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, welcome to DnD 3.5: Return to the Temple of Elemental Evil

17:38, 29th April 2024 (GMT+0)

(IC): Hommlet.

Posted by DungeonmasterFor group 0
Dungeonmaster
GM, 2400 posts
Thu 23 Nov 2023
at 16:41
  • msg #1

(IC): Hommlet



The Village of Hommlett—or merely "Hommlett," as it is commonly called—is situated in the central part of the Flanaess, that portion of western Oerik Continent which is known and 'civilized.' The hamlet-sized village (local parlance having distinguished it with the greater term) is located some 10 leagues southeast of the town of Verbobonc, or thereabouts, on the fringe of the territory controlled by the noble Lord the Viscount of Verbobonc. It is at a crossroads.

To the north is the mighty Velverdyva River, along whose south bank runs the Lowroad. Many days' travel to the east, on the shores of the Lake of Unknown Depths (Nyr Dyv), is the great walled city of Dyvers. The village of Sobanwych lies about halfway along the route. Below that to the southeast and east are miles and miles of forest (the Gnarley), beyond which is the Wild Coast- Woolly Bay and the Sea of Gearnat. The road south forks a league or so beyond the little community, one branch meandering off towards the Wild Coast, the other rolling through the lower Kron Hills to the village of Ostverk and then eventually turning southwards again into the elven kingdom of Celene. The western route leads into the very heart of the gnomish highlands, passing through Greenway Valley about a day's travel distant and going onwards to the Lortmil Mountains far beyond.

Hommlet grew from a farm or two, a rest house, and a smithy. The roads brought a sufficient number of travelers and merchant wagons to attract tradesmen and artisans to serve those passing through. The resthouse became a thriving inn, and a wheel and wainwright settled in the thorp. More farmers and herdsmen followed, for grain was needed for the passing animals, and meat was in demand for the innfolk.

Prosperity was great, for the lord of the district was mild and taxed but little. Trade was good, and the land was untroubled by war, outlaws, or ravaging beasts. The area was free, beautiful, and bountiful—too much so, in the eyes of some.

Whether the evil came west from Dyvers (as is claimed by one faction) or crept up out of the forestlands bordering the Wild Coast (as others assert), come it did. At first it was only a few thieves and an odd group of bandits molesting the merchant caravans. Then came small bands of humanoids—kobolds or goblins—raiding the flocks and herds. Local militia and foresters of the Waldgraf of Ostverk apparently checked, but did not stop, the spread of outlawry and evil.

A collection of hovels and their slovenly inhabitants formed the nucleus for the troubles which were to increase. A wicked cleric established a small chapel at this point. The folk of Hommlet tended to ignore this place, Nulb, even though it was but 6 miles distant. But its out-of-the-way position was ideal for the fell purposes planned for this settlement, as was its position on a small river flowing into the Velverdyva. The thickets and marshes around Nulb became the lair and hiding place for bandits, brigands, and all sorts of evil men and monsters alike. The chapel grew into a stone temple as its faithful brought in their ill-gotten tithes. Good folk were robbed, pillaged, enslaved, and worse.

In but three years, a grim and forbidding fortress surrounded the evil place, and swarms of creatures worshipped and worked their wickedness therein. The servants of the Temple of Elemental Evil made Hommlet and the lands for leagues around a mockery of freedom and beauty. Commerce ceased, crops withered; pestilence was abroad.

But the leaders of this cancer were full of hubris and, in their overweening pride, sought to overthrow the good realms to the north, who were coming to the rescue of the land being crushed under the tyranny wrought by the evil temple. A great battle was fought.

When the good people of Hommlet saw streams of ochre-robed men and humanoids fleeing south and west through their community, there was great rejoicing, for they knew that the murderous oppressors had been defeated and driven from the field in panic and rout. So great was the slaughter, so complete the victory of good that the walled stronghold of the Temple of Elemental Evil fell within a fortnight, despite the aid of a terrible demon. The place was ruined and sealed against a further return of such abominations by powerful blessings and magic.

Life in Hommlet quickly returned to a semblance of its former self, before the rise of the temple. For five years afterward, the village and the surrounding countryside have become richer and more prosperous than ever before. A monstrous troll who plagued the place for a time was hunted down by a party of passing adventurers. Carrying the ashes and a goodly fortune as well, the adventurers returned to the village. Before going elsewhere to seek their fortunes, the adventurers also returned a portion of the villagers' losses. Other adventurers, knowing of the evil that had once resided in the area, came to seek out similar caches, and several did find remote lairs and wealth—just as some never returned at all.

After a time, adventurers stopped coming to the area. It seemed that no monsters were left to slay, and no evil existed here to be stamped out. The villagers heaved a collective sigh—some pained at the loss of income, but others relieved by the return to the quiet, normal life—and Hommlet continued its quiet existence for four years more.

