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, welcome to Sea of Dead Men

08:07, 20th May 2024 (GMT+0)

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Posted by The AdmiralFor group 0
The Admiral
GM, 1 post
Mon 23 Oct 2023
at 12:04
  • msg #1

Information

Sea of Dead Men is a Forged in the Dark game, based on the Blades in the Dark.

If you are unfamiliar with the system, here's where you can find what you need.

The overview of the system mechanics on the Blades in the Dark SRD here: https://bladesinthedark.com/basics/

The actual Sea Of Dead Men changes to the core rules here (along with the playbooks): https://ensifer.itch.io/sea-of-dead-men
This message was last edited by the GM at 07:14, Wed 27 Mar.
The Admiral
GM, 7 posts
Mon 23 Oct 2023
at 17:52
  • msg #2

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Anyway, here's another playbook. I didn't make it, it was from a game I played in. I doubt anyone's gonna take it, but just in case:

quote:
Courtesan - An alluring and clever opportunist

Starting Actions: Consort 2 Sway 1

Special Abilities:

Pretty Face: When you Consort with or try to Sway someone who's attracted to you, you get +1d to your roll.

A Night To Remember: When you invoke a flashback that involves you spending time with someone in a private setting, you don't have to pay the Stress cost for it if it would be 2 or less.

Dressed To Impress: When you take care to dress up and look your best, you inspire particular awe or attraction among everyone who sees you. Gain +1 effect if you somehow use it to your advantage.

Every Rose Has Its Thorns: When you perform a hostile action against someone who doesn't expect it from you, you get +1d to your roll.

Mesmerizing Smile: When you Sway someone, you can choose to have them forget it happened until the next time they meet you. If that happens, they'll suddenly remember the event.

Siren's Call: You can push yourself to make yourself seem irresistible to someone for a short moment and either completely distract them for the moment or make them try to appease you as if you were someone they treasure. You can also choose to add either one or both additional features (each additional feature costs 1 stress): It lasts for about a minute or so instead of just a short moment. - It can affect a small group instead of just one person.

Comfort In Company: During Downtime, you can choose to spend some time with one other person (this doesn't count as a downtime action). If it's an NPC, either clear 1 Stress or gain 1 Coin. If it's a PC, you both clear 1 Stress.

Sweet Little Thing: You can expend your special armor to resist a consequence from a social faux-pas or someone's hostile attitude towards you or to push yourself when trying to get into someone's good graces.


Dangerous Friends:

Jack - a tavern owner

Miriam - a prostitute

Douglas - a sailor

Morgan - a nobleman

Simmons - a tailor


Items:

Fine concealed weapon (1 load)

Fine set of clothes (1 load)

Expensive perfume (1 load)

Makeup kit (1 load)

Fancy jewelry (1 load)


Unique XP Trigger: You addressed a challenge with social grace or cunning.

This message was last edited by the GM at 22:20, Wed 01 Nov 2023.
The Admiral
GM, 12 posts
Tue 24 Oct 2023
at 12:11
  • msg #3

Information

Alright, I found some more notes from the game I played in. It had one more playbook as well as the unique XP trigger for the Courtesan (the version I found before lacked it).

So, here it is, just so you have all the options. There were multiple people interested in the more occult parts of the setting, so this could allow multiple magical characters in the crew, if that's the way you want it to be:

quote:
Witch Doctor - An enigmatic spiritualist

Starting Actions: Attune 2 Sway 1

Magical Remedies: You can Attune to serve as a healer, treat wounds or stabilize the dying. You may Scan a malady or a corpse. In addition, you can mix together a remedy imbued with magic, using rare resources. Resources with the value of 1 coin are enough for two doses of this remedy. When someone uses your magical remedy, they automatically fill one segment on their healing clock the next time they try to Recover.

Spirit-Talker: You are always aware of supernatural entities in your presence and know how to bargain with them. You have Potency when trying to Consort with or Sway supernatural creatures or entities. You also gain +1d to your roll whenever you gather information about the supernatural or negotiate with supernatural creatures or entities. When you offer some service in exchange for their help, you gain +1 effect.

Friends On The Other Side: When you are supposed to mark any level of Harm (including level 4 harm), you may choose to mark Trauma instead. In addition, Fortune rolls that would positively affect your character or their crew on a high roll gain +1d to the roll.

Wisdom In Madness: At the end of session, mark 1 xp if you have atleast one Trauma. If you have more than one Trauma, mark 2 xp instead. In addition, gain +1 Trauma Box.

Spiritual Aura: Your weapons, tools and your own body are imbued with spiritual energy. Gain Potency when fighting the supernatural. You may choose to extend the benefits of this ability to your nearby allies for so long as you are near them.

Hex Doll: When you manage to obtain a part of someone or something of value to them (a fresh lock of hair, a drop of blood, piece of skin, a particularly prized possession of theirs they have with them at all times etc.), and use it as part of a doll or a figurine that atleast vaguely resembles them, you may then Attune to use it to control their actions, use their senses as your own or cause Harm to them at a distance.

Back From The Brink: You may Attune to bring a dead body to life as an undead creature under your command. If the body is still fresh and in a relatively good condition, you may instead choose to bring it back fully. In that case, the dead returns fully to life, but marks Trauma.

Experienced Practitioner: You can expend your Special Armor to resist a consequence stemming from improper or faulty practice of magic or to push yourself when performing a feat of magic.


Dangerous Friends:

Siba - a tribal chieftan

Ignacius - an occultist

Larissa - a sea witch

Ongbu - a spirit of the land

Tabitha - a curio shop owner


Items:

Fine Ritual Knife (Load 1)

Ritual Garments (Load 1)

Shrunken Head (Load 1)

Component Pouch (Load 1)

Magical Remedy (Load 1, 2 doses)


Unique XP Trigger: You addressed a challenge with wisdom or aid of the spirits.

This message was last edited by the GM at 07:23, Wed 15 Nov 2023.
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