Everything you need to play in this game can be found on the main website in the free Player's Kit pdf. Check out
https://bladesinthedark.com/.
Position and Effect Table
Position | Effect |
---|
Controlled | Great |
Risky | Standard |
Desperate | Limited |
Note: Two effect not listed are Zero Effect and No Effect. Zero Effect simple means that you need to either push for greater effect or utilize a better tool to increase your effectiveness. No Effect means you can not do anything to achieve your desired outcome. It is possible to go beyond (Plue Ultra) Great effect through the use of proper tools, assistance or pushing yourself.
You may always trade your position for effect once per roll. This means lowering your current position one step to increase your effect by one step. This will mean worse consequences, so keep that in mind.
Downtime Activities References:
-Aquire Asset: Gain temporary use of a particular asset (tool, specialist, etc.). Roll Tier to determine Quality of asset. You can spend 2 coin per level to bump up the quality an asset.
-Long Term Project: Roll appropriate trait and tick the project clock accordingly. (1-3, 1 tick; 4-5, 2 ticks; 6, 3 tisks; Crit, 5 ticks)
-Recover: Get treatment to tick your personal healing clock. If you don't have access to a Physician of some sort, you may roll 0D.
-Reduce Heat: Describe how and roll your action to reduce heat.
-Train: Mark 1xp for an attribute or playbook clock (+1 if you have access to the appropriate crew upgrade). You can only use this once per track per downtime phase.
-Indulge Vice: Roll your weakest attribute and recover that amount of Stress. If your clear more stress than you had, you overindulge. If you do not indulge your vice during each downtime phase, you take 1 stress per trauma level you have.
Overindulge: You select one of the following if you overindulge your vice
-Attract Trouble: Roll an additional time on entanglements
-Brag about your exploits: Gain +2 Heat
-Lost on a bender: Your character is unavailable for one score
-Tapped: Your current vice provider cuts you off. Find a new source or make it up to your provider
Engagement Roll Modifiers/Questions:
+1d for sheer luck
-Is the Operation Bold or Daring: +1d
-Is the Plan Overly Complex/Contingent on a lot of factors: -1d
-Does the Plan Exploit a Vulnerability: +1d
-Does the Plan hit them where they are strong: -1d
-Do they have help from a friend/ally: +1d
-Is a rival interfering: -1d
-Other factors known/unknown: +/-1d
At the beginning of each Score, quickly vote on your approach and provide me the detail needed.
-Assault: The point of Attack
-Deception: The method of deception
-Stealth: The point of infiltration
-Occult: The arcane method
-Social: The social connection
-Transport: The route and means of travel
This message was last edited by the GM at 20:23, Sun 03 May 2020.