But then, a year ago, the bandits began to ride the roads again—not frequently, but to some effect. To the good folk of Hommlet, this seemed all too familiar, so they sent word to the Viscount that wicked forces might still lurk thereabouts. This information has been spread throughout the countryside, and the news has attracted outsiders to the village once again. Who and what these men are, no one can be quite sure. All claim to be bent on slaying monsters and bringing peace and security to Hommlet; but deeds speak more loudly than words, and lies cloak the true purposes of the malevolent.

The party approached the Village of Hommlet, having ridden up from lands of the Wild Coast. You were poorly mounted, badly equipped, and had no large sums of cash. In fact, all you had was what you wore and what you rode, plus the few coins that were hidden in purses and pockets. What you did possess in quantity, though, is daring and desire to become wealthy and famous. Thus your group came to Hommlet to learn. Was this indeed a place for adventurers to seek their fortunes? You all hoped, of course, to gain riches and make names for yourselves. The outcome of this was uncertain, but your skill and daring, along with a good measure of luck, would be the main ingredients of what follows, be it for weal or woe.

The small community at the crossroads was a completely unknown quantity. What was there? Who would be encountered? Where should you go? These were your first explorations and encounters, so chance may dictate as much as intelligence. Would outsiders be shunned? Were the reports true—was the whole community engaged in evil practices? Were the folk here bumpkins, easily duped? Did a curse lay upon those who dared to venture into the lands which were once the Temple's? All of these questions would soon be answered.

The dusty, rutted road was lined with closely-grown hedges of brambles and shrubs. Here and there it cut through a copse or crosses a rivulet. To either hand, forest and meadow had given way to field and orchard. A small herd of kine grazed nearby, and a distant hill was dotted with the wand stone chimneys with thin plumes of blue smoke rising from them. A road angled west into the hill country, and to either side of the road ahead were barns and buildings—Hommlet at last!

The adventure begins...

(OOC Information. Some can find out what is true/false in town or living there!)

Marhault Deepvale
Half-Elf Bard, 3 posts
AC: 16
F: +1 R: +6 W: +4
Thu 28 Mar 2024
at 12:17
  • msg #2

(IC): Hommlet

"...'Oh, the lesson is learned,' said the sage as he turned,
Tor'd the youth that so fought 'gainst the river;
'That the road is not speed but the path your feet lead,'
'And the care your attention will give her!'
"


Above the gentle clop of hooves comes the low-sung tune as the horse and rider both crest the outside hillock just above their destination.  They pause, just a moment ahead of their companions.  The rider can't help but sigh - part satisfaction, part prayer: the end of one journey, the start of another.  He leans down the horse's flank and gives her a pat on the side of her broad neck.  His golden hair hangs just past his angled ears.

"Well done, Lilly. Top shelf hay for you, I reckon!" He straightens back up in the saddle and adjusts his weathered cap.  "Maybe something besides jerky for ol' Marhault, too."

The rider looks behind him at the approaching party.  "Take heart, friends! We've finally arrived."
Fizzband Timbers
Tinker Gnome Wizard, 334 posts
A wizard Ye Says
Settle down fer a spell
Thu 28 Mar 2024
at 15:27
  • msg #3

(IC): Hommlet

The paws of his dog catch up with the bard...

"Aye and like most of the world it is bigger than I thought it would be!"

Being so close to the town proper, the gnome takes a small break from the saddle, packs his pipe half a bowl and decides on a small celebration of pipe weed...
He passes the pipe to the bard..."Have some it will put some grit in yer voice!"

The gnome scratches his head under his beanie...smiling broadly as the others approach...
This message was last edited by the GM at 15:49, Thu 28 Mar.
Gorosh Stromson
Human Fighter, 24 posts
AC: 20
F:+6 R:+3 W:+1
Sat 30 Mar 2024
at 22:13
  • msg #4

(IC): Hommlet

Gorosh, walking and slightly leading his heavy warhorse Chief and pack mule Juno, couldn’t help but return Fizzband’s broad smile. He leads his animals to his friends.

”Good morning gentlemen how are you. It’s good to be back on another adventures boys.”
This message was last edited by the player at 17:10, Wed 03 Apr.
Barwin Stonefist
Dwarf Cleric, 6 posts
Mon 1 Apr 2024
at 00:47
  • msg #5

(IC): Hommlet

Barwin makes his way down the road riding atop his wagon powered by his two mule team.  Making his way up to the others.

"Good morning everyone.  Sorry to be late.  Old Jack just didnt feel like pulling the wagon this morning. It has been one of those mornings already."
Marhault Deepvale
Half-Elf Bard, 4 posts
AC: 16
F: +1 R: +6 W: +4
Mon 1 Apr 2024
at 11:47
  • msg #6

(IC): Hommlet

"Ah! Fizzband, you're too kind. Not only a scholar, but a gentlegnome too!" He leans down from the saddle and takes the pipe.  The puff is warm and rich, and he passes it back to the wizard before letting the smoke out through his nose.  He gives a quick shake of the head.  "Ooh! Gods, I could stand another hour of riding with that. Ha!  I jest, of course. There'll be time enough to enjoy more of it once we find our way into town proper."

