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23:29, 19th May 2024 (GMT+0)

OOC.

Posted by GMFor group 0
Maya Vost
player, 251 posts
HP: 15 Heat: 0/6
Structure: 4 Stress: 4
Tue 16 Apr 2024
at 18:02
  • msg #751

Re: OOC

I was wondering, GM:

RT and myself have still got a market to canvas, unlike the others who were sent to a single business, so I was wondering if we could maybe take some kind of skill check to save time on looking for any other info or trying to find other sources that back up what Mort's given us?

Seems like we're probably headed towards reuniting with the rest of the party (?), but I don't think we'd just take the word of the first person we spoke to as gospel when dealing with a place like the Dustmarket.
Rolling Thunder
player, 310 posts
. . .
Volume of fire
Tue 16 Apr 2024
at 18:20
  • msg #752

Re: OOC

I was thinking the same: a quick summary of what more they found, if anything, going around the other shops after we finish the current talks?

Other possible subjects in addition to those we broached with Mort:
  • History of the MS? (how they came to power, where they got their mechs, what's their main income sources?)
  • History of Magenta Red? (What is SHE like, what drives her, what are her hobbies/passions/obsessions?)
  • Do they have rivals/competitor gangs in the underworld business right now? If so who?
  • Any other figure of note in the Port Conroy underworld we might be well served to know about?

This message was last edited by the player at 18:21, Tue 16 Apr.
Werner Steinn
player, 290 posts
Call Sign: Fossil;
Fire, Explosions, Science
Tue 16 Apr 2024
at 23:35
  • msg #753

Re: OOC

I'm also curious whether you could find out what kind of relationship this crime syndicate has with IPS-N; since the corporation is supposed to run the show around here.
This message was last edited by the player at 23:35, Tue 16 Apr.
GM
GM, 323 posts
Because giant robots.
Wed 17 Apr 2024
at 11:30
  • msg #754

Re: OOC

Maya Vost:
RT and myself have still got a market to canvas, unlike the others who were sent to a single business, so I was wondering if we could maybe take some kind of skill check to save time on looking for any other info or trying to find other sources that back up what Mort's given us?


-
Rolling Thunder:
I was thinking the same: a quick summary of what more they found, if anything, going around the other shops after we finish the current talks?

Other possible subjects in addition to those we broached with Mort:
  • History of the MS? (how they came to power, where they got their mechs, what's their main income sources?)
  • History of Magenta Red? (What is SHE like, what drives her, what are her hobbies/passions/obsessions?)
  • Do they have rivals/competitor gangs in the underworld business right now? If so who?
  • Any other figure of note in the Port Conroy underworld we might be well served to know about?


There is some basic information that is common knowledge, but to gain anything further would require a Word on the Street check.

- The Magenta Syndicate came to power after the PCPA left Upper. The Syndicate and its troops eliminated almost all of the rival gangs in Upper and secured it for themselves. It is unknown where the Syndicate got their mechs, but they are all Harrison Armory designs, suggesting a connection with the corpro-state. The main income source is the variety of illicit actions the Syndicate commits - from selling and producing drugs, racketeering, up to human trafficking.
- Magenta Red's history specifically is not known. Rumors are around that suggest that she had or has a connection to HA, but these are not confirmed. As for her personality, it is much as Mort said: ruthless, and willing to destroy anything or anyone in her way.

Werner Steinn:
I'm also curious whether you could find out what kind of relationship this crime syndicate has with IPS-N; since the corporation is supposed to run the show around here.


No relation, aside from the Syndicate filling the power vacuum left by their absence.
This message was last edited by the GM at 11:30, Wed 17 Apr.
Rolling Thunder
player, 313 posts
. . .
Volume of fire
Wed 17 Apr 2024
at 13:44
  • msg #755

Re: OOC

Maya Vost:
Maya offloaded the bag with a quiet “Ta.” She’d have been a fool not to.

Love that last sentence. :D

It's so... Maya
Gertrude Grace
player, 26 posts
Wed 17 Apr 2024
at 16:57
  • msg #756

Re: OOC

I am so sorry about falling off the wagon.  I've been in the home stretch of an intensive tech course, and now I've been distracted with a possible job opening.  I've just not had the energy to check in rpol regularly.

I'm willing to step down if my recent absence had been a big issue, otherwise, I might have things sorted out by the end of the weekend, one way or another.
GM
GM, 324 posts
Because giant robots.
Wed 17 Apr 2024
at 17:10
  • msg #757

Re: OOC

No worries, please don’t feel like you have to leave. Real life comes first, please take all the time you need. It’s not at all a problem if you need to take a break from the game to focus on irl stuff.
Rolling Thunder
player, 315 posts
. . .
Volume of fire
Wed 17 Apr 2024
at 19:07
  • msg #758

Re: OOC

Although, if you can, your contributions will always be welcomed here :)
Rolling Thunder
player, 320 posts
. . .
Volume of fire
Wed 24 Apr 2024
at 18:33
  • msg #759

Re: OOC

Correct me, but I'm thinking the GM might be waiting for a "let's go to Garfield's!" post for you guys?

