The Bennington Family (Lawgivers of the Wasteland)
Humanity is hurt, bleeding. The land cries out for justice. If there’s no-one around to keep people on the straight and narrow and uphold the law,
you’ll just have to step up and take the law into your own hands. The Lawgivers of the Wastelands use Reach to track down their targets, and Grasp to bring them in.
Stats
Reach 1
Grasp 1
Sleight -1
Mood
Data
Tech
Doctrine
Righteous Vigilantes: When you come to a scene of violence, you can ask the GM one question about the victim or the attacker.
Lifestyle</>
Nomadic: When your Family moves on from a settlement where they laid down the law, name one thing that settlement will now always (or never) do.
<b>Resources
Two Surpluses: Weaponry, Leadership
Three Needs: Transport, Defenses, Recruits.
Traditions
Populace: far-removed descendants of cops and soldiers
Style: simple uniforms and hidden blades
Governance: lone vigilantes calling in for support when needed
Landmarks
Before: A courthouse full of preserved archives.
The Fall: A refugee camp torn apart from the inside.
A Threat: A dangerous ruin full of squatters with nowhere else to go.
Moves
Laying down the law:
Everything you do is motivated by a strict moral code, passed down through the Family.
Who always deserves protection? Your Family and Character take +1 while protecting them. The young
Who always deserves your justice? Your Family and Character take +1 while pursuing them. slavers
What does your Family’s code prevent you from doing in the name of justice? Your Family and Character take -1 ongoing if you go further, until the GM thinks you’ve made amends. Murder.
Round Up the Posse:
When you brandish your Family’s authority in a non-hostile land you can recruit a gang of locals to fight at your side and take someone down. So long as you work towards bringing that target to justice you can use them as a group of Followers (Quality +1, Expertise: vigilante justice), and when they fight alongside you they reduce the harm you take by 1.
How Do You Fight? Heavy Pistols (ranged, brutal)
How Do You Travel? All Terrain Trucks (Land, Transport)
What Useful Expertise Can You Draw On? Magistrates (1 Quality, Negotiating Compromises)
History
Which of you supports our crusade the most? Give them 2 Treaty.
Which of you did we save from slaughter at the hand of raiders? Take 2 Treaty
Which of you raised the Homeland's worst criminal? Take 1-Treaty on them; they give another Family that the criminal victimized 1-Treaty.
This message was last edited by the player at 21:41, Wed 24 Mar 2021.