Puerto Serena Score
The Admiral, on behalf of Mayumi, rolled 19 using 4d6 with rolls of 2,6,5,6. Engagement Roll.
I included the +1d from Weaving the Web.
Anyway, this is a Critical success.
This means that the first Obstacle is already completed and you are just starting dealing with the next obstacle in a Controlled position.
The planning goes smoothly, with Mayumi being responsible for the bulk of it. Per your plan, you wait for the sun to set before you infiltrate the graveyard of Port Serena, which is located on the outskirts of town, not far from the plantations.
Everything goes well. Surprisingly well. In fact, anyone who would discover the ritual or try to alert someone is dispatched or captured quickly and quietly, without much hassle. Jaabir's occult ritual also goes surprisingly very well. Soon enough, the dead start rising from their shallow graves, and even some of those who were buried deeper claw their way to the surface, aided by a few of your crewmates who grab shovels from the graveyard keepers shack to make way for them.
When all is said and done, Jaabir has a huge amount of zombies under his command, something over three dozen. It's a question how long he'll be able to maintain control over them. There's always a risk of something going wrong later, the dead becoming out of control and doing everything in their power to satisfy the hunger of the ravenous dead. Or simply return to their lifeless state, as the forces that animate them leave the corpses. But for now, you have what you need.
It takes several minutes for the shambling mob to reach the large plantation, but the effect is worth it. Soon, you hear shouting and the ringing of a large bell to sound an alarm. You see some soldiers freeze at the sight of the horde of walking dead shambling towards them. Your crew members start setting the nearest sugar cane fields on fire, as was the plan, which only further amplifies the mayhem.
As you four watch the mayhem from a nearby small hill, you notice the slave dormitories, a large building to the side near the fields. The bulk of the soldiers assigned to guard the plantation is grouped near the main entrance to the plantation's main building, so the slave dormitories seem to be unguarded. Atleast from this side. And there might be some danger inside as well.
Now, the next steps are up to you.
You have a Cohort with you, a Small Gang (about 6 people) of your crewmates, which is all you can spare. The rest of your crew are manning the ship and have it prepared for a quick getaway. This cohort is currently busy setting the fields on fire.
Jaabir also has a Cohort, a Huge Gang (about 40) of zombies, which is under his control (for now). This cohort is currently walking toward's the plantation's main building to devour the soldiers there.
Whatever else you do next, your position starts at Controlled due to the Critical on the Engagement roll.
Obstacle: Freeing the Slaves
Clock: 1/4
This message was last edited by the GM at 00:11, Thu 28 Mar.