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10:06, 29th March 2024 (GMT+0)

Dice Roller option request.

Posted by cowleyc
cowleyc
member, 5 posts
Fri 18 Dec 2020
at 21:37
  • msg #1

Dice Roller option request

Seeing as how there is a dice roller option for Reroll Max (additional die after rolling the highest possible number and adding to the total), could there also be a Reroll Min (additional die after rolling the lowest possible number and subtracting from the total)?  This is related to Cyberpunk Red.
evileeyore
member, 428 posts
GURPS GM and Player
Joined August 2015
Sat 19 Dec 2020
at 01:09
  • msg #2

Dice Roller option request

To note, what the roller would need to do is:

In the event a 1 on a d10 roll, add the roll + amount, then roll an additional d10 and subtract it from the previous sum.
jase
admin, 3790 posts
Cogito, ergo procuro.
Carpe stultus!
Tue 29 Dec 2020
at 13:07
  • msg #3

Dice Roller option request

Sounds more like we need to add in a new system roll mechanic, rather than just reroll min (which i think would lead to confusion).
evileeyore
member, 429 posts
GURPS GM and Player
Joined August 2015
Tue 29 Dec 2020
at 16:27
  • msg #4

Re: Dice Roller option request

jase:
Sounds more like we need to add in a new system roll mechanic, rather than just reroll min (which i think would lead to confusion).

CyberPunk RED also needs an 'exploding' 10.  Basically this system (and a few others) need Explosive and Implosive dice, "reroll but add on [HIGHEST], reroll and subtract on [LOWEST]".

Also if there is some way to set it so "explode" and "implode" can be chosen via the drop down?  And so multiple general rules can be implemented at one time (without having to know which system uses them together)?  As well as allowing say "Drop lowest, Reroll highest" for instance?

I know, I know, why not ask for everything all at once...  (I figure some of this might require a UI tweak, and if you're in there tweaking one thing...)
jase
admin, 3812 posts
Cogito, ergo procuro.
Carpe stultus!
Sun 24 Jan 2021
at 06:08
  • msg #5

Re: Dice Roller option request

Think I got RED in correctly.  On the beta and responsive sites as per usual.

No option for imploding die (yet).
cowleyc
member, 6 posts
Sun 24 Jan 2021
at 06:38
  • msg #6

Re: Dice Roller option request

I just tried it out on the Responsive Site, and seem to have found an issue.  I am getting an error stating "You cannot have a die modifier with the Cyberpunk RED system."  The ruleset uses a 1d10+modifier, exploding on crit successes and imploding on crit fails.

I also noticed the following error:
22:33, Today: Game Master rolled -11 using the Cyberpunk RED system rolling 1d10 ((1{-10-2})).
This shows the natural 10 adding a second reroll.  That should not happen.

Also, in all my rolling, I have noticed another issue.  My luck is awful.  Can you fix that?

Edit: Also, the system has a few rolls that do not implode or explode.  Initiative and Damage (1d10+mod and Xd6 respectively).  For this reason, an option for 'imploding' would be more efficient (from the outside perspective, of course).  And your work here is very appreciated!
This message was last edited by the user at 06:54, Sun 24 Jan 2021.
jase
admin, 3813 posts
Cogito, ergo procuro.
Carpe stultus!
Sun 24 Jan 2021
at 07:55
  • msg #7

Re: Dice Roller option request

So implode and explode don't cascade, just the one reroll?

Edit: I've done the above, hopefully it's right.
This message was last edited by the user at 12:03, Sun 24 Jan 2021.
cowleyc
member, 7 posts
Sun 24 Jan 2021
at 16:13
  • msg #8

Re: Dice Roller option request

Correct, there is only one reroll in any given roll.  No cascading, just the single extra d10 added or subtracted.  I rolled some more dice and quickly got another 1 with a 10 as the reroll, looks like it's set correctly now.  Thanks!
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