Roll 2d6 | Front/Rear | Right | Left |
---|---|---|---|
2 | Center Torso (crit check) | Right Torso (crit check) | Left Torso (crit check) |
3 | Right Arm | Right Leg | Left Leg |
4 | Right Arm | Right Arm | Left Arm |
5 | Right Leg | Right Arm | Left Arm |
6 | Right Torso | Right Leg | Left Leg |
7 | Center Torso | Right Torso | Left Torso |
8 | Left Torso | Center Torso | Center Torso |
9 | Left Leg | Left Torso | Right Torso |
10 | Left Arm | Left Arm | Right Arm |
11 | Left Arm | Left Leg | Right Leg |
12 | Head | Head | Head |
Roll d6 | Front/Rear | Right | Left |
---|---|---|---|
1 | Left Arm | Right Torso | Left Torso |
2 | Left Torso | Right Torso | Left Torso |
3 | Center Torso | Center Torso | Center Torso |
4 | Right Torso | Right Arm | Left Arm |
5 | Right Arm | Right Arm | Left Arm |
6 | Head | Head | Head |
Roll 6 | Front/Rear | Right | Left |
---|---|---|---|
1-3 | Right Leg | Right Leg | Left Leg |
4-6 | Left Leg | Right Leg | Left Leg |
Roll 2d6 | Possible Critical Result |
---|---|
1-7 | No Critical |
8-9 | One Critical |
10-11 | Two Criticals |
12 | Three Criticals or Limb Blown Off |
Roll 2d6 | Front | Rear | Side |
---|---|---|---|
2 | Front (critical) | Rear (critical) | Side (critical) |
3 | Front (Motive) | Rear (Motive) | Side (Motive) |
4 | Front (Motive) | Rear (Motive) | Side (Motive) |
5 | Right Side (Motive) | Left Side (Motive) | Front (Motive) |
6 | Front | Rear | Side |
7 | Front | Rear | Side |
8 | Front | Rear | Side (critical) |
9 | Left Side (Motive) | Right Side (Motive) | Rear (Motive) |
10 | Turret | Turret | Turret |
11 | Turret | Turret | Turret |
12 | Turret (Critical) | Turret (Critical) | Turret (Critical) |
Roll 2d6 | Damage | Movement Modifier | Driving Skill Modifier |
---|---|---|---|
2-5 | No Effect | No Effect | No Effect |
6-7 | Minor Damage | No Effect | +1 penalty all Drive Skills |
8-9 | Moderate Damage | Cruising -1 MP | +2 penalty all Drive Skills |
10-11 | Heavy Damage | Cruising -1/2 (Starting) MP (Rounded) | +3 penalty all Drive Skills |
12 | Major Damage | No Movement for rest of the Game | Vehicle is Immobile, and no longer active after current turn. |
6 | Head | Head | Head |
2d6 Roll | Front | Side | Rear | Turret |
---|---|---|---|---|
2-5 | No Critical Hit | No Critical Hit | No Critical Hit | No Critical Hit |
6 | Driver Hit | Cargo/Infantry Hit | Weapon Malfunction | Stabilizer |
7 | Weapon Malfunction | Weapon Malfunction | Cargo/Infantry Hit | Turret Jam |
