the character name is generally sufficient.
evileeyore
member, 415 posts
GURPS GM and Player
Joined August 2015
Sat 5 Dec 2020
at 04:47
  • msg #428

Re: RPoL Design Update

In reply to jase (msg # 405):

As a few others have said, I like seeing Last Log In and Last Post all at once.  Nothing else really matters to me.
Skald
moderator, 916 posts
Whatever it is,
I'm against it
Sat 5 Dec 2020
at 05:52
  • msg #429

Re: RPoL Design Update

Comparing old site vs responsive cast lists ...

As a GM, I'd like to see player name, groups, last login and last post on screen - all useful information for the GM managing the game - make sure I've got everyone in the right groups and when they were last on/posted.

Tag, and # Posts can move to the dropdown view - I doubt I'd ever need to check them.  Tag never changes in my games, and if I'm using post count to determine new XP award, I need to go into the game threads anyway as I need to work out how many posts since last time I did the XP awards.
This message was last edited by the user at 12:46, Sat 05 Dec 2020.
SunRuanEr
subscriber, 348 posts
Sat 5 Dec 2020
at 06:52
  • msg #430

Re: RPoL Design Update

To throw in my two cents' with everyone else here -

From the GM side, I'd like to be able to readily see Character Name, Last Login, and Tag all on the screen at once. As a player, I'd definitely like to still see the Tag (we use it to define character rank in several military-based games, and it's handy to have it readily viewable) along with Character Name. Last Post and # of Posts aren't necessary to be viewable at a glance from either side, but don't really need to be hidden either, and would be equally fine on the drop-down or in the list.

What I'd *REALLY* like to see is a different Cast List setup for GMs versus players.

If 'GM Mode' cast list would automatically show Character Name, Last Login, and Tag that would be fantastic. If 'Player Mode' only showed Character Name, and Tag that would be equally fantastic. Groups really doesn't need to be viewable on the cast list at all, since it can be accessed from the GM's Group menu (and the new one is so easy to read, it's fantastic), and in my experience it causes more problems than it helps when players are able to tell which other PCs have access to what groups. Much like language groups, I don't always want every player to know who can read what.

By the same token, I like that 'Last Login' is currently not easy to view for players, as it's difficult to obfuscate when players control more than one PC if it's easy to notice who's always logging in at the same time each day. (Yes, I know that players don't see exact timestamps, but if the same two characters are tripping a 'Today' on their last login at roughly the same time for me every morning, it's pretty easy to put together that they probably belong to the same player.) Unfortunately, I also dislike that it's currently not easy for GMs to scan down the cast list and see who's checked in at a glance.

If I can only have one Cast List mode for GM and player alike, I'll err on the side of usefulness for the GM and request Character Name, Last Login, and Tag be viewable without having to access the drop down. If we can have a different display for GM and player, though, that would be absolutely fantastic.
This message was last edited by the user at 06:55, Sat 05 Dec 2020.
jase
admin, 3785 posts
Cogito, ergo procuro.
Carpe stultus!
Sat 5 Dec 2020
at 09:25

Re: RPoL Design Update

Thanks for the prompt feedback.  I'm wondering if players should/need the last login information, certainly would resolve/remove all that obfuscating business.  Interesting idea with different information for GM and players.

Speaking of removing information for players, not sure they should see the groups either.
Skald
moderator, 917 posts
Whatever it is,
I'm against it
Sat 5 Dec 2020
at 12:54
  • msg #432

Re: RPoL Design Update

As a player ... no, I don't care what groups everyone is in and I don't need to know when someone was last on (if they're off enjoying their hols and the GM posts for them or there's no post at all for the duration), then I don't need to know the nitty gritty - to my mind that's strictly the GM's province.

SunRuanEr raises an interesting point - if Tag is being used for something other than access level (player, NPC etc), then that could be useful to the GM/other players ... but then so could something like Race in a D&D game (ah, Fred the Fighter is a Dwarf !  That explains everything ...) - I suppose the option is there to change the Tag to show character Race if it's that important to the players/GM, but to my mind it's one of those things that wouldn't change that often whereas login/last post would.

Nothing against Tag showing, of course, just worried that we might not have space to spare for everything.
evileeyore
member, 418 posts
GURPS GM and Player
Joined August 2015
Sat 5 Dec 2020
at 14:45
  • msg #433

Re: RPoL Design Update

Skald:
As a player ... I don't need to know when someone was last on...

Inversely as a Player, if I'm waiting for other people to post (so I'm not completely spotlight hogging) and it's been X number days and I see everyone has logged on during that dry posting spell, I'll stop waiting and go ahead and spotlight hog, as it's clear everyone is waiting on me to push the game forward.

I'm in a number of groups with people who prefer to be reactionary rather than proactive, where I tend to prefer being proactive (varies with the character, but overall I prefer proactivity).
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