The Damsel Not Quite In Distress
A princess under high security to protect the world from her rather than vice versa would probably work better as a plot twist than a whole game, unless you did something clever with it like showing there was no danger from, say, a kid with natural necromantic powers until they locked her up and started treating her like a freak. Now she has great cause for vengeance on whichever sibling has been given the throne in her place, and little academic training, so no-one understands the way her powers work.
Two plot ideas in this vein, if this is a real proposal:
1) solo or small group, players are princess and minions (undead pretty birds, mice, things missed by the guards' frantic cleaning) trying to escape and work out how to survive outside without getting busted.
2) A team of young noblewomen who support the princess and recognise her imprisonment is just bias/high fantasy rich people controlling abuse come to rescue her, provide non-undead friends, and then work out what to do when you hold the "civil war would be twice as disastrous against someone who can reanimate the fallen" card in the game of thrones. Youthful impulsiveness, solidarity with someone picked on for how she was born (beyond the powers, too - I mean, the parents would probably have spared no expense to provide military training and at least enough personal love and care for brainwashing if baby necromancer had been a boy), subversively ditching the "helpless until husband" narrative, heck yeah.