8 | Stabilizer | Crew Stunned | Stabilizer | Weapon Malfunction |
9 | Sensors | Stabilizer | Weapon Destroyed | Turret Locks |
10 | Commander Hit | Weapon Destroyed | Engine Hit | Weapon Destroyed |
11 | Weapon Destroyed | Engine Hit | Ammunition** | Ammunition** |
12 | Crew Killed | Fuel Tank* | Fuel Tank* | Turret Blown Off |
Roll 2d6 | Front | Rear | Side |
---|---|---|---|
2 | Front (critical) | Rear (critical) | Side (critical) |
3 | Rotors (Motive) | Rotors (Motive) | Rotors (Motive) |
4 | Rotors (Motive) | Rotors (Motive) | Rotors (Motive) |
5 | Right Side | Left Side | Front |
6 | Front | Rear | Side |
7 | Front | Rear | Side |
8 | Front | Rear | Side (critical) |
9 | Left Side | Right Side | Rear |
10 | Rotors (Motive) | Rotors (Motive) | Rotors (Motive) |
11 | Rotors (Motive) | Rotors (Motive) | Rotors (Motive) |
12 | Rotors (Critical) | Rotors (Critical) | Rotors (Critical) |
Roll | Effect | Movement Modifier | Modifer |
---|---|---|---|
2 | No effect | No effect | No effect |
3–4 | Minor damage | No effect | +2 mod. to All Physical Rolls |
5–6 | Moderate damage | –1 Cruise MP | +3 mod. to All Physical Rolls |
7–8 | Heavy damage | Only half Cruising MP (round fractions up) 2nd Heavy Damage becomes Serious damage. | +4 mod. to All Physical Rolls |
9-10 | Serious damage | Rotor's can no longer support the VTOL. Make Ejection Rolls | +1 penalty to Eject Roll |
11 | Major damage | Rotor's can no longer support the VTOL. Make Ejection Rolls | +2 penalty to Eject Roll |
12 | Critical damage | Rotor's can no longer support the VTOL. Make Ejection Rolls | +3 penalty to Eject Roll |
13+ | Epic Failure | Rotor's can no longer support the VTOL. Make Ejection Rolls | +4 penalty to Eject Roll |
Roll 2d6 | Front | Side | Rear | Rotors |
---|---|---|---|---|
2-5 | No Critical Hit | No Critical Hit | No Critical Hit | No Critical Hit |
6 | Co-Pilot Hit | Weapon Jam | Cargo/Infantry hit | Rotor Damage |
7 | Weapon Jam | Cargo/Infantry hit | Weapon Jam | Rotor Damage |
8 | Stabilizer | Stabilizer | Stabilizer | Rotor Damage |
9 | Sensors | Weapon Destroyed | Weapon Destroyed | Flight Stabilizer hit |
10 | Pilot Hit | Engine Hit | Sensors | Flight Stabilizer hit |
11 | Weapon Destroyed | Ammunition | Engine Hit | Rotors Destroyed |
12 | Crew Killed | Fuel Tank | Fuel Tank | Rotors Destroyed |
Balistic Weapons Table |
---|
