RolePlay onLine RPoL Logo

, welcome to Vikings and Valkyries: Heroes of Midgard

07:59, 2nd May 2024 (GMT+0)

Inventory, Marketplace, and Encumbrance - Common Items.

Posted by Game MasterFor group 0
Game Master
GM, 190 posts
Better to fight and fall
than to live without hope
Sat 8 Aug 2020
at 19:51
  • msg #1

Inventory, Marketplace, and Encumbrance - Common Items

I am creating this thread as hopefully an easy go-to in looking up the various weapons, items, cost of things.

For re-sale of weapons or equipment that you find on the battlefield, assume a re-sale value that is 50% the base value.

Coin Conversion

Coins in this world are Gold, Silver, and Copper.

1 Gold Coin = 100 Silver Pieces
1 Silver Piece = 100 Copper Pieces
Money encumbrance is a value of 1 per 100 coins (i.e., 300 silver pieces = 3 encumbrance)

WEAPONS

Melee
1. DAGGER (15 Silver Pieces) does 1d3 base damage, encumbrance value of 0
- If thrown, range of Might modifier x10 Feet

2. MACE (30 Silver Pieces) does 1d6 base damage, encumbrance value of 1
3. AXE (30 Silver Pieces) does 1d6 base damage, encumbrance value of 1
4. SPEAR (30 Silver Pieces) does 1d6 base damage, encumbrance value of 2
5. SWORD (60 Silver Pieces) does 1d6 base damage, encumbrance value of 1
6. GREAT AXE (60 Silver Pieces), does 1d6 base damage, encumbrance value of 3
  - two handed
  - requires Might of 13+
  - Add Might Modifier to Damage
  - Add +2 to Melee score

7. ENORMOUS CLUB (cannot normally purchase), does 2d6 base damage, encumbrance value of 3
  - Typically used by Half-Giants (or Giants) only
  - requires Might of 19-20 for Half-Giants to use in combat, two handed, with initiative penalty
  - requires Might of 21-22 for Half-Giants to use in combat, two handed, without initiative penalty
  - requires Might of 23-24 for Half-Giants to use in combat, single-handed, without initiative penalty

Missile
1. BOW (40 Silver Pieces) does 1d6 base damage, encumbrance value of 1
   - Arrows for BOW (bolt of 6)  (6 Silver Pieces), encumbrance value of 1
   - range of 300 feet

2. JAVELIN (30 Silver Pieces) does 1d6 base damage, encumbrance value of 2
   - thrown, range of Might modifier x10 feet

3. SLING (5 Silver Pieces) does 1d6 base damage, encumbrance value of 0
   - Slingshot for SLING (pack of 10 bullets)   (2 Silver Pieces), encumbrance value of 0
   - range of 150 feet

ARMOR

1. HELMET (75 Silver Pieces) adds +2 Effective Defense Class "EDC", encumbrance value of 1
2. MAIL COREST (150 Silver Pieces) Adds +2 EDC, encumbrance value of 3
3. SHIELD (75 Silver Pieces) Adds +2 EDC, encumbrance value of 2

EQUIPMENT, TRAVEL, EXPEDITIONS

1. ROWING BOAT (3 Gold Coins)
2. SMALL SAILING SHIP (30 Gold Coins)
3. MERCHANT SHIP (150 Gold Coins)
4. WARSHIP/GALLEY (300 Gold Coins)
5. HORSE (6 Gold Coins)
6. MULE (1 Gold Coin)
7. OIL FLASK (10 Silver Pieces)
8. TORCH (2 Silver Pieces)
9. FLINT AND TINDER (5 Silver Pieces)
10. ROPE, 30 FEET (15 Silver)
11. BEDROLL (25 Silver)
12. RATIONS, 1 DAY (2 Silver)
13. WATERSKIN (2 Silver)

COMMON FOOD AND LODGING COSTS

1. INN LODGING (Range between 2 to 10 silver per person)
2. MEAL, INCLUDING BEVERAGE (Range between 2 to 5 silver per person)
3. JUG OF WINE (Range between 1-3 silver depending on quality)
This message was last edited by the GM at 16:44, Sat 15 Aug 2020.
Sign In