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05:21, 25th April 2024 (GMT+0)

IC: Savage World Pirates.

Posted by LordIce
LordIce
member, 238 posts
Superheroes, D&D, Zombies
Best DM in the world
Mon 21 Sep 2020
at 00:21
  • msg #1

IC: Savage World Pirates

I have it in my head to create a Pirate game. Slightly wacky, genre aware, satirical, plenty of room for fun in addition to the action and adventure. There would be some Magical elements, Supernatural stuff like huge sea monsters or ghost pirates. Not at all historically accurate, in fact not even set in the real world. We would almost certainly be using Savage worlds, and I think I would home brew up some rules for ships and sailing.
Yun74
member, 24 posts
Mon 21 Sep 2020
at 09:40
  • msg #2

IC: Savage World Pirates

As proud owner of Pirates of the Spanish Main, 50 Fathoms and Buccaneer who never got to use any of the material I'd be so interested in a game like this.
Hendell
member, 255 posts
Mon 21 Sep 2020
at 09:45
  • msg #3

IC: Savage World Pirates

There are plenty of vehicle rules in savage worlds that making custom ships should be easy.
LordIce
member, 239 posts
Superheroes, D&D, Zombies
Best DM in the world
Mon 21 Sep 2020
at 12:27
  • msg #4

IC: Savage World Pirates

In reply to Yun74 (msg # 2):

Which of those Rule books would you say would be best for a fun adventure featuring a little bit of Supernatural elements?
Hendell
member, 256 posts
Mon 21 Sep 2020
at 12:53
  • msg #5

IC: Savage World Pirates

If you scrub off the cosmetics I would suggest the best mix of supernatural and technological rules is the Rifts Savage Worlds setting, the SWADE versions are quite well done.
AegisGame
member, 48 posts
Tue 22 Sep 2020
at 12:34
  • msg #6

IC: Savage World Pirates

I would be interested in this. Sounds pretty cool. Very Pirates of Dark Water/Pirates of the Caribbean
LordIce
member, 244 posts
Superheroes, D&D, Zombies
Best DM in the world
Sat 10 Oct 2020
at 12:17
  • msg #7

IC: Savage World Pirates

The game is not quite ready to launch, but I'm ready to start accepting characters.

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