Weapon | Heat | Damage | Min Range | Short | Medium | Long | Extreme | Tons | Critical slots | Ammo per ton | Cost | Availability |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Autocannon/20 | 7 | 20 | -- | 1-3 | 4-6 | 7-9 | 10-12 | 14 | 10 | 5 | 300,000 | tn 10+ |
Autocannon/12 | 4 | 12 | -- | 1-3 | 4-6 | 7-9 | 10-12 | 8 | 6 | 8 | 240,000 | tn 13+ |
Autocannon/10 | 3 | 10 | -- | 1-5 | 6-10 | 11-15 | 16-20 | 12 | 7 | 10 | 200,000 | tn 9+ |
Autocannon/ 6 | 1 | 6 | -- | 1-4 | 5-8 | 9-12 | 13-16 | 3.5 | 2 | 16 | 65,000 | tn 9+ |
Autocannon/ 5 | 1 | 5 | 3 | 1-6 | 7-12 | 13-18 | 19-24 | 8 | 4 | 20 | 125,000 | tn 8+ |
Autocannon/ 2 | 1 | 2 | 4 | 1-8 | 9-16 | 17-24 | 25-32 | 6 | 1 | 50 | 75,000 | tn 7+ |
Autocannon/ 2 (Light) | 1 | 2 | -- | 1-3 | 4-6 | 7-9 | 10-12 | 0.5 | 1 | 32 | 30,000 | tn 9+ |
LBX Autocannons | Heat | Damage | Min Range | Short | Medium | Long | Extreme | Tons | Critical slots | Ammo per ton | Cost | Availability |
Autocannon/20 | 6 | 20 | -- | 1-4 | 5-8 | 9-12 | 13-16 | 14 | 11 | 5 | 600,000 | tn 16+ |
Autocannon/10 | 2 | 10 | -- | 1-6 | 7-12 | 13-18 | 19-24 | 11 | 6 | 10 | 400,000 | tn 13+ |
Autocannon/ 5 | 1 | 5 | 3 | 1-7 | 8-14 | 15-21 | 22-28 | 8 | 5 | 20 | 250,000 | tn 12+ |
Autocannon/ 2 | 1 | 2 | 4 | 1-9 | 10-18 | 19-27 | 28-36 | 6 | 1 | 50 | 150,000 | tn 11+ |
Fast Auto Canons | Heat | Damage | Min Range | Short | Medium | Long | Extreme | Tons | Critical slots | Ammo per ton | Cost | Availability |
Autocannon/20 Ultra | 7 | 20 | -- | 1-3 | 4-7 | 8-10 | 11-12 | 15 | 10 | 5 | 450,000 | tn 15+ |
Autocannon/10 Ultra | 3 | 10 | -- | 1-6 | 7-12 | 13-18 | 19-24 | 13 | 7 | 10 | 320,000 | tn 13+ |
Autocannon/ 5 Ultra | 1 | 5 | 2 | 1-6 | 7-13 | 14-20 | 21-25 | 9 | 5 | 20 | 200,000 | tn 11+ |
Autocannon/ 5 Rapid | 1 | 5 | -- | 1-3 | 4-6 | 7-9 | 10-12 | 3.0 | 2 | 20 | 100,000 | tn 10+ |
Autocannon/ 2 | 1 | 2 | 3 | 1-8 | 9-17 | 18-25 | 26-32 | 7 | 3 | 50 | 120,000 | tn 11+ |
Autocannon/ 2 Rapid | 1 | 2 | -- | 1-3 | 4-6 | 7-9 | 10-12 | 1 | 1 | 50 | 60,000 | tn 9+ |
Standard | -- | -- | -- | -- | -- | -- | -- | -- | -- | Repair Pool 1:2 | 10,000 | tn 6+ (up to 3t) |
LBX | -- | -- | -- | -- | -- | -- | -- | -- | -- | Repair Pool 1:1 | 20,000 | tn 8+ (up to 1t) |
Armor Piercing | -- | -- | -- | -- | -- | -- | -- | -- | -- | Repair Pool 2:1 | 40,000 | tn 10+(up to 1t) |
Cluster | -- | -- | -- | -- | -- | -- | -- | -- | -- | Repair Pool 3:2 | 30,000 | tn 9+ (up to 1t) |
Precision | -- | -- | -- | -- | -- | -- | -- | -- | -- | Repair Pool 3:1 | 60,000 | tn 12+(up to.5t) |