He turns at the approach of the others.  "Gorosh, Barwin, you stragglers!  There'll be no good stew left at the inn if you have your say, eh? It's straw for the lot of us out in the stables!"  Marhault gives a good-natured smile. "How about a song, then, to keep pace? I know just the one, about a lass in the meadows chasing away the faeries..."

He clicks his tongue to set Lilly back on the trail into town past the barns and the buildings. He starts to hum the tune with the warmth of the pipe smoke lingering in his chest.
This message was last edited by the player at 20:56, Mon 01 Apr.
Fizzband Timbers
Tinker Gnome Wizard, 336 posts
A wizard Ye Says
Settle down fer a spell
Mon 1 Apr 2024
at 14:17
  • msg #7

(IC): Hommlet

Fizzband finishes his pipe, emptying the ash out on the road and making sure it is out by stepping on it...

"How did we manage to outpace the others, they must have slowed down knowing how close to town we were, or perhaps they were critical of your song...."

He turns as the others roll slowly upon them...
"Gorosh.  Barwin, how did you lot fall so far behind? "
This message was last edited by the GM at 14:22, Mon 01 Apr.
Barwin Stonefist
Dwarf Cleric, 7 posts
Mon 1 Apr 2024
at 20:49
  • msg #8

(IC): Hommlet

Old jack was being cranky and fought me all the way to get hitched to the wagon.  Damned old mule might have to upgrade to a couple draft horses or Oxen when we get to our destination.

He winks at the others and clicks away to motivate the mules.

You hear that Old Jack trade you for a cow to pull this wagon, now get a move on.
This message was last edited by the player at 20:49, Mon 01 Apr.
Gorosh Stromson
Human Fighter, 25 posts
AC: 20
F:+6 R:+3 W:+1
Tue 2 Apr 2024
at 13:42
  • msg #9

(IC): Hommlet

"Juno here wanted to take the scenic route. You all missed out!", Gorosh says with playful sarcasm. It's good to finally arrive.

Rubbing his back he says, "You know, I can't wait for that new saddle of Chiefs' to break in."
Fizzband Timbers
Tinker Gnome Wizard, 338 posts
A wizard Ye Says
Settle down fer a spell
Tue 2 Apr 2024
at 22:11
  • msg #10

(IC): Hommlet

"Stubborness and scenic routes all told, looks like a good sized place, all in all, what say we look about and find a nice stable for your boys?  A day of sight seeing is ahead of us, hopefully we stay out of troubles."

He offers the others a chance for some pipe weed before he seals it back into the eelskin pouch.....
Gorosh Stromson
Human Fighter, 26 posts
AC: 20
F:+6 R:+3 W:+1
Tue 2 Apr 2024
at 23:10
  • msg #11

(IC): Hommlet

Fizzband Timbers:
He offers the others a chance for some pipe weed before he seals it back into the eelskin pouch.....
Gorosh was hoping for Fizzband to offer some of his pipe weed, ”Don’t mind if I do…” He says as he reaches over for the pipe and draws a puff in. Gorosh holds the smoke in for a few seconds and then exhales.”You always got good smoke Fizz thank you. I gotta get me one of these pipes.”

Gorosh mounts his warhorse with Juno in tow and continues the journey.
Barwin Stonefist
Dwarf Cleric, 9 posts
Thu 4 Apr 2024
at 12:30
  • msg #12

(IC): Hommlet

"We should find someplace to stay if we are going to rest here for a while.  And yes the stable is definitely needed otherwise I'll be hunting for Old Jack for days before we leave."

He slaps the reins on the mules to get them moving.
Fizzband Timbers
Tinker Gnome Wizard, 339 posts
A wizard Ye Says
Settle down fer a spell
Thu 4 Apr 2024
at 12:57
  • msg #13

(IC): Hommlet

Fizzband accepts the pipe back and once again empties the bowl, and steps on the ash to make sure it is out...

He remounts his riding dog, and continues into the town, looking for both the stables and the Inn.

"Good plan we should get settled in and get to know the locals."
Dungeonmaster
GM, 2457 posts
Fri 5 Apr 2024
at 03:13
  • msg #14

(IC): Hommlet

As the group heads into the village, a strange sight beholds them. Well not so much. A camel stands watching them with a small person standing next to it. The persons hood is drapped across her face as well as a small hankerchif. The camel spits and it lands on the gnome. It whistles up at the camel and it snorts. A simple nod as she pulls back her hood "Been here a day."
This message was last edited by the GM at 03:18, Fri 05 Apr.
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