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6. House Rules & Setting Rules.

Posted by NarratorFor group 0
Narrator
GM, 29 posts
Fri 12 May 2023
at 21:50
  • msg #1

6. House Rules & Setting Rules

Multiple Languages

This setting uses the optional 'Multiple Languages' setting rule from the main rulebook (pg. 140). Every character gets the Linguist Edge for free without needing to qualify for the requirements. If you actually do take the Linguist Edge and pay points for it you speak a number of languages equal to your Smarts dice rather than half.)

quote:
Linguist
REQUIREMENTS: Novice, Smarts d6+
This world-traveler has an ear for languages. She begins play knowing half her Smarts die type in different Language skills of her choice at d6.


Note: several of the below languages are more like distinct dialects of the same root language and are broadly mutually intelligible

Languages:
Common (default, spoken by nearly everyone.)

Human Tongues
Abanasinian, Ergot, Estwilde, Ice Barbarian, Kharolian, Khur, Lemish, Mountain Barbarian, Nerakese, Nordmaaran, Plains Barbarian, Saifhum, Solamnic.

Elven Tongues
Dargonesti, Dimemesti, Kagonesti, Qualinesti, Silvanesti.

Dwarven Tongues
Gully Talk (Aghar), Hammertalk, Hill Dwarf (Neidar), Mountain Dwarf (Daergar, Daewar, Hylar, Klar, and Theiwar), Zhakar.

Other Racial Tongues
Bakali, Centaur, Draconian, Dragon, Giant, Gnomish, Goblin, Kenderspeak, Kyrie, Minotaur, Ogre, Thanoi.

Additional Languages
Magius (traditional language of magic)
Hand talk (thieves).

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