White Phosphorous | -- | -- | -- | -- | -- | -- | -- | -- | -- | Repair Pool 3:2 | 30,000 | tn 9+ (up to 1t) |
Weapon | Heat | Damage | Min Range | Short | Medium | Long | Extreme | Tons | Critical slots | Ammo per ton | Cost | Availability |
Gauss Rifle | 1 | 15 | 2 | 1-7 | 8-15 | 16-22 | 23-28 | 15 | 7 | 8 | 300,000 | tn 14+ |
Light Gauss Rifle | 1 | 8 | 3 | 1-8 | 9-17 | 18-25 | 26-32 | 12 | 5 | 16 | 270,000 | tn 13+ |
Standard | -- | -- | -- | -- | -- | -- | -- | -- | -- | Repair Pool 2:1 | 30,000 | tn 10+(up to 1t) |
Machine Gun | 0 | 2 | -- | 1 | 2 | 3 | 4 | 0.5 | 1 | 200 | 5,000 | 2,000 |
* Anti Missile System | 0 | 2 | -- | -- | 1 | 2 | 3 | 0.5 | 1 | 200 | 100,000 | 2,000 |
Energy Weapons Table |
---|
Weapon | Heat | Damage | Min Range | Short | Medium | Long | Extreme | Tons | Critical slots | Ammo per ton | Cost | Availability |
---|---|---|---|---|---|---|---|---|---|---|---|---|
PPC | 10 | 10 | 3 | 1-6 | 7-12 | 13-18 | 19-24 | 7 | 3 | -- | 200,000 | tn 9+ |
Large Laser | 8 | 8 | -- | 1-5 | 6-10 | 11-15 | 16-20 | 5 | 2 | -- | 100,000 | tn 8+ |
Medium Laser | 3 | 5 | -- | 1-3 | 4-6 | 7-9 | 10-12 | 1 | 1 | -- | 40,000 | tn 7+ |
Small Laser | 1 | 3 | -- | 1 | 2 | 3 | 4 | 0.5 | 1 | -- | 15,000 | tn 7+ |
Flamer | 3 | 2 | -- | 1 | 2 | 3 | 4 | 1 | 1 | -- | 10,000 | tn 7+ |
ER Weapons | Heat | Damage | Min Range | Short | Medium | Long | Extreme | Tons | Critical slots | Ammo per ton | Cost | Availability |
ER PPC | 15 | 10 | -- | 1-7 | 8-14 | 15-23 | 24-30 | 7 | 3 | -- | 300,000 | tn 12+ |
ER Large Laser | 12 | 8 | -- | 1-7 | 8-14 | 15-19 | 20-24 | 5 | 2 | -- | 200,000 | tn 11+ |
ER Medium Laser | 5 | 5 | -- | 1-4 | 5-8 | 9-12 | 13-16 | 1 | 1 | -- | 160,000 | tn 13+ |
ER Small Laser | 2 | 3 | -- | 1-2 | 3-4 | 5 | 6 | 0.5 | 1 | -- | 20,000 | tn 11+ |
Pulse Weapons | Heat | Damage | Min Range | Short | Medium | Long | Extreme | Tons | Critical slots | Ammo per ton | Cost | Availability |
Large Pulse Laser | 10 | 9 | -- | 1-3 | 4-7 | 8-10 | 11-13 | 7 | 2 | -- | 175,000 | tn 10+ |
Medium Pulse Laser | 4 | 6 | -- | 1-2 | 3-4 | 5-6 | 7-8 | 2 | 1 | -- | 60,000 | tn 9+ |
Small Pulse Laser | 2 | 3 | -- | 1 | 2 | 3 | 4 | 1 | 1 | -- | 20,000 | tn 9+ |
Light Weapons | Heat | Damage | Min Range | Short | Medium | Long | Extreme | Tons | Critical slots | Ammo per ton | Cost | Availability |
Light PPC | 14 | 10 | 4 | 1-5 | 6-10 | 11-15 | 16-20 | 3.5 | 6 | -- | 300,000 | tn 13+ |
