Before an alliance can be made, trust has to either be Earned or Bought. Lifting and expanding upon the Goonhammer's "Razzle Dazzle" system allows for Alliances to be objectives that can be earned as opposed to just min/maxing the best benefits. Therefore each alliance has a two-step process for unlocking.
Thematically the idea is that your gang needs to stand out from the rabble to get on the House/Guild/Criminal Enterprise's radar. The "Razzle" is what sets you apart from other gangs while the "Dazzle" is what seals the deal.
Mechanically this is to let the game develop a bit before bringing alliances into play. Some alliances are notorious for nearly doubling a gang's power and should therefore not be available at the campaign start for free.
As an alternative to completing certain objectives there is also a "Flash" which tends to be more difficult to perform but allows you to secure an alliance immediately.
Here is a list of the objectives needed to secure a particular alliance:
Merchant Guilds
- Mercator Gelt(Guild of Coin)
- Razzle: Successfully defend one of your territories
- Dazzle: In a Toll Bridge scenario have more enemies fall off the bridge than yours.
- Flash: "All that Glitters" Earn over 100cr in income (not including battle/loot rewards)
- Adding Toll Collectors will add 590cr to your Crew Rating
- Mercator Munda (Iron Guild)
- Razzle: Purchase a Master-Crafted weapon or any rare Special Ammo
- Dazzle: Cause an enemy to go Out of Action from a shot with a Master-Crafted or rare Special Ammo profile
- Flash: "Unofficial Audit" Open up two non-booby trapped loot crates in a single battle.
- Adding Wandering Scum will add 90cr per scum to your Crew Rating
- Mercator Nautica (Water Guild)
- Razzle: Sell a captive to the guilders as a post-battle action
- Dazzle: Participate in a Caravan Heist or Escort Mission as a Defender
- Flash: "Babysitting Duty" If a guild pays to use Eros Slagmyst in a battle.
- Adding a Syphoning Delegation adds 585cr to your Crew Rating
- Mercator Pallidus (Corpse Guild)
- Razzle: Delete a dead fighter from your roster.
- Dazzle: Kill at least 4 hiver bystanders in a scenario
- Flash: "The Slaughterhouse" Coup de Grace 3 enemy fighters in a single game.
- Adding a Corpse Harvesting Party adds 775cr to your Crew Rating
- Mercator Pyros (Promethium Guild)
- Razzle: Purchase a Blaze or Plasma weapon during a post-battle sequence
- Dazzle: Cause an enemy to go Out of Action while afflicted with Blaze OR from damage from an attack using a Plasma weapon's unstable profile
- Flash: "Infrastructure Week" If an attacking gang succeeds at a Sabotage mission without any fighters going Out of Action
- Adding a Pyromantic Conclave adds 635cr to your Crew Rating
- Mercator Sanguis (Slave Guild)
- Razzle: Sell a captive fighter to the Guilders in a post-battle action
- Dazzle: Cause at least 3 enemies to go Out of Action in a single battle in Close Combat OR win as a defender in a Rescue, Public Execution, or Prison Break scenario
- Flash: "Star Power" Win in a Pitfight scenario
- Adding a Slaver Entourage adds 765cr to your Crew Rating
Criminal Recidivists
- Cold Traders
- Razzle: Purchase a Xeno weapon
- Dazzle: Earn credits as part of a reward for the following scenarios: Looters, Forgotten Riches, Caravan Heist, Archeotech Hunters
- Flash: "Wet Storage" Win a battle where one of your crew went Out of Action from a Xenos Nest attack.
- Adding a Smuggler Shore Party adds 655cr to your Crew rating
- Fallen House
- Razzle: Put an enemy House gang leader or champion Out of Action
- Dazzle: Win a Trap or Ambush mission against a House Gang
- Flash: "Settle the Score" Put an enemy Dramatis Personae Out of Action
- Adding a Rebel Lord adds 435cr to your Crew Rating
- Imperial Imposters
- Razzle: Purchase a non-Master-crafted status item or Displacer Field
- Dazzle: Win an Escort Mission as the attacker
- Flash: "Airs of Respectability" Change alignment from Outlaw to Law Abiding
- Adding a Master Charlaten adds 485cr to your Crew Rating
- Narco Lords
- Razzle: Buy chems
- Dazzle: Use bought chems. The using fighter must survive the battle.
- Flash: "The Pusher Man" Get an enemy fighter addicted to chems.
- Adding Narco Scum adds 90cr per scum to your Crew Rating
- Psi-Syndica
- Razzle: Buy ghast
- Dazzle: Use ghast. The using fighter must survive the battle.
- Flash: "Magic Monopoly" Put an enemy with Wyrd powers Out of Action.
- Adding a Mind-Locked Wyrd adds 120cr to your Crew rating.
- Rogue Factoria
-Razzle: Buy an Imperial weapon
-Dazzle: Take part as an attacker in any of the following scenarios: Smash & Grab, Archeo Hunters, Murder Cyborg
-Flash: "No Scabs!" An opposing gang's Hanger-On is taken Out of Action in battle
-Adding a Factoria Work Gang adds 415cr to your Crew Rating
Noble Houses
- House Catallus
- Razzle: TBD
- Dazzle: TBD
- Flash: "The Power Behind The Throne" Be House Van Saar OR win a battle against House Van Saar with half of enemy crew taken Out of Action.
- Crew Rating: TBD
- House Greim
- Razzle: TBD
- Dazzle: TBD
- Flash: "Might Makes Right" Be House Goliath OR win a battle against House Goliath with half of enemy crew taken Out of Action.
- Crew Rating: Adding a Military Attache adds 495cr to Crew Rating
- House Ran Lo
- Razzle: Purchase Carapace armor (light or heavy).
- Dazzle: Win a defense of Looters, Smash & Grab with attacker unlocking or stealing zero loot caskets.
- Flash: "Lords of War" Be House Orlock OR win a battle against House Orlock with half of enemy crew taken Out of Action.
- Crew Rating: Adding an auditing party adds 410cr to your crew rating.
- House Ulanti
- Razzle: TBD
- Dazzle: TBD
- Flash: "Are You Not Entertained?" Be House Escher OR win a battle against House Escher with half of enemy crew taken Out of Action.
- Crew Rating: Adding a Court Advisor adds 560cr
This message was last edited by the GM at 15:43, Fri 16 Apr 2021.