5. OOC: Differences between 1st edition and 2nd edition
This game is run under 2nd edition WFRP rules (though I may borrow plenty especially lore-wise from the 1st edition.) Since so many of us are more familiar with 1st edition I thought I better clarify a few of the differences!
Characteristics
Dexterity (Dex), Initiative (Int), Cool (CL) & Leadership (Ld) do not exist in 2nd edition.
Agility (Ag) is new to 2nd edition.
Generally speaking most actions that would have fit under either Dexterity or Initiative in the 1st edition are resolved under Agility.
Actions that would have fit under Cool or Will Power in the 1st edition are resolved under Will Power in the 2nd edition.
Actions that would have fit under Leadership or Fellowship in the first edition are resolved under Fellowship in the 2nd edition.
Strength and Toughness are calculated using a percentage die like WS, BS and so on. Your Strength Bonus (for doing damage) and Toughness Bonus (for resisting damage) is equivalent to your characteristic divided by ten and rounded down (so a Strength of 39 would give a Strength Bonus of 3 while a Strength of 41 would give a Strength Bonus of 4.)
Basic Skills and Advanced Skills
Basic Skills are skills that can be attempted by anyone, even without training though you halve your Characteristic (rounding up) when you roll. The following are Basic Skills and what characteristic they roll against:
Animal Care (Intelligence)
Charm (Fellowship)
Command (Fellowship)
Concealment (Agility)
Consume Alcohol (Toughness)
Disguise (Fellowship)
Drive (Strength)
Evaluate (Intelligence)
Gamble (Intelligence)
Gossip (Fellowship)
Haggle (Fellowship)
Intimidte (Strength)
Outdoor Survival (Intelligence)
Perception (Intelligence)
Ride (Agility)
Row (Strength)
Scale Sheer Surface (Strength)
Search (Intelligence)
Silent Move (Agility)
Swim (Strength)
Advanced Skills like Academic Knowledge can't be attempted untrained.
It is possible to 'buy' a Skill twice if you already bought it in a previous career. You can ultimately buy the same skill up to three times this way with each level of Skill Mastery giving you +10% to the skill.
Fortune Points
Did not exist in 1st edition. Fortune Points are minor lucky breaks that in game terms allow you to reroll one characteristic test or attack. Doing so uses up the Fortune Point but it is regained the following day.
Fortune Points cannot be 'stocked' - if you don't use them up over a course of a day you don't get to add them to the following days total.
Your Fortune Point total is equal to your Fate Point total and should your Fate Points decrease or increase your daily allotment of Fortune Points will change too.
This message was last edited by the GM at 18:00, Wed 24 Mar 2021.