Light Large Laser | 12 | 8 | -- | 1-4 | 5-8 | 9-12 | 13-16 | 2.5 | 4 | -- | 150,000 | tn 12+ |
Light Medium Laser | 5 | 5 | -- | 1-2 | 3-4 | 5-6 | 7-8 | 0.5 | 2 | -- | 60,000 | tn 11+ |
Targeting Acquisition | Heat | Damage | Min Range | Short | Medium | Long | Extreme | Tons | Critical slots | Ammo per ton | Cost | Availability |
TAG | 0 | 0 | - | 1-5 | 6-9 | 10-15 | 16-19 | 1 | 1 | -- | 50,000 | tn 9+ |
Light TAG | 0 | 0 | -- | 1-3 | 4-6 | 7-9 | 10-12 | 0.5 | 1 | -- | 20,000 | tn 9+ |
Electronics Table |
---|
Equipment | Passive Heat | Partial Heat | Active Heat | Area of Effect | Tech Skill | Tons | Critical slots | Cost | Availability |
---|---|---|---|---|---|---|---|---|---|
Beagle Probe | 0 | 5 | 10 | 4 | 4 | 1.5 | 2 | 200,000 | tn 11+ |
Raven Probe | 0 | 5 | 10 | 4 | 4 | 3.75 | 2 | 60,000 | tn 9+ |
Guardian Suite | 0 | 6 | 10 | 4 | 4 | 1.5 | 2 | 200,000 | tn 11+ |
Raven ECM Suite | 0 | 5 | 10 | 4 | 4 | 3.75 | 2 | 60,000 | tn 9+ |
Target Computer | 0 | - | - | - | 3 | 0.5 | 1 | 30,000 | tn 11+ |
Skirmish Computer | 0 | - | - | - | 3 | 0.5 | 1 | 20,000 | tn 11+ |
Sniper Computer | 0 | - | - | - | 3 | 0.5 | 1 | 20,000 | tn 11+ |
Plug Suit | 0 | - | - | - | 3 | 1 | 1 per weight class | 50,000 | tn 15+ (or 11+) |
BEAS {1 arm} | 0 | - | - | - | 2 | Mech/25 | 1 + 1 per weight class | Mech x 1000 | tn 11+ (or 13+) |
BEAS {2 legs} | 0 | - | - | - | 2 | Mech/25 | 1 + (1 per weight class) | Mech x 3000 | tn 12+ (or 14+) |
Electronics Table |
---|
Melee Weapon | Attack Modifier | Punch Modifier | Damage | * Tons | Critical slots | Cost | Availability |
---|---|---|---|---|---|---|---|
Hatchet | -1 Bonus | +3 Penalty | Mech/5 | Mech/15 (round up) | Mech/15 (round up) | 5,000 per ton | tn 7+ |
Sword | -2 Bonus | +2 Penalty | 1+(Mech/10) | Mech/20 (round up) | Mech/15 (round up) | 10,000 per ton | tn 8+ |
Claymore | -2 Bonus | +2 Penalty | 1+(Mech/5) | Mech/15 (round up) | Mech/30 (round up) Each Arm | 10,000 per ton | tn 9+ |
Number of Missiles Fired |
---|
Die Roll 2D6 | 2 | 3 | 4 | 5 | 6 | 9 | 10 | 12 | 15 | 20 |
---|---|---|---|---|---|---|---|---|---|---|
2 | 1 | 1 | 1 | 1 | 2 | 3 | 3 | 4 | 5 | 6 |
3 | 1 | 1 | 2 | 2 | 2 | 3 | 3 | 4 | 5 | 6 |
4 | 1 | 1 | 2 | 2 | 3 | 4 | 4 | 5 | 6 | 9 |
5 | 1 | 2 | 2 | 3 | 3 | 5 | 6 | 8 | 9 | 12 |
6 | 1 | 2 | 2 | 3 | 4 | 5 | 6 | 8 | 9 | 12 |
7 | 1 | 2 | 3 | 3 | 4 | 5 | 6 | 8 | 9 | 12 |
8 | 2 | 2 | 3 | 3 | 4 | 5 | 6 | 8 | 9 | 12 |
9 | 2 | 2 | 3 | 4 | 5 | 7 | 8 | 10 | 12 | 16 |
