OOC: I'll give you guys a freebie this round but remember you have to make a nature check if you want to move while mounted. If you want to stop having to control your horse then you have to spend one action to dismount.
This is your one global warning. After this if you want to move and fail your nature checks it will disrupt your movement.
Talitha spurs her horse to protect Faeli and disrupt the charge. Unfortunately the horse isn't fast enough so while she still gets an attack it isn't quite as powerful as she would have liked it to be.
OOC: It takes 2 moves to get to melee range of the boar, sorry.
Talitha swings her sword and is astonished to see the sharp blade just bounce off the thick hide and fur on the creature's back. It was like striking stone wrapped in reinforced leather!
OOC: Faeli, you can't use Reach with Burning Hands.
Reach Spell:
You can extend the range of your spells. If the next action you use is to Cast a Spell that has a range, increase that spell’s range by 30 feet.
Burning Hands:
Area: 15-foot cone
Burning Hands just has an area attribute, not a range.
Faeli moved her horse into position and unleashed her flame spell scorching the beast's hide. The creature's hair caught fire and spreads along the whole creature's body fueled by its natural oils and dry hairs. The boar squeals in pain and the air quickly smells of burnt flesh and fur.
OOC: Natural 1 on the reflex save so it takes double damage! 8 fire damage
Tristen gets into position and sinks a bolt into the creature's flaming hide.
Razyll casts a spell but it seems whatever magical effect should have happened doesn't take hold as the creature is too enraged from its flaming backside to let the spell take effect.
Kaddock tries to sink three arrows into it but two miss and the third skips off its back like it was striking stone.
Arialis moves up to support Talitha.
Aldren and the hired mercenary both circle their horses wide looking to get into flanking positions and surround the boar so it cannot build up deadly momentum behind its charge anymore.
The guide tries shooting the beast as well but fails to hit.
The boar lashes out, whipping its head back and forth and cuts at the horses of Aldren and Talitha. Talitha's horse takes a deep wound but stays standing
(14 damage, 8/22 HP left) as does Aldren's steed
13 damage, 9/22 HP left
Combat Round 1
Name | AC | HP | Attack | Damage | Status |
---|
Arialis | 18 | 16/16 | Longsword +7/+2/-3 | 1d8+2 (s) | Mounted |
Faeli | 14 | 16/16 | TK Projectile +7 | 1d6+4 (b) | Mounted |
Kaddock | 18 | 20/20 | Longbow +6/+1/-4 | 1d8 (p) | Mounted |
Razyll | 17 | 17/17 | Scimitar +6/+1/-4 | 1d6+3 (s) | Mounted |
Talitha | 18 | 19/19 | Sword +9/+4/-1 | 1d8+4 (s) | Mounted |
Tristen | 15 | 21/21 | Crossbow +3/-2/-7 | 1d10 (p) | Mounted |
Hired Mercenary | 17 | Healthy | Spear +9/+4/-1 | 1d8+3 (p) | Mounted |
Guide | 15 | Healthy | Longbow +5/+0/-5 | 1d8 (p) | Mounted |
Foxglove | 18 | Healthy | Rapier +6/+1/-4 | 1d6+2 | Mounted, Sanctuaried |
Giant Boar | 21 | Bruised | Tusk +14/+9/+4 | 2d8+6 (p) | - |
Healthy | Bruised | Hurt | Injured | Wounded | Mauled | Crippled | Dying | Dead |
---|
100% | 99% - 75% | 75% - 60% | 60% - 45% | 45% - 30% | 30% - 15% | 15% - 0% | 0% > | Dead |