~ The Inn
The current inn is only a century old and in very good condition, reflecting the advantages of being situated directly on the main road with the capacity to cater to coaches. The name is a reference to the previous establishment, the
Harvester, since what comes after the harvester is surely a completed harvest with hare and sheaf laid out in the proper order (see below).
There is a fairly spacious arrangement of taproom and parlour on the ground floor, separated by an open arch: the latter has the main fire at the end and most of the windows, their recesses flared outwards to spread the light and provide a handy shelf for drinks if tables are taken up with food, cards, or anyone drunk enough to be dancing on them. The windows have some span-sized (if
bullseye'd) panes in the centre and are otherwise cross-leaded with a casement at the top, making them both decorative and very hard to throw oneself (or anyone else) through when drunk. The kitchen and other family rooms are behind the bar, the stairs to guest accomodation and corridor to the privies/inn yard out back beside it. Villagers without barns are allowed to store any objects that need to be kept dry and don't fit in their own homes in the shelves/hooks near the ceiling here.
Upstairs, continuing from access to the rooms above the tavern area downstairs, there is a small passageway across the arch to the coach rooms and stables for those that pay upfront and need to leave at strange hours of the morning or night. Rooms towards the back of the inn are cheaper in summer due to their proximity to the midden and tannery behind, which makes use of the stable drains and liquid chamberpot contents emptied into them. Floors are generally bare but varnished and swept, with the odd rug for guests and a runner along the upstairs corridor against the tendancy of the floorboards to yell at any sign of humidity combined with weight.
The building across from the church that was once the Harvester is now a house on one side and a smithy on the other.
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~ Local Traditions
Naturally, the main festivals are Easter and Christmas, and occur in the church with much merriment beforehand and often a day off for many workers in the latter case. Scorch Norton has a very active folk tradition, however, and the first of May is marked by feasting and a dance to celebrate the true end of the 'hungry gap' and the coming of summer.
The May Mummers also come out, a carefully-chosen selection of local men, four of whom take specific character parts in the local mummery and Morris dance. These are not particularly complex, consisting mostly of appearance and a simple idea of personality to portray: Losk's entire head is blacked with soot, as is his outfit, and he dances or interacts with locals in an 'angry' fashion; the Crogg costume is a waistcoat embroidered with flowers and dances with his arms tied behind his back and a rope around his neck and waist, acting 'dignified' as the master of the troupe; Erskin Marion has two pheasant tailfeathers in his hat, a beribboned dog skull on a striped stick and a handkerchief 'tail' pinned to his backside, and is both 'energetic' and 'cowardly'; Bogi has a conical arrangement of reeds for a head and plenty of ribbons, and should seem 'melancholy' or 'morose'. Heavy men are traditionally preferred for the last role, both since the character is supposed to look fat and since Bogi cannot be roused to a proper dance without a shot of spirits or half-pint of cider or strong beer.
Sometimes a last named character appears, according to what are rumoured to be secret conditions but is likely simple availability: Trugred the
'oby 'oss, an ambiguous and extremely wild personifcation that may fawn on or 'attack' onlookers at random to delighted (or terrified) squeals from the audience. The man playing Trugred is intended to remain annonymous under the costume, a fact that has occasionally been used to get away with the odd vengeful stomp or illict snuggle in public. 'Oss is as 'oss does!
The mummers dance about the village, visiting people's houses and being given food, firewood, flowers or alcohol, the quality of which determines the scale of the "ritual" enacted there - from a bow and three stick-clacks to a small girl offering a handful of dandelions to an elaborate dance around the lady of the house picked up on a stool, visits to every room with high jumps over the threshold and even singing circumnavigation of the entire property in exchange for good food and generous drink. Once the village has been generally visited the mummers
morris on the green and 'chase' and 'kill' Marion (who gets up and humourously runs away during the last dance) at the end of the penulitimate set.
At harvest time, if the last field to be cut is out of sight of the Wyzenwood, all men, youths and whatever women can be spared from child or beast-minding duties go out and trap a hare within its bounds. The field is cut slowly by its owner's team, the animal being contained by the rest of the village until it is stunned with exhaustion in its last hiding-place of the last sheaf: in the best-case scenario the hare is dispatched and the last sheaf cut in the same sickle blow. The dead hare and stained portion of the grainstraw are kept buried in the owner's barn over winter in a box, and reburied boxless in the first field to be planted in spring. If the hare escapes, great misfortune will follow. If the last field is in sight of the Wyzenwood, the village witnesses the owner drawing a full handfull of their own blood to grasp the last sheaf with and a semi-figurative '
dolly' is made of the results, treated in the same way as the hare.
The mummers are said to reconvene at night on All Saints' Eve, but where and when is not public knowledge.
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~ The Wyzenwood
The Wyzenwood has been there forever, as far as anyone can tell. Even the visible trees can be recognised in drawings of the village as far back as such records go. Venturing partway inside during daylight has always felt like being a fly strumming a spider's web, and remaining in it past sundown has always been an incredibly bad idea. The wood has always been near the settlement, and the people who live in the settlement have always left it alone.
The only possible exception to this rule would logically be in prehistory, so this is where the more history-based folk explanations are set: some say there is a grove sacred to the Druids at the centre, where nonspecific dark and savage rites were conducted; others that some native princess was dragged within it by Roman soldiers keen to avoid their law's only protection for women, and died there with a curse that blackened the ground and rips souls from bodies with blind unhealing vengeance.
A few tales claim what's in the Wyzenwood is a power once worshipped as a Goddess, the femmininity a recurring feature that likely reflects more on the "correct" patriarchal social order of the present British Empire contrasted to the hazy "flawed" (and conquerable) past than any true thread of identification. Still, it was a Goddess up at Bath - Mother Sulis as the tablets tell - so even the more speculative learned tend to refer to the subject of such a theory as "she".
Another femminine suspect for the disturbance is Cwenhild Aelfgarsbane, a stubbornly pagan Anglo-Saxon witch said to have killed an early bishop with a
stola made of cloth woven and stitched left-handed out of anticlockwise-spindled thread. Speaking wickedness over the unassuming garment with every stitch and shuttle of the loom, pouring hatred into it until the making was as much curse as cloth, it was little wonder that being laid on holy vestments turned the thing instantly into a serpent, furious at contact with all it was not. The attack being witnessed before the garment resumed its normal shape, Cwenhild was hunted down. Taking refuge in a dark wood where she had often practiced her dark arts, the witch laughed even as they hanged her from the great tree said to lie in the middle, claiming that enough of her had been in that place already that in joining with the tree she would grow and spread roots forever. This version is one often told to children, with the warning that even the outskirts should not be dared a moment past sundown, since if Cwenhild's toes are now roots she can re-ea-each out and tweak the roots of other trees to grab anyone right out to where the fields stop.
Others say it's the Devil haunts the Wyzenwood: Old Nick was there first, and carries nocturnal trespassers off to Hell out of petty spite for building a church nearby. The hoof-marked stones are held up as evidence of this theory, alongside the notion that if the Wyzenwood
has been here forever, the Devil would logically have a long time to heap it up and plant his Hell-trees before any of Adam and Eve's descendants got as far as English soil.
Almost everyone in Scorch Norton and several folk from surrounding villages have a friend-of-a-friend tale of some known person testing the wood's properties and coming off the worse - or not at all. Most stories agree that the wood has got a bit smaller over the centuries, whether naturally or with the advent of iron or Christianity, or through lack of active encouragement.
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