Training and Orientation
One week later those experts who decided to go forward - Charlie, Dash, Jack, and Riley - found themselves undergoing an intense whirlwind of training at Vandenberg Space Force Base, maybe fifty miles up the coast from Santa Barbara, twice that from Los Angeles. It was a beautiful place - coastal - but the quartet had little time for sight-seeing.
Instead they were taught the basics of space flight - not piloting a shuttle, but how to adapt to zero gravity, how to function in a space suit, what to expect in terms of G-force, how to open an airlock. The bare basics, crammed into a single month.
Of the other half-dozen "winners" who had been offered the job, there was no sign. Only the four of them had taken the government up on their offer.
ooc: The brief training you've been given covers a number of skills:
Free Fall - the skill of orienting yourself in microgravity
Vacc Suit - how to get by while wearing a space suit
Spacer - the general skill of "living on a shuttle" covering a lot of little details
None of these are taught to the degree that you get a full point in a skill, but enough that you can try to do them by default.
If you want to say your character has discovered an unexpected talent in these directions, you will have learned the basics fast enough to justify a free learned point in Free Fall and Spacer.
The two options for this are the Born Spacer talent - giving you a bonus to eventually picking up Aerobatics, Free Fall, Navigation (Space), Piloting for spacecrafts, Spacer, and Vacc Suit skills, or Superior Equilibrioception, which benefits Acrobatics, Body Sense, Climbing, Free Fall, and Parachuting skills.
None of the above skills are what I'd consider core to the game, but a clever player can find use for anything.
Talent in either of the above is five points per level. Let me know in your personal development thread if you want to go that route; it is, again, hardly necessary to have a hidden talent here.