Re: IC: Napoleonic Era RPG
I've been doing a bit more background work on this concept, fleshing out a back story and character generation for a naval campaign "Pirates & Privateers" where the players would basically have three options for starting as cadets in the British Navy, volunteers or being press ganged.
Each 'path' has different pros and cons, ideally the players would be part of a 'division' or gun crew if there were about half a dozen players with one cadet officer and the rest volunteers or press ganged characters but if there are multiple cadet officers I can probably use NPC's to fill out each gun crew.
This is the starting point, the concept would be over the campaign players rise in rank/experience and could eventually run their own ship, not just a gun crew. Starting work on ship vs ship combat now :)
Just checking to see if there is still interest for this kind of game?