We will be using the races and classes from the Players Handbook.
https://archive.org/details/pd...niGqahpilXi/mode/2up
The method for determining Ability Scores will be as follows:
Roll 4d6, discard the lowest die.
Roll 6 times.
If you do not have two scores of 15 or better, discard all die rolls and try again.
Choose which score for each Ability (you don't have to use the dice rolls in order they are rolled)
All classes and races from the PHB are available.
When you have decided on race and class, mail me for your age die roll (as per DMG)
Obviously Race and Age mods take effect after you assign your ability rolls, just to make sure everyone gets best advantage from their age mods
Young Adult = -1 Wisdom & +1 Constitution
Mature = +1 Strength & +1 Wisdom
I don't think there is any chance of characters being in the older categories but the mods are cumulative so a mature character ends up with +1 STR, +1 CON and the WIS mods cancel each other out.
Don't forget to make a 1d100 roll for you Secondary Skill
Starting Money
Cleric | 3d6x10gp |
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Fighter | 5d4x10gp |
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Magic User | 2d4x10gp |
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Thief | 2d6x10gp |
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Monk | 5d4gp |
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Hit Points
When you get to the point of rolling for your Hit Points folks, re-roll anything below average/half. This is only available at first level, I would hate to see anyone killed by a kobold!