Youth | |
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Infant to 9 (NOT RECOMMENDED) | |
Youthful characters that were born during the Reign of King Baelor the Blessed, the septon king. These Youths are sometimes called summer children. They have generally known peace throughout their short lives. They have also been inspired by tales of Prince Aemon "the Dragonknight", and other tales of Baelor and House Targaryen. | |
Adolescent | |
10 to 13 (DIFFECULT BUT ALLOWED) | |
Unlike youths, adolescents were born during Daeron Targaryen's conquering of Dorne. It wasn't until years later that they would enjoy the peaceful years of King Baelor the Blessed. Those of the Reach speak heavily to their youth about the lost fathers and sibling to the Dorne. | |
Young Adult | |
14 to 18 | |
Adult characters are old enough to remember the tales of the reign of King Aegon the Dragonbane and the events that led up to The Conquest of Dorne. Even if they didn’t fight in The Conquest of Dorne, undoubtedly they felt its effects. Most noble-born supported King Daeron I Targaryen, against Dorne. | |
Young Adult | |
18 to 30 | |
Adult characters are old enough to remember the tales of the reign of King Aegon the Dragonbane and the events that led up to The Conquest of Dorne. Even if they didn’t fight in The Conquest of Dorne, undoubtedly they felt its effects. Most noble-born supported King Daeron I Targaryen, against Dorne. some will have young adults but they would remember the title of the 'Dragonbane' the events leading to the extinction of dragons. | |
Middle Age | |
30 to 50 | |
Characters of middle age have lived through much of the troubles that plague the Seven Kingdoms to this day. The eldest of this group may likely recall a war of succession between Aegon II and his half-sister Rhaenyra Targaryen over their father's throne and may have had kin who fought alongside one of the Targaryens. They could have witnessed the wars end and Aegon III, son of Rhaenyra, being crowned. As with adult characters, their loyalties to one side may haunt them still. | |
Old | |
50 to 70 | |
Old characters were born during Viserys I, a reign that was considered peaceful and prosperousand. they bwould have lived through five kings, two wars and troubles that followed. Those of this generation tend to have a longer view of House Targaryen and recall the honor of this ancient house. As with middle-aged characters, old characters may have fought in the wars, but the eldest of them were likely too old to participate. | |
Very Old | |
70 to 80 (DIFFECULT BUT ALLOWED) | |
Rare is the individual that lives to such an advanced age, and those who have lived this long join a rare few. These characters have seen the rise and fall of kings, numerous battles, and kingdom-wide warfare. If these characters fought in a war, it was likely in the The first major civil war in the history of the Seven Kingdoms, in 129-131AC: a war of succession between Aegon II and his half-sister Rhaenyra Targaryen. They may have even seem a dragon first hand. | |
Venerable | |
80 or older (NOT RECOMMENDED) | |
Very few men and women live to see their eightieth year, and fewer still live much longer. Of the ones that still retain their wits, they may recall Jaehaerys I Targaryen, known as the Conciliator, the Wise and perhaps even had parents or family who fought in the war with the Faith Militant. |
2d6 Roll | Starting Status | Available Position | Example |
---|---|---|---|
1-3 | 2 | No limit | House retainer, common hedge knight, freeman |
4-8 | 3 | 32 | Sworn sword, guardsman, squire |
9-11 | 4 | 16 | Ranking member of household, maester, junior septon, landed knight, noble bastard |
12 | 5 | 8 | Banner lord, ward, courtier, septon, advisor |
n/a | 6 | 4 | Lord of the house, heir, lady, offspring |
False Status | |
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Requires: Noble Born (includes Bastards) | |
You are viewed higher in your station by those of your region (+1 to Status), but outside your region you are seen as unworthy (-2B when rolling) | Social |
Expert |
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Key Abilities: Whatever abilities reflect the character’s expertise. |
An expert is a character who specializes in a narrow selection of abilities. Such characters often include maesters and septons but also cover a broad selection of retainers, such as blacksmiths, kennelmasters, instructors, scholars, heralds, and many other important people in a noble’s house. The expert is a common role for many characters, as it provides the greatest flexibility and function in the game. |
Fighter |
Key Abilities: Agility, Handling, Athletics, Endurance, Fighting, Marksmanship, and Warfare |
