I’m curious if anyone here might be interested in participating in a game of
Ten Candles.
https://cavalrygames.com/ten-candles-info
Ten Candles is a horror storytelling game. The specifics of individual scenarios can vary greatly, but certain elements are uniformly true:
- The characters are survivors in a world that has gone dark. No sunlight. No starlight. Artificial sources of illumination are slowly failing.
- A few days after the darkness arrived, they came. They are hunting humanity.
- They fear the light.
The game is a very cooperative undertaking. Even the character creation process is performed as a group. The central goal of the game is to create a powerful and memorable story. To that end, the players are given a number of opportunities to shape the unfolding narrative. The mechanics are set up to allow players to highlight central aspects of their characters’ personalities and backgrounds.
But, it isn’t a game for everyone.
Ten Candles is described as “A Roleplaying Game of Tragic Horror”, which is extremely accurate. The game is designed to tell stories of hope and loss. In the end, inevitably, the characters will die and darkness will overtake all. Part of what the group strives to achieve is to make the tale of the survivors’ struggles, and their final hours, as meaningful as possible.
Ten Candles utilizes a straightforward dice pool mechanic for resolving conflicts that is easy to learn. No prior knowledge of the system would be required to participate.
The game’s title comes from something that’s unique to its execution on the tabletop, an element that I would work to include in a virtual fashion in a play by post format. Ten tea light candles are lit in the opening phase of the game. As the narrative unfolds, when conflicts are failed, or other conditions met, the candles are extinguished one at a time. When only one candle remains, the characters play out a last stand. Then the final light is extinguished.
I’m sure that it is obvious, but this is very much a “one shot” affair, not a campaign length undertaking. It’s short, but hopefully, very memorable.
I would probably be looking for around four players. With the more traditional games I run, I tend to aim for two to three posts a week, but I think I would be more relaxed with this, given the effort that might be required in narrating some scenes.
If that happens to appeal to anyone, please let me know with a post here, or by dropping me a rMail.
Thanks for taking the time to read this over.