10 | 2 | 3 | 3 | 4 | 5 | 7 | 8 | 10 | 12 | 16 |
11 | 2 | 3 | 4 | 5 | 6 | 9 | 10 | 12 | 15 | 20 |
12 | 2 | 3 | 4 | 5 | 6 | 9 | 10 | 12 | 15 | 20 |
Missile Weapons Table |
---|
Long Range Missiles | Heat | Damage | Min Range | Short | Medium | Long | Extreme | Tons | Critical slots | Ammo per ton | Cost | Availability |
---|---|---|---|---|---|---|---|---|---|---|---|---|
LRM- 4 | 2 | 1/missile | 6 | 1-7 | 8-14 | 15-21 | 22-28 | 1.5 | 1 | 30 | 30,000 | tn 9+ |
LRM- 5 | 2 | 1/missile | 6 | 1-7 | 8-14 | 15-21 | 22-28 | 2 | 1 | 24 | 30,000 | tn 7+ |
LRM- 6 | 3 | 1/missile | 6 | 1-7 | 8-14 | 15-21 | 22-28 | 2 | 2 | 20 | 35,000 | tn 9+ |
LRM-10 | 4 | 1/missile | 6 | 1-7 | 8-14 | 15-21 | 22-28 | 5 | 2 | 12 | 100,000 | tn 8+ |
LRM-15 | 5 | 1/missile | 6 | 1-7 | 8-14 | 15-21 | 22-28 | 7 | 3 | 8 | 175,000 | tn 9+ |
LRM-20 | 6 | 1/missile | 6 | 1-7 | 8-14 | 15-21 | 22-28 | 10 | 5 | 6 | 200,000 | tn 10+ |
Artemis IV FCS | -- | -- | -- | -- | -- | -- | -- | 1 | 1 | -- | 120,000 | -- |
Standard | -- | -- | -- | -- | -- | -- | -- | -- | -- | Repair Pool 1:1 | 30,000 | tn 6+ (up to 3t) |
Bombard | -- | -- | -- | -- | -- | -- | -- | -- | -- | Repair Pool 1:1 | 30,000 | tn 6+ (Up to 2t) |
Artemis | -- | -- | -- | -- | -- | -- | -- | -- | -- | Repair Pool 3:2 | 45,000 | tn 8+ (Up to 1tn) |
Hawkeye (Tag) LRM Munitions | -- | -- | -- | -- | -- | -- | -- | -- | -- | Repair Pool 2:1 | 60,000 | tn 11+(Up to 1tn) |
Swarm LRM Munitions | -- | -- | -- | -- | -- | -- | -- | -- | -- | Repair Pool 2:1 | 60,000 | tn 11+(Up to 1tn) |
Thunder LRM Munitions | -- | -- | -- | -- | -- | -- | -- | -- | -- | Repair Pool 2:1 | 60,000 | tn 11+(Up to 1tn) |
Long Range Rockets | Heat | Damage | Min Range | Short | Medium | Long | Extreme | Tons | Critical slots | Ammo per ton | Cost | Availability |
---|---|---|---|---|---|---|---|---|---|---|---|---|
LRR- 4 | 2 | 1/missile | -- | 1-5 | 6-10 | 11-15 | 16-20 | 1.5 | 1 | 30 | 30,000 | tn 10+ |
LRR- 5 | 2 | 1/missile | -- | 1-5 | 6-10 | 11-15 | 16-20 | 2 | 1 | 24 | 30,000 | tn 9+ |
LRR- 6 | 3 | 1/missile | -- | 1-5 | 6-10 | 11-15 | 16-20 | 2 | 2 | 20 | 35,000 | tn 10+ |
LRR-10 | 4 | 1/missile | -- | 1-5 | 6-10 | 11-15 | 16-20 | 5 | 2 | 12 | 100,000 | tn 10+ |
LRR-15 | 5 | 1/missile | -- | 1-5 | 6-10 | 11-15 | 16-20 | 7 | 3 | 8 | 175,000 | tn 11 |
LRR-20 | 6 | 1/missile | -- | 1-5 | 6-10 | 11-15 | 16-20 | 10 | 5 | 6 | 200,000 | tn 12+ |
Artemis IV FCS | -- | -- | -- | -- | -- | -- | 1 | 1 | -- | 120,000 | tn 10+ | |
