Magic Ability & Specialty
Qualities
* Valyrian Steel Weaponsmith
Cost per weapon: fine steel worth 3x the weapon's price or 600ss, whichever is more costly
Requires: Knowledge Focus (Valyrian Steel) and Trade (Weaponsmith) Qualities
Item required: Expertly Crafted set of craftsman's tools (worth 800ss or more)
Given the right tools and time you may forge Valyrian Steel weaponry.
The process of folding the metal and binding the magic takes a number of days of complete dedication dependent on the size of the weapon (to be decided by the GM). After the allocated time has passed roll 1d6.
- If the result is a 1 the forging was a failure and the invested steel is made worthless. In addition your tools are destroyed.
- If the result is not a 1, the forging was successful.
* Reshape Valyrian Steel
Cost per weapon:
Requires:
Item required:
Given the right tools and time you may re-forge Valyrian Steel weaponry.
The process of folding the metal and binding the magic takes a number of days of complete dedication dependent on the size of the weapon (to be decided by the GM). After the allocated time has passed roll 1d6.
- If the result is a 1 or 2 the forging was a failure and the invested steel is no longer Valyrian Steel but considered Castle Forged.
- If the result is not a 1 or 2, the forging was successful.
Flames of R'hllor
Requires: Follower of R'hllor
Effect: You may create magical fire in your palm(s) that does not burn you but produces light and heat as if it were normal fire. You may use this fire to light other flammable sources. In addition, you may also manipulate small non-magical fires into different shapes and colors.
Firesight
Requires: Flames of R'hllor
Effect: Once per week you may look into the Nightfire and catch cryptic clues of coming events. You receive a number of clues from the GM equal to your Decipher specialty, minimum 1.
Glamour
Requires: Knowledge Focus (Magic)
Effect: Create a disguise as per the the Disguise action except instead of rolling Deception instead roll the caster's Knowledge (Education Bonus dice are applicable). When Acting while under a Glamour you may add the caster's Knowledge rank to your Act test. When casting the glamour roll a number of d6s equal to your Knowledge rank, the Glamour lasts that many hours. The Glamour is broken and dispelled if anyone other than the caster recognizes you because you failed a Disguise or Act test.
Raise Dead
Requires: Knowledge Focus (Magic) and Knowledge Focus (Underworld), Destiny point
Effect: You may burn a destiny point (a willing participant in the ritual may offer their destiny point instead) to attempt to bring a dead character back to life. Any wounds knit closed leaving ghastly scars (Raised character gains the Marked drawback) if they had them. If any of the corpse's limbs are detached and are present they are reattached however if they are not present they do not grow back (Raised character gains Maimed drawback as appropriate. You may not Raise a corpse without it's head. If the character was poisoned to death, when they are Raised they may have other relevant drawbacks applied to them eg if the poison made them unable to talk they would gain the Mute Drawback. In addition, all Raised characters gain the Brought Back Drawback. This ritual takes 7 hours of constant concentration to complete and must be restarted from the beginning if you are interrupted. At the end of the 7 hour ritual roll 1d6: If the result is 1 the ritual fails and the destiny point is burnt. If the character does not wish to leave the realm of the dead the ritual fails but the destiny point is not burnt.
Drawbacks
Brought Back
Requires: You were the target of the Raise Dead ritual
Effect: You are a shadow of your previous self, this may be a change in appearance; personality or motives. You become sensitive to sunlight and are allergic to silver. You can no longer gain Destiny points however you may burn/spend/invest any that you previously had as normal. You may not be subjected to the Raise Dead Ritual.
*Denotes non-playable Qualities
All rules and house rules subject to change by GM or CO-GM for better play by post.
This message was last edited by the GM at 12:40, Fri 08 Aug 2014.