SIRE
SIRE has spent a decade trying to rebuild itself from a government agency that hunted and persecuted supernaturals into an agency that provides help and support to convert supernaturals into superheroes. Originally it was a branch of the FBI, it was moved to its own agency in 1986 and now operates with close ties to the Departments of Justice, Education, and Homeland Security. On occasion SIRE also works alongside Border Patrol to handle extranational or extraterrestrial immigration.
SIRE has three main branches:
- Research & Identification (Ident): A research division it looks at gathering and storing information about supers and hopefully identifying "gifted" individuals before they accidentally blow up a bus stop. Ident is often portrayed as half scientific nerds and half surveillance spies snooping around high schools, comic book stores, and banks looking for emerging heroes and villains.
- Education & Training (Boot Camp): Once a super is discovered by Ident, Boot Camp steps in and moves them to a secure facility where they can receive basic safety training about their powers. Despite having the smallest staff, Boot Camp is notorious for its insane operating budget to create and maintain training facilities that can handle people shooting hot magma from their hands or calling down lightning storms.
- Restraint & Detention (Deepfreeze): Deepfreeze is responsible for handling supers that break the law and cannot be contained in typical prisons. The details behind Deepfreeze facilities are classified as Top Secret (SCI). Despite this there have already been two known breakouts of supervillains however even the escapees have been unable to provide any insight as to what goes on.
SIRE was headquartered in Washington DC but after the Harvest it was relocated to New Babylon so it could properly secure the battlefields against Omnikron.
SIRE Threat Levels
SIRE created a classification identifying the potential threat level of a supervillain. This is not a measurement of an individual's specific superpowers but an understanding of how much damage they could do to the United States. The SIRE system is based off of the internationally recognized Tomohiro Scale translated into the US military phenetic alphabet.
- Mike - A regular threat that could be handled by law enforcement. It is technically on the list but SIRE has never dispatched a hero to handle a Mike, instead many heroes handle these mundane or low-powered criminals on their own. Because of this, unpowered criminals fom purse snatchers to mafia hitmen are referred to as "Mikes" and calling another super a "Mike" is a big insult. AKA Mouse-tier threat.
- Whiskey - A threat beyond law enforcement. This is typically the lowest grade threat that would warrant SIRE and/or superhero response. Any SIRE certified superhero is expected to be able to handle a Whiskey threat all by themselves although in practice some Whiskey threats are more or less dangerous than others. Because of the name, some heroes have taken to calling city patrols as "bar hopping" as they're looking for Whiskey. AKA Wolf-tier threat.
- Tango - A threat to a large group of people but not necessarily an entire geographic region. A Tango threat might be tackled by a single hero but SIRE recommends having backup and support before engaging with a Tango. AKA Tiger-tier threat.
- Sierra - A threat to a single city. A super hero team or one or two top notch heroes should be able to handle it. AKA Shark-tier threat.
- Oscar - A threat to multiple cities or entire geographic regions. This might cross country borders but might still be able to be handled by a single top notch super team. AKA Oni-tier threat.
- Delta - A threat to the entire globe. Delta level threat response would typically involve multiple nations coordinating together. AKA Dragon-tier threat.
- Gamma - A threat to all life in the universe. The one and only Gamma threat recorded was Omnikron.AKA God-tier threat.
This message was last edited by the GM at 04:20, Sun 16 May 2021.