Hunting in Dunland (Berthold and Bregbor)(IC)
Brethold and Bregbor find themselves in the entering the fens that are about the River Glanduin where it feeds into the Greyflood (Gwathlo). This is West Dunalnd, south of Hollin and West of the Misty Mountains, towering in the near distance. Seeking game to feed themselves, they spot in the distance some deer, does by the look of them...
There is no initiative per se in MERP. There is an action sequence based on the type of action. Within each sequence actors perform their actions in order of highest MM bonus to lowest. If the MM bonuses are the same, the actions are simultaneous.
Action Sequence:
1. Prepare/Cast spell (the more rounds spent preparing, the better the chance of casting well)
- may take a 10 foot movement later in the round if preparing a spell
- may take a 20 foot movement later in the round if casting a spell
2. Missile and throwing attacks, missile parry, reloading
- May take a 10 foot movement later in the round if making a missile attack
- Missile parry: up to half of OB is subtracted from incoming missile attack, may later take a half move or make a melee attack with remaining half OB.
3. Moving Maneuvers (these are maneuvers that cover a distance less than 1/2 character movement)
4. Melee attack and parry
- May take a 10 foot move. Part of the OB may used to parry incoming attacks. Shifting equipment (drawing, sheathing, unslinging, etc.) incurs -30 OB.
5. Movement (character movement.)
- Movement decreased -10 feet for each item shifted
6. Static Maneuvers.
- No other action allowed.