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19:23, 19th May 2024 (GMT+0)

OOC.

Posted by GMFor group 0
GM
GM, 34 posts
Great Being in disguise.
Fri 29 Dec 2023
at 22:04
  • msg #60

OOC

In reply to Omaukuh (msg # 57):

Probably, but which document are you pulling from? The crafting guide doesn't mention anything about shades or flashlights.
Omaukuh
player, 31 posts
Fri 29 Dec 2023
at 23:11
  • msg #61

OOC

In reply to Pokawa (msg # 58):

Thanks!
Not like I'm the designer, but yeah, it is a good Akaku. Much more symmetrical than Kopaka's original one.
I mean it had a vibe to it, but it's really only Kopaka's vibe and nobody else's.
Omaukuh
player, 32 posts
Fri 29 Dec 2023
at 23:12
  • msg #62

OOC

In reply to GM (msg # 60):

The Equipment Index. Why were you looking in the crafting index? That's not where any of the components are, it only tells you how to make the components, but the effects of all the components are in the Equipment Index.
GM
GM, 35 posts
Great Being in disguise.
Sat 30 Dec 2023
at 00:37
  • msg #63

OOC

The lightstone material was listed in it, so I looked there. Mostly I just want to know why it requires the use of shades - nowhere I’ve read says anything about that.
Omaukuh
player, 33 posts
Sat 30 Dec 2023
at 08:48
  • msg #64

OOC

In reply to Pokawa (msg # 59):

You should tally up used slots and available slots in the column below the components. Use my templates by copying it to another file where you can edit it freely:
https://docs.google.com/spread.../edit?usp=drive_link
Omaukuh
player, 34 posts
Sat 30 Dec 2023
at 08:49
  • msg #65

OOC

In reply to GM (msg # 63):

Well, you don't have to use shades but if you do you will not get blinded and hindered by it. Have you checked what Light Levels do in the Environment index?
Omaukuh
player, 35 posts
Sat 30 Dec 2023
at 08:51
  • msg #66

OOC

In reply to Pokawa (msg # 59):

Also about your mace: you can't have multiple installations of extra die, only one.
Same with slow.
By default a component can only be installed once unless otherwise specified.
GM
GM, 36 posts
Great Being in disguise.
Sat 30 Dec 2023
at 13:50
  • msg #67

OOC

In reply to Omaukuh (msg # 65):

I’ve read the light levels rules and reread the lightstone rules. You won’t need to worry about installing shades - lightstones give off bright light, which just makes stealth rolls at DADV1 and perception checks based on sight roll with +5. In other words, go ahead on the lightstone weapons. My main worry was that the other party members would have been blinded by the weapons, but since that isn’t an issue, you are good to go.
Omaukuh
player, 36 posts
Mon 1 Jan 2024
at 16:33
  • msg #68

OOC

But Ru-Toa have a talent that lets them raise the light level by 2, check it out. I want to make use of it to do 3d4 Heat Damage with my crystal weapons.
So I think we do need shades.
GM
GM, 37 posts
Great Being in disguise.
Mon 1 Jan 2024
at 22:00
  • msg #69

OOC

I see now, my bad. Thanks for pointing this out to me, I hadn't picked up on it.
Omaukuh
player, 37 posts
Tue 2 Jan 2024
at 09:01
  • msg #70

OOC

In reply to GM (msg # 69):

So shall we allow everyone to have shades?
Or do you want me to for a different playstyle? I thought this talent would make sense for illuminating dark places, since we're on a rescue mission and all, but if I could get combat utility out of it as well that would be swell, right?
But if need be I'll opt for something else.
GM
GM, 38 posts
Great Being in disguise.
Wed 3 Jan 2024
at 00:39
  • msg #71

OOC

The playstyle is fine, you can keep it. I'm a bit hesitant to give out extra modifications to things at the start, just to avoid potential issues with combat balancing, but the shades seem to me to be fine in that regard. If it works best for the group, you all can have a set of shades to start with.
Omaukuh
player, 38 posts
Wed 3 Jan 2024
at 09:24
  • msg #72

OOC

In reply to GM (msg # 71):

Well, it's not gonna be a pair, it'll be a Kanohi modification:
Shades (1 Slot) - As a 1AP Action, you perceive the world as 1 Light Level lower than it actually is, until you turn this Component off. Can be installed multiple times.

If we install it 2 times into our Kanohi we could protect ourselves from my blinding light
Omaukuh
player, 39 posts
Wed 17 Jan 2024
at 20:50
  • msg #73

OOC

So does anyone need any more help with character creation? We have our Toa of Stone, what are some other elements?
Omaukuh
player, 40 posts
Tue 30 Jan 2024
at 13:07
  • msg #74

OOC

The RSG have given us a peek of the Elemental System overhaul, do we wanna try implementing it to try it out? It should be simpler than the current one.
GM
GM, 39 posts
Great Being in disguise.
Tue 30 Jan 2024
at 13:08
  • msg #75

OOC

I’ll take a look later today, see how it works.
GM
GM, 40 posts
Great Being in disguise.
Tue 30 Jan 2024
at 23:45
  • msg #76

OOC

Having read it, I am on board, but I’d like to see what the others think before making a concrete decision. In the meantime, I’ll put it in the rules clarification thread.
Takorra
player, 1 post
Mon 1 Apr 2024
at 15:04
Pokawa
player, 9 posts
Mon 1 Apr 2024
at 16:42
  • msg #78

OOC

That turned out awesome!
Omaukuh
player, 41 posts
Tue 2 Apr 2024
at 08:14
  • msg #79

OOC

Oh dang. Is that a Ta-Toa?
And how about making sheets for your Toa? Is everything clear on that or not?
Takorra
player, 2 posts
Tue 2 Apr 2024
at 10:44
  • msg #80

OOC

It is indeed. So far everything to do with character creation seems clear, although I'm not 100% sure on exactly how the features from elemental warrior (the archetype I'm leaning towards the most) and passion unto flames from the fire element would work together since if I'm understanding things right, both let me essentially "upcast" an elemental attack. So basically just curious if they stack or not.
Omaukuh
player, 42 posts
Tue 2 Apr 2024
at 12:53
  • msg #81

OOC

Yes they do stack. But the ones from E-Warrior are free of charge (no extra EE) but the Passion unto flame one is not free.
Takorra
player, 3 posts
Tue 2 Apr 2024
at 20:24
  • msg #82

OOC

Thanks, also now that I look into equipment a bit more I'm a little confused by nothing seeming to have any cost to it. I'm also wondering if we can attach whatever components we want to our weapon/armor as long as we don't exceed the equipment's slots or if we have to wait until the game starts to get items with components.
GM
GM, 42 posts
Great Being in disguise.
Tue 2 Apr 2024
at 21:38
  • msg #83

OOC

At character creation, your equipment is determined by your Species and your starting Supertype, so you don't need to worry about its cost (also, there isn't a system for that yet). You choose components for your equipment at character creation, up to the limit for each item.
Omaukuh
player, 43 posts
Wed 3 Apr 2024
at 18:28
  • msg #84

OOC

In reply to Takorra (msg # 82):

Well, yes. The economy is not established and the GM has to come up with it if they want it to have an effect. I just have a list of components and prices for my campaigns, but I still let people come up with their first weapon however they want.
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