IC: Dark Sun D&D5E...
“I live in a world of fire and sand. The crimson sun scorches the life from anything that crawls or flies, and storms of sand scour the foliage from the barren ground. This is a land of blood and dust, where tribes of feral elves sweep out of the salt plains to plunder lonely caravans, mysterious singing winds call travelers to slow suffocation in the Sea of Silt, and selfish kings squander their subjects’ lives building gaudy palaces and garish tombs. This bleak wasteland is Athas, and it is my home.” —The Wanderer’s Journal
Fight to survive a ravaged world.
Beneath a dying sun lie wastelands of majestic desolation and cities of cruel splendor, where sandal-clad heroes battle ancient sorcery and terrible monsters. This is Athas, a world of sand and fire, a desert planet laid waste by unchecked magic and ancient wars. Immortal sorcerer-kings reign over the cities that remain, celebrating their tyranny with bloody arena games and brutal oppression. Cruel slavers and fierce raiders roam the wastelands in search of captives and plunder.
Only the strongest heroes can endure the fury of the crimson sun. Life hangs by a thread in this barren land, and now it is up to you to write your story in blood and glory. A savage world waits to challenge you.
Can you survive?
This is a Dungeons & Dragons 5th Edition game set in Dark Sun. I will mostly draw from the original boxed set version of Dark Sun, though I will freely pull from the revised boxed set, the 4th Edition books, and any random bits that I think will fit the world of Athas. Kalak lives and Tyr is under his heel. Fair warning, I run most settings with at least some amount of influence from weird fiction so there will be influences from Call of Cthulhu, Sandy Petersen's Cthulhu Mythos, Grim Hollow, and Darkest Dungeon.
This will be a player-driven sandbox game with no predefined plot that takes place in a persistent world. I will fill the world with plot hooks and adventure seeds and it’s up to the players to engage with the ones they find most interesting. If interest is low (up to seven players), then that will be the regular group. If interest is higher (eight or more), then we will have two groups. My limit is 12-14 players in two six-to-seven person groups.
Would there be any interest in this?