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Things fall apart, the center cannot hold.

Posted by writermonk
writermonk
member, 263 posts
Freelance Writer
Librarian
Thu 18 Mar 2021
at 21:24
  • msg #1

Things fall apart, the center cannot hold

This is an Adult rated game. Applicants must first be cleared through RPOLs adult age verification.
This game is for Vampire: the Masquerade 5th edition


For the 150,000 people who live within the bounds of Savannah, GA, the world is a place of contrasts. Many folks never leave the area, but visitors and tourists are common on the streets. There are historical homes and elderly cemeteries that exist alongside modern art schools and trendy new restaurants while just minutes away roll unvisited swamps and the endless tide of the Atlantic Ocean.

Inasmuch as any city can be typical, Savannah exemplifies the environment in which the Kindred thrive. Sometimes people just vanish here. Sometimes they go to bars and never come home. Sometimes people who live alone vanish from their apartments; one day someone else moves in. The Kindred are all too happy to be agents of that - but sometimes the Kindred are the ones who vanish. Soon, every vampire discovers that she is not at the top of the food chain; that the monsters whose territories borders hers vanish, too, and no one knows where they go.

The Lady of Savannah holds court over the hungry dead, an Antebellum woman transformed by time and the Embrace into a beautiful, dignified, psychotic stateswoman. She has turned Savannah into a political middle-ground. The feuds of the sects are taboo here. Once between the waters of the Savannah and Ogeechee Rivers, the sects cease to exist. There are no Sabbat, no Camarilla, no Anarchs… only the Kindred.

At least, so it is in theory and aloud. The intrigues of the court are baroque and ever-shifting. Outwardly, the Lady and her court are keeping calm and laughing off rumors of degeneracy and catastrophe. Behind the scenes, they’re flailing around for the salvation of their skins.

In truth, the Camarilla has retreated and retreated, now holding absolute sway over the central part of the city adjacent to the river. Other outer areas of the city are under the sway of the Anarchs, who seek to exhibit some sort of control and struggle to survive.

The Second Inquisition monitors the city - through Church and State control, they pick off what they can. The Lady and her Court have tossed other Kindred to the cages and fires of the Inquisition all in the name of safety, security, and survival. Rumors abound in Anarch-controlled areas of missing Kindred, held by shadowy organizations in hidden cells.


Southern ghost stories are all about the intersection of passion, sin, history, oppression, repression, or how desperate need creates an impetus for a horrible transgression that must later be put right.

Pitch:  A coterie of vampires uncovers a conspiracy of lies while attempting to hide their existence from those that hunt them.  All of the vampires are suffering from some form of nightmares, strange visions, and other mental stress. Ghost stories for monsters.

Inspiration: The Fades tv series, Mythos fiction, Marvel tv series like Jessica Jones and Luke Cage

Basically, street-level vampire game but with an overarching threat from larger conspiracies.
writermonk
member, 269 posts
Freelance Writer
Librarian
Thu 10 Jun 2021
at 11:01
  • msg #2

Things fall apart, the center cannot hold

Game ongoing, but we need a little more Anarch blood to help round out some of the intrigue.

If you're interested in this Adult rated game for Vampire: the Masquerade 5th edition, stop over to give us a look.
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