Re: Out of Character Discussion
Haazheel Thorn: Well, dropping strength to 10 only gives you two points, which would give you only one extra point in Con or Dex, and nothing in Int. Honestly, I would probably say invest in Dex, for armor class later, or in Charisma, to make up for your choice of prohibited schools; If you can't leverage magic, your going to have to rely on good old glibness in conversations, or else let the personable people, like myself, address the plebs.
On the subject of school choices, I think that your ideas could work, they just aren't my picks; use of conjuration means keeping track of summons, an extra layer of difficulty, but also one of the stronger pools of spells, also allowing for instant flanks *wink*. Necromancy has the same problems as conjuration, with the added draw-back, in my opinion, of making you generally a creepy individual. I usually drop necromancy for this reason, but I have to admit that it has some very diverse, very unique applications. In fact, for an example of necromancy done right, check out the second SilverClawShift campaign journal on Giant In the Playground. In the end, I believe they are all valid choices, so play as you like.