Of all the roles, none are as ubiquitous as the fighter. Representing everything from anointed knights and members of the Kingsguard to wretched sellswords, bandits, and hedge knights, the fighter role covers the greatest ground and represents the broadest spectrum of characters. The warrior’s importance to the Seven Kingdoms cannot be understated. Brutal conflicts have shaped the history and culture of the Seven Kingdoms, all the way back to the Age of Heroes, up until the recent War of the Usurper. Fighters occupy a special place in the eyes of the people. They are weapons, certainly, but the greatest among them represent the ideal male, the bold, fighting man who tempers his violence with piety, courtesy, and modesty, who champions the cause of king and faith, protects the smallfolk, and brings glory to his family. As an ideal, many men (and some women) strive to live up to the expectations and stories surrounding this bellicose culture, while others abandon the honor of being a fighter and use their power to take what they want and kill any who get in their way. |
Leader |
Key Abilities: Cunning, Endurance, Fighting, Persuasion, Status, and Warfare |
The leader represents any character who commands and guides others toward some objective. Leaders are the decision-makers, but they are equally capable of listening to different opinions, even if they ignore advice from others. Leaders tend to be the individuals who lead soldiers into war, but they may also head up other groups, tending a large sept, commanding a mercantile empire, or captaining a ship. |
Rogue |
Key Abilities: Agility, Awareness, Cunning, Fighting, Marksmanship, Persuasion, Stealth, and Thievery |
Where an expert specializes, a rogue diversifies. Encompassing a broad range of characters from common thieves and disgraced criminals, to vicious killers, rogues are the people who live outside the bounds of the social expectations and duties of the Seven Kingdoms, and they are as comfortable alongside the aristocrats as they are among the smallfolk dregs. |
Schemer |
Key Abilities: Awareness, Cunning, Deception, Knowledge, Language, Persuasion, Status, and Will |
Masters of intrigue, schemers are as dangerous in the halls of power as anointed knights are on the battlefield. Schemers are the negotiators, the great players of the game of thrones, and they have as much impact on the world as the best battle-carred general. With a word, a subtle lie, or a twisting of truth, they can plunge the lands into bloody warfare, bringing down the most beloved leaders and raising up the most despicable scum. While most schemers use their abilities to further their own agendas, not all are as morally vacuous as are some of the more infamous representatives of this role. |
Background Events |
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You served another house (page, sworn sword). |
You had a torrid love affair. |
You fought or were involved in a battle. |
You were kidnapped and escaped, were ransomed, or rescued. |
You traveled across the narrow sea for a time. |
You achieved a significant deed, maybe saving the life of your lord, killed a giant boar, and so on. |
You kept the company of a famous individual. |
You were present at a significant tournament (competing or watching). |
You were involved in a villainous scandal. |
You were falsely accused of wrongdoing. |
You were held hostage by another house as a ward or prisoner. |
Goals |
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Enlightenment |
Mastery of a Skill or Ability |
Fame |
Knowledge |
Love |
Power |
Security |
Revenge |
Wealth |
Justice |
Good |
Motivations |
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Charity |
Duty |
Fear |
Greed |
Love |
Hatred |
Lust |
Peace |
Stability |
Excellence |
Madness |
Virtues |
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Charitable |
Chaste |
Courageous |
Devoted |
Honest |
Humble |
Just |
Magnanimous |
Merciful |
Pious |
Wise |
Vice |
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Ambitious/Grasping |
Arrogant |
Avaricious |
Cowardly |
Cruel |
Foolish |
Licentious |
Miserly |
Prejudiced |
Scheming |
Wrathful |
Age | Experience | Maximum Rank |
---|---|---|
Youth | 120 | 4 |
Adolescent | 150 | 4 |
Young Adult | 180 | 5 |
Adult | 210 | 7 |
Middle Age | 240 | 6 |
Old | 270 | 5 |
Very Old | 330 | 5 |
Venerable | 360 | 5 |
Rank | New Ability | Language | Experience |
---|---|---|---|
-1 | 1 | 0 | Gain +50 |
+1 | 3 | 1 | 10 |
+2 | 4 | 2 | 40 |
+3 | 5 | 3 | 70 |
+4 | 6 | 4 | 100 |
+5 | 7 | 5 | 130 |
Age | Specialty Experience |
---|---|
Youth | 40 |
Adolescent | 40 |
Young Adult | 60 |
Adult | 80 |
Middle Age | 100 |
Old | 160 |
Very Old | 200 |
Venerable | 240 |
Bonus Dice | Experience Cost |
---|---|
1 | 10 |
2 | 20 |
3 | 30 |
4 | 40 |
5 | 50 |
6 | 60 |
7 | 70 |
Age | Destiny Points | Maximum Benefits |
---|---|---|
Youth | 7 | 3 |
Adolescent | 6 | 3 |
Young Adult | 5 | 3 |
Adult | 4 | 3 |
Middle Age | 3 | 3 |
Old | 2 | 2 |
Very Old | 1 | 1 |
Venerable | 0 | 0 |
Rank | Drawbacks |
---|---|
Youth | — |
Adolescent | — |
Young Adult | — |
Adult | Any one |
Middle Age | A flaw for any of the following abilities: Agility, Athletics, or Endurance |
Old | Any one plus a flaw for any of the following abilities: Agility, Athletics, Awareness, Cunning, Endurance, Fighting, or Marksmanship |
Very Old | Any one plus a flaw for any two of the following abilities: Agility, Athletics, Awareness, Cunning, Endurance, Fighting, or Marksmanship |
Venerable | Any one plus a flaw for any three of the following abilities: Agility, Athletics, Awareness, Cunning, Endurance, Fighting, or Marksmanship |