RolePlay onLine RPoL Logo

, welcome to DnD 3.5: Eberron

11:32, 25th April 2024 (GMT+0)

(OOC) Chat Area.

Posted by Dungeon MasterFor group 0
Dungeon Master
GM, 423 posts
Tue 28 Jul 2020
at 17:45
  • msg #563

Re: Checking the room

Interesting dilemna:

What do you think would be an interesting game?

Dinosaurs. Jurasic Park maybe? Or a island full of them. Stone Age. Or investigating them.

Undead that everyone doesn't think exist. Like Walking Dead. Everyone believes when you die, that's it. No coming back. But then people start to come back. And they are different. Very different.

Just pondering my next game, got stuff to work out!
Dungeon Master
GM, 425 posts
Thu 30 Jul 2020
at 14:47
  • msg #564

Re: Checking the room

Man everything I throw at you, you rip through. Course doesn't help when Fenris rages, uses power attack and deals 1d10+22 damage haha.
Brankx Onyxshield
Wizard, 250 posts
HP 8/14 AC 11
F: +4, R: +2, W: +4
Thu 30 Jul 2020
at 19:46
  • msg #565

Re: Checking the room

Just as well...brankx has some spells, but not much after them.

He needs to find or learn to make a wand i think
Dungeon Master
GM, 426 posts
Fri 31 Jul 2020
at 17:39
  • msg #566

Re: Checking the room

Steampunk Walking Dead Pathfinder Game...

Hmm.
Dungeon Master
GM, 427 posts
Sun 2 Aug 2020
at 01:55
  • msg #567

Re: Checking the room

Odd question: What's a good familiar for a level 1 halfling diviner? Core Only. More of a knowledge guru.
Brankx Onyxshield
Wizard, 251 posts
HP 8/14 AC 11
F: +4, R: +2, W: +4
Sun 2 Aug 2020
at 02:00
  • msg #568

Re: Checking the room

An owl maybe....or a lizard
Dungeon Master
GM, 428 posts
Sun 2 Aug 2020
at 02:30
  • msg #569

Re: Checking the room

Owl could be cool. I pondered a cat or a ferret. Raven is interesting but eh not sure if it fits a diviner.
Dungeon Master
GM, 429 posts
Sun 2 Aug 2020
at 13:25
  • msg #570

Re: Checking the room

Bat: If its like a bat hanging around a libary or whatnot. +3 Listen ain't bad since being a halfling and Alertness...

Cat: Good for a more stealthy approached. More common.

Hawk: Fast if you need a scout.

Lizard: Pondered this but it won't really help in combat.

Owl: +3 to Spot checks in shadows. It does fit a scholar.

Rat: I don't really like rats. Def common though.

Raven: Interesting. I can talk to it lol. I did have a raven before but hmm.

Snake: Not too good for a Wizard. Sorceror, sure. No ranks in Bluff.

Toad: Its a toad. Or a frog. +3 to HP is nice in the beginning.

Weasel/Ferret: Its really a thief. I had ferrets IRL. They are interesting to watch!
Dungeon Master
GM, 430 posts
Mon 3 Aug 2020
at 03:26
  • msg #571

Re: Checking the room

Went with a barn owl. Think it fits.

Also waiting on IC posts :)
Dungeon Master
GM, 431 posts
Tue 4 Aug 2020
at 17:36
  • msg #572

Re: Checking the room

*yawns*
Dungeon Master
GM, 432 posts
Wed 5 Aug 2020
at 13:55
  • msg #573

Re: Checking the room

Weather has been nasty in CT so posting will be sporadic at best. Posting from the library. Sorry!
Dungeon Master
GM, 434 posts
Thu 6 Aug 2020
at 17:01
  • msg #574

Re: Checking the room

Valves are 1 2 and 3. So if u want to mess with them do a post and say 2 3 and 1 or whatnot. It’s luck of the draw so no knowledges or I think checks can be used
Dungeon Master
GM, 435 posts
Fri 7 Aug 2020
at 14:30
  • msg #575

Re: Checking the room

btw the magical gate is still there. The gate that Fenris and Ballast tried to open is the one that opened up with the key.
Dungeon Master
GM, 436 posts
Fri 7 Aug 2020
at 21:12
  • msg #576

Re: Checking the room

Finally got my power back!
Dungeon Master
GM, 437 posts
Sat 8 Aug 2020
at 23:52
  • msg #577

Re: Checking the room

link to another game
Pathfinder: The Walking Dead
Dungeon Master
GM, 438 posts
Tue 11 Aug 2020
at 13:13
  • msg #578

Re: Checking the room

*pulls out a poker deck*
Ballast
Fighter, 182 posts
HP 49/49, AC: 22
F: +6, R: +3, W: +3
Tue 11 Aug 2020
at 23:02
  • msg #579

Re: Checking the room

Windstorm, no power. Will post when able.
Dungeon Master
GM, 439 posts
Thu 13 Aug 2020
at 02:06
  • msg #580

Re: Checking the room

Welcome to the game Deo!
Dungeon Master
GM, 440 posts
Thu 13 Aug 2020
at 12:41
  • msg #581

Re: Checking the room

For the puzzle: Its the luck of the draw honestly.
Cumarinda Imbrex
Cleric, 220 posts
HP 62/62, AC:18
F: +7, R: +3, W: +8
Fri 14 Aug 2020
at 00:35
  • msg #582

Re: Checking the room

Welcome Deodat!
Brankx Onyxshield
Wizard, 254 posts
HP 8/14 AC 11
F: +4, R: +2, W: +4
Fri 14 Aug 2020
at 00:37
  • msg #583

Re: Checking the room

then wish me luck!

welcome
Dungeon Master
GM, 441 posts
Sat 15 Aug 2020
at 23:55
  • msg #584

Re: Checking the room

So someone going to try the valves?
Brankx Onyxshield
Wizard, 255 posts
HP 8/14 AC 11
F: +4, R: +2, W: +4
Sun 16 Aug 2020
at 02:15
  • msg #585

Re: Checking the room

Yes....my original post said that I would try the valves, first left to right, and continue until I gain results. I was just waiting until I heard from uyou if I needed a check or something or just open them
This message was last edited by the player at 02:17, Sun 16 Aug 2020.
Dungeon Master
GM, 443 posts
Sun 16 Aug 2020
at 02:25
  • msg #586

Re: Checking the room

Make sure to update your Bios and get max HP (I think some of you were hurt previously by the water elemental/earth elemental)
Dungeon Master
GM, 444 posts
Sun 16 Aug 2020
at 02:42
  • msg #587

Re: Checking the room

If you guys and gals want, I could say you rested got spells back ect after the water elemental issue.

Cleric can heal up, make sure everyone is safe, rest/regroup, Brankx can do his spells ect ect.
Sign In