(Or would it be better, game wise,  if we rejoined after all? (That was just an IC suggestion on RT's part))
GM
GM, 325 posts
Because giant robots.
Wed 24 Apr 2024
at 21:50
  • msg #760

Re: OOC

More or less. I was waiting for a confirmation on what the group was doing.
Sunder
player, 108 posts
Wed 24 Apr 2024
at 22:55
  • msg #761

Re: OOC

I figured it was to "hit up this Juan Tismon that Captain Stavros mentioned"
Werner Steinn
player, 294 posts
Call Sign: Fossil;
Fire, Explosions, Science
Thu 25 Apr 2024
at 01:21
  • msg #762

Re: OOC

Didn't realize we were holding things up.  Set a post with our destination.
Rolling Thunder
player, 324 posts
. . .
Volume of fire
Tue 30 Apr 2024
at 01:17
  • msg #763

Re: OOC

We seem to have slowed down quite a bit post-wise?

Don't know if it would help, but what would you guys think if we joined up again as a single group just after the Maya-RT talk? (Either all at Garfield's, or backtracking a bit and having Werner, Sunder and Co come help with canvassing the Dust Market/Casino?)

Other solution, a little more extreme, would be to fast-forward straight to the start of the next tactical battle, if we think the investigation part of it isn't working for us?

Something else?
GM
GM, 327 posts
Because giant robots.
Tue 30 Apr 2024
at 23:59
  • msg #764

Re: OOC

That could work, maybe you and Maya can skip forward in time a bit to meet back up with the rest of the group, and finish your conversation in the alt RP thread (assuming Maya is ok with this, of course). I don't think skipping to the next combat would be a good idea though - Juan has a few pieces of lore/plot information that'll be useful later on.
Maya Vost
player, 260 posts
HP: 15 Heat: 0/6
Structure: 4 Stress: 4
Wed 1 May 2024
at 02:56
  • msg #765

Re: OOC

I'm totally okay with it.
Rolling Thunder
player, 325 posts
. . .
Volume of fire
Wed 1 May 2024
at 12:19
  • msg #766

Re: OOC

Sounds like a plan :) We can both finish the convo in the alternative thread, and maybe also do that Word On the Street roll we were talking about as a closer there if that's alright?

Travelling back home today, by the way, so if everybody is alright with it, I could start posting in the main RP thread tomorrow ?
Werner Steinn
player, 295 posts
Call Sign: Fossil;
Fire, Explosions, Science
Fri 3 May 2024
at 09:20
  • msg #767

Re: OOC

Sorry about slowing down, stepped out for a few days.  Let me see what kind of shenanigans I can get into right quick.
Rolling Thunder
player, 327 posts
. . .
Volume of fire
Sat 4 May 2024
at 11:39
  • msg #768

Re: OOC

Trip took more out of me than I thought, but back now :)
Maya Vost
player, 263 posts
HP: 15 Heat: 0/6
Structure: 4 Stress: 4
Tue 7 May 2024
at 02:06
  • msg #769

Re: OOC

Sorry I haven't shown up in the main thread yet. As RT can attest I've been having a bit of a meltdown lately and just haven't had the free brainspace to get to it.
GM
GM, 331 posts
Because giant robots.
Tue 7 May 2024
at 23:49
  • msg #770

Re: OOC

No worries! Post when you can.
Rolling Thunder
player, 331 posts
. . .
Volume of fire
Wed 8 May 2024
at 15:48
  • msg #771

Re: OOC

Travelling back to the field today for the usual two weeks or thereabouts

Slower posting and all that :)
Maya Vost
player, 266 posts
HP: 15 Heat: 0/6
Structure: 4 Stress: 4
Thu 9 May 2024
at 23:59
  • msg #772

Re: OOC

You're very welcome to make the roll, RT, as the last time I had to make some kind of non-combat skill check I rolled a Nat 1.*

*Obviously that wasn't a bad thing in the long run, but I think we'd prefer some immediate success this time :)
Rolling Thunder
player, 334 posts
. . .
Volume of fire
Fri 10 May 2024
at 00:12
  • msg #773

Re: OOC

Alright:  Nat 1 The Sequel here we come :)
Maya Vost
player, 267 posts
HP: 15 Heat: 0/6
Structure: 4 Stress: 4
Fri 10 May 2024
at 00:35
  • msg #774

Re: OOC

In a way you were absolutely correct: an eleven is two 1s!
Werner Steinn
player, 298 posts
Call Sign: Fossil;
Fire, Explosions, Science
Fri 10 May 2024
at 05:30
  • msg #775

Re: OOC

Eleven isn't an average roll, it is now two critical failures back-to-back.
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