Standard | -- | -- | -- | -- | -- | -- | -- | -- | -- | Repair Pool 1:1 | 30,000 | tn 6+ (up to 3t) |
Streak LRR | Heat | Damage | Min Range | Short | Medium | Long | Extreme | Tons | Critical slots | Ammo per ton | Cost | Availability |
Streak LRR- 4 | 2 | 1/missile | -- | 1-5 | 6-10 | 11-15 | 16-20 | 2.25 | 1 | 30 | 60,000 | tn 12+ |
Streak LRR- 5 | 2 | 1/missile | -- | 1-5 | 6-10 | 11-15 | 16-20 | 3 | 2 | 24 | 60,000 | tn 11+ |
Streak LRR- 6 | 3 | 1/missile | -- | 1-5 | 6-10 | 11-15 | 16-20 | 3 | 2 | 20 | 70,000 | tn 12+ |
Standard | -- | -- | -- | -- | -- | -- | -- | -- | -- | Repair Pool 3:1 | 60,000 | tn 8+(up to.75t) |
Short Range Missiles | Heat | Damage | Min Range | Short | Medium | Long | Extreme | Tons | Critical slots | Ammo per ton | Cost | Availability |
---|---|---|---|---|---|---|---|---|---|---|---|---|
SRM-2 | 2 | 2/missile | -- | 1-3 | 4-6 | 7-9 | 10-12 | 1 | 1 | 50 | 10,000 | tn 7+ |
SRM-4 | 3 | 2/missile | -- | 1-3 | 4-6 | 7-9 | 10-12 | 2 | 1 | 25 | 60,000 | tn 7+ |
SRM-5 | 4 | 2/missile | -- | 1-3 | 4-6 | 7-9 | 10-12 | 2 | 2 | 20 | 70,000 | tn 9+ |
SRM-6 | 4 | 2/missile | -- | 1-3 | 4-6 | 7-9 | 10-12 | 3 | 2 | 15 | 80,000 | tn 8+ |
Artemis IV FCS | -- | -- | -- | -- | -- | -- | 1 | 1 | -- | 120,000 | tn 10+ | |
Standard | -- | -- | -- | -- | -- | -- | -- | -- | -- | Repair Pool 1:1 | 30,000 | tn 6+ (up to 3t) |
Artemis SRM Munitions | -- | -- | -- | -- | -- | -- | -- | -- | -- | Repair Pool 3:2 | 45,000 | tn 8+ (up to 1t) |
Fragmentation SRM Munitions | -- | -- | -- | -- | -- | -- | -- | -- | -- | Repair Pool 3:2 | 45,000 | tn 8+ (up to 1t) |
Incendiary SRM Munitions | -- | -- | -- | -- | -- | -- | -- | -- | -- | Repair Pool 1:1 | 30,000 | tn 8+ (up to 1t) |
Streak SRMs | Heat | Damage | Min Range | Short | Medium | Long | Extreme | Tons | Critical slots | Ammo per ton | Cost | Availability |
Streak SRM-2 | 2 | 2/missile | -- | 1-3 | 4-6 | 7-9 | 10-12 | 1.5 | 1 | 50 | 15,000 | tn 9+ |
Streak SRM-4 | 3 | 2/missile | -- | 1-3 | 4-6 | 7-9 | 10-12 | 3.0 | 1 | 25 | 90,000 | tn 11+ |
Streak SRM-5 | 4 | 2/missile | -- | 1-3 | 4-6 | 7-9 | 10-12 | 3.0 | 2 | 15 | 105,000 | tn 12+ |
Streak SRM-6 | 4 | 2/missile | -- | 1-3 | 4-6 | 7-9 | 10-12 | 4.5 | 2 | 15 | 120,000 | tn 12+ |
Standard | -- | -- | -- | -- | -- | -- | -- | -- | -- | Repair Pool 2:1 | 60,000 | tn 8+ (up to 1.5t) |
Incendiary | -- | -- | -- | -- | -- | -- | -- | -- | -- | Repair Pool 3:1 | 60,000 | tn 8+ (